Miriam Ruiz: Projects, Conflicts and Emotions


I think Preining mis-characterises what happens on the Linux kernel mailing list, and in Debian, in free software development in general, and what Sarah Sharp has said and done. I continue to think he is wrong about everything on this topic.I am very surprised that Lars^WWirzenius is in possession of a crystal ball that allows him to see and evaluate my attitude towards all these items, considering that I have presented links to posts on the LKML, and yes, my interpretation of the matter. Mind that the whole text amounts to about 130 lines on my screen, while my personal opinion was stated in two paragraphs of total 9 lines plus some interspersed comments. And in these maybe 20 lines I didn t make general statements about open source, kernel development etc etc. Lars, I know you have closed your blog for comments so I couldn t ask you but please, can you send me one of your crystal balls if you have more of them? At least he has managed to keep a bit of proper writing and disagreed with my statement on Debian (whether there is fun or not in Debian). He is of course free to do that, but please, don t rob me the right to state that I think Debian has changed. All this dispute centers around people not being capable to distinguish two things: One, being against the Code of Conduct due to the inclusion of administrative actions without clear definitions, and Two, being pro offensive behavior and and insults. Now, dear Lars^WWirzenius, please listen: I never advocated abusive behavior or insults, nor do I defend it. (Did you hear that!) I simply opposed the Code of Conduct as ruling instrument. And what kind of emails I got due to my opposition was far outside the Code of Conduct you are so strongly defending. So please, stay at the facts, and stop insulting me. Thanks. Mart n Ferrari Concerning Mart n I don t have much to say but please, stop spreading lies. You stated:
Once again, he s complaining about how the fun from Debian has been lost because making sexist jokes, or treating other people like shit is not allowed any more.Could you please come up with a reference to this? Or are you just interpreting? I am very disappointed about this level of discussion between Debian Developers. You not even cared to answer my comment on your blog. Should I say something clear here you should be happy that this has not been written on a Debian mailing list, otherwise I hope the Code of Conduct hammer would hit you.
All this story seems to start with the complain of a 6 yo girl, close relative of one of the developers and STK user, who explained that she always felt that Mario Kart was better because there was a princess in it. I m not particularly happy with princesses as role models for girls, but one thing I have always said is that we have to listen to kids and take their opinions into accounts, and I know that if I had such a request from one of the kids closer to me, I probably would have fulfilled it too. In any case, Free Software projects based on volunteer work are essentially a do-ocracy and it is assumed that whoever does the work, gets to decide about it.
So that is how Princess Sara was added to the game. While developing it, I was assured that they took extra care that her proportions were somehow realistic, and not as distorted as we re used to see in Barbie or many Disney films. Sara is inspired on an OpenGameArt s wizard and is not supposed to be a weak damsel in distress, but in fact a powerful character in the world s universe.
Sara is not the only female character playable. There are a few others: Suzanne (a monkey, Blender s mascot), Xue (XFCE s mouse) and Amanda (a panda, the mascot of windows maker). Sara happens to be the only human character playable, male or female. While it has been argued that by adding that character, a player might have the impression that the rest of the characters would be male by default, I have been told that the intention is exactly the opposite,and that the fact that the only human playable character in the game is female should make it more attractive to girls. To some, at least.
Here are some images of Sara:
So the fact is that they have invested a lot of time in developing Sara s model. I m not an artist myself, so I don t know first hand how much time and effort it takes to make such a model, but in any case it seems that quite a lot. When they designed the beach track Gran Paradiso, they wanted to add people to the beach. That track is, in fact, inspired on a real existing place: Princess Juliana Airport. Time was over and they wanted to publish a version with what they already had, so they used Sara s model in a bikini on the beach, with the intention of adding more people, male and female, later. The overall view of the beach would be:
This is how that track shows when the players are driving in it:
Now, about the poster of version 0.9, it is supposed to be inspired in the previous poster of version 0.8.1, only this time inspired in Carnival (which is, in fact, a celebration in which sexualization of both genders is a core part). I know that there are accusations of cultural apropriation, but I couldn t know, as my white privilege probably shields me from seeing that. Up to now, no one has said anything about that, only Gunnar explaining his point of view as a non-native mexican: While the poster does not strike as the most cautious possible, I do not see it as culturally offensive. It does not attempt to set a scene portraiting what were the cultures really like; the portrait it paints is similar to so many fantasy recreations . In my opinion, even when the model is done in good taste, with no superbig breasts and no unrealistic waist, it s still depicting a girl without much clothes as the main element of the scene, with an attire, a posture and an attitude that clearly resembles carnival and, thus, inevitably conveys a message of sexualization. Even though I can t deny that it s a cute poster, it s one I wouldn t be happy to see for example in a school, if someone wanted to promote the game there. The author of the poster, anyway, tells me that he had a totally different intention when doing it, and he wanted to depict a powerful princess, in the center of SuperTuxKart s universe, celebrating the new engine.
About the panties showing every now and then, I ve been told that it s something so hard to see that in fact you would really have to open the model itself to view them. I m not saying that I like them though, I think it would have been better if Sara would have had short pants under the skirt, if she was going to drive the snowmobile with a dress, but I m not sure if that s something important enough to condemn the game. The original girl mentioned at the beginning of this post seems to have found the animation funny, started laughing, and said that Sara is very silly, and that was all. It s probably something more silly than naughty, I guess. Even though, as I said, it s something I don t like too much. I don t have to agree with STK developers in everything. I guess.
There s one thing I would like to highlight about my conversations with the developers of SuperTuxKart, though. I like them. They seem to be as concerned about the wellbeing of kids as I am, they have their own ethic norms of what s acceptable and what s not, and they want to do something to be proud of. Sometimes, many of these conflicts arise from a lack of trust. When I first saw the screenshots with the girl in bikini and the panties showing, I was honestly concerned about the direction the project was taking. After having talked with the developers, I am more calmed about it, because they seem to have their heart in the right place, they care, they are motivated and they work hard. I don t know if a princess would be my first choice for a main female character, but at least their intention seems to be to give some girls a sensible role model in the game with who they can identify.
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Scratch animations consist of sprites that are animated by dragging the corresponent blocks into the Scripts area of the Scratch interface. Multiple sprites can be created and interact with one another. Each of the sprites can have different looks (called costumes in Scratch). You can use built-in sprites, load them from files, or draw your own using a drawing tool integrated in the environment.
Scratch itself is coded in Squeak, a Smalltalk implementation derived from Smalltalk-80.
The Scratch 1.4 source went GPLv2 on March, but there were some incompatibilites with the Squeak Virtual Machine currently in Wheezy that had to be resolved first. Luckily we were able to solve them, with the help of the Scratch and the Squeak guys, so I m happy to say that Scrach is finally available from Debian repositories.
Note: If any Scratch derivatives (such as BYOB or Panther) also need to be ported to the current version of Squeak, they should have a look at the comments in the Scratch ITP, and especially to the script uploaded by Bert Freudenberg, that replaces 90 indexed primitive declarations (removed in later versions of Squeak VM) with their named counterpart.
Note 2: This wouldn t have been possible without all the great work and effort made by Amos Blanton and many others. Lots of thanks!
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