Search Results: "ron"

28 September 2026

Otto Kek l inen: Using multiple git remotes for true distributed version control

Featured image of post Using multiple git remotes for true distributed version controlOne of the primary design principles for Linus Torvalds when creating Git is that it should be a distributed system, capable of working with multiple remotes. However, most people seem to use Git with just one remote, typically having GitHub or GitLab as the only origin. Version control systems before Git relied on a centralized model. For example in Subversion or CVS you could only sync with one single remote server, which was considered the primary host of the source code. Git however is not just a VCS, but a DVCS, for distributed version control system. If you currently use Git with just one single remote as if it was a centralized version control system, now is the time to change that and learn how to add multiple remotes, and configure more flexible git pull and git push rules. The first concept to grasp is that Git can have multiple remotes. For example, after running a basic clone command such as git clone https://github.com/ottok/debcraft.git you would end up with a single remote origin pointing to GitHub:
$ git remote --verbose
origin https://github.com/ottok/debcraft.git (fetch)
origin https://github.com/ottok/debcraft.git (push)
You can however configure multiple remotes with the command git remote:
$ git remote rename origin github
$ git remote add gitlab https://gitlab.com/ottok/debcraft.git
$ git remote --verbose
github https://github.com/ottok/debcraft.git (fetch)
github https://github.com/ottok/debcraft.git (push)
gitlab https://gitlab.com/ottok/debcraft.git (fetch)
gitlab https://gitlab.com/ottok/debcraft.git (push)
You can push and pull from these individually, or from all at once:
$ git pull --all
Fetching github
Fetching gitlab
Already up to date.
When you review the git history, note the labels gitlab/main and github/main which tell which commit the branch main points to on various remotes. In this case they are all in sync and point to the same 5d1815c:
$ git log --oneline
5d1815c (HEAD -> main, gitlab/main, github/main) Bump Debhelper version from 13 to 14
ca518a7 Temporarily disable automatic copyright year bumping due to frequent bugs
d6e201e Exclude .pm from codespell to decrease false positives (Closes: #1140488)
708ee35 Exclude debian/copyright from codespell due to frequent false positives
When pushing, you can choose what remote to push to. For example, if I am working on branch dev and I only want to push it to GitLab to trigger a CI run there, I can run git push gitlab dev. You can also configure a default remote by running once git push --set-upstream gitlab dev and thereafter simply run git push and it will automatically push the branch dev only to that remote. A related setting is remote.pushDefault, which tells git which remote to push to when a branch does not define one of its own, and it applies to every branch that lacks a [branch] section in .git/config. Setting it once is what lets a repository have a per-branch pull remote, like the debcraft example below, and still have a single, predictable git push target. To see which remote git will use for each of your branches, run git branch -vv, and to refresh the remote-tracking branches of all remotes at once, run git fetch --all --prune. If you want to have multiple remotes, but automatically push and pull to all of them at once, you configure one single remote to have multiple URLs with git remote set-url --add. Since git prints one line per push URL, git remote -v then shows the same remote several times, once for each URL it pushes to. As an illustration, in my actual local Debcraft development project I have all these configured:
$ git remote -v
github-pull-requests git@github.com:ottok/debcraft.git (fetch)
github-pull-requests git@github.com:ottok/debcraft.git (push)
gitlab-merge-requests git@gitlab.com:ottok/debcraft.git (fetch)
gitlab-merge-requests git@gitlab.com:ottok/debcraft.git (push)
origin git@salsa.debian.org:debian/debcraft.git (fetch)
origin git@salsa.debian.org:debian/debcraft.git (push)
origin git@gitlab.com:ottok/debcraft.git (push)
origin git@github.com:ottok/debcraft.git (push)
otto git@salsa.debian.org:otto/debcraft.git (fetch)
otto git@salsa.debian.org:otto/debcraft.git (push)
otto git@gitlab.com:ottok/debcraft.git (push)
otto git@github.com:ottok/debcraft.git (push)
otto git@git.sr.ht:~ottok/debcraft (push)
otto ssh://git@codeberg.org/ottok/Debcraft.git (push)
salsa-merge-requests git@salsa.debian.org:debian/debcraft.git (fetch)
salsa-merge-requests git@salsa.debian.org:debian/debcraft.git (push)
The settings can also be viewed directly in the config file:
$ cat .git/config
...
[remote "origin"]
url = git@salsa.debian.org:debian/debcraft.git
fetch = +refs/heads/*:refs/remotes/origin/*
pushurl = git@salsa.debian.org:debian/debcraft.git
pushurl = git@gitlab.com:ottok/debcraft.git
pushurl = git@github.com:ottok/debcraft.git
[remote "otto"]
url = git@salsa.debian.org:otto/debcraft.git
fetch = +refs/heads/*:refs/remotes/otto/*
pushurl = git@salsa.debian.org:otto/debcraft.git
pushurl = git@gitlab.com:ottok/debcraft.git
pushurl = git@github.com:ottok/debcraft.git
pushurl = git@git.sr.ht:~ottok/debcraft
pushurl = ssh://git@codeberg.org/ottok/Debcraft.git
...
[branch "main"]
remote = origin
merge = refs/heads/main
[branch "dev"]
remote = otto
merge = refs/heads/dev
...
On branch main: On branch dev: The command output will have the same message three times, once for each remote (assuming they were all already up-to-date):
$ git push
Everything up-to-date
Everything up-to-date
Everything up-to-date

Use cases for distributed version control The most obvious use case for any distributed system is improved availability. In this example, the salsa.debian.org is often overloaded/unavailable, so pushing to GitLab and GitHub as well allows collaborators to use them to fetch git commits if the primary code hosting site is unresponsive. Once it comes back online again, the next git push/pull will automatically bring it up to the same content as what backup hosts had. The second main benefit is that having the code live on multiple code forges allows collaborators to use their own favorite host. Debcraft itself is a great example of this, as collaborators who don t have a Salsa account can - and have - submitted Merge Requests on GitLab.com and Pull Requests on GitHub.com. A third use case is code hosting migrations. If you for example want to gradually phase out GitHub.com and replace it with something else, you could configure git to pull from the old location and push to both, ensuring that other collaborators can start using the new code hosting location without disruptions to those who have not yet updated their remotes or done a fresh git clone from the new location.

Automating setting up a project on multiple code forges While I don t push all projects I work on to all Salsa/GitLab/GitHub, I do set up multiple remotes for enough git projects that I have this script to automate configuring a git repository that is cloned from Salsa to also push to GitLab and GitHub. It accepts the repository whether it was cloned over SSH or HTTPS, and it adds the push URLs and then pushes the current branch, all branches, and tags for you:
#!/bin/bash
# Add GitLab and GitHub push URLs to an existing git remote, so that a plain
# "git push" writes the same commits to all three code forges.
#
# Usage: ./git-multipush-salsa.sh
#
# Environment:
# SALSA_REMOTE remote to turn into a mirror, default origin
# SALSA_USER your Salsa user, only used to detect that the source
# remote is somebody else's project
# GITLAB_USER your GitLab user, default ottok
# GITHUB_USER your GitHub user, default ottok
# PROTOCOL ssh (default) or https, for the push URLs
set -euo pipefail
SCRIPT=$(basename "$0")
SALSA_REMOTE=$ SALSA_REMOTE:-origin 
SALSA_USER=$ SALSA_USER:-otto 
GITLAB_USER=$ GITLAB_USER:-ottok 
GITHUB_USER=$ GITHUB_USER:-ottok 
PROTOCOL=$ PROTOCOL:-ssh 
die()   echo "$SCRIPT: $*" >&2; exit 1;  
# A failing command leaves the push URLs half configured behind, so say how
# to get back to where we started
fail()
 
echo "$SCRIPT: '$*' failed, the push URLs may already have been added" >&2
echo " git config --unset-all remote.$ SALSA_REMOTE .pushurl" >&2
echo " git remote set-url --add --push $ SALSA_REMOTE  $ SALSA_URL " >&2
exit 1
 
git rev-parse --git-dir > /dev/null 2>&1   die "not inside a git repository"
git remote   grep -qx "$SALSA_REMOTE"   die "no remote named '$SALSA_REMOTE'"
# Example: git@salsa.debian.org:otto/salsa-ci-pipeline.git
SALSA_URL=$(git remote get-url "$SALSA_REMOTE")
# The source remote may use any of the URL forms salsa.debian.org accepts,
# for example git@salsa.debian.org:otto/salsa-ci-pipeline.git or
# https://salsa.debian.org/otto/salsa-ci-pipeline.git
case "$SALSA_URL" in
git@salsa.debian.org:*) SALSA_PATH=$ SALSA_URL#git@salsa.debian.org:  ;;
ssh://git@salsa.debian.org/*) SALSA_PATH=$ SALSA_URL#ssh://git@salsa.debian.org/  ;;
https://salsa.debian.org/*) SALSA_PATH=$ SALSA_URL#https://salsa.debian.org/  ;;
http://salsa.debian.org/*) SALSA_PATH=$ SALSA_URL#http://salsa.debian.org/  ;;
*) die "unexpected source URL '$SALSA_URL', expected a salsa.debian.org URL" ;;
esac
SALSA_PATH=$ SALSA_PATH%/ 
SALSA_PATH=$ SALSA_PATH%.git 
SOURCE_USER=$ SALSA_PATH%%/* 
PROJECT=$ SALSA_PATH##*/ 
# Write the push URLs in one and the same protocol, no matter how the
# repository happens to have been cloned
if [ "$PROTOCOL" = "https" ]
then
SALSA_URL="https://salsa.debian.org/$ SALSA_PATH .git"
GITLAB_URL="https://gitlab.com/$ GITLAB_USER /$ PROJECT .git"
GITHUB_URL="https://github.com/$ GITHUB_USER /$ PROJECT .git"
else
SALSA_URL="git@salsa.debian.org:$ SALSA_PATH .git"
GITLAB_URL="git@gitlab.com:$ GITLAB_USER /$ PROJECT .git"
GITHUB_URL="git@github.com:$ GITHUB_USER /$ PROJECT .git"
fi
# Mirroring somebody else's project is fine, but it is usually not what you
# want: you most likely want to mirror your own fork instead
if [ "$SOURCE_USER" != "$SALSA_USER" ]
then
echo "Note: $SALSA_REMOTE points to $SOURCE_USER's project, not your own."
echo "To mirror your own fork, run this with SALSA_REMOTE set to its name."
echo
fi
# Bail out instead of adding the same push URLs twice
EXISTING=$(git remote get-url --push --all "$SALSA_REMOTE")
if [ "$(printf '%s\n' "$EXISTING"   wc -l)" -gt 1 ]
then
die "remote '$SALSA_REMOTE' already has multiple push URLs:
$EXISTING"
fi
echo "Mirroring $SALSA_URL to $GITLAB_URL and $GITHUB_URL"
git remote set-url --add --push "$SALSA_REMOTE" "$SALSA_URL"
git remote set-url --add --push "$SALSA_REMOTE" "$GITLAB_URL"
git remote set-url --add --push "$SALSA_REMOTE" "$GITHUB_URL"
# Push the branch you have checked out first, and never with --force: the
# first branch a GitLab or GitHub project receives becomes its default branch,
# the one you then protect
DEFAULT_BRANCH=$(git symbolic-ref --short HEAD)   die "not on a branch, check out a branch first"
git push -u "$SALSA_REMOTE" "$DEFAULT_BRANCH"
git push "$SALSA_REMOTE" --all
git push "$SALSA_REMOTE" --tags
# The push above creates the GitLab and GitHub projects, but GitLab projects
# are private by default, so make the new mirror public with glab if installed.
if command -v glab > /dev/null
then
echo "Make the GitLab project public and describe it as a mirror:"
glab api -X PUT "projects/$ GITLAB_USER %2F$ PROJECT " \
-f visibility=public \
-f description="Mirror of $ SALSA_URL " \
-f notification_email=disabled
else
echo "Install glab to do the same automatically, or visit"
echo "https://gitlab.com/$ GITLAB_USER /$ PROJECT /edit to make the project public"
fi
echo "To undo, drop all push URLs and add back only the original one:"
echo " git config --unset-all remote.$ SALSA_REMOTE .pushurl"
echo " git remote set-url --add --push $ SALSA_REMOTE  $ SALSA_URL "
If you prefer not to install glab, the last part simply reduces to visiting the GitLab project settings once and ticking the project public, and it is also worth setting a description like Mirror of https://salsa.debian.org/debian/debcraft and disabling notification email there, as nobody wants a mirror sending out a flood of emails every time you push. There are a few caveats worth knowing about before mirroring everything everywhere. Every push to a remote with multiple push URLs writes to all of them, so a project with continuous integration configured on three forges will run its CI three times and cost you roughly three times as much. If one of the push URLs fails, say because the host is momentarily unreachable, git prints the error and stops there, leaving the remotes listed after the failing one without the new commits. Simply re-run the push once the host is reachable again; the remotes that did get the commits will just respond with Everything up-to-date. And you should never force-push to only one of the remotes, as that leaves the mirrors permanently out of sync with your local repository.

Avoid pulling too much Related to multiple remotes, you should also be aware that git allows one to configure which branches to pull. By default a git clone will track all branches from the remote and pull everything, which in a typical open source project will bring in a lot of temporary development branches in vain. Thus it is better to run git clone with the --single-branch and --branch parameters to fetch only the branch that matters, which in most cases is the main branch. That can be accomplished with:
git clone --single-branch --branch main https://github.com/ottok/debcraft.git
If a repository was already cloned, it can be configured to track only one branch with:
git config remote.upstream.fetch "+refs/heads/main:refs/remotes/upstream/main"
git fetch upstream
git config --get-all remote.upstream.fetch
+refs/heads/main:refs/remotes/upstream/main
If you later need to track more branches, you can configure them with commands such as:
git config --add remote.upstream.fetch "+refs/heads/3.2.y:refs/remotes/upstream/3.2.y"
git fetch upstream
git checkout 3.2.y
For additional details about any of the tips in this post I recommend reading the git man pages.

Now go and spread your code around Distributing your code over multiple code forges costs you almost nothing in configuration, and in return you get availability, a choice of host for your collaborators, and freedom to migrate without a big bang. Add the push URLs to the remotes you already have, push once, and you are done. The rest of the git fundamentals are covered in my other posts. If your commits are not yet polished, start with what makes a good git commit message and git commit messages by example. If you work on Debian packaging, Git-based collaboration in Debian explains why the Salsa merge request workflow is built the way it is, and Salsa merge request best practices covers the review process itself.

27 September 2026

Russ Allbery: Review: Ode to the Half-Broken

Review: Ode to the Half-Broken, by Suzanne Palmer
Publisher: DAW
Copyright: May 2026
ISBN: 0-7564-2013-X
Format: Kindle
Pages: 441
Ode to the Half-Broken is a standalone post-apocalyptic (sort of) science fiction novel. As this novel opens, the unnamed first-person protagonist is waking up in a bathtub in an abandoned building. They are covered in electromagnets and missing one leg. Waking up involved a secure reboot from a protected core kernel, so it is immediately obvious that the protagonist is a robot. That also explains the electromagnets, which interfere with their ability to control their body. Or they would, if the protagonist didn't have long-dormant combat routines available to deploy EM shielding and free themselves from the bathtub. There are no immediate answers to why someone embedded a virus in the data attached to a scientific paper on ants, an act so precisely targeted that it had to be personal. Or what happened to their leg.
"There are a number of electromagnets in the next room," I say. I point. "Behind that wall with all the holes in it." "Those are big holes. And fresh, too," the dog says. "I wonder what made them." "Electromagnets experiencing sudden velocity." The dog gives another of its short barks, and I am more convinced now it is laughing, though I was not attempting to be funny.
Ode to the Half-Broken has a classic science fiction beginning: in medias res in a future science fiction version of Earth where nothing is immediately explained, leaving the reader to work out the date and the setting. Helping us out is the protagonist, who is neither chatty nor very sociable with other characters but keeps up an analytical monologue about the world as they narrate events. We are some decades into a grim future. The United States has largely collapsed. Large parts of New York City are dangerous to humans due to disease and radiation. Neither of those hazards bother the large number of sentient robots; their scarcity, and therefore economy, is instead based on power. Robots that control solar power stations act as low-level mob bosses, trading power for information or labor. Our protagonist doesn't want to care about any of this. They retreated from the world long ago for a solitary life in the former New York Botanical Gardens studying ants. But they need a new leg and the best robot repair person nearby is a human woman outside of the city, so they reluctantly head in that direction, accompanied somewhat surprisingly by a cyborg dog. The typical science fiction apocalypse is caused by something specific. Classically, that event is a nuclear war, but writers found various alternatives before, during, and after the Cold War era: alien invasions, meteor showers, plagues, sea level rise, and peak oil and general environmental collapse, among many others. Less common is a post-apocalyptic novel where the collapse comes from multiple overlapping crises and accumulating failures, from a general failure to meet what Adam Tooze and others call polycrisis. The first time I encountered that style of post-apocalyptic story was in Octavia Butler's Parable of the Sower. It was one of the choices that made (and still makes) that book feel so chillingly realistic. The world background in Ode to the Half-Broken is shaped by that sort of polycrisis collapse. There is no one reason why New York City is a dangerous, irradiated ruin and society has collapsed into isolated and sometimes warring factions. It is not runaway artificial intelligence, or at least not directly; sentient robots were a late-stage innovation of the collapsing US civilization and a tool and accelerator of its many wars, but they were not the cause and may be a critical ingredient in building some functional replacement. Instead, society fell apart because we failed to address any of the growing problems and then turned on each other in the resulting ruins. The reader gets an idiosyncratic view of that collapse in flashback chapters intermixed with the main narrative of the initially unnamed robot protagonist, flashbacks told from the perspective of the man who invented the key component for robot sentience. As you would expect, those two narratives are linked. The reader will not discover how they are linked until late in the story. This book could have been extremely depressing. It is not, which says a great deal about Palmer's skill in telling it. The clinical distance of the protagonist in the early chapters helps considerably: They have rejected involvement in this world and therefore can describe it in detached, factual terms, aided by the tendency of most robots in this story to be slightly more precise, logical, and verbose than the human characters. But as the protagonist's clinical distance fades, as it must to allow the story's emotional stakes to rise, Palmer fills this book with moments of beauty and hope. A former nuclear submarine that has become the mind of a subway car is a key early ally. A collective has turned the Hudson Bridge into a thriving if chaotic community. Self-regulating enclaves of humans and robots are working together to try to build a livable world. Robots oversee pollinator swarms that are attempting to restore plant life, for no reason other than that they like order and stability and see this as a way of restoring both. This is a grim, post-apocalyptic world that does not dwell on either the grimness or the apocalypse. It is instead full of small moments of hope, collaboration, and personal connection. This is a story with villains, danger, pain, and risk. Despite the similar keywords and cover aesthetics, it bears little resemblance to Becky Chambers's philosophical Monk and Robot series. It is not, in any definition of the term, cozy; it's a post-apocalyptic adventure story about a robot and a dog making their way through a ruined civilization and fighting people who are trying to build something even worse on the rubble. But it's also charming and oddly happy. There are strong found-family vibes in the way that a party coalesces around the protagonist and eventually gives them a name, there is the quiet happiness of seeing a grumpy misanthrope slowly come out of their protective shell, and the rail mechs are an absolute delight. Like a lot of stories of happy small-group anarchism, I didn't entirely believe the politics and have some qualms about the realism of the ending, although perhaps I should strive to be as optimistic as Palmer writes. The somewhat dry and fussily precise first-person narration will also not be to everyone's taste; it worked for me by the end of the book, but it took a bit of reading to get used to it. But those quibbles aside, this was quietly lovely. It's a satisfying science fiction adventure story in a world with disturbing parallels to the one we're living in, but which uses those parallels to focus on small-scale collective efforts to build something better. And all the small details of the world-building are delightful: the different tiers of robots and their odd behaviors, the machine sense of purpose, even the mix of suspicion and generosity. The plot has large-scale implications, but it was the human-level details that charmed me. I still want another Fergus novel, but this was a highly successful foray outside of that series. Palmer has won two Hugos for her novellas, so I can't really say she's overlooked, but her novels aren't getting anywhere near the attention they deserve. Highly recommended. There is plenty of world-building room here for a sequel, but Ode to the Half-Broken reaches a satisfying standalone conclusion. So far as I know, no sequel is currently planned. Rating: 8 out of 10

20 September 2026

Vincent Bernat: Bot-free self-hosted analytics with GoatCounter on NixOS

In 2016, I removed Google Analytics from this blog to avoid being complicit in feeding the biggest machine for harvesting personal data. Instead, I relied on GoAccess to analyze my server logs.1 For the past couple of years, the statistics have made no sense, despite my attempts to filter bots: AI scrapers inflate the number of visitors to around 2,000 per day. Eventually, I settled on GoatCounter, an open-source, privacy-friendly web analytics platform. I replaced the JavaScript client to filter bots more aggressively and added a CSS fallback. To improve reliability, I implemented a local proxy running on each of the five web servers serving this blog. The rest of this post details how these pieces fit together and how I deploy them on NixOS.

