Review:
Digger, by Ursula Vernon
| Publisher: |
Sofawolf |
| Copyright: |
October 2013 |
| ISBN: |
1-936689-32-4 |
| Format: |
Graphic novel |
| Pages: |
837 |
As
Digger opens, the eponymous wombat is digging a tunnel. She's
not sure why, or where to, since she hit a bad patch of dirt. It happens
sometimes, underground: pockets of cave gas and dead air that leave one
confused and hallucinating. But this one was particularly bad, it's been
days, she broke into a huge cave system, and she's thoroughly lost.
Tripping on an ammonite while running from voices in the dark finally
helps her come mostly to her senses and start tunneling up, only to break
out at the feet of an enormous statue of Ganesh. A talking statue of
Ganesh.
Digger is a web comic that ran from 2005 to 2011. The archives are
still
on the web, so you can read the
entire saga for free. Reviewed here is the complete omnibus edition,
which collects the entire strip (previously published in six separate
graphic novels containing two chapters each), a short story, a bonus story
that was published in volume one, a bunch of random illustrated bits about
the world background, author's notes from the web version, and all of the
full-color covers of the series chapters (the rest of the work is in black
and white). Publication of the omnibus was originally funded
by a
Kickstarter, but it's still available for regular sale. (I bought it
normally via Amazon long after the Kickstarter finished.) It's a
beautiful and durable printing, and I recommend it if you have the money
to buy things you can read for free.
This was a very long-running web comic, but
Digger is a single
story. It has digressions, of course, but it's a single coherent work
with a beginning, middle, and end. That's one of the impressive things
about it. Another is that it's a fantasy work involving gods, magic,
oracles, and prophecies, but it's not about a chosen one, and it's not a
coming of age story. Digger (Digger-of-Needlessly-Convoluted-Tunnels,
actually, but Digger will do) is an utterly pragmatic wombat who considers
magic to be in poor taste (as do all right-thinking wombats), gods to be
irritating underground obstacles that require care and extra bracing,
and prophecies to not be worth the time spent listening to them. It's a
bit like the famous Middle Earth contrast between the concerns of the
hobbits and the affairs of the broader world, if the hobbits were well
aware of the broader world, able to deal with it, but just thought all the
magic was tacky and irritating.
Magic and gods do not, of course, go away just because one is irritated by
them, and Digger eventually has to deal with quite a lot of magic and
mythology while trying to figure out where home is and how to get back to
it. However, she is drawn into the plot less by any grand danger to the
world and more because she keeps managing to make friends with everyone,
even people who hate each other. It's not really an explicit goal, but
Digger is kind-hearted, sensible, tries hard to do the right thing, and
doesn't believe in walking away from problems. In this world, that's a
recipe for eventual alliances from everything from warrior hyenas to
former pirate shrews, not to mention a warrior cult, a pair of trolls, and
a very confused shadow... something. All for a wombat who would rather be
digging out a good root cellar. (She does, at least, get a chance to dig
out a good root cellar.)
The characters are the best part, but I love everything about this story.
Vernon's black and white artwork isn't as detailed as, say, Dave Sim at
his best, and some of the panels (particularly mostly dark ones) seemed a
bit scribbly. But it's mostly large-panel artwork with plenty of room for
small touches and Easter eggs (watch for the snail, and the cave fish
graffiti that I missed until it was pointed out by the author's notes),
and it does the job of telling the story. Honestly, I like the black and
white panels better than the color chapter covers reproduced in the back.
And the plot is solid and meaty, with a satisfying ending and some
fantastic detours (particularly the ghosts).
I think my favorite bits, though, are the dialogue.
"Do you have any idea how long twelve thousand years is?"
"I know it's not long enough to make a good rock."
Digger is snarky in all the right ways, and sees the world in terms of
tunnels, digging, and geology. Vernon is endlessly creative in how she
uses that to create comebacks, sayings, analysis, and an entire culture.
This is one of the best long-form comics I've read: a solid fantasy story
with great characters, reliably good artwork, a coherent plot arc,
wonderful dialogue, a hard-working and pragmatic protagonist (who happens
to be female), and a wonderfully practical sense of morality and ethics.
I'm sorry it's over. If you've not already read it, I highly recommend
it.
Remember tunnel 17!
Rating: 9 out of 10