Review:
Finders, by Melissa Scott
| Series: |
Firstborn, Lastborn #1 |
| Publisher: |
Candlemark & Gleam |
| Copyright: |
2018 |
| ISBN: |
1-936460-87-4 |
| Format: |
Kindle |
| Pages: |
409 |
Finders is a far future science fiction novel with cyberpunk vibes.
It is the first of a series, but the second (and, so far, only other) book
of the series is a prequel. It stands alone reasonably well (more on that
later).
Cassilde Sam is a salvor. That means she specializes in exploring ancient
wrecks and ruins left behind by the Ancients and salvaging materials that
can be reused. The most important of those are what are called Ancestral
elements: BLUE, which can hold programming; GOLD, which which reacts to
BLUE instructions; RED, which produces actions or output; and GREEN, the
rarest and most valuable, which powers everything else. Cassilde and her
partner Dai Winter file claims on newly-discovered or incompletely
salvaged Ancestor sites and then extract elemental material and anything
else of value in their small salvage ship.
Cassilde is also dying. She has Lightman's, an incurable degenerative
disease that can only be treated with ever-increasing quantities of GREEN.
It's hard to sleep, hard to get warm, hard to breathe, and eventually
she'll run out of money to pay for the GREEN and she'll die.
To push that day off into the future, she and Dai need work. The good
news is that the wreckage of a new Ancestor sky palace was discovered in a
long orbit and will create enough salvage work for every experienced
salvor in the system. The bad news is that they're not qualified to bid
on it. They need a scholar with a class-one license to bid on the best
sections, and they haven't had a reliable scholar since their former
partner and lover Summerland Ashe picked the opposite side in the Troubles
and left the Fringe for the Entente, the more densely settled and
connected portion of human space.
But, unexpectedly and suspiciously, Ashe may be back and offering to work
with them again.
So, first, I love this setting. This is far from the first SF novel that
is set in the aftermath of a general collapse of human civilization and
revolving around discovering lost mysteries. Most examples of that genre
are post-apocalyptic novels limited to Earth or the local solar system,
but Kate Elliott's
Unconquerable Sun
comes immediately to mind. It's also not the first space archaeology
series I've read; Kristine Kathyrn Rusch's story series starting with
"Diving into the Wreck" also
came to mind. But I don't recall the last time I've seen the author sell
the setting so effectively.
This is a world with starships and spaceports and clearly advanced
technology, but it
feels like a post-collapse society that's built
on ruins. It's not just that technology runs on half-understood Ancestral
elements and states fight over control of debris fields. It's also that
the society repurposes Ancestral remnants in ways that both they and the
reader know weren't originally intended, and that sometimes are more
ingenious or efficient than how the Ancestors probably used them. There's
a creative grittiness here that reminds me of good cyberpunk.
It's not just good atmospheric writing, though. Scott makes a
world-building decision that is going to sound trivial when I say it, but
that has brilliant implications for the rest of the setting. There was
not just one collapse; there were two.
The Ancestor civilization, presumed to be the first human civilization,
has passed into myth, quite literally when it comes to the stories around
its downfall in the aftermath of a war against AIs. After the Ancestors
came the Successors, who followed a similar salvage and rebuild approach
and got as far as inventing their own warp drive technology that was based
on but different than the Ancestor technology. Then they also collapsed,
leaving their adapted technology and salvage operations layered over
Ancestor sites. Cassilde's civilization is the third human starfaring
civilization, and it is very specifically the third, neither the second
nor one of dozens.
This has so many small but effective implications that improve this story.
A fall happened twice, so it feels like a pattern that makes Cassilde's
civilization paranoid, but it happened for two very different reasons, so
there is room to argue against it being a pattern. Salvage is harder
because of the layering of Ancestor and Successor activity. Successors
had their own way of controlling technology that is not accessible to
Cassilde and her crew but is also not how the technology was intended to
be used, which sends small ripples of interesting complexity through the
background. And salvors are competing not only against each other but
also against Successor salvage operations for which they have fragmentary
records. It's a beautifully effective touch.
Melissa Scott has been publishing science fiction for forty years, and it
shows in this book. The protagonists are older characters: established
professionals with resource problems but also social connections and an
earned reputation, people who are trying to do a job and live their lives,
not change the world. The writing is competent, deft, and atmospheric,
with the confidence of long practice, but it also has the feel of an
earlier era of science fiction. I mentioned the cyberpunk influence,
which shows in the grittiness of the descriptions, the marginality of the
characters in society, and the background theme of repurposing and reusing
technology in unintended ways. This is the sort of book that feels
solidly in the center of science fiction, without the genre mixing into
either fantasy or romance that has become somewhat more common, and also
without the dramatics of space opera (although the reader discovers that
the stakes of this novel may be higher than anyone realized).
And yet, so much of this book is about navigating a complicated romantic
relationship, and that's where the story structure felt a bit odd.
Cassilde, Dai, and Ashe were a polyamorous triad (polyamory also shows up
in Scott's excellent
Roads of Heaven series),
and much of the first third of the book deals with the fracturing of trust
with Ashe and their renegotiation of that relationship given his return.
This is refreshingly written as the thoughtful interaction of three adults
who take issues of trust seriously, but that also means it's much less
dramatic than it sounds, and that means this book starts exceptionally
slow. Scott is going somewhere, and the slow build became engrossing
around the midpoint of the book, but I had to fight to stick with it at
the start.
About 80% of the way through this book, I had no idea how Scott was going
to wrap things up in the pages remaining and was bracing myself for some
sort of series cliffhanger. This is not what happens; the plot is not
fully resolved in every detail, but it reaches a conclusion of sorts that
does not mandate a sequel. I did think the end was a little bit
unsatisfying, though, and I want another book that explores the
implications of the ending. I think it would have to be a much different
book, and the tonal shift might be stark.
I've had this book on my to-read list for a while and kept putting it off
because I wasn't sure I was in the mood for something precarious and
gritty. This turned out to be an accurate worry: this is literally a book
about salvaging the pieces of something full of wonders inextricably
connected to dangers. You have to be in a cyberpunk sort of mood. But
I've never read a bad Melissa Scott book, and this is no exception. The
simplicity and ALL-CAPSNESS of the Ancestral elements grated a bit, but
apart from that, the world-building is exceptional and well worth the
trip. Recommended, although be warned that, if you're like me, it may not
grab you from the first page.
Followed by
Fallen, but that book is a prequel that does not share
any protagonists.
Content notes: disability and degenerative illness in a universe where
magical cures are possible, so be warned if that specific thematic
combination is not what you're looking for.
Rating: 7 out of 10