Why GoatCounter? GoatCounter does not collect personal data: instead of storing the reader s IP address or relying on cookies, it creates a session identifier valid for 8 hours from the user agent and the IP address. Its feature set is modest but sufficient for a blog. If you want to look at the interface, GoatCounter s author runs a public instance for his site. A hosted version lets you try it before running your own instance. With a single binary and an SQLite database, GoatCounter is one of the lightest self-hosted solutions. Privacy-friendly alternatives, in increasing order of complexity, include Umami, Plausible, and Rybbit.
GoatCounter dashboard showing some statistics from my blog, including an article on the spanning tree protocol with 1,224 views for the past week, the referrers, and the breakdown of browsers (52% Chrome, 32% Firefox, with 16% for Firefox 155 and 6% for Firefox 156)

Custom JavaScript client GoatCounter includes a small JavaScript client 2,189 bytes minified and gzipped. It ships some features I don t use: a visitor counter, tracking clicks, configurable settings, etc. I replace it with this function to register a hit:
const count = (  event, title   =  ) =>  
  const params = new URLSearchParams( 
    p: event   location.pathname,
    t: title   document.title,
    r: document.referrer,
    q: location.search,
    s: document.documentElement.clientWidth,
    e: !!event,
    rnd: Math.random().toString(36).slice(2, 7),
   );
  fetch( /count?$ params  ,   keepalive: true  ).catch(() =>  );
 ;
To filter bots,2 I go the extra mile by requiring a user interaction an idea I stole from Bear Blog.
let sendHit = () => (sendHit = () =>  , count());
["touchmove", "mousemove", "keydown", "pointerdown"].forEach((eventName) =>
  document.addEventListener(eventName, sendHit,  
    once: true,
    passive: true,
   ),
);
If a reader has disabled JavaScript in their browser, I record the hit using a CSS image. The :hover pseudo-class loads it only after an interaction, another trick stolen from Bear Blog. About 2% of my visitors fit into this bucket.3
<!DOCTYPE html>
<html lang="en" class="nojs">
  <head>
    <script>
      // The JavaScript code for this blog requires ES6
      if ("noModule" in HTMLScriptElement.prototype)
        document.documentElement.classList.remove("nojs");
    </script>
  </head>
  <body>
  <!-- ... -->
    <style>
      .nojs body:hover  
        border-width: 0;
        border-image: url('/count?p=/en/blog/2026-kpi-goodhart&t=Building...&r=NoJS&e=false');
       
    </style>
  </body>
</html>
Where GoAccess reported around 2,000 visitors a day, GoatCounter counts fewer than 200 humans.4 I assume AI scrapers use a low-effort approach: if the content is available without barriers, as on this blog, they don t spawn a complex mechanized browser that could trigger a page view. Even crawlers running JavaScript, like Googlebot with its headless Chromium, do not interact with the page and never trigger the events I listen to. The interaction-based proof of humanity I use is likely to keep working.5

Local proxy Five servers across the world in Europe and in North America serve the content of this website, but GoatCounter runs on only one of them. To avoid losing track of visitors when GoatCounter is down, I run a local proxy listening on the same /count endpoint. On each server, it stores the hits in memory with a buffer large enough to survive several days of downtime. It sends them in batches to the upstream backend using the /api/v0/count authenticated endpoint.
Servers on a map. web02 is in Paris, web03 in Helsinki, web04 in Nuremberg, web05 in Ashburn, web06 in Chicago.
I proposed the code for the proxy in pull request #909. GoatCounter s maintainer declined to maintain so much code for such a niche use case. As a fellow open-source developer, I often hold the same position for my own projects: a one-time contributor effort may translate into a long-term maintainer commitment. I expose the endpoint for the proxy on the domain of this website to evade ad blockers. This sounds like I don t respect the reader s choice, but as GoatCounter is privacy-friendly, I find it acceptable.
location = /count  
  access_log off;
  proxy_pass http://127.0.0.3:8087/count;
  proxy_pass_request_headers off;
  proxy_set_header Accept-Language $http_accept_language;
  proxy_set_header User-Agent $http_user_agent;
  proxy_set_header X-Real-Ip $remote_addr;
 

Deploying on NixOS My web servers run NixOS, a declarative Linux distribution with built-in configuration management. I manage this small fleet with Colmena, a stateless deployment tool for NixOS. My configuration is available on GitHub.

Deploying applications in containers For better isolation, each application runs inside an ephemeral lightweight container, powered by systemd-nspawn. Each container runs a stripped-down NixOS instance. A module wraps NixOS s containers options to avoid repeating the same options for each application.6 The containers share their network namespace with the host: the additional isolation is not worth the increased complexity. For a smaller footprint, I also disable a few non-essential services.
  config, lib, ...  :
let
  cfg = config.luffy.containers;
in
 
  # User-configurable settings for our custom module
  options.luffy.containers = lib.mkOption  
    default =    ;
    description = "Ephemeral containers sharing the host network.";
    type = lib.types.attrsOf (lib.types.submodule  
      options =  
        config = lib.mkOption  
          type = lib.types.deferredModule;
          default =    ;
          description = "NixOS configuration of the container.";
         ;
       ;
     );
   ;
  # Translate our options to NixOS containers
  config =  
    containers = lib.mapAttrs
      (name: container:  
        ephemeral = true;
        autoStart = true;
        privateNetwork = false;
        extraFlags = [ "--resolv-conf=replace-host" ];
        config =  
          imports = [ container.config ];
          networking.firewall.enable = false;
          system.stateVersion = config.system.stateVersion;
          systemd.services =  
            console-getty.enable = false;
            systemd-logind.enable = false;
            systemd-oomd.enable = false;
           ;
         ;
       )
      cfg;
   ;
 
To configure a GoatCounter instance running in a container and listening on 127.0.0.4:8088, we import the module7 and declare the container in the config.luffy.containers attribute set:
  pkgs, config, ...  :  
  imports = [ ./modules/container.nix ];
  config.luffy.containers.goatcounter =  
    config =  
      services.goatcounter =  
        enable = true;
        address = "127.0.0.4";
        port = 8088;
        proxy = true;
       ;
     ;
   ;
 
As the containers are ephemeral, we need to keep persistent data in directories on the host. We add a mounts option and ask NixOS s containers to expose the configured directories through the bindMounts option.
  config, lib, ...  :
let
  cfg = config.luffy.containers;
in
 
  options.luffy.containers = lib.mkOption  
    type = lib.types.attrsOf (lib.types.submodule  
      options =  
        mounts = lib.mkOption  
          type = lib.types.listOf lib.types.str;
          default = [ ];
          description = "Host directories mounted read-write at the same place.";
         ;
       ;
     );
   ;
  config =  
    containers = lib.mapAttrs
      (name: container:  
        bindMounts =
          lib.genAttrs container.mounts (path:   hostPath = path; isReadOnly = false;  );
       )
      cfg;
   ;
 
For example, to persist GoatCounter s database in the /var/db/goatcounter directory on the host, we add the directory to the mounts option and alter the service definition to tell GoatCounter where the database is.
  config, ...  :
let
  databaseDirectory = "/var/db/goatcounter";
in  
  config.luffy.containers.goatcounter =  
    mounts = [ databaseDirectory ];
    config =  
      services.goatcounter =  
        extraArgs = [ "-db=sqlite+$ databaseDirectory /db.sqlite" ];
       ;
     ;
   ;
 
A container may also need some secrets. Colmena can upload secrets without storing them in the Nix store. We add a keys option to our containers. It takes an attribute set mapping secret names to the commands to populate them. Then, the module declares the required secrets to Colmena in the deployment.keys option, makes the container depend on the presence of the secrets, and exposes them to the container.
  config, lib, ...  :
let
  cfg = config.luffy.containers;
in
 
  options.luffy.containers = lib.mkOption  
    type = lib.types.attrsOf (lib.types.submodule  
      options =  
        keys = lib.mkOption  
          type = lib.types.attrsOf (lib.types.listOf lib.types.str);
          default =    ;
          description = "Secrets, as a command to run locally. They are mounted in /etc.";
         ;
       ;
     );
   ;
  config =  
    # Colmena uploads each secret in  /var/keys  and make them available
    # to the group "keys".
    deployment.keys = lib.concatMapAttrs
      (_: container: lib.mapAttrs
        (_: keyCommand:  
          inherit keyCommand;
          group = "keys";
          permissions = "0640";
          destDir = "/var/keys";
         )
        container.keys)
      cfg;
    # The container can only start if the required secrets are available.
    systemd.services = lib.mapAttrs'
      (name: container:
        let
          units = map (key: "$ key -key.service") (lib.attrNames container.keys);
        in
        lib.nameValuePair "container@$ name "  
          requires = units;
          after = units;
         )
      cfg;
    # Mount each secret inside the container.
    containers = lib.mapAttrs
      (name: container:  
        bindMounts = lib.mapAttrs'
          (key: _: lib.nameValuePair "/etc/$ key "  
            hostPath = "/var/keys/$ key ";
            isReadOnly = true;
           )
          container.keys;
       )
      cfg;
   ;
 
For example, GoatCounter needs credentials to download the GeoIP database. I provide a local command to fetch the secret from my password manager and expose it inside the container through the /etc/goatcounter.env environment file.
  pkgs, config, ...  : 
let
  keyCommand = variable: [
    "$ pkgs.runtimeShell "
    "-c"
    "pass show personal/nixops/secrets   grep '^$ variable ='"
  ];
in  
  config.luffy.containers.goatcounter =  
    keys."goatcounter.env" = keyCommand "GOATCOUNTER_GEODB";
    config =  
      systemd.services.goatcounter.serviceConfig =  
        EnvironmentFile = "/etc/goatcounter.env";
        SupplementaryGroups = [ "keys" ];
       ;
     ;
   ;
 

GoatCounter server Nixpkgs already packages GoatCounter. By overriding the src and vendorHash attributes, I reuse its definition for my custom version with the proxy:
  goatcounter, fetchFromGitHub  :
goatcounter.overrideAttrs (_:  
  src = fetchFromGitHub  
    owner = "vincentbernat";
    repo = "goatcounter";
    rev = "feature/proxy";
    hash = "sha256-dJRlQlFu3tjcEgabT1LEbyFrasJlhmYu4L/T7EkoNcY=";
   ;
  vendorHash = "sha256-c9Q5OrbZR+q6pD3SgPPWe8JUzcZco1AVUKGaV61k5DE=";
 )
I wrote a NixOS module to encapsulate GoatCounter: the container definition, the service definition, and the secrets. The module accepts the following options: package, serve.enable, serve.listenAddress, serve.port, and serve.databaseFile. I already detailed the container configuration in the previous section. In the end, I chose not to reuse the GoatCounter module from NixOS: it s small, so it s better to insulate my module from unexpected future changes.
  config, pkgs, lib, ...  :
let
  cfg = config.luffy.goatcounter;
  databaseDirectory = builtins.dirOf cfg.serve.databaseFile;
  chown = "$ pkgs.coreutils /bin/chown -R";
in  
  config.luffy.containers.goatcounter =  
    config.systemd.services.goatcounter =  
      description = "GoatCounter Web Analytics";
      wantedBy = [ "multi-user.target" ];
      serviceConfig =  
        EnvironmentFile = "/etc/goatcounter.env";
        SupplementaryGroups = [ "keys" ];
        DynamicUser = true;
        Restart = "always";
        ExecStart = lib.escapeShellArgs [
          (lib.getExe cfg.package)
          "serve"
          "-listen=$ cfg.serve.listenAddress :$ toString cfg.serve.port "
          "-tls=none"
          "-db=sqlite+$ cfg.serve.databaseFile "
          "-automigrate"
        ];
        # Transfer database ownership to dynamically assigned user "goatcounter".
        ExecStartPre = "+$ chown  goatcounter:goatcounter $ databaseDirectory ";
        ReadWritePaths = databaseDirectory;
       ;
     ;
   ;
 
The following snippet configures GoatCounter to listen on 127.0.0.4:8088:
 
  luffy.goatcounter =  
    serve =  
      enable = true;
      listenAddress = "127.0.0.4";
      port = 8088;
     ;
   ;
 
The last step is to configure nginx to expose GoatCounter on the Internet. I disable the /count endpoint as the local proxy handles it.
  config, ...  :
let
  cfg = config.luffy.goatcounter.serve;
in
 
  services.nginx.virtualHosts."goatcounter.luffy.cx" =  
    forceSSL = true;
    locations =  
      "/" =  
        proxyPass = "http://$ cfg.listenAddress :$ toString cfg.port ";
       ;
      "= /count".extraConfig = ''
        return 404;
      '';
     ;
   ;
 

GoatCounter proxy The same NixOS module configures the local proxy, with the following options: proxy.enable, proxy.listenAddress, proxy.port, and proxy.site the site receiving the batches of page views. The local proxy has no persistent data, but it needs the API key to authenticate to the main GoatCounter instance: its container uses the keys option but not the mounts option.
  config, pkgs, lib, ...  :
let
  cfg = config.luffy.goatcounter;
  keyCommand = _: [ " " ];
in
 
  config.luffy.containers.goatcounter-proxy =  
    keys."goatcounter-proxy.env" = keyCommand "GOATCOUNTER_API_KEY";
    config.systemd.services.goatcounter =  
      description = "GoatCounter Proxy.";
      wantedBy = [ "multi-user.target" ];
      serviceConfig =  
        EnvironmentFile = "/etc/goatcounter-proxy.env";
        SupplementaryGroups = [ "keys" ];
        DynamicUser = true;
        Restart = "always";
        ExecStart = lib.escapeShellArgs [
          (lib.getExe cfg.package)
          "proxy"
          "-site=$ cfg.proxy.site "
          "-listen=$ cfg.proxy.listenAddress :$ toString cfg.proxy.port "
          "-ratelimit=10/1"  # 10 requests per second per IP
        ];
       ;
     ;
   ;
 
For each server, I enable the local proxy with the following snippet. The nginx configuration shown earlier exposes the /count endpoint under the same domain as my blog.
 
  luffy.goatcounter =  
    proxy =  
      enable = true;
      site = "goatcounter.luffy.cx";
      listenAddress = "127.0.0.3";
      port = 8087;
     ;
   ;
 

Backup of the SQLite database with Litestream Litestream is a streaming replication tool for SQLite databases. It compresses the changes committed to the write-ahead log (WAL) next to the database and sends them to a remote destination. I encapsulate its configuration in a NixOS module, which takes an attribute set databases mapping a name to the path of the database to back up. Litestream also runs in a container. I mount the databases to replicate, as well as the secrets to push the backups to a Hetzner storage box using SFTP:
  config, pkgs, lib, ...  :
let
  cfg = config.luffy.litestream;
  databaseDirs = lib.unique (map builtins.dirOf (builtins.attrValues cfg.databases));
in
 
  config = lib.mkIf (cfg.databases !=    )  
    luffy.containers.litestream =  
      mounts = databaseDirs;
      keys."litestream.env" = [
        "$ pkgs.runtimeShell "
        "-c"
        "pass show personal/nixops/secrets   grep '^SQLITE_BACKUP_'"
      ];
     ;
   ;
 
Inside the container, I configure Litestream through NixOS s services.litestream options:
  • full snapshots every day, kept for 15 days,
  • three levels of compaction for transaction files: 5 minutes, 30 minutes, and 3 hours,
  • auto-recovery,8
  • replica stored in a directory matching the host name, and
  • credentials read from /etc/litestream.env and exposed through variable expansion.
  config, pkgs, lib, ...  :
let
  cfg = config.luffy.litestream;
in
 
  config.luffy.containers.litestream =  
    config =  
      # The databases belong to dynamically allocated users, whose UID is
      # not known here, so Litestream runs as root.
      systemd.services.litestream.serviceConfig =  
        User = lib.mkForce "root";
        Group = lib.mkForce "root";
       ;
      # Use NixOS service.
      services.litestream =  
        enable = true;
        environmentFile = "/etc/litestream.env";
        settings =  
          auto-recover = true;
          snapshot =  
            interval = "24h";
            retention = "360h";
           ;
          levels = [
              interval = "5m";  
              interval = "30m";  
              interval = "3h";  
          ];
          dbs = lib.mapAttrsToList
            (name: path:  
              inherit path;
              replica =  
                type = "sftp";
                host = "\$ SQLITE_BACKUP_HOST ";
                user = "\$ SQLITE_BACKUP_USER ";
                password = "\$ SQLITE_BACKUP_PASSWORD ";
                host-key = "\$ SQLITE_BACKUP_HOSTKEY ";
                path = "$ config.networking.hostName /$ name ";
               ;
             )
            cfg.databases;
         ;
       ;
     ;
   ;
 
To back up GoatCounter s database, I declare a goatcounter attribute in luffy.litestream.databases, set to the database path:
  config, ...  :
let
  cfg = config.luffy.goatcounter.serve;
in
 
  luffy.litestream.databases.goatcounter = cfg.databaseFile;
 
On the SFTP server, we can inspect Litestream s work, with the compacted transactions and the full snapshots:
  ls web02/goatcounter/ltx
web02/goatcounter/ltx/0
web02/goatcounter/ltx/1
web02/goatcounter/ltx/2
web02/goatcounter/ltx/3
web02/goatcounter/ltx/9
  ls -lh web02/goatcounter/ltx/1
29.1K Sep  5 01:25 0000000000003f2a-0000000000003f2b.ltx
72.4K Sep  5 02:03 0000000000003f2c-0000000000003f2d.ltx
63.3K Sep  5 02:24 0000000000003f2e-0000000000003f2f.ltx
[ ]
  ls -lh web02/goatcounter/ltx/9
 8.5M Sep  5 02:00 0000000000000001-0000000000003f2b.ltx
 8.5M Sep  6 02:03 0000000000000001-0000000000004008.ltx
 8.6M Sep  7 02:03 0000000000000001-00000000000043a8.ltx
[ ]
We can restore the database from the backup with a few shell commands. First, we stop the containers. Then, we move the damaged database away, invoke litestream restore from the right environment, and restart the containers.9
# systemctl stop container@goatcounter container@litestream
# mv /var/db/goatcounter/db.sqlite ,.old 
# ( . /etc/nixos-containers/litestream.conf ; 
>   set -a ; . /var/keys/litestream.env ; set +a ;
>   $SYSTEM_PATH/sw/bin/litestream \
>     restore -config $SYSTEM_PATH/etc/litestream.yml /var/db/goatcounter/db.sqlite)
# ls -lh /var/db/goatcounter/db.sqlite
-rw-r--r-- 1 root root 20M Sep 20 07:33 /var/db/goatcounter/db.sqlite
# systemctl start container@goatcounter container@litestream

Ten years after removing Google Analytics, JavaScript-based analytics is back on this blog, but without storing cookies or IP addresses, and without involving a third party. I still write for myself first, notably because it lets me dig into a topic and refer back to it years later. But knowing a bit more about my fellow human readers is a nice bonus, even the ones disabling JavaScript.

