Review:
Raising Steam, by Terry Pratchett
Series: |
Discworld #40 |
Publisher: |
Anchor Books |
Copyright: |
2013 |
Printing: |
October 2014 |
ISBN: |
0-8041-6920-9 |
Format: |
Trade paperback |
Pages: |
365 |
Raising Steam is the 40th Discworld novel and the third Moist von
Lipwig novel, following
Making Money.
This is not a good place to start reading the series.
Dick Simnel is a tinkerer from a line of tinkerers. He has been obsessed
with mastering the power of steam since the age of ten, when his father
died in a steam accident. That pursuit took him deeper into mathematics
and precision, calculations and experiments, until he built Iron Girder:
Discworld's first steam-powered locomotive. His early funding came from
some convenient family pirate treasure, but turning his prototype into
something more will require significantly more resources. That is how he
ends up in the office of Harry King, Ankh-Morpork's sanitation magnate.
Simnel's steam locomotive has the potential to solve some obvious
logistical problems, such as getting fish from the docks of Quirm to the
streets of Ankh-Morpork before it stops being vaguely edible. That's not
what makes railways catch fire, however. As soon as Iron Girder is
huffing and puffing its way around King's compound, it becomes the most
popular attraction in the city. People stand in line for hours to ride it
over and over again for reasons that they cannot entirely explain. There
is something wild and uncontrollable going on.
Vetinari is not sure he likes wild and uncontrollable, but he knows the
lap into which such problems can be dumped: Moist von Lipwig, who is
already getting bored with being a figurehead for the city's banking
system.
The setup for
Raising Steam reminds me more of
Moving Pictures than the other Moist von
Lipwig novels. Simnel himself is a relentlessly practical engineer, but
the trains themselves have tapped some sort of primal magic. Unlike
Moving Pictures, Pratchett doesn't provide an explicit fantasy
explanation involving intruding powers from another world. It might have
been a more interesting book if he had. Instead, this book expects the
reader to believe there is something inherently appealing and fascinating
about trains, without providing much logic or underlying justification. I
think some readers will be willing to go along with this, and others
(myself included) will be left wishing the story had more world-building
and fewer exclamation points.
That's not the real problem with this book, though. Sadly, its true
downfall is that Pratchett's writing ability had almost completely
collapsed by the time he wrote it.
As mentioned in
my review of Snuff,
we're now well into the period where Pratchett was suffering the effects
of early-onset Alzheimer's. In that book, his health issues mostly
affected the dialogue near the end of the novel. In this book, published
two years later, it's pervasive and much worse. Here's a typical passage
from early in the book:
It is said that a soft answer turneth away wrath, but this assertion
has a lot to do with hope and was now turning out to be patently
inaccurate, since even a well-spoken and thoughtful soft answer could
actually drive the wrong kind of person into a state of fury if wrath
was what they had in mind, and that was the state the elderly dwarf
was now enjoying.
One of the best things about Discworld is Pratchett's ability to drop
unexpected bits of wisdom in a sentence or two, or twist a verbal knife in
an unexpected and surprising direction.
Raising Steam still shows
flashes of that ability, but it's buried in run-on sentences, drowned in
cliches and repetition, and often left behind as the containing sentence
meanders off into the weeds and sputters to a confused halt. The idea is
still there; the delivery, sadly, is not.
This is the first Discworld novel that I found mentally taxing to read.
Sentences are often so overpacked that they require real effort to
untangle, and the untangled meaning rarely feels worth the effort. The
individual voice of the characters is almost gone. Vetinari's monologues,
rather than being a rare event with dangerous layers, are frequent,
rambling, and indecisive, often sounding like an entirely different
character than the Vetinari we know. The constant repetition of the name
any given character is speaking to was impossible for me to ignore. And
the momentum of the story feels wrong; rather than constructing the events
of the story in a way that sweeps the reader along, it felt like Pratchett
was constantly pushing, trying to convince the reader that trains were the
most exciting thing to ever happen to Discworld.
The bones of a good story are here, including further development of dwarf
politics from
The Fifth Elephant and
Thud! and the further fallout of the
events of
Snuff. There are also
glimmers of Pratchett's typically sharp observations and turns of phrase
that could have been unearthed and polished. But at the very least this
book needed
way more editing and a lot of rewriting. I suspect it
could have dropped thirty pages just by tightening the dialogue and
removing some of the repetition.
I'm afraid I did not enjoy this. I am a bit of a hard sell for the magic
fascination of trains I love trains, but my model railroad days are
behind me and I'm now more interested in them as part of urban
transportation policy. Previous Discworld books on technology and social
systems did more of the work of drawing the reader in, providing character
hooks and additional complexity, and building a firmer foundation than
"trains are awesome." The main problem, though, was the quality of the
writing, particularly when compared to the previous novels with the same
characters.
I dragged myself through this book out of a sense of completionism and
obligation, and was relieved when I finished it.
This is the first Discworld novel that I don't recommend. I think the
only reason to read it is if you want to have read all of Discworld.
Otherwise, consider stopping with
Snuff and letting it be the
send-off for the Ankh-Morpork characters.
Followed by
The Shepherd's Crown, a Tiffany Aching story and the
last Discworld novel.
Rating: 3 out of 10