  1. Nginx scrambles IP addresses before storing them, thanks to the ipscrub nginx module.
  2. GoatCounter already filters some bots based on the user agent or the IP address. But AI scrapers lie about their user agent and hide behind residential proxies.
  3. Without JavaScript, I cannot send the real referrer. I insert NoJS instead.
  4. I am missing the humans reading the RSS feed. I am not comfortable adding a tracking pixel, and bots are likely to fetch it, compromising the statistics. I ll live without counting these readers.
  5. In February 2025, I tested another CSS-only approach without the interaction trick: each page loaded an empty image as a background. Over a month, it recorded up to ten times fewer page views than the nginx logs, even after removing user agents identifying as bots. Compared to this experiment, GoatCounter counts about three times fewer views, 18 months later. As the time ranges differ, this is not an apples-to-apples comparison, but it gives a hint about how efficient bot filtering is.
  6. A NixOS module is a function receiving the configuration of the whole system as config and returning three attributes:
    • imports adds other modules to import,
    • options declares user-configurable settings, each with a type and a default value, and
    • config sets values for options declared by any module, like containers from NixOS.
    If a module does not need to declare options, you can return the config attribute set directly. When a module does not require any argument, you can define it as an attribute set instead.
  7. Most of the time, you don t need an explicit import. NixOS automatically imports the modules shipped with Nixpkgs. For my own modules, some machinery also imports them automatically.
  8. Litestream warns against using the auto-recover option as it can cause data loss. But I don t properly monitor my servers and I prefer uninterrupted backups to a slight chance of losing the last few records.
  9. In my case, the process is slow: around 20 minutes for a 20 MiB database. You can test by restoring to a copy with the -o option, but you still need to stop the Litestream container.

Freexian Collaborators: Monthly report about Debian Long Term Support, August 2026 (by Thorsten Alteholz)

The Debian LTS Team, funded by Freexian s Debian LTS offering, is pleased to report its activities for August.

Activity summary During the month of August, 19 contributors have been paid to work on Debian LTS (links to individual contributor reports are located below). The team released 58 DLAs fixing 1885 CVEs. Debian 11 ( bullseye ), which has reached the end of its Long Term Support on 31 August 2026, will now get security support from Freexian under the Extended LTS offer. The team published several notable updates:
  • chromium (DLA 4710-1), uploaded by Emilio, to fix 375 security flaws in bookworm, including issues that could lead to arbitrary code execution. Further DLA 4728-1, uploaded by Emilio as well, fixed additional 41 security issues in bookworm and DLA 4739-1 fixed 5 issues. Last but not least, DLA 4749-1 fixed another 15 issues and DLA 4758-1 fixed another 7 issues.
  • ruby2.7 (DLA 4716-1), uploaded by Abhijith, to fix four security flaws in bookworm, including issues that could lead to arbitrary code execution.
  • several DLAs (DLA 4717-1, DLA 4720-1, DLA 4723-1, DLA 4724-1, DLA 4745-1) have been uploaded by Ben and Emilio to fix myriad security flaws in different versions of the linux kernel (5.10.262-1, 6.1.180-1, 6.12.100-1~deb12u1, 6.12.101-1~deb12u1) in bullseye and bookworm.
  • 7zip (DLA 4718-1) and p7zip (DLA 4719-1), uploaded by Sylvain, to fix multiple security flaws in bookworm and bullseye, including issues that could yield to remote code execution.
  • ca-certificates (DLA 4726-1), uploaded by Bastien to add some new trusted certificates to bookworm and bullseye, but also remove some untrusted ones.
  • thunderbird (DLA 4727-1 and DLA 4754-1), uploaded by Emilio to fix 35 and 31 issues in bookworm and bullseye.
  • nss (DLA 4729-1), uploaded by Jochen to fix a vulnerability in bookworm and bullseye that could yield to arbitrary code execution.
  • libgd2 (DLA 4731-1), uploaded by Guilhem to fix a vulnerability in bookworm and bullseye that could yield to arbitrary code execution if a malformed GIF file is processed.
  • xorg-server (DLA 4737-1 and DLA 4738-1), uploaded by Arnaud to fix several vulnerabilities in bookworm and bullseye.
  • postgresql-15 (DLA 4740-1), uploaded by Carlos Henrique Lima Melara to fix 26 vulnerabilities in bookworm.
  • unzip (DLA 4741-1), uploaded by Andrej to fix a vulnerability in bookworm and bullseye that could yield to arbitrary code execution.
  • firefox-esr (DLA 4750-1), uploaded by Emilio to fix 31 vulnerabilities in bookworm and bullseye that could potentially result in arbitrary code execution, privilege escalation or information disclosure.
  • nvidia-graphics-drivers (DLA 4752-1 and DLA 4753-1), uploaded by Tobias to fix lots of vulnerabilities in bookworm and bullseye.
  • roundcube (DLA 4760-1), uploaded by Guilhem to fix ten vulnerabilities in bookworm and bullseye that could potentially result in remote code execution or information disclosure.
Contributions from outside the LTS Team: We are greatly thankful for the contributions from people outside the LTS Team:
  • Salvatore Bonaccorso released a libyaml-syck-perl security update (DLA 4730-1), to fix a denial of service and potentially arbitrary code execution.
  • Thomas Goirand released a neutron security update (DLA 4735-1).
  • Thomas Goirand released an ironic security update (DLA 4743-1).
  • Thomas Goirand released a designate security update (DLA 4751-1), to fix a denial of service or DNS hijacking.
The LTS Team has also contributed with updates to the latest Debian releases:
  • xrdp (DSA 6469-1), prepared by Abhijith to address privilege escalation and arbitrary code execution related flaws.
Other contributions: Besides the work on security updates, different documentation and tooling changes were needed. This work was mainly done by Sylvain.

Individual Debian LTS contributor reports

Thanks to our sponsors Sponsors that joined recently are in bold.

19 September 2026

Kentaro Hayashi: Building with dh-bazel, buildsystem support for debhelper experiment updates

Introduction After bazel-bootstrap 7.7.1 was landed into Debian unstable, I'm working on packaging newer Mozc (Most famous Japanese input method editor) with Bazel. Here is the blog entry initial efforts to build Mozc with Bazel at that time. kenhys.hatenablog.jp Then, I've shared implementing PoC dh-bazel experiment. See why dh-bazel is needed, and prototype about dh-bazel. kenhys.hatenablog.jp As a Bazel beginner, want to know what should pass to Bazel, what should not pass to Bazel.

What is improved in recent dh-bazel? In the previous versions of dh-bazel, it supports only basic features to build with Bazel as a thin wrapper.
%:
        dh $@ --buildsystem=bazel
override_dh_auto_build:
        dh_auto_build -- //:hello
Now, with recent changes, it supports the following environment variables to resolve required system libraries in dynamically. salsa.debian.org
  • DH_BAZEL_OVERRIDE_MODULE
It search the specified modules from bundled dummy modules in dh-bazel. It accept ',' separated paramesters. (e.g. DH_BAZEL_OVERRIDE_MODULE=zlib,zstd) dh-bazel bundles abseil-cpp, apple_support, buildozer, lz4, openssl, protobuf, rules_android_ndk, rules_apple, rules_swift, zlib and zstd as dummy modules to linking system libraries. Now you can use it in debian/rules like this:
#!/usr/bin/make -f
# -*- makefile -*-
#
export DH_BAZEL_OVERRIDE_MODULE=zlib
export DH_VERBOSE=1
%:
        dh $@ --buildsystem=bazel --without=single-binary
override_dh_auto_build:
        dh_auto_build -- //:hello
It is impossible to cover all of system libraries in Debian, so in that case, please consider to use the following DH_BAZEL_PKGCONF_MODULE.
  • DH_BAZEL_PKGCONF_MODULE
It search the specified modules with pkgconf. It is useful when there is no bundled modules in dh-bazel if you want. It accept ',' separated paramesters. (e.g. DH_BAZEL_PKGCONF_MODULE=gtk4-x11,gtk4-unix-print). If DH_BAZEL_PKGCONF_MODULE could not match, then dh-bazel fallback to dig into Build-Depends: field in debian/control. Note that if it is not deterministic (e.g. -dev package provides multiple .pc files) dh-bazel gives up fallback with pkgconf. Now you can use it in debian/rules like this:
#!/usr/bin/make -f
# -*- makefile -*-
#
export DH_BAZEL_PKGCONF_MODULE=gtk4-x11,gtk4-unix-print
export DH_VERBOSE=1
%:
        dh $@ --buildsystem=bazel --without=single-binary
override_dh_auto_build:
        dh_auto_build -- //:hello

Conclusion dh-bazel is still in very early stage prototype, but it resolves some sort of packaging glitches a bit by bit. I hope that it will help package maintainer using Bazel. (dh-bazel is not uploaded into debian/unstable yet, so stay tuned!)

18 September 2026

Paul Tagliamonte: Why Write?

As a graduate of a liberal arts university, I wound up, unsurprisingly, taking a lot of classes in every possible academic discipline. Thinking back to the person that I was going into university, I don t think I would have chosen to take them after all, my degree was in the sciences; I d have been stoked to do nothing more than wall-to-wall computer science until I ran out of coursework and filled the rest of my hours with research and independent studies with my professors (which, I guess I did actually do, just not as much as I would have otherwise). Even this blog s CSS theme (now 18 years old and starting to look it) was something I wrote after receiving and repeatedly re-reading a tattered third-hand copy of The Laws of Thought by George Boole. It was gifted to me by a college friend majoring in philosophy while I was crashing at his rental on the beach. He gave it to me because he knew I liked that shit and, while it was definitely computer science in nature, I would not have read it otherwise. I have vivid memories of sleeping on his la-z-boy surrounded by towers of books he was working through. He went on to do incredible work, getting his PhD, doing research, brilliant writing his death in 2023 has robbed humanity of more time with him. The Laws of Thought sits behind me in my office, and is one of my most valued possessions. My friends mean more to me than I could ever express, and I definitely don t show it enough. Each of my classes made me a more thoughtful person. My professors made me a better, more well-rounded person and a person who attempts to live up to the oft repeated credo of being men and women for others . I did the best I could, even though I was never a particularly good student. Without liberal arts, I don t think I would, dispositionally, have been capable of pushing myself to this day to continue to learn on nights and weekends, for no reason other than wanting to learn. I refuse to stop expanding my perspective, and do my best to approach new problems with as much humility and curiosity as I can muster. Every few days for the last year or so, I have been thinking back to a reading assignment from my junior year that, at the time, I thought was a borderline throwaway filler assignment for the class. The reading is an essay from 1947 by the french existentialist philosopher and libertarian marxist, Jean-Paul Sartre (as some of the more erudite may have now already worked out given the blog s title), Why Write? . I re-read it this week. It is not filler. I remember this essay better than some of the classwork I considered more important at the time.

Why Write? Why Write? starts off by describing the ways in which writing trying to communicate your thoughts, opinions, or feelings to others is an act of projection. The writer will only ever draw from a place of their own subjectivity writing is taking your person and putting it on display. You re choosing what words to use, how to use them, pulling from knowledge you ve accumulated (based on how you ve chosen to spend your time). Spending any amount of your finite existence in order to convey a thought is, itself, announcing to the world that you believe it to be a thought worth sharing. Meanwhile, the act of reading is not simply turning letters into words. Reading is engaging with the work, and understanding the work in a process that looks more like what Sartre terms re-invention or discovery the literary object, though realized through language, is never given in language . It is not enough to read the words in a book end-to-end; you must, as a reader, actively engage with the work to understand what is being communicated by those words. Reading is to take the words on the page, and exceed the mere words through what he calls directed creation . The reader is re-inventing / discovering the writer s thoughts by following their landmarks in the void . And this all makes pretty good sense to me I know if someone is being sarcastic because I know the writer; I have read their words and have read into their words, allowing myself to be directed by the writer into discovering the thought they have left me in their work. I understand that their words are humorous, not irate. Knowing who the author of a work is can completely change the point of a sentence. The fact I m writing about Sartre at all, or that this very writing has been constrained for presentation in this blog s CSS is only happening because of who I am, what things I ve experienced in life, and what has made me, me. Sartre argues that this dyadic coupling between writer and writing means that I, as a writer, can never truly read my own writing. I will never be capable of reading my own work and getting something out of it the work is already an extension of my own person. I can discover no thought in my own works. Of course, Sartre, as an existentialist, is honor bound to go one step further here the reader, by participating in reading a work, is asserting their own freedom. Every time a writer writes [ ] the writer appeals to the reader s freedom to collaborate in the production of [their] work . The creative act may only be complete if both writer and reader have recognized one another and made a choice to do so. No one is compelled to complete the creative act. The things you read matter. Reading something fundamentally alters you as a person you can not simply un-read a thought. Everything you read changes your universe. I have a hunch Sartre would find things like the (original early 2010s era) tl;dr reply to obviously terrible writing absolutely hilarious as a reader s expression of freedom (not to be confused with modern 2020s era usage as shorthand for summary section ). Using your freedom to choose to complete the writer s creative act (or not) is inherently asserting your humanity. I m a bit fuzzy on the specifics of this quote, but I think it was sj who told me at one year s Mystery Hunt that A puzzle is a contract between puzzle author and puzzle solver, the author promises that the puzzle is solvable if you re clever enough . The puzzle author and puzzle solver are engaging in a collaborative production of the work that is only possible by recognizing one another. Similarly, Sartre whatever connections [the reader] may establish among the different parts of the book among the chapters or the words [the reader] has a guarantee, namely, that they have been expressly willed .

Wall Drawing #123 It follows, Sartre argues, that the act of writing, as a means to convey a thought to a reader, may only be completed through the act of reading. Reading can only be done by others; writing, therefore, only exists to be read it can serve no other purpose. Writing and reading are two halves of the same creative, collaborative act, only satisfied when both writer and reader acknowledge one another. Combined, writing and reading are the act of recognizing one another s humanity, thoughts, experiences, consciousness the act of co-creation of thought is the critical aspect of writing and reading reconstructing the author s perspective, thought, intent, point. The co-creation is the point of both reading and writing. Writing without anyone to read the work leaves the writer s bid for co-creation unsatisfied and humanity unrecognized. No thought has been conveyed to any reader, no one has understood the reason behind the landmarks in the void you ve carefully placed, leaving you to either [ ] put down [your] pen or despair . Writing is an appeal to the reader s freedom, and the nature of that freedom is the writer can not control it never being understood is always a possibility any time anyone sets out to write. Nearly 12 years ago, I attempted to read the text on the git manpage generator for the first time I remember the exact feeling of my brain going into git manpage parsing mode where every word was dragging git plumbing megaliths through the sand from their far-flung homes. I can still feel the surface of my desk as I instinctually started to trace out logical connections between git internals referenced as I read along. It took me a good 20 seconds to realize what I was reading made no sense. This website broke Sartre s writer-reader agreement I was attempting to read this website, but there was nothing there. You can mechanically read the git-man-page-generator, but you can never read it it is not possible to read it. It was funny unsettling. Each grasp at a real-looking image in front of me misses, my hand coming back empty. I couldn t get enough of it. I must have tried to read a dozen generations in a row. I had never had something quite that broken pass that far into my consciousness before. Although I kept trying, it never did feel quite the same as that first time; I think fundamentally, I couldn t forget that it was random. While never having anyone read your writing drives them to put down your pen or despair , Sartre never had to contend with the opposite problem being asked to read that which was not written. Reading that which was not written does not merely leave someone unrecognized when a reader makes a choice; instead, it is an inherent violation of the contract between reader and writer. Not only is no humanity being recognized through attempting to read words which were not written, but the reader, not the writer, is the one who bears the burden of unexpected apophenia. The reader, while engaging in co-creation, must now contort themselves to uphold their end of the Sartrean agreement, scrutinizing text to ascribe consciousness, thought and intent only to come back up with pareidolia-fueled echos of one s own self and disfigured half-thoughts of others. The reality is, the modern reader must now mechanically read most written work they come across, scrutinizing text for any signs of thought before truly attempting to read the work. Failing to do this correctly changes our person each time it happens, a small part of us is irrevocably altered. Choosing to engage in this ballet because you wish to do so is one thing this is your right and freedom as a reader but passing words which were not written as your own in an attempt to wrestle a reader s freedom of co-creation from them is another entirely. If you didn t write it, I don t want to read it (dw;dr). Send me your prompt instead.

Petter Reinholdtsen: Long term storage of Mattermost messages with Noark 5 XML

It is said that those who cannot remember the past are condemned to repeat it, a quote often attributed to the American philosopher George Santayana. And to remember the past, records must be maintained and kept accessible to learn from. With this in mind, it is no wonder that archivists worldwide consider it crucial to ensure the archival records are both complete and accurate, with a constant frustration caused by the knowledge that the archives are neither due to challenges in tracking down and collecting what should be archived. The last few days, I decided to simplify the collection of Messages from the Mattermost chat service, used by a few of the organisations I am involved in, to try to improve the situation slightly. To achieve this, I had written a dedicated extraction tool. Partly to see how hard it would be, and partly to ensure that if one of the services were shut down or replaced, everything in it would not be lost. Of course it is in the nature of the use of instant messages that most of them are not fit for permanent storage, at least not according to Norwegian law, where there is a threshold "worthy of the archive" (arkivverdig) that should be met, and messages like "should we go to lunch now" are below the bar and should be filtered out. The tool can not help with this filtering, and that will have to be done using other means after collection. The tools I had my bullshit generator write, under strict supervision and many iterations, will extract every message visible to the user whose credentials are used to log into Mattermost, and write it out in Noark 5 extraction XML format and visualize the result. I created the visualiser mostly to quickly be able to debug the extracted XML, but also to make life easier for anyone interested in testing out the tool set. The extractor mattermost-noark5extract create a hierarchy with arkiv/arkivdel for the Mattermost server, and then individual mappe for each channel and direct message chat, a registrering for each message thread, dokumentbeskrivelse for every message in the tread, and one or more dokumentobjekt for each message and their attachments/images. So far it is only tested on one Mattermost installation, where around 23,000 messages is extracted in 61 seconds and produce 295M with approximately 600 attachments and around 675,000 lines of XML in arkivstruktur.xml. You pass it the URL of the service, a username and password, a directory path where to store the collection and an optional channel name substring to limit the collection to only a subset of the messages available. The mattermost-noark5extract-browser viewer can load this collection and visualize it similarly to Mattermost's web interface, with the list of channels and direct messages dialogues on the left, messages chronologically in the centre and a selected thread displayed on the right. I know Mattermost provide several login options. I've only had the one used on my test server implemented so far, and know the extract tool will have to be extended a bit for it to handle servers using one of these options. If you would like to examine the new toolkit, mattermost-noark5extract is available from gitlab. I wanted to put it on codeberg, but as the recent rule change forbid code mostly written by a bullshit generator there, it was not really an option. Note that some years ago I wrote a similar tool to extract material from the request tracker system. The source for request-tracker-noark5extract is also available from codeberg. I would love to hear from you if you test the tools. As usual, if you use Bitcoin and wish to support my activities, please send donations to 15oWEoG9dUPovwmUL9KWAnYRtNJEkP1u1b.

Louis-Philippe V ronneau: Fake Cash: The World Trade Game

This is a new series1 I'm starting on the tools I have been crafting and buying to play pedagogical games in my Economics classes. These games, aside from being just plain fun for the students, often aim to teach them a lesson via interactive play. Unsurprisingly, it is much easier for them to grok a particular concept this way. Moreover, many students told me these activities were the best part of the classes I teach. The World Trade Game I found out about The World Trade Game in The Handbook of Pluralist Economics Education2, which also contains many other fun pedagogical games. It was first developed by Action Aid, but has since been refined by John Sloman and then by Irene van Staveren, who wrote about her use of the game in the aforementioned book. The goal of this blog entry is not to describe the game and teach you how to play it. If that interests you, either buy the book I mentioned or read about Sloman's version here. No, our focus point here is the tools to play this game: fake cash! Fake cash can be used in many economics pedagogical games and in my opinion, is a worthwhile "investment" of your time and energy. You could indeed play with regular printed sheets of paper listing a value (I sure did!), but using Play Money (a more appropriate term, since we're not trying to defraud anyone) will up your game and create a more immersive atmosphere in your classes. At first, I tried to buy play money. Surely, some commercial offering aiming to create realistic props for movies and TV productions existed? At least in Canada, it turns out the answer was no. The only thing I could find were shady websites and weird expensive listings on AliExpress. Not being tenured yet, I did not try to convince my employer to take a 50-50 chance on supporting criminal endeavours. As such, the next best thing I found was printable play money designed by the Bank of Canada Museum. Their designs were quite nice and met my needs, but their PDF layout made it overly complicated to print large quantities of bills. As such, I played around with GIMP a little and came out with these files. A commercial printer shouldn't have issues printing them on glossy cardstock paper and cutting them up for you: Once printed and cut, you'll unfortunately have to fold each bill by hand. To secure both halves, I ended up using a strip of transparent tape on each long edge. Here is the result, with a real Canadian 20$ bill as a comparison: Stacks of play money bills, with examples of the 5$, 10$, 20$, 50$ and 100$ bills A real Canadian 20$ bill, side-to-side with the play money version

  1. Don't hold your breath though, as I do not currently have a release schedule.
  2. Reardon, J. (2009). The Handbook of Pluralist Economic Education. New York : Routledge.

15 September 2026

Yves-Alexis Perez: IKEv1 protocol disabled in strongSwan package for Debian unstable

Heads up, Debian IKE/IPsec users. Starting with strongSwan 6.1.0-1 (currently in Debian unstable and targeted at Debian 14 Forky), the IKEv1 protocol has been disabled. This is aligned with upstream decision. Considering IKEv2 is already nearly old enough to drink in the USA (RFC 4306 will turn 21 next December) and IKEv1 has weaknesses, the disabling is long overdue amd will permit upstream to remove some code in the upcoming years. At this point there is no good reason not to migrate to IKEv2 and exposing IKEv1 code in all Debian installation is no longer relevant. All IKEv1 users using Debian 13 Trixie (either site to site, gateway or roadwarrior client) should investigate IKEv2 protocol (or other options). Note that some plugins have also been disabled upstream for security/maintenance reasons and we followed suite in Debian. The Debian relevant ones are: af-alg, led, padlock.

Reproducible Builds: Supporter spotlight: Jochen Sprickerhof on ... Reproducible Builds!

The Reproducible Builds project relies on several projects, supporters and sponsors for financial support, but they are also valued as ambassadors who spread the word about our project and the work that we do. This is the ninth installment in a series featuring the projects, companies and individuals who support the Reproducible Builds project. We started this series by featuring the Civil Infrastructure Platform project, and followed this up with a post about the Ford Foundation as well as recent ones about ARDC, the Google Open Source Security Team (GOSST), Bootstrappable Builds, the F-Droid project, David A. Wheeler, Simon Butler and Kees Cook. Today, however, we will be talking with Jochen Sprickerhof, one of the newer members of the Reproducible Builds project core team.

Vagrant Cascadian: Could you tell me a bit about yourself? What sort of things do you work on? Jochen Sprickerhof: I am a freelance programmer working on Open Source. Mainly doing Debian, F-Droid and some smaller software projects. In general I made it a habit to look into every software I use and try to fix bugs or add features I need. In Debian, I maintain about 180 packages with topics covering home banking, build systems and robotics. Most of my time, I currently work on reproduce.debian.net, where we try to bit-for-bit reproduce the packages distributed by Debian.
Vagrant: Could you describe the path that lead you to working on reproducible builds? Jochen: I started my Debian journey as a teenager, converting my school to Debian and serving as its system administrator for 13 years. After studying Applied System Science, I joined the university s robotics labs, where I worked on the Robot Operating System (ROS) and the Point Cloud Library (PCL). In the end, I enjoyed programming more than writing papers, so I eventually left academia for a robotics startup. Some years ago, I realized that the open source work I was doing in my spare time was actually the work I cared most about. Nowadays I am really grateful that I can spend my days working on things I find important and have lots of fun with.
Vagrant: What projects did you recently make big progress on? Jochen: A recent example is metasnap.debian.net. It is a meta archive of snapshot.debian.org which is itself archive of all packages in Debian. But let me explain it the other way round: with reproduce.debian.net, we try to reproduce the packages as they are distributed by the Debian archive. For that, we need the same build environment (compilers, libraries, build tools, etc) that was used by Debian back when the original package was compiled. Luckily, snapshot.debian.org has all those packages, but they are not easily accessible via apt, Debian s package manager. So, metasnap provides a mapping from a package name and version pair to the APT repo on snapshot.debian.org needed to download it from. It was created by josch some time ago, and it s awesome work. But when we tried to reproduce more and more packages on reproduce.debian.net, we found that some were missing packages from the build environment even though they where visible on snapshot.debian.org. We found that metasnap excluded some archive areas because they where not expected to be needed. Reimporting all the data took more than two months and surfaced a couple more flaws. With this fixed, we were able to build more packages, only to find out that metasnap also needs better support for version numbers. Luckily we were able to rewrite the data in a day instead of starting the import again.
Vagrant: You have been working on infrastructure to support reproducible builds for a while. Has recent adoption of reproduce.debian.net into the Debian release tooling changed the focus of your work? Jochen: Quite a bit. When we started reproduce.debian.net in 2024, only around 33% of the packages could be reproduced successfully. Today we are above 98%. Most were not bugs in the packages themselves but in the infrastructure. Similar to the metasnap issue I reference above, packages just needed a rebuild because something else, like the toolchain, was fixed in the meantime. In May, people from the Debian release team and the Reproducible Builds project sat together and decided that the overall state is good enough, and now packages that regress on reproducibility are blocked from entering the next Debian release. But that does not mean all the work is on the shoulders of Debian package maintainers. Since then I have been constantly looking at the migration tooling to spot regressions and provide fixes. Furthermore, a couple of maintainers reached out to us for help and I hope more will do so in future.
Vagrant: What is one small thing you (or others) have not yet gotten to that you would really like to see? Jochen: The central tool to reproduce Debian packages is debrebuild, also written by josch. Currently it has two ways to retrieve the build dependencies of a package. Either it uses metasnap.debian.net (as explained above), or it can access the Debian unstable APT repository directly. This allows to test packages locally before everything is indexed on metasnap by compiling against Debian unstable. But actually there are many other APT repositories to query, like Debian stable or even derivatives. Adding support for an optional list of APT repositories in debrebuild would be great. That would also be a big step to support reproducing other Debian based distributions.
Vagrant: and one big thing? Jochen: It would be great to integrate metasnap.debian.net into snapshot.debian.org. There is some discussion on it already in Debian bug #650783.
Vagrant: What are the tools you use the most? Jochen: According to my fish shell history:
$ history   cut -d' ' -f1   sort   uniq -c   sort -nr   head -10
  36199 git
  20941 vi
  12271 rm
   8599 cd
   7917 ls
   6407 apt
   5631 grep
   4249 mv
   3655 dpkg
   2873 cp

Vagrant: So, is the fish shell reproducible? I remember it did not used to be Jochen: You can check for yourself it was last time I checked. But looking through the other commands, neovim sadly is not. I hope we can fix that in future.
Vagrant: Oh, that s a nice URL to check for reproducible package you can just pass the source package name to check the current results? Jochen: Yes. Another one is udd.debian.org/reproducibility/, where you can list all packages of a Debian maintainer. It also lists source reproducibility and has nice filters as well.
Vagrant: What tools do you use specifically working on reproducible builds? Jochen: I don t have statistics for that, but I would say sbuild to build the package, debrebuild to reproduce it, and diffoscope to analyze the differences. Obviously I also need run apt source <package> or use git-buildpackage to get the sources and all the tools I mentioned above.
Vagrant: So how many packages are left to build reproducibly, and once those are finished, what is next? Jochen: Right now, reproduce.debian.net shows over 98% reproducibility, though there are still over 650 package left and some will probably need a lot of work. But actually I think making packages reproducible is just the first step. For me, this is a project to build confidence in the system. To reproduce a package we have two parts: the source of the package and the build environment. Fixing the packages means gaining confidence in the first part but we still rely on the individual build environments for each package as we need to use the same compiler that was used when the package was build initially. Because of this, we have to keep around every historical version of all toolchain packages. I really would like to remove this extra archive, which means we would have to rebuild all of Debian around release time. I am dreaming of a Debian release where you could bit-for-bit reproduce every package just from the released versions. Due to how Debian works, however, this is not a trivial rebuild and it would need some work on the infrastructure. By the way, initially there was a third component to pay attention to: any connection to the outside world during the build. Luckily we fixed the Debian build daemons to not allow network connections during the build some time ago.
Vagrant: Thanks for all that work, and taking the time to tell us a bit about yourself! Jochen: Thanks a lot for the interview!


For more information about the Reproducible Builds project, please see our website at reproducible-builds.org. If you are interested in ensuring the ongoing security of the software that underpins our civilisation and wish to sponsor the Reproducible Builds project, please reach out to the project by emailing contact@reproducible-builds.org.

11 September 2026

Reproducible Builds: Reproducible Builds in August 2026

Welcome to the August 2026 report from the Reproducible Builds project! In our reports, we try to outline the most important things that we have been up to over the past month. As a quick recap about what problem our project intends to solve, whilst anyone may inspect the source code of free software for malicious flaws, almost all software is distributed to end users as pre-compiled binaries. The motivation behind the reproducible builds effort is to ensure no flaws have been introduced during this compilation process by promising identical results are always generated from a given source, thus allowing multiple third-parties to come to a consensus on whether a build was compromised or not. In this month s report, we cover:

  1. New updated SBOM specification from CISA.gov
  2. LWN on Bootstrappable builds at FOSSY 2026
  3. What s missing to have reproducible builds on PyPI?
  4. Distribution work
  5. Unreproducible builds under EROFS filesystem fixed
  6. Tool and documentation development
  7. Six new scholarly papers
  8. Patches

New updated SBOM specification from CISA.gov CISA, the Cybersecurity and Infrastructure Security Agency of the U.S. government published some the joint guidance entitled Minimum Elements for a Software Bill of Materials (SBOM), which updates and supersedes the baseline 2021 version covered in previous editions of these reports. Whilst the PDF is worth skimming, the interesting changes include that the specification now mandates standard cryptographic hashes: unlike earlier standards that allowed hash omission or manifest-only parsing, hashes must be computed from the output. This is is important for reproducible builds, as it ensures the recording of the metadata required to demonstrate the shipped software matches the build output precisely where applicable. In addition, where the top-level only dependency limitation that was present in the 2021 version has been removed in favour of complete coverage with no minimum depth. That is, SBOMs are expected to reflect all linked libraries, vendored dependencies and other build-time inclusions.

LWN on Bootstrappable builds at FOSSY 2026 In the Toolchains and Other Development Tools track at Software Freedom Conservancy s FOSSY 2026 in British Columbia, Canada, Timothy Sample gave a presentation on bootstrappable builds. This presentation was then covered in a Linux Weekly News article by Jake Edge entitled Bootstrappable builds: how and why, which serves as an excellent introduction to the concept:
The basic idea behind bootstrappable builds is to create a system that can be built without relying on pre-built artifacts. Can we go from zero to the modern day without having to just assume the existence of these already-built-for-us artifacts? The classic recipe for yogurt requires some yogurt to start the process, which is like how we normally build a C compiler today we start with an existing C compiler binary. You might think about making sourdough bread with your grandmother s starter brought over from the old country; we re basically making C compilers with Dennis Ritchie s starter carried over from Bell Labs .
The article, which goes on to cover GNU Mes and other projects that overlap with Reproducible Builds, also has a number of thought-provoking comments.

What s missing to have reproducible builds on PyPI? Core Python developer, Brett Cannon wrote an interesting blog post this month addressing What s missing to have reproducible builds on PyPI, the official public repository for third-party Python software packages:
The reason I like the idea of making reproducible builds work is that I think it can be done in such a way as to not require any work on the part of the producer of a distribution (which is a technical term for sdists or wheels, i.e., the people who upload stuff to PyPI), and thus make reproducible builds very low-friction for people to opt into supporting. [ ]
Brett goes on to outline What s missing from the specs and how reproducibility might be visible on PyPI to consumers:
Assuming all of this comes to pass and we record the where the source code is that went into a distribution and the software used to make the distribution, how do we make it useful to people? Does every person who cares about having a secure supply chain have to rebuild everything they use themselves? Is there some way for even people who don t care about this stuff to benefit? [ ]

Distribution work In Debian this month, 23 reviews of Debian packages were added, 28 were updated and 27 were removed this month adding to our knowledge about identified issues. A number of issue types have been updated as well, such as the addition of a new toolchain issue related to python-traitlets [ ], and the note for an existing issue related to texi2html was updated as well [ ]. Lastly, Bernhard M. Wiedemann posted another openSUSE monthly update for their reproducibility work there.

Unreproducible builds under EROFS filesystem fixed Martin Pitt reported on Fosstodon that they had identified an issue where the mkfs ( make filesystem ) command for the EROFS (Enhanced Read-Only File System) subsystem of the Linux kernel did not have sorted extended file attributes, leading to reproducible builds. Thankfully, Martin also reported that they had fixed this in a commit to the kernel which order[s] each inode s xattrs by name so that images stay reproducible . [ ]

Tool and documentation development diffoscope is our in-depth and content-aware diff utility that can locate and diagnose reproducibility issues. This month, Chris Lamb made a number of changes, including preparing and uploading versions 327, 328 and 329 to Debian. In particular, he ensured that diffoscope did not require python3-guestfs in the autopkgtests on 32-bit architectures in order to fix Debian bug (#1144372) [ ]. Colin Watson made an additional change, handling a potentially missing openssh-client package when running the autopkgtests [ ], and Jochen Sprickerhof made a similar change to cope with missing cpio and qemu-img functionality [ ] whilst also updating the XML comparator to be considered when comparing SVG images [ ].
Yet again, there were a number of improvements made to our website this month as well. For example:
  • Chris Lamb added draft for a Gothenburg summit-related news article. [ ][ ]
  • Holger Levsen then published the same article. [ ][ ]
  • Lastly, a large number of commits were pushed comprising an interview with Reproducible Builds developer Jochen Sprickerhof to be published within the next week. [ ][ ][ ][ ][ ][ ][ ]

Six new scholarly papers Jens Dietrich, Spencer Sun, Tim W. White and Behnaz Hassanshahi (the result of a collaboration between Victoria University of Wellington and Oracle Australia published a paper this month entitled No Snake Oil: Verifying Python Package Builds. Drawing on the metaphor of snake oil , that is, a fake or ineffective medicine or solution sold with exaggerated claims of curing or fixing everything, the authors write that
Two tools that are designed to automate [PyPI] rebuilds and run them at scale are macaron and oss-rebuild. We study 12,180 popular releases from PyPI and find that the byte-for-byte equivalence rate is generally low. We analyse the reasons why they produce different wheels, and find that equivalence between the original and rebuilt wheels can often still be established, preserving most of the guarantees users expect from rebuildable releases. We present and evaluate daleq4py, a tool to establish the equivalence of Python wheels through the kernel of a normalisation function that is based on provenance-preserving datalog rules. Experimental results show that daleq4py substantially expands the set of rebuilds that can be accepted as equivalent.
The full PDF of their paper can be viewed online, and Jens Dietrich to our mailing list to announce the availability of both the paper and the daleq4py tool itself.
Dimitri Kokkonis, Micha l Marcozzi and Stefano Zacchiroli published an article this month titled Not In My Git Yard: Catching Backdoors at Commit and Release Time on the topic of code-level backdoors that is, stealthy code changes that grant hidden privileges via secret triggers . These issues:
pose a persistent threat to opensource software. Known attempts to inject such backdoors into widely used projects through malicious commits, tampered release packages, or compromised third-party dependencies, were stopped only by luck and manual review. Existing Continuous Integration (CI) pipelines cannot detect these attacks, and downstream binary analysis tools require substantial manual effort. In this work, we present Lily, an automated approach that strengthens open-source development and release processes against backdoor injection. Lily integrates a backdoor detection mechanism into (1) CI pipelines to block malicious commits, and (2) release vetting workflows to prevent tampered releases or compromised dependencies from entering large ecosystems, such as Linux distributions.
The full PDF can be read online.
Ranindya Paramitha and Laurie Williams of North Carolina State University along with Christian K stner of Carnegie Mellon University published a paper this month with the title of The Software Supply Chain as a Market for Lemons: A Multivocal Review of Trust Signal Collapse. (A lemon in American English, is a vehicle that turns out to have several manufacturing defects .) Their abstract is as follows:
Practitioners evaluating open-source dependencies rely on cheap trust signals, e.g., stars, download counts, and contributor activity, as substitutes for direct code inspection, assuming those signals reflect genuine trustworthiness. Prior work has documented individual signal gaming, but the landscape of collapses across all dependency-adoption signals, as well as the ecosystem s response, remains unexplored. The goal of this study is to aid software practitioners in understanding the reliability of dependency adoption trust signals, such as download counts and contributor activity, by conducting a multivocal review of 252 Google Search sources and 870 Reddit threads.
Worryingly, after their review, the authors conclude that cheap trust signals collapse under three simultaneous forces: adversarial manipulation, gaming techniques indistinguishable from legitimate behavior, and non-adversarial AI-driven inflation. The full PDF of the paper is available online.
Julien Malka, Aman Sharma, Martin Monperrus, Stefano Zacchiroli and Th o Zimmermann published a paper this month on Trusting-Trust Attack against an Entire Linux Distribution through Binary Manipulation:
Ken Thompson s trusting-trust attack, in which a compromised compiler backdoors the programs it builds and reproduces the backdoor in subsequent rebuilds of itself, is widely regarded as a threat specific to compilers. We show that it is not. We construct a complete trusting-trust attack around GNU strip, an ordinary build utility that neither inspects nor generates source code, using only manipulations of finished ELF files.
Scarily, in the authors example, a single tampered strip in the binary seed implants a payload that propagates from one generation of strip to the next and survives into the final standard environment after the seed leaves the dependency closure [ ] without failures and backdoors . A full PDF of the paper is available for download online.
Mehdi Keshanimm, Amirhossein Rahmati, Mohammad Hossein Aref and Abbas Heydarnoori published a paper that is currently under review at Emperical Software Engineering titled AROMA+: A Study of Factors Affecting Reproducible Builds in the Maven Ecosystem. (Maven is a/the build automation tool used for Java projects.) In their paper, the authors note that
[ ] reusing external software in a project presents a security risk when the source of the component is unknown or the consistency of a component cannot be verified. The SolarWinds attack serves as a popular example in which the injection of malicious code into a library affected thousands of customers and caused a loss of billions of dollars. [ ] Our research aims to support [reproducibility] efforts in the Maven ecosystem through automation. We investigate the feasibility of automatically finding the source code of a library from its Maven release and recovering information about the original release environment. Our tool, AROMA+, can obtain this critical information from the artifact and the source repository through several heuristics and we use the results for reproduction attempts of packages on Maven Central.
The full PDF of their article can be downloaded online.
Lastly, Oreofe Solarin, Kelechi Kalu, James C. Davis and Paschal Amusuo published a paper this month titled Reproducibility is Not Enough: Artifact Verifiability in Decentralized-Build Package Ecosystems:
[A]rtifact verification requires more than deterministic builds: a verifier must also recover the source state, build environment, dependencies, and build instructions that produced the artifact. Decentralized-build ecosystems make this difficult because artifacts are produced through heterogeneous tools, maintainer-controlled workflows, and fragmented metadata. As a result, it remains unclear how often artifacts in these ecosystems can be independently verified. This paper studies artifact verifiability across four popular decentralized-build package ecosystems. We define an independent verifier model that relies only on registry-derivable metadata and an artifact comparison model with tiered equivalence levels. We implement these models in an Artifact Verification Pipeline and use it to measure artifact verifiability across the target ecosystems.
The authors conclude that beyond build determinism, verifiability is limited by missing source and build metadata, implicit release transformations, and unconventional build practices . A PDF of their paper can be reviewed online.

Patches The Reproducible Builds project detects, dissects and attempts to fix as many currently-unreproducible packages as possible. We endeavour to send all of our patches upstream where applicable or possible. This month, we wrote a large number of such patches, including:

If you are interested in contributing to the project, please visit our Contribute page on our website.

9 September 2026

Matthew Garrett: SystemIO conflicts are not firmware bugs

I m looking at something entirely unrelated, but tripped over some search results that made me realise that a lot of people still think getting errors like ACPI Warning: SystemIO range 0x0000000000001828-0x000000000000182F conflicts with OpRegion 0x0000000000001800-0x000000000000187F indicate a firmware bug. This is generally untrue. We need to dive a little into what ACPI is to clarify why. The Advanced Configuration and Power Interface1 specification defines a whole bunch of stuff, but what s interesting to us here is the hardware abstraction it performs. While PCs are nominally a well-defined platform that s really not true at the hardware level once you get beyond a certain level of complexity. When you suspend a system you want to power down the hardware in the correct order, for instance, and knowing what that order is requires you to know details about the specific motherboard design. The approach taken in the embedded world is to just bake that knowledge into the OS in some form, which is how we end up with Devicetree. ACPI takes an alternative approach - rather than provide that information as data that has to be consumed by OS drivers, it distributes it as code. The ACPI Source Language, or ASL, is a simple language that gets compiled into a bytecode that s then interpreted by the OS at runtime. One of the features of this language is the ability to define Operation Regions , effectively structure definitions that describe access to underlying hardware. Let s imagine a simple device with two exposed registers. The first is an index register - it describes which internal register we want to access. The second is a data register, where reading it gives us the value of the internal register whose address is currently in the index register, and writing to it modifies that register. An example operation region declaration would look something like
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OperationRegion(OPR1, SystemIO, 0x400, 0x2)
Field(OPR1, ByteAcc, NoLock, Preserve)
 
  INDX, 8
  DATA, 8
 
This defines an operation region called OPR1 at IO port 0x400, 2 bytes long. Inside it are two 8-bit fields, INDX and DATA. These are to be accessed one at a time, do not need the ACPI interpreter to take a global lock when accessing them, and if a subset of the register is modified then the other values should be preserved (irrelevant in this case since the fields are only a byte wide). Now any references to INDX or DATA in this scope will trigger accesses to those registers. So, a method to read the value of register 0x03 would look something like:
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Method (RD03)  
  INDX = 0x3
  Return (DATA)
 
ie, set INDX to 3, and then read the value of DATA and return it. But! What if another ACPI method is running at the same time? Let s say we have one that writes to register 0x05:
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Method (WR05, 1)  
  INDX = 0x05
  DATA = Arg1
 
What happens if RD03 executes while we re part-way through WR05? INDX might get reset to 0x03, and now WR05 will modify register 0x03 instead of 0x05. Oh no! But we can avoid this - we declare a mutex (Mutex (MUTX, 0x00)), and update our methods to be something like:
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Method (RD03)  
  Acquire (MUTX, 0xFFFF)
  INDX = 0x3
  Local0 = DATA
  Release (MUTX)
  Return (Local0)
 

Method (WR05, 1)  
  Acquire (MUTX, 0xFFFF)
  INDX = 0x05
  DATA = Arg1
  Release (MUTX)
 
Each method takes a lock (waiting up to 0xffff milliseconds and then erroring out if it doesn t), and performs the access. There s now no chance of a race. Phew! Now suppose someone writes a Linux driver for this piece of hardware. It accesses the hardware directly, with no knowledge of ACPI. What stops the driver from racing against one of the ACPI access methods? Nothing at all. Oh no! Again! This isn t hypothetical, by the way - here s a relatively harmless example, but back in the day we did trip over cases where temperature monitoring chips would be accessed by the firmware and Linux simultaneously and as a result you might end up thinking you re reading a temperature when you re actually reading a status flag, resulting in an impossibly high temperature and an immediate thermal shutdown. In this case, the kernel saves you from this (potentially hardware damaging) outcome by printing a message like ACPI Warning: SystemIO range 0x0000000000000400-0x000000000000401 conflicts with OpRegion 0x0000000000000400-0x0000000000000401 (OPR1), telling you that the kernel has detected that a driver is attempting to allocate IO ports 0x400-0x401, but that there s an ACPI operation region called OPR1 that is claiming the same addresses. The kernel isn t in a position to know what type of access the firmware might perform in that region, so assumes that it might be dangerous and blocks the driver from loading. But all is not lost! The kernel also prints some helpful advice, ACPI: If an ACPI driver is available for this device, you should use it instead of the native driver. And ACPI tables will often actually have a definition that looks like this:
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Device (HDW1)
 
  Name (_HID, "VEND0001")
  OperationRegion(OPR1, SystemIO, 0x400, 0x2)
  Field(OPR1, ByteAcc, NoLock, Preserve)
   
    INDX, 8
    DATA, 8
   
  Mutex (MUTX, 0)
  Method (RD03)  
    Acquire (MUTX, 0xFFFF)
    INDX = 0x3
    Local0 = DATA
    Release (MUTX)
    Return (Local0)
   

  Method (WR05, 1)  
    Acquire (MUTX, 0xFFFF)
    INDX = 0x05
    DATA = Arg1
    Release (MUTX)
   
 
which defines an ACPI device and associated methods. The _HID field defines the device type, and a Linux driver can be written that will be automatically loaded if a device with type VEND0001 is seen. That driver can then call ACPI methods associated with the device and access the resources in a way that matches the firmware s expectations. (Interested in writing such a driver? I wrote a guide back in 2009) The firmware did absolutely nothing wrong here2, but trying to load the native driver will generate an error and the internet will tell you that PC firmware developers are incompetent3 and you should pass a kernel argument that overrides this behaviour and it never did them any harm, and it probably won t do you any harm either but it might and you might never know why your system occasionally wedges or catches fire.

  1. The ACPI spec used to live at acpi.info, but sadly that seems to have vanished some time after UEFI took over stewardship of the spec
  2. You might argue that the firmware should simply not do anything at runtime because it is not the firmware s job to do that, and I do understand that and you can certainly boot with acpi=off if you want to and no ACPI code will be executed at runtime. Let me know how that goes.
  3. I m not going to present an opinion on that here, merely say that this provides no supporting evidence for that assertion

8 September 2026

Dirk Eddelbuettel: RcppArmadillo 15.6.0-1 on CRAN: New Upstream Minor

armadillo image Armadillo is a powerful and expressive C++ template library for linear algebra and scientific computing. It aims towards a good balance between speed and ease of use, has a syntax deliberately close to Matlab, and is useful for algorithm development directly in C++, or quick conversion of research code into production environments. RcppArmadillo integrates this library with the R environment and language and is widely used by (currently) 1331 other packages on CRAN, downloaded 48.5 million times (per the partial logs from the cloud mirrors of CRAN), and the CSDA paper (preprint / vignette) by Conrad and myself has been cited 727 times according to Google Scholar. This versions updates to the 15.6.0 upstream Armadillo release made yesterday. It extends solver options for poorly conditioned systems, and brings some updates and extension to the cube data type. For this release, we once again ran the usual complete reverse-dependency check which came back spotless, and did CRAN so no email exchange needed despite nearly 1300 reverse dependencies (but it ended up taking more than a single business day). Still, automation can be helpful when used with a well-maintained software stack. The package has also already been updated for Debian, built for r2u and r-universe, and will build shortly at CRAN for the different binary releases. All changes since the last CRAN release follow.

Changes in RcppArmadillo version 15.6.0-1 (2026-09-07)
  • Upgraded to Armadillo release 15.6.0 (Medium Roast Cortado)
    • Expanded solve() with solve_opts::scale_thresh option to widen detection of poorly conditioned systems
    • Expanded trans() and .t() to handle cubes
    • Added permute() to rearrange dimensions of cubes (generalised transpose)
    • Added cubemul() for batched matrix multiplication of cube slices

Courtesy of my CRANberries, there is a diffstat report relative to previous release. More detailed information is on the RcppArmadillo page. Questions, comments etc should go to the rcpp-devel mailing list off the Rcpp R-Forge page.

This post by Dirk Eddelbuettel originated on his Thinking inside the box blog. If you like this or other open-source work I do, you can sponsor me at GitHub.

7 September 2026

Bits from Debian: New Debian Developers and Maintainers (July and August 2026)

The following contributor got their Debian Developer account in the last two months: The following contributors were added as Debian Maintainers in the last two months: Congratulations!

Colin Watson: Free software activity in August 2026

My Debian contributions this month were all sponsored by Freexian. You can also support my work directly via Liberapay or GitHub Sponsors. Personal note This month, my Dad unexpectedly passed away after a short illness. As a result I obviously got less work done than usual, and I still have a lot to take care of (since I m the executor of his will, as well as helping with funeral arrangements) while grieving and generally having less focus and energy. Having routine work to do is one of the ways I cope with this sort of thing, but all the same, I hope people will bear with me and maybe remind me if I seem to be dropping the ball on something you especially need. LLM vote [Content note: strong opinions.] I voted in General Resolution: LLM usage in Debian. My vote was pretty much the opposite of what ended up winning, so I m quite disappointed. My personal opinion is that LLMs are cognitive hazards to their users that impose ecological costs far out of proportion to their utility at a time when the world absolutely cannot afford them. When the impossible economics of the large commercial models are finally allowed to catch up with reality, I expect there to be significant macroeconomic consequences, and that people who have become dependent on them will have problems; and who knows what the copyright situation on their output really is. I m not convinced that local models are better enough on these axes to be worth the costs. Debian s direct contribution to all that will be negligible on a global scale, and even the most radical proposals in the GR didn t expect that we could do much about upstreams that have gone all-in on LLMs. Even so, I d hoped that my fellow developers might be more willing to lean on our position in the free software ecosystem to make at least a moderately radical statement. Instead, we ve at best presented an undistinguished fence-sitting position to the world, and further entrenched the idea that humans can reliably do a good job of reviewing the output of tools that are designed to produce output plausible to humans. I certainly don t trust my own code review skills that far. Since I ve never voluntarily used an LLM (not counting LLMs being foisted on me by things like search results, support chatbots, or incoming pull requests, regardless of whether I asked for them), and don t intend to for the foreseeable future, I doubt this will change much for me in terms of the way I work. The winning option is a very weak one that imposes no new requirements on developers, which means that it also does nothing to stop me continuing to reject LLM-generated material from Debian bug reports and merge requests in my areas of responsibility. I know this probably won t do much to satisfy people who have decided that Debian is slop now, but it s the best I can do. OpenSSH I finally landed the GSS-API key exchange package split in our OpenSSH packaging. Here s the NEWS entry:
openssh (1:10.4p1-5) unstable; urgency=medium
  The openssh-client and openssh-server packages no longer include GSS-API
  authentication and key exchange support; this adds pre-authentication
  attack surface and generally increases complexity, and should only be used
  where specifically needed.  Users who need these features should install
  openssh-client-gssapi or openssh-server-gssapi instead.
 -- Colin Watson <cjwatson@debian.org>  Sun, 23 Aug 2026 17:39:55 +0100
I fixed a flaky autopkgtest. I upgraded from 10.4p1 to 10.5p1, which was a good test of keeping openssh and the new openssh-gssapi source package in sync. PuTTY I upgraded from 0.84 to 0.85. Python packaging New upstream versions: The version treadmill continues: we ve just finished dropping Python 3.13 as a supported version, so now we ve started working on enabling Python 3.15 as a supported version. Maximiliano Curia has been very helpfully driving this. I didn t get as much done here as I d have liked (see the top of this post), but I fixed a couple of packages: Other build/test failures: I fixed some other bugs: bugs.debian.org I deployed the fix for Invalid link rel= canonical on bugs.debian.org. In the process I found a few bugs in recent undeployed code and fixed them.

Vincent Bernat: Sidenotes with CSS anchor positioning

I am a heavy user of sidenotes:1 they keep optional content next to the text instead of sending the reader to the bottom of the page and back. Tufte CSS renders them without JavaScript but only accepts inline content. CSS anchor positioning, now supported by recent browsers,2 is an elegant alternative. Sidenotes can hold several blocks, still without JavaScript, and fall back below the paragraph referencing them on narrow viewports and older browsers. In 2023, Eric Meyer demonstrated this technique in Nuclear Anchored Sidenotes. The main improvement over other solutions is that the notes can sit anywhere in the HTML document. You can place them after the paragraph referencing them, as regular block elements for text browsers, screen readers, feed readers, and reader mode to render them properly:
Sidenotes rendered in Lynx appear after the paragraph they are called from.
Rendering in Lynx, a text browser
When the viewport is too narrow or the browser does not support CSS anchor positioning, you can style them so the reader can skip them or glance at them without losing their position in the text:
Sidenotes rendered on a narrow viewport appear with a distinctive typography after the paragraph they are called from.
Rendering below the paragraph on a narrow viewport
Once the viewport is large enough, they appear in the margin, at the same vertical position as the matching reference mark, unless they would collide with a previous sidenote, as in the example below:3
Sidenotes rendered on a large viewport appear in the margin. There are two of them. The first one is vertically aligned with the matching reference mark, while the second is rendered below as it would collide with the first otherwise.
Rendering in the margin on a large viewport
The gist of CSS anchoring is to position an element relative to another element the anchor. For the sidenotes, the anchor is the reference mark. I use the following markup, with a data attribute to specify the anchor name:
<sup id="fnref:YYY" data-anchor="--lf-sn-YYY">
  <a href="#sidenote-YYY">1</a>
</sup>
The matching note is an <aside> element carrying the same data attribute for the anchor name. We put it after the paragraph holding the reference mark:
<aside role="note" id="sidenote-YYY" data-anchor="--lf-sn-YYY">
  <sup>1</sup>
  <p>A first paragraph.</p>
  <p>A second paragraph.</p>
</aside>
On a narrow viewport or when the browser is too old for CSS anchoring, we style the sidenote, which stays below its paragraph, with a muted color:
aside[role="note"]  
  margin-block: 1rlh;
  color: #444;
 
On a wide viewport and when the browser is recent enough, we move the sidenote to the right margin:
@supports (anchor-name: attr(data-anchor type(<custom-ident>)))  
  @media (min-width: 72rem)  
    main  
      position: relative;
      sup[data-anchor]  
        anchor-name: attr(data-anchor type(<custom-ident>));
        /*   anchor-name: --lf-sn-YYY */
       
      aside[role="note"][data-anchor]  
        anchor-name: --lf-sidenote;
        position: absolute;
        position-anchor: attr(data-anchor type(<custom-ident>));
        /*   position-anchor: --lf-sn-YYY */
        top: max(anchor(top), anchor(--lf-sidenote bottom, -1rlh) + 1rlh);
        left: 100%;
        margin: 0 2rem;
        width: 18rem;
        color: inherit;
       
     
   
 
attr() extracts the anchor name for the reference mark from the data-anchor attribute. It returns a string, unless we specify a CSS unit or a type, like here: the browser parses the data attribute as a custom identifier, which anchor-name validates as a dashed identifier, a custom identifier starting with two dashes.4 The note itself is absolutely positioned past the right edge of the main block. It selects the matching reference mark as its anchor with position-anchor set to the value of the data-anchor attribute. Each note is also an anchor named --lf-sidenote. We use it to keep the next note from colliding with this one. The anchor() CSS function lets us position the note s top edge relative to its anchor: anchor(top) aligns the top edge of the note with the top edge of the reference mark. It can also take another anchor as a parameter: anchor(--lf-sidenote bottom) would align the top edge of the note with the bottom edge of the closest preceding anchor named --lf-sidenote so the previous note.5 Like attr(), anchor() accepts a fallback value as its second parameter and use it when the named anchor does not exist. The top property handles three cases, illustrated in the following diagram:
Diagram of three sidenotes anchored to their reference marks. The first one is aligned with the top of its own reference mark, as no note comes before it. The second one would overlap the first, so it takes the bottom of the first note as anchor and sits one line below it. The third one comes far enough down the page to align with its own reference mark again.
The three cases for the vertical position of a note
  1. The first note s top edge aligns with the top edge of its reference mark: as there is no previous note, anchor(--lf-sidenote bottom, -1rlh) + 1rlh resolves to 0 and max() returns anchor(top).
  2. When the reference mark of a later note sits above the bottom of the previous note, plus some vertical space, the note goes below the previous one to avoid a collision. max() returns anchor(--lf-sidenote bottom) + 1rlh.
  3. Otherwise, the note s top edge aligns with the reference mark s top edge, as max() returns anchor(top).

Have a look at the complete stylesheet, which also adapts the reference mark to the location of the note: a arrow when the note sits below the paragraph, a arrow when it moves to the margin. Gwern s Sidenotes In Web Design lists more implementations and their trade-offs. Some bloggers aim to write a post in 30 minutes. I planned to publish three web-related articles this weekend. Instead, I spent an inordinate amount of time elsewhere: about 15 commits on the build system, a pull request to update CSS highlighting for nested selectors in Pygments, and a small correction to MDN s article on the anchor() CSS function. The SVG illustration took a bit less than an hour and the article itself a handful of hours. The attr() function came in after I thought inline style looks ugly, isn t there a better way? But, hey, I still think this is worth it!

  1. My PhD advisor told me this is unwise.
  2. The first bits of anchor positioning are supported from Chrome 125 (May 2024), Firefox 147 (January 2026), and Safari 26 (September 2025). Before Safari 26.5, sidenotes may collide due to a bug in how dependency chains are handled. You can detect this situation with some JavaScript. It is, however, not needed in the solution described here as we depend on a more recent feature.
  3. If you noticed the runt in the first note, I share your pain and lament that Firefox does not implement text-wrap: pretty.
  4. Typed attr() is supported from Chrome 133 (February 2025), Firefox 155 (September 2026), and Safari 27 (September 2026). Check Una Kravets article for details. To support more browsers, you can inline the anchor name and the position anchor directly in the HTML:
    <sup id=" " style="anchor-name: --lf-sn- ">
      <a href="#sidenote- ">1</a>
    </sup>
    
    Managing Anchor Associations With Data Attributes and Advanced attr(), by Daniel Schwarz, explores CSS anchors and typed attr() in more detail.
  5. The exact rule for the target anchor element is more complex: if an ancestor of [the note] satisfies the following conditions, return the nearest such element to [the note]. Otherwise, return the last element in tree order that satisfies the conditions. One of these conditions is that [the candidate] is an acceptable anchor element for [the note], which requires that [the candidate] is laid out strictly before [the note], where the relevant clause is that [the candidate] is either not absolutely positioned or occurs earlier in the flat tree order than [the note].

Freexian Collaborators: Debusine can now hand you debug symbols! (by Jugal Patel)

Contributor: Jugal Patel (Jugal59)
Organization: Debian
Project: Provide debuginfod server
Mentor: Colin Watson

About the project and me Your program crashes. You open gdb and get ?? instead of a stack trace. So you go find the right -dbgsym package, for the right version, for the right architecture, install it, and start again. Debuginfod removes that entire detour: gdb asks a server for symbols by the build-ID baked into the binary. Debusine already built packages, already produced -dbgsym files, and already hosted the archives; it just couldn t answer the question. This summer I made it answer. My project was to add debuginfod server functionality to Debusine so that it not only hosts -dbgsym packages, but also serves their debug symbols over the debuginfod(8) protocol. Debian developers can then debug binaries by setting a single URL that gdb uses to fetch the matching debug symbols. This project took me through design, backend work, an extraction pipeline on the worker, HTTP serving, documentation, and testing from the first blueprint all the way to a live demo on debusine.debian.net.

Initial planning and design changes A design first, in !3030. The proposal submitted for GSoC 2026 was just an overview of how things will work, but in reality there were a lot of design questions which needed to be answered before starting with contribution. Debusine keeps development blueprints in its docs tree, reviewed like code, it s basically a blueprint of what feature or new changes are we going to make. I was assigned the work item #957, which was basically about how the idea of implementing a debuginfod server functionality inside Debusine was initially proposed by a fellow member which later became a project idea under GSoC 2026. My developer blueprint pinned down the four decisions everything else depends on: extraction happens on the worker after the build, symbols are stored as artifacts keyed by build-ID, they re published into suites alongside their binaries, and they re served from the archive root rather than per-suite. Settling that up front meant the design discussions happened in a document instead of across three merged branches. Provide debuginfod server work item and all my merged PRs till now One of those arguments became its own fix. My wording implied symbols were unpacked inside the isolated sbuild environment (the consequence was I was handed a bug to be solved in the first week of contribution period), when they re actually extracted afterwards on the worker, where the build output already sits, a distinction that matters, because doing work inside the unshare environment means extra tooling in the chroot and more ways to affect the build. !3119 corrected it before the wrong model spread into the code. Bug raised for inconsistent wordings in developer blueprint

A new artifact type Artifacts are a major concept in Debusine overall, so as per the developer blueprint we introduced a new artifact which was debian:debug-symbols. It holds every .debug file from one -dbgsym package. Its data is a validated list of lowercase 40-character build-IDs, and each file is stored under its build-ID as the path, so answering what are the symbols for this ID? is a direct lookup, with no path translation in the request handler. One artifact per package rather than per file: a util-linux build would otherwise spray hundreds of artifacts, collection items and relations across the database for no benefit. For implementing debian:debug-symbols artifact, I changed the main models.py file, along with that since it s a norm to write unit tests, all mentioned under !3088. sbuild task output showing the new debian:debug-symbols artifact

Publishing workflow and solving a bug Extracting symbols is only useful if they reach the archive people actually install from, so !3180 taught package_publish to follow the relates-to relation: copying binaries into a suite now brings their debug symbols along automatically, with nothing extra for the publisher to configure. Each build-ID becomes its own collection item, for example debugsym:hello_2.10-5_amd64_fcc9064 each carrying the package name, version and architecture copied from the binary, so the item is meaningful on its own without dereferencing anything. Uniqueness is enforced at both the suite and archive level, because the serving URLs are archive-wide and two suites must never disagree about what a build-ID means: republishing an identical file is accepted quietly, while two different files claiming the same ID is an error worth failing on. A partial index on the build-ID keeps the eventual HTTP lookup fast. That looked finished until symbols started arriving in target suites disconnected from their binaries published, but unfindable, because copying items between collections silently dropped their artifact relations, and that relation is the only thing tying the two together. The fix sat one level above my feature, in the generic CopyCollectionItems task that does the copying, and since it was reusable infrastructure rather than anything debuginfod-specific, Colin implemented it himself in !3228. My project needed it to work at all; every other Debusine feature that copies items now gets it for free.

Endpoint and CI tests With symbols in the archive, !3212 added the part users actually touch: GET / scope / workspace /buildid/<build-id>/debuginfo looks the ID up across every suite in that workspace s archive, streams the file, and sets the X-DEBUGINFOD-FILE and X-DEBUGINFOD-SIZE headers the protocol expects. It also handles the two things gdb actually does: a HEAD probe before committing to a download, and ranged requests to pull individual ELF sections instead of the whole file. Scoping it to the archive rather than the suite is what lets one URL cover a whole workspace, so the developer never has to know which suite their binary came from. Fetching debug files from debusine.debian.net Every merge request above landed with unit tests, but those only tell you that the pieces behave correctly. What Colin and I wanted was a real gdb fetching real symbols from a real instance, so !3261 adds an autopkgtest that builds a package, publishes it, checks the HTTP headers, then sets DEBUGINFOD_URLS and makes gdb go and get the symbols, wired into the CI integration tests so it runs on every change. It took me a day to learn that skipping the signing worker doesn t simplify that test, it just hangs until the 30-minute timeout, because update_suites needs signing to produce a usable repository. The last piece, !3301 covers the new artifact, the suite and archive changes, the new archive URL, and a how-to for using it. My first how-to draft explained how everything worked and offered four ways to set DEBUGINFOD_URLS; the version that shipped gives one recommended setup and gets out of the way. The same pass trimmed the blueprint down to only what s still unimplemented, since a design document describing merged code is just an obstacle for the next reader. Setting debuginfod url for gdb and debugging session!

What s left Only one item on my original plan didn t land: an archive-level build_debug_symbols switch, modelled on Launchpad s equivalent, letting an archive skip building -dbgsym packages entirely by passing DEB_BUILD_OPTIONS=noautodbgsym to sbuild. It was always the stretch goal rather than core scope, landing the extract-publish-serve path solidly mattered more than landing it broadly. The design is written up in the blueprint, and I intend to implement it myself. The other gaps were deliberately out of scope from the start, and the blueprint says so. DWZ supplement files aren t ingested, so packages using compressed debug info may render without the alternate strings table; debugging still works, it s just less complete. Source-file serving runs into the same Debian packaging limits that constrain debuginfod.debian.net today, making it a design question rather than a coding one. Executable serving, the metrics and metadata endpoints, and federation to upstream debuginfod servers were excluded for similar reasons, none of them are needed for Debusine s core use case, and each would have crowded out the parts that are. One open bug is left too. On the last day of the coding period, Stefano Rivera found that publishing ledger and linux was failing, because I had told the database that a build-ID identifies one exact debug file which isn t true in Debian, since dh_dwz runs once per binary package, so when one object ships in two binary packages their .debug files differ while describing identical code. How to fix it is still an open discussion #1582, though it may not land before the formal end of the project. None of that is a handoff. GSoC s timeline is ending, my involvement isn t, I m carrying on with Debusine until both the build_debug_symbols switch and DWZ supplement support are merged, and I expect to keep contributing beyond that. This project got me familiar with a codebase I enjoy working in, and the remaining pieces are mine to finish.

Thanks! The biggest thanks go to my mentor, Colin Watson, whose reviews consistently found the thing I hadn t thought about. He also gave me room to get things wrong first and understand why, which taught me more than being handed the answer would have. Thanks as well to Rapha l Hertzog, Enrico Zini, Stefano Rivera, Carles Pina i Estany and Helmut Grohne and everyone else around Debusine and Freexian for reviews, comments and patience with my questions. Special thanks to Freexian for developing Debusine in the open and for giving me access to test on debusine.debian.net. Finally, thanks to the wider Debian community, whose build-ID and -dbgsym conventions did most of the hard work before I arrived and to Google Summer of Code for providing a platform and the time to do this properly.

6 September 2026

Iustin Pop: AI agents aha moment

Looking at the reactions to the Debian AI vote, I think some people still think the clock can be turned back, as if that ever worked in history. Rather than cry about spilled milk, I prefer to find a path forward in the new world. There are many ways to use LLMs, some of them are straightforward, others not so much. One of the not so clear areas for me is the focus on agentic workloads. For complex tasks, sure, you want something that can work in the background, but in general, why does every single tool go the agentic way? I much prefer the chat/ask approach, or even the code one, but if I m at the keyboard, why would I send a task to an agent, and see it work, instead of directly implementing it? And then, this past Friday, I finally understood one part of that. I was in the airport, sitting at the gate and waiting to board a flight, and because I arrived much earlier at the airport (fearing crowds due to Labour Day weekend), I got one hour of work before boarding started. As the time for boarding approached, I did one more commit after making sure tests pass, pushed, closed laptop, and went to walk a bit before getting on the plane. As I was getting up, I get a phone notification from GitHub that the CI run failed. I was quite surprised, as the local tests passed, so I open the notification, and realize that tests via make test vs CI (which additionally uses --pedantic) had slightly different settings, and of course I missed a build warning (which in CI is an error). I thought I d fix that on the plane, but then I saw a Copilot agent button in the mobile app. I was curious what it did, I click it, and I see Copilot starting a draft pull request, and saying:
Thanks for asking me to work on this. I will get started on it and keep this PR s description up to date as I form a plan and make progress. Fix the failing GitHub Actions job. Analyze the Actions logs, identify the root cause of the failure, and implement a fix.
Then it goes, finds the failure, writes the fix, and tries to run the tests. Well, it can t do it (it runs in a restricted container, so no network, so stack install couldn t actually work). The agent sees that, acknowledges it has no way to validate the fix, but the error message was clear enough that it was confident the fix is mostly correct, so it sends the pull request. I allow full CI to run on the pull request, and go buy a bottle of water. After that, I check and see that the CI failed again, as not one but two test files were broken, and I didn t have --keep-going, so the build stopped at the first failure. I write a comment in the pull request, no reaction, I realize I need to tag Copilot explicitly, I do that, and it starts another investigation. I m waiting now in the boarding queue, with phone in hand, while Copilot is fixing my bug. While I scan my boarding pass and walk towards the plane, the pull request is updated, I trigger another CI, it passes, and I merge it. And then, it hit me. Agents allow me to make progress while being not at keyboard , whether that s physically not at keyboard , or while working on something else. Fixing a simple test failure is not something that needs human attention per se, whereas improving the test layout might be. In that airport, using otherwise-unusable downtime, and without explicitly intending to, I made progress in understanding a different way to use AI. Now I have three ways to work with LLMs: ask (tutor mode), code (implement my request), and agent (fix simple or complex problems, autonomously). I still don t know about plan mode and really complex tasks, like asking it to implement features from scratch. That will probably be the next area to tackle. And today (Sunday), while waiting for a running race to start, I opened GitHub, and asked Copilot to increase test coverage for a simple module. It did, and yes it still can t run tests (I learned in the meantime that you can configure the environment in which the agent runs, nice), but after two back-and-forth messages, I have a pull request ready to review. All in the 20 minutes before a race, where I could either browse social media or actually do some meaningful work. Checking now my GitHub billing, it looks like all of this Copilot use only cost $1.92. Yes, that is under two dollars! And while it did use compute resources, the person across the aisle who watched TikTok or Instagram for half an hour while waiting for takeoff also consumed a lot of compute, and so do the gazillion cat videos uploaded to YouTube every day. To me, this is another tool in the toolbox, that might one day replace me (as it did to the 19th-century textile workers), or make me five times more productive we ll see where we end up. In the meantime, I can move faster, and make better use of my limited free time. Enjoy the ride!

Michael Stapelberg: Debian Code Search: Fast TurboPFor with Go SIMD

This August, I accomplished what I wanted for many years: I deleted the last cgo dependency in Debian Code Search! This was made possible by Go s recently introduced SIMD support, because now we can implement the TurboPFor integer compression format as efficiently more efficiently, in fact, by using the newer AVX512 instruction set! as the reference implementation.

Background: Why does DCS need a fast Integer Codec? Debian Code Search (DCS) is a search engine that allows searching all the Open Source source code within Debian, with either literal search expressions or regular expression search queries. A search engine uses an inverted index: a map from term to documents containing the term. Each document is typically represented most efficiently by using an id, so the index consists of many lists of document ids. When searching, it is important to quickly decode these lists to answer the search query. However, there is a point of diminishing returns where the decoding speed, even though it can still be measurably improved quite a bit, no longer influences the overall query duration. From 2012 (its inception) to 2019, Debian Code Search used to use a small index format, and queries were fast because the index was kept entirely in RAM. In 2019, I implemented the new index format, which adds an on-disk positional index. For literal queries (78.2% of DCS queries), querying the positional index on disk is faster than querying the non-positional index in RAM. The efficient encoding of the TurboPFor format makes it possible to fit such an index on a mid-sized Hetzner server, which I rent with two 1 TB SSD disks. The optimized decoder of the C TurboPFor library is what made decoding fast at query time. If you want to dive deeper into the algorithm, see this blog post from February 2019: If you want to learn more about the positional index, see this blog post from September 2019:

SIMD in Go For many years, you had the following options for using SIMD instructions in Go:
  1. Hand-writing Go assembler code. This is only doable for small functions, for example bytes.IndexByte is implemented with hand-written Go assembly (including AVX2).
  2. Generating Go assembler code with tools like Michael McLoughlin s Avo . This is how crypto/internal/fips140/sha256 uses AVX2. While Avo generator code definitely is higher-level than hand-written assembly, it is still too close to assembly for my taste.
  3. Use a C library via cgo so gcc or clang compiles SIMD code. Debian Code Search used to use the powturbo/TurboPFor C library via cgo for the last 7 years.
The C TurboPFor library has served us well, but Debian Code Search was always intended to be a project using Go, so I would prefer it if I did not have any C code in the project. Go 1.26 (released in February 2026) introduced the simd/archsimd package:
Go 1.26 introduces a new experimental simd/archsimd package, which can be enabled by setting the environment variable GOEXPERIMENT=simd at build time. This package provides access to architecture-specific SIMD operations. It is currently available on the amd64 architecture and supports 128-bit, 256-bit, and 512-bit vector types, such as Int8x16 and Float64x8, with operations such as Int8x16.Add. The API is not yet considered stable. Go 1.26 Release Notes
For my 2019 TurboPFor analysis, I implemented goturbopfor, a native Go teaching decoder (without any SIMD), because I find Go code easier to follow than C code, especially optimized C code. My implementation was intentionally not optimized so that the code was easier to study. The TurboPFor format/algorithm has a vector-optimized part: bitpacking comes in a scalar variant (bitunpack32) and a vector variant (bitunpack256v32), where the vector variant is used for full blocks (256 values) and the scalar variant is used for remainder blocks (< 256 values). When Go 1.26 was released, I used Claude Code to explore whether my native Go decoder s bitunpack256v32 function (for the vertical vector layout) could be implemented using Go SIMD, and the answer was yes, it was possible and it was faster than without SIMD, but not quite at the level of C TurboPFor. If you let Claude Code try for long enough, it eventually finds enough optimizations (about 10) to match C performance. I don t want to vibe-code Debian Code Search, though, so I figured I would find some time to review the SIMD code at some point and see if I could implement something similar myself. Before I found enough time and motivation to complete said review, I discovered that to not regress real-life query performance by more than 10 to 100 milliseconds (which seems acceptable), I don t actually need to add SIMD code to my teaching decoder at all; it would be sufficient to reduce allocations in my teaching decoder and specialize it per bit width. Encouraged by the possibility of using the optimized native Go decoder in Debian Code Search, I explored whether I could also implement a native Go encoder so that I could get rid of the C TurboPFor dependency entirely. The answer is yes, it is doable in a few days, and it isn t even that much slower: Go is at 76% of C, see Debian/dcs commit e920dc7. The goal I set myself at that point was to see if I could learn enough SIMD to optimize the native Go encoder such that its performance would match how DCS uses C TurboPFor (via cgo). Beating C TurboPFor was possible in 2-3 commits (SIMD and bit width specialization). To my surprise, Claude Fable 5 pointed out that the encoder s block scanning could be done more efficiently using a technique called positional popcount, and that is another 2x speed-up! To be clear: I am not saying the Go compiler beats C here. Certainly, the C compiler can also produce fast AVX512 code and can be used to implement positional popcount. When comparing apples to apples, i.e. backporting the AVX512 kernels and positional popcount technique to C TurboPFor, Go benchmarks a little slower at 1.4x C. This spectacular result (much faster than what DCS had before) got me curious how far I could push the decoder with SIMD after all. I ended up matching/exceeding the cgo version here, too! The rest of this article explains a few classes of optimizations I encountered along the way.

Starting Point When I wrote my goturbopfor teaching decoder, I named its functions to match the upstream C TurboPFor library, but now I want to get away from names like p4ndec256v32 they make sense from the TurboPFor perspective, but for Debian Code Search, we can use cleaner names. Before writing any code, I audited how DCS uses integer compression / decompression.

API design: BlockEncoder, BlockDecoder and streaming In Debian Code Search, we have the following usage patterns:
  • Partial Indexing: When a new package (or package version) enters Debian, all of its (text) files are indexed. If the hello-2.12.3-1 package (hypothetically) contained only hello.c with printf("hello!\n");, we would assign document ID 1 to hello.c and store in the partial index that trigrams pri, rin, int, ntf, etc. are all found in doc 1 (hello.c).
  • Full Index Merging: The many thousands of partial index files (for each Debian package) are combined into a small handful of large index files: When searching, it would be expensive to consult thousands of indexes. To merge multiple partial index files into one larger index (which can then be efficiently queried), we need to re-encode the partial index files: what used to be document ID 1 in the partial index might be document ID 2531 in the full index.
  • Querying (searching): When users enter search queries, these queries need to be answered as quickly as possible. The relevant entries in the full indexes are decoded (in parallel).
For reading the index, we do keep the decoded uint32s fully in memory, so we only need DecodeN(input []byte, output []uint32) (read int), a function that reads len(output) values (uint32) from input and returns how many bytes it consumed. For writing the index (both in partial indexing, and when merging), keeping the entire index in memory is prohibitively expensive, so we need a streaming API, for decoding and for encoding. Ultimately, I converged on the following API:
package pforenc

type BlockEncoder struct  
    // scratch buffers can go here
 

// EncodeBlock encodes len(vals)<=256 uint32s into dest (one TurboPFor block).
func (*BlockEncoder) EncodeBlock(dest []byte, vals []uint32) []byte  

// EncodeN calls EncodeBlock in a loop.
func (*BlockEncoder) EncodeN(dest []byte, vals []uint32) []byte  

type StreamEncoder struct  
  be   BlockEncoder
  vals [256]uint32
  // scratch buffers
 

// if full, you need to call [EncodeBlock]
func (*StreamEncoder) Add(val uint32) (full bool)

// EncodeBlock must be called after all data was [Add]ed.
//
// Write the returned buffer to file or send it over the network;
// it is only valid until the next [EncodeBlock] call.
func (*StreamEncoder) EncodeBlock() []byte  
  if se.n == 0   return nil   // turn an extra EncodeBlock into a no-op
  //  
 
This API (the decoder works similarly) allows us to process data in TurboPFor format without any memory allocations. The types are not safe for concurrent use by multiple goroutines. The zero value is ready to be used. For the streaming API, the result only stays valid until the next call.

Initial Implementation Before we can optimize anything, we need a working decoder and encoder. The decoder already exists: my goturbopfor teaching decoder. Next up, I needed an encoder. Writing a TurboPFor encoder has a delightfully simple starting point: You can encode all values at bit width 32, in little endian, at which point you only need to add a one-byte TurboPFor block header every 256 values and you re done:
func (be *BlockEncoder) EncodeN(dest []byte, vals []uint32) []byte  
  for len(vals) > 0  
    chunk := min(len(vals), 256)
    dest = be.EncodeBlock(dest, vals[:chunk])
    vals = vals[chunk:]
   
  return dest
 

func (be *BlockEncoder) EncodeBlock(dest []byte, vals []uint32) []byte  
  const bitWidth = 32
  dest = append(dest, bitWidth)
  for _, val := range vals  
    dest = binary.LittleEndian.AppendUint32(dest, val)
   
  return dest
 
Of course, this is a terribly inefficient compressor, so after the first commit, the real work starts: implement each block type until the compression matches the original C TurboPFor implementation (same output file size), or in other words: do the reverse of the decoder.
  1. The TurboPFor bitpacking block type (bitpacking implementation commit) encodes a bit stream of variable bit width (where the bit width is in range 0 bitWidth 32) in little endian byte order. By scanning all values and choosing the smallest bit width that allows representing all values, this technique saves disk space (compresses).
  2. The bitpacking with exceptions block type (bitpacking with exceptions implementation commit) determines two bit widths: one for values, the other bit width for encoding exceptions. This allows choosing a lower bit width (that does not cover all values) compared to the bitpacking block type. A bitmap encodes whether a value has an exception or not.
  3. The bitpacking with VB exceptions block type (bitpacking with VB exceptions implementation commit) is a variant which does not use an exception bitmap and encodes exceptions using a variable byte integer encoding. This is more efficient when there are few exceptions (less than 20) or the exceptions are very different in bit width compared to the other values.
  4. Lastly, the constant block type (constant implementation commit) stores just one value on disk. This is useful for all-zero or all-one blocks, for example.
I found it interesting to realize that the main work of the encoder is to scan the input values and choose the optimal block type, whereas the actual encoding itself is cheap in comparison. At this point, we can look at performance and see that the Go encoder is at 76% of the C encoder. In all honesty, I could have probably stopped here, but now that the milestone of a viable replacement was reached, I got curious to see how far it would be possible to push the encoder (how much work to reach C speeds?) and afterwards, the decoder, too.

Setup

The microarchitecture level: set GOAMD64 The microarchitecture of a CPU determines which instructions it provides, and that includes not just SIMD instruction sets (like AVX2), but also other useful instructions like LZCNT (Leading Zero Count), which can be used to implement math/bits.Len32 more efficiently, which the TurboPFor encoder needs to call on every input value to determine the ideal bit width. Let s walk through how to set the microarchitecture level when using Go on 64-bit x86 (x86-64). Go uses the GOARCH environment variable to configure the target compilation architecture, and I am using the value amd64 to select 64-bit x86 (AVX2 and AVX512 are instruction sets found on x86-64 CPUs). With GOARCH=amd64, the architecture-specific variable GOAMD64 configures the microarchitecture level for which to compile and Go 1.18 introduced these 4 different levels:
GOAMD64=v1 (default): The baseline.
Exclusively generates instructions that all 64-bit x86 processors can execute. GOAMD64=v2: all v1 instructions,
plus CMPXCHG16B, LAHF, SAHF, POPCNT, SSE3, SSE4.1, SSE4.2, SSSE3. GOAMD64=v3: all v2 instructions,
plus AVX, AVX2, BMI1, BMI2, F16C, FMA, LZCNT, MOVBE, OSXSAVE. GOAMD64=v4: all v3 instructions,
plus AVX512F, AVX512BW, AVX512CD, AVX512DQ, AVX512VL.
In 2026, I generally recommend compiling with GOAMD64=v3 so that functions like bits.OnesCount8 are compiled into intrinsics (POPCNT) instead of using a lookup table. For Intel CPUs, setting GOAMD64=v3 means your programs will only start on Haswell CPUs (2013) or newer; for AMD CPUs that means Zen 1 (2017) or newer. In this specific case (DCS), I am even compiling with GOAMD64=v4. The v4 microarchitecture level requires AVX512, which means AMD Zen 4, Zen 5 or newer (Intel s story is complicated). Luckily, both my main development PC (Zen 5) and the Debian Code Search server (Zen 4) are recent enough. Setting GOAMD64=v4 has little effect on Go 1.27 itself: the only change is that maps use one less instruction (VPBROADCASTB instead of PSHUFB). But compiling with GOAMD64=v4 allows us to move one more feature check from runtime to compile time, see SIMD build tags. It makes sense to set the microarchitecture level in your benchmark setup so that you don t measure the slow fallback implementations. I use export GOAMD64=v4 in my Makefile.

Benchmarking setup Go s built-in testing package contains support for benchmarks which are written in functions of the form func BenchmarkXxx(b *testing.B). The simplest way to run such benchmarks is go test -bench=., but I ended up configuring a few convenience make targets, which write results to bench.txt and compare against baseline.txt (the previous commit s results, usually), using the very useful benchstat tool.
GOTEST=go test

# -count=6 gives p 0.002 in benchstat:
# https://pkg.go.dev/golang.org/x/perf/cmd/benchstat
BENCHFLAGS=-run=^$$ -bench=. -benchtime=200000x -count=6

# use taskset -c1 to always pin to the same single core,
# avoiding accidental scheduling on different cores on
# mixed-core CPUs like the Ryzen 9 9950X3D.
TASKSET=taskset -c 1
BENCH=$(TASKSET) $(GOTEST) $(BENCHFLAGS)

.PHONY: all test bench bench-baseline bench-relative

all: test

bench: test
	$(BENCH)   tee bench.txt
# Compares compression ratio between C and Go implementation
	benchstat -col /impl -row '/n /vals' -filter '-/impl:go-stream .unit:(encoded-bytes)' bench.txt
# Compares performance between C (cgo) and Go implementation
	benchstat -col /impl -row '/n /vals' -filter '.unit:(Mval/s)' bench.txt

bench-baseline: test
	$(BENCH)   tee baseline.txt

bench-relative: test
	$(BENCH)   tee bench.txt
	benchstat -filter '-/impl:go-stream .unit:(encoded-bytes)' baseline.txt bench.txt
	benchstat -filter '/impl:go .unit:(Mval/s)' baseline.txt bench.txt
The encoded-bytes and Mval/s units are custom metrics I am reporting from the various sub-benchmarks, which are arranged such that I can filter / report them with benchstat. The main encoder (and decoder) benchmarks compare 3 different implementations (cgo, Go, Go with the StreamEncoder API) with a number of benchmark cases that are designed to cover the different block types and contain a similar mix of values as what we see in Debian Code Search:
// reportMetrics adds Mval/s and encoded-bytes metrics to all benchmarks.
func reportMetrics(b *testing.B, n int, nencoded int)  
   b.ReportMetric(float64(nencoded), "encoded-bytes")
   b.ReportMetric(float64(b.N*n)/1e6/b.Elapsed().Seconds(), "Mval/s")
 

// BenchmarkEncode/n=<N>/vals=<testcase>/impl=<c go go-stream>
//
// e.g. BenchmarkEncode/n=2048/vals=one-constant/impl=go-stream
func BenchmarkEncode(b *testing.B)  
   for _, tc := range allBenchCases()  
     n := len(tc.vals)
     b.Run(fmt.Sprintf("n=%d/vals=%s", n, tc.name), func(b *testing.B)  
       b.Run("impl=c", func(b *testing.B)  
         b.ReportAllocs()
         var encoded []byte
         buf := make([]byte, turbopfor.EncodingSize(n))
         for b.Loop()  
           encoded = turbopfor.P4nenc256v32Buf(buf, tc.vals)
          
         reportMetrics(b, n, len(encoded))
        )
       b.Run("impl=go", func(b *testing.B)  
         b.ReportAllocs()
         var be BlockEncoder
         var encoded []byte
         buf := make([]byte, 0, turbopfor.EncodingSize(n))
         for b.Loop()  
           encoded = be.EncodeN(buf, tc.vals)
          
         reportMetrics(b, n, len(encoded))
        )
       b.Run("impl=go-stream", func(b *testing.B)  
         b.ReportAllocs()
         var se StreamEncoder
         var encoded int
         for b.Loop()  
           encoded = 0
           for _, val := range tc.vals  
             if se.Add(val)  
               encoded += len(se.EncodeBlock())
              
            
           encoded += len(se.EncodeBlock())
          
         reportMetrics(b, n, encoded)
        )
      )
    
 

CPU counters: perf Go has included excellent performance tooling for many years, see the Profiling Go Programs blog post (2011) for an example of how to use pprof, a sampling profiler. This profiler can help track down which part of a program runs slow, or where memory allocations happen. Once you identified the slow part of a program, how do you know why it s slow? To learn more about the specific bottlenecks your program encounters, you can consult your CPU s hardware performance counters. For example, you could check the branch predictor counters to see if your program is slow due to a high number of branch mispredicts. On Linux, the perf tool is the best way to access the CPU hardware performance counters. A good starting point for working with perf is the documentation on Top-down analysis with the perf tool , which describes the optimization method that Intel established. In my Makefile, I set up two perf targets:
# GOTEST and TASKSET like shown in the earlier benchmarking setup section:
GOTEST=go test -pgo=encode.cpuprof
TASKSET=taskset -c 1
PERFBENCHFLAGS=-test.bench='Encode/n=2048/vals=debian-mix/impl=go$$' -test.benchtime=200000x

# Use perf(1) to capture AMD IBS (the equivalent to Intel PEBS)
# PipelineL1 is roughly equivalent to Intel TopdownL1
perf:
	$(GOTEST) -c
	$(TASKSET) perf stat -M PipelineL1 ./pforenc.test -test.run=^$$ $(PERFBENCHFLAGS)
	sudo perf record -F 4999 -e ibs_op// --call-graph fp ./pforenc.test -test.run=^$$ $(PERFBENCHFLAGS)
	sudo chmod 644 perf.data

# 488281 iterations   2048 values = 1.000e9 values, so counter/1e9 = per value.
perf-per-value:
	$(GOTEST) -c
	$(TASKSET) perf stat -x, -e cycles:u,instructions:u,branches:u,branch-misses:u ./pforenc.test -test.run=^$$ -test.bench='Encode/n=2048/vals=debian-mix/impl=go$$' -test.benchtime=488281x 2>&1 >/dev/null   awk -F, ' printf "%-16s %6.2f /val\n", $$3, $$1/1e9 '
The perf-per-value numbers are high level numbers that indicate how much work the implementation is doing. Reducing the number usually increases speed. To see the counters for each instruction (and source code lines), I use make perf, followed by perf report. A quick shortcut is perf annotate, which directly shows the hottest function.

Optimizations (scalar) Let s first see how far we can get without reaching for SIMD instructions. (The examples are not necessarily in commit order, but cherry-picked for clarity.)

Profile-Guided Optimization (PGO) PGO stands for Profile-Guided Optimization and is a feature that Go introduced as a preview in Go 1.20 (released in February 2023) and shipped as ready for general production use in Go 1.21 (released in August 2023). The idea is to capture a CPU profile that records where your program spends most of its CPU time, which you then provide to the Go compiler to give it more data to make better decisions. Most importantly, this way the Go compiler can inline functions much more aggressively than its usual heuristics allow, which does have a measurably positive effect in my series of optimization commits. Another optimization that a PGO profile allows the compiler to do is conditional devirtualization but our TurboPFor code does not use any interfaces. My strategy is to enable PGO before doing any other optimizations, so that we have the full inlining budget available that PGO gives us, and can measure the effect of other commits clearly. Surprisingly, turning on PGO actually decreases our performance (-13% geomean), but a closer investigation reveals that we just got unlucky. Let me explain. Aside from inlining and conditional devirtualization, PGO also influences alignment: The Go compiler sets PCALIGNMAX(64, 31) on the first block of a loop (the loop body ) for all loops in hot functions (per the PGO profile), i.e. Go will insert up to 31 bytes of padding to make the block land on a 64-byte boundary. Documentation like AMD s Software Optimization Guide for the AMD Zen5 Microarchitecture (2024, #58455) explicitly recommends aligning hot loops that way:
[ ] for hot loops, some further knowledge of trade-offs can be helpful. Because the processor can read an aligned 64-byte fetch block every cycle, it is suggested to either align the start of the loop to the beginning of a 64-byte cache line [ ]
Indeed, when compiling with -gcflags=all=-d=alignhot=0 to disable the alignment, performance remains as good as without PGO. How can the padding hurt more than help? The answer is: It s not the padding itself! It s a side-effect of the padding moving instructions to different addresses. In the unlucky arrangement, a macro-fused CMPQ+JGE instruction pair now ends up exactly on a 32-byte boundary. However, the Go compiler ensures fused branch sequences must never cross or end at a 32-byte boundary to fix Intel erratum SKX102 (discussion: Go issue #35881) by inserting NOPs. This NOP padding, unlike the loop alignment padding, is not free; these extra instructions slow down our otherwise dispatch-bound loops. Because the commits after the PGO enabling commit change the code, this unlucky situation is avoided for the rest of the optimization series (by chance).

Reducing memory allocations Memory allocations are quite expensive, at least in comparison to encoding/decoding integers, so I followed my usual strategy of first reducing memory allocations as much as possible. In my goturbopfor teaching decoder, whenever the code needed a scratch buffer, it would allocate it right then and there with make():
// p4dec32 decodes one block of TurboPFor-encoded 32 bit ints
func (d *decoder) p4dec32(input []byte, output []uint32) (read int)  
    //  
  switch blockType  
  case blockBitpackingExceptions:
    bx, input := input[0], input[1:]
    n := len(output)

    exmap := input
    nex := 0 // number of exceptions
    for i := 0; i < n; i++  
      if exmap[i/8]&(1<<uint(i%8)) != 0  
        nex++
       
     
    input = input[(n+7)/8:]

    exceptions := make([]uint32, nex)
    input = input[bitunpack32(input, exceptions, bx):]
    input = input[d.bitunpack(input, output, b):]

    for i := 0; i < n; i++  
      if exmap[i/8]&(1<<uint(i%8)) != 0  
        output[i] += exceptions[0] << b
        exceptions = exceptions[1:]
       
     

    return before - len(input)
   
 
The Go compiler can turn make(T, n) calls into stack allocations, if n is known at compile-time. But, in this case nex is not known at compile-time. We can verify that Go calls into the runtime (runtime.makeslice) by dumping the object code (assembly) with source annotated (-S):
% cd ~/go/src/github.com/stapelberg/goturbopfor
% git reset --hard 49b7c05cc61e77f0257568eb73833467714d2b4a
% go test -c  # go1.27.0
% go tool objdump -S goturbopfor.test   perl -nlE 'say if /p4dec32/ .. /^$/'
TEXT github.com/stapelberg/goturbopfor.(*decoder).p4dec32(SB) /home/michael/go/src/github.com/stapelberg/goturbopfor/goturbopfor.go
func (d *decoder) p4dec32(input []byte, output []uint32) (read int)  
  0x549f60		4c8da42460ffffff	LEAQ 0xffffff60(SP), R12
  0x549f68		4d3b6610		CMPQ R12, 0x10(R14)
  0x549f6c		0f86d9070000		JBE 0x54a74b
  0x549f72		55			PUSHQ BP
  0x549f73		4889e5			MOVQ SP, BP
  0x549f76		4881ec18010000		SUBQ $0x118, SP
  0x549f7d		48899c2430010000	MOVQ BX, 0x130(SP)
  0x549f85		4889b42448010000	MOVQ SI, 0x148(SP)
	if len(output) == 0  
  0x549f8d		4d85c0			TESTQ R8, R8
  0x549f90		0f84a7030000		JE 0x54a33d
  0x549f96		660f1f840000000000	NOPW 0(AX)(AX*1)
  0x549f9f		90			NOPL
[ ]
		exceptions := make([]uint32, nex)
  0x54a4be		488d057bec1700		LEAQ 0x17ec7b(IP), AX
  0x54a4c5		4c89fb			MOVQ R15, BX
  0x54a4c8		4889d9			MOVQ BX, CX
  0x54a4cb		e8f0ddf3ff		CALL runtime.makeslice(SB)
[ ]
An easy speed-up was to avoid allocations through reuse (in goturbopfor). In the DCS pfordec package (with the improved API design), I ended up with a vals [256]uint32 field in the StreamDecoder type, which brings us from 773 Mval/s to 858 Mval/s on the debian-mix:
% benchstat -filter '/impl:go /vals:debian-mix .unit:(Mval/s)' \
  baseline.txt bench.txt
goos: linux
goarch: amd64
pkg: github.com/Debian/dcs/internal/turbopfor/pfordec
cpu: AMD Ryzen 9 9950X3D 16-Core Processor
             baseline.txt               bench.txt               
                Mval/s        Mval/s     vs base                
n=2048        1.089k   1%   1.175k   0%   +7.85% (p=0.002 n=6)
n=2039         974.7   0%   1046.0   0%   +7.32% (p=0.002 n=6)
n=160          434.9   1%    513.6   5%  +18.11% (p=0.002 n=6)
geomean        772.9         857.7       +10.98%
Aside from the speed-up, avoiding memory allocations is generally nice in benchmarks because it removes the garbage collector from the equation and makes it less likely that your benchmarks get other processes OOM-killed on the same machine.

Generics for bit width specialization In general, we want to make it easy for the compiler to understand as much as possible about our algorithm. Consider this bitpack implementation:
func bitpack(dest []byte, vals []uint32, bitWidth int) []byte  
  mask := uint32(1<<bitWidth - 1)
  var acc uint64
  var have int
  for _, val := range vals  
    acc  = uint64(val&mask) << have
    have += bitWidth
    for have >= 32  
      dest = binary.LittleEndian.AppendUint32(dest, uint32(acc))
      acc >>= 32
      have -= 32
     
   
  for have > 0  
    dest = append(dest, byte(acc))
    acc >>= 8
    have -= 8
   
  return dest
 
Let s think through what determines the iterations and control flow this function uses:
  1. The number of input values (vals), but not their actual value.
  2. The bit width to pack into (bitWidth).
With a bit of careful rearrangement, we can provide the compiler with both, a fixed number of input values (say, 32), and a bit width, both known at compile time. Why is this worthwhile? Because we can manually unroll the loop, let the compiler eliminate much of the repetition and get much faster compiled code as a result! Let s first fix the number of input values to 32 and rewrite the loop to calculate the position offsets within dest instead of changing dest on each value (with AppendUint32):
func bitpack32Unrolled(dest []byte, vals *[32]uint32, bitWidth int)  
  // only one bounds check for 32 values
  dest = dest[: 4*bitWidth : 4*bitWidth]
  mask := uint32(1<<bitWidth - 1)
  var acc uint64
  var have, pos int
  // Manually unrolled loop starts here.
  // Each iteration is identical except for the vals[x] index.
  acc  = uint64(vals[0]&mask) << have
  have += bitWidth
  if have >= 32  
    binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
    pos += 4
    acc >>= 32
    have -= 32
   

  // vals[1] .. vals[30] elided for brevity

  // Each loop iteration is 8 lines of Go code, so for 32 input values,
  // bitpack32Unrolled contains 8*32 = 256 lines of code.

  acc  = uint64(vals[31]&mask) << have
  have += bitWidth
  if have >= 32  
    binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
    pos += 4
    acc >>= 32
    have -= 32
   

  // have == 0; for all bitWidths
 
Next, we want to specialize not just for 32 input values, but also for each of the 32 bit widths. Can we do better than hand-copying bitpack32Unrolled 32 times (= 8192 lines of Go code)? Yes, we can use Go generics to help us with the code generation! In Go, array types like [4]byte (not slices like []byte!) contain the length of the array as part of their type, meaning [1]byte (an array of length 1) is a different type than [2]byte. Instead of passing the bit width as a function parameter, we can declare 32 different types (one for each bit width) and recover the bit width (at compile time!) from the type system:
type bitWidthT interface  
  [1]byte   [2]byte   [3]byte   [4]byte   [5]byte  
  [6]byte   [7]byte   [8]byte   [9]byte   [10]byte  
  [11]byte   [12]byte   [13]byte   [14]byte   [15]byte  
  [16]byte   [17]byte   [18]byte   [19]byte   [20]byte  
  [21]byte   [22]byte   [23]byte   [24]byte   [25]byte  
  [26]byte   [27]byte   [28]byte   [29]byte   [30]byte  
  [31]byte   [32]byte
 

func bitpack32Unrolled[T bitWidthT](dest []byte, vals *[32]uint32)  
  var zero T
  bitWidth := len(zero)                  // known at compile time
  dest = dest[: 4*bitWidth : 4*bitWidth] // make cap known at compile time
  mask := uint32(1<<bitWidth - 1)
  var acc uint64
  var have, pos int
  // Manually unrolled loop starts here.
  // Each iteration is identical except for the vals[x] index.
  acc  = uint64(vals[0]&mask) << have
  have += bitWidth
  if have >= 32  
    binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
    pos += 4
    acc >>= 32
    have -= 32
   

  // vals[1] .. vals[31] elided for brevity
 
When we instantiate bitpack32Unrolled[bitWidthT] with all 32 different types ([1]byte, [2]byte, , [32]byte), the compiler substitutes the bitWidthT type parameter and produces 32 copies of the function, which we can find in our compiled executable with names like github.com/Debian/dcs/internal/turbopfor/pforenc.bitpack32Unrolled[go.shape.[12]uint8]. The shape of a generic type is based on its memory layout, so a shape for [1]byte must be different than the shape for [2]byte. Because the bitWidth is now known at compile time, the Go compiler can generate close to the optimal machine code for each bit width, which we can confirm using go tool objdump. The code is branchless (after the one bounds check per 32 values) and aside from the loads and stores (from/to memory) consists only of shifts and bit operations, all with constant operands:
% go test -c && go tool objdump -S pforenc.test
[ ]
TEXT github.com/Debian/dcs/internal/turbopfor/pforenc.bitpack32Unrolled[go.shape.[28]uint8](SB) /home/michael/dcs/internal/turbopfor/pforenc/bitpackunroll.go
func bitpack32Unrolled[T bitWidthT](dest []byte, vals *[32]uint32)  
  0x660580              55                      PUSHQ BP
  0x660581              4889e5                  MOVQ SP, BP
  0x660584              48895c2418              MOVQ BX, 0x18(SP)
        dest = dest[: 4*bitWidth : 4*bitWidth] // make cap known at compile time
  0x660589              4883ff70                CMPQ DI, $0x70
  0x66058d              0f820b030000            JB 0x66089e
        acc  = uint64(vals[0]&mask) << have
  0x660593              8b06                    MOVL 0(SI), AX
  0x660595              25ffffff0f              ANDL $0xfffffff, AX
        acc  = uint64(vals[1]&mask) << have
  0x66059a              8b4e04                  MOVL 0x4(SI), CX
  0x66059d              81e1ffffff0f            ANDL $0xfffffff, CX
  0x6605a3              48c1e11c                SHLQ $0x1c, CX
  0x6605a7              4809c8                  ORQ CX, AX
                acc >>= 32
  0x6605aa              4889c1                  MOVQ AX, CX
  0x6605ad              48c1e820                SHRQ $0x20, AX
                binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
  0x6605b1              90                      NOPL
        b[0] = byte(v)
  0x6605b2              890b                    MOVL CX, 0(BX)
        acc  = uint64(vals[2]&mask) << have
  0x6605b4              8b4e08                  MOVL 0x8(SI), CX
  0x6605b7              81e1ffffff0f            ANDL $0xfffffff, CX
  0x6605bd              48c1e118                SHLQ $0x18, CX
  0x6605c1              4809c1                  ORQ AX, CX
                acc >>= 32
  0x6605c4              4889c8                  MOVQ CX, AX
  0x6605c7              48c1e920                SHRQ $0x20, CX
                binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
  0x6605cb              90                      NOPL
        b[0] = byte(v)
  0x6605cc              894304                  MOVL AX, 0x4(BX)
Now we need to actually call bitpack32 from the general bitpack function:
func bitpack(dest []byte, vals []uint32, bitWidth int) []byte  
  if bitWidth == 0  
    return dest // no payload, sparse block with only exceptions
   
  if len(vals) >= 32  
    size := 4 * bitWidth
    for len(vals) >= 32  
      existing := len(dest)
      dest = slices.Grow(dest, size)[:existing+size]
      bitpack32(dest[existing:] /*append*/, (*[32]uint32)(vals), bitWidth)
      vals = vals[32:]
     
   
  mask := uint32(1<<bitWidth - 1)
  var acc uint64
  var have int
  for _, val := range vals  
    acc  = uint64(val&mask) << have
    have += bitWidth
    for have >= 32  
      dest = binary.LittleEndian.AppendUint32(dest, uint32(acc))
      acc >>= 32
      have -= 32
     
   
  for have > 0  
    dest = append(dest, byte(acc))
    acc >>= 8
    have -= 8
   
  return dest
 

func bitpack32(dest []byte, vals *[32]uint32, bitWidth int)  
  switch bitWidth  
  case 1: bitpack32Unrolled[[1]byte](dest, vals)
  case 2: bitpack32Unrolled[[2]byte](dest, vals)
  case 3: bitpack32Unrolled[[3]byte](dest, vals)
  case 4: bitpack32Unrolled[[4]byte](dest, vals)
  case 5: bitpack32Unrolled[[5]byte](dest, vals)
  case 6: bitpack32Unrolled[[6]byte](dest, vals)
  case 7: bitpack32Unrolled[[7]byte](dest, vals)
  case 8: bitpack32Unrolled[[8]byte](dest, vals)
  case 9: bitpack32Unrolled[[9]byte](dest, vals)
  case 10: bitpack32Unrolled[[10]byte](dest, vals)
  case 11: bitpack32Unrolled[[11]byte](dest, vals)
  case 12: bitpack32Unrolled[[12]byte](dest, vals)
  case 13: bitpack32Unrolled[[13]byte](dest, vals)
  case 14: bitpack32Unrolled[[14]byte](dest, vals)
  case 15: bitpack32Unrolled[[15]byte](dest, vals)
  case 16: bitpack32Unrolled[[16]byte](dest, vals)
  case 17: bitpack32Unrolled[[17]byte](dest, vals)
  case 18: bitpack32Unrolled[[18]byte](dest, vals)
  case 19: bitpack32Unrolled[[19]byte](dest, vals)
  case 20: bitpack32Unrolled[[20]byte](dest, vals)
  case 21: bitpack32Unrolled[[21]byte](dest, vals)
  case 22: bitpack32Unrolled[[22]byte](dest, vals)
  case 23: bitpack32Unrolled[[23]byte](dest, vals)
  case 24: bitpack32Unrolled[[24]byte](dest, vals)
  case 25: bitpack32Unrolled[[25]byte](dest, vals)
  case 26: bitpack32Unrolled[[26]byte](dest, vals)
  case 27: bitpack32Unrolled[[27]byte](dest, vals)
  case 28: bitpack32Unrolled[[28]byte](dest, vals)
  case 29: bitpack32Unrolled[[29]byte](dest, vals)
  case 30: bitpack32Unrolled[[30]byte](dest, vals)
  case 31: bitpack32Unrolled[[31]byte](dest, vals)
  case 32: bitpack32Unrolled[[32]byte](dest, vals)
   
 
Encoding remainder blocks is quite a bit faster (full blocks use the vertical layout anyway):
% benchstat -filter '/impl:go /n:160 .unit:(Mval/s)' baseline.txt bench.txt
goos: linux
goarch: amd64
pkg: github.com/Debian/dcs/internal/turbopfor/pforenc
cpu: AMD Ryzen 9 9950X3D 16-Core Processor
                           baseline.txt               bench.txt               
                              Mval/s        Mval/s     vs base                
vals=bitpacking-bw1          751.2   3%   1120.5   0%  +49.15% (p=0.002 n=6)
vals=bitpacking-bw2          716.8   2%   1176.0   0%  +64.07% (p=0.002 n=6)
vals=bitpacking-bw7          700.0   1%   1078.5   0%  +54.08% (p=0.002 n=6)
vals=bitpacking-bw1-exc      524.8   1%    736.8   0%  +40.40% (p=0.002 n=6)
vals=bitpacking-bw2-exc      543.7   1%    758.2   0%  +39.46% (p=0.002 n=6)
vals=bitpacking-bw7-exc      566.7   1%    787.7   0%  +38.99% (p=0.002 n=6)
vals=bitpacking-vb-exc       442.6   1%    616.5   0%  +39.29% (p=0.002 n=6)
vals=sparse-exc              532.4   0%    787.8   0%  +47.97% (p=0.002 n=6)
vals=sparse-vb-exc           408.9   1%    597.8   0%  +46.20% (p=0.002 n=6)
vals=debian-mix              559.5   0%    783.8   9%  +40.09% (p=0.002 n=6)
This performance win comes at the cost of binary size increase. In this case, the .text section (executable code) grows by about 20 KB and the .gopclntab section grows by another 26 KB. Definitely a price I am very willing to pay, but the case might not be as clear in all circumstances.

Optimization: Bigger strides with SIMD Even without reaching for SIMD instructions, a TurboPFor implementation can be made faster by making it work bigger strides. Take this code from the goturbopfor teaching decoder which counts the number of exceptions by checking if each value s bit is set in the exception bitmap:
case blockBitpackingExceptions:
  bx, input := input[0], input[1:]
  n := len(output)

  exmap, input := input, input[(n+7)/8:]
  nex := 0 // number of exceptions
  for i := range n  
    if exmap[i/8]&(1<<uint(i%8)) != 0  
      nex++
     
   
  exceptions := d.scratch[:nex]
We can use the bits.OnesCount64 functions to count ones bits in the exception bitmap, 64 values at a time. For remainder blocks, the rest is processed 8 values (1 byte) at a time:
i := 0
for ; i+8 <= n/8; i += 8  
  xm8 := binary.LittleEndian.Uint64(exmap[i:])
  nex += bits.OnesCount64(xm8)
 
for ; i < (n+7)/8; i++  
  xmb := exmap[i]
  // Clear the bits which do not belong to the exception map:
  if rem := n - i*8; rem < 8  
    xmb &= 1<<rem - 1
   
  // Go compiles OnesCount32 into an intrinsic,
  // but not OnesCount8, so we convert to uint32:
  nex += bits.OnesCount32(uint32(xmb))
 
OnesCount64 uses a 64-bit register. For comparison, AVX2 SIMD instructions use 256-bit registers (= 8 uint32) and AVX512 SIMD instructions use 512-bit registers. In the following sections, we will first set up our build tags for conditional compilation to use a trivial SIMD instruction, then walk through an AVX2 and AVX512 SIMD kernel.

SIMD build tags Let s assume we have the following scalar code: constant.go:
package pfordec

func fillConstant(output []uint32, val uint32)  
  for i := range output  
    output[i] = val
   
 
To increase throughput, we can use AVX2 instructions if they are available on the CPU on which the program runs, i.e. using runtime dispatch. We ll first rename fillConstant to fillConstantScalar (it s now the fallback path): constant.go:
package pfordec

func fillConstantScalar(output []uint32, val uint32)  
  for i := range output  
    output[i] = val
   
 
Next, we ll supply two different implementations (constant_nosimd.go and constant_amd64.go), the latter of which is selected when compiling for GOARCH=amd64 with GOEXPERIMENT=simd (the latter will hopefully be dropped in a later version of Go). The nosimd variant just dispatches to the fillConstantScalar, which will likely be inlined:
//go:build !goexperiment.simd   !amd64

package pfordec

func fillConstant(output []uint32, val uint32)  
  fillConstantScalar(output, val)
 
The constant_amd64.go variant assigns the hasAVX2 global variable by doing a CPUID check and then jumps to the scalar fallback if !hasAVX2, i.e. the CPU is too old:
//go:build goexperiment.simd && amd64

package pfordec

import "simd/archsimd"

var hasAVX2 = archsimd.X86.AVX2()

func fillConstant(output []uint32, val uint32)  
  if !hasAVX2  
    fillConstantScalar(output, val)
    return
   
  val8 := archsimd.BroadcastUint32x8(val)
  i := 0
  for ; i+8 <= len(output); i += 8  
    val8.StoreArray((*[8]uint32)(output[i : i+8]))
   
  // use the scalar implementation for the last <= 7 elements
  fillConstantScalar(output[i:], val)
 
We can go one step further by conditionally compiling const hasAVX2 = true when GOAMD64 is set to v3 or higher (i.e. the amd64.v3 build tag is set). As a practical example from Debian Code Search, we currently need the following checks / dispatches:
code function vector instruction set GOAMD64
encoder bitpack256v AVX2 GOAMD64=v3
encoder exbitmap AVX512 GOAMD64=v4
encoder scan AVX512+VBMI+GFNI+BITALG n/a
decoder bitunpack AVX2 GOAMD64=v3
decoder bitunpack256v32 AVX2 GOAMD64=v3
decoder bitunpack256v32Ex AVX512 GOAMD64=v4
In DCS, the effect is measurably positive, but small.

The 256 uint32 vertical layout First, here is the layout explanation from my 2019 TurboPFor analysis blog post:
In regular (non-SIMD) bitpacking, integers are stored on disk one after the other, padded to a full byte, as a byte is the smallest addressable unit when reading data from disk. For example, if you bitpack only one 3 bit int, you will end up with 5 bits of padding. SIMD bitpacking works like regular bitpacking, but processes 8 uint32 little-endian values at the same time, leveraging the AVX instruction set. The following illustration shows the order in which 3-bit integers are decoded from disk:
The scalar implementation uses an array of 8 uint64 to process 8 values at a time:
func bitunpack256v32(input []byte, dest []uint32, bitWidth int) (read int)  
  mask := uint64(1)<<bitWidth - 1
  orig := len(input)
  var bits uint
  var acc [8]uint64 // accumulator: current+next bits
  for op := 0; op < len(dest);  
    if bits < uint(bitWidth)  
      // read 8 more uint32s
      for i := range 8  
        acc[i]  = uint64(binary.LittleEndian.Uint32(input)) << bits
        input = input[4:]
       
      bits += 32
     
    for i := range 8  
      dest[op] = uint32(acc[i] & mask)
      op++
      acc[i] >>= bitWidth
     
    bits -= uint(bitWidth)
   
  return orig - len(input)
 
The SIMD version also processes 8 values, but without a for i := range 8 loop! One difference is that we no longer have the luxury of using uint64 for acc (holding rest and current bits); because AVX2 registers only fit 8 uint32 (not 8 uint64). Instead, we split acc into rest8 and cur8.
func bitunpack256v32(fullinput []byte, fulldest []uint32, bitWidth int) (read int)  
  dest := fulldest[:256]
  if bitWidth == 0  
    clear(dest)
    return 0
   
  n := 32 * int(bitWidth)
  input := fullinput[:n] // tell the Go compiler how long the input is
  mask8 := archsimd.BroadcastUint32x8(uint32(1)<<bitWidth - 1)
  bitWidth8 := archsimd.BroadcastUint32x8(uint32(bitWidth))
  var bits uint
  pos := 0
  // var acc [8]uint64
  var rest8 archsimd.Uint32x8
  var cur8 archsimd.Uint32x8
  for op := 0; op < 256; op += 8  
    if bits < uint(bitWidth)  
      // read 8 more uint32s
      // acc[i]  = uint64(binary.LittleEndian.Uint32(input)) << bits
      next := archsimd.LoadUint8x32(input[pos : pos+32]).ReshapeToUint32s()
      pos += 32  // input = input[4:]
      cur8 = rest8.Or(next.ShiftAllLeft(uint64(bits)))
      // acc[i] >>= bitWidth
      rest8 = next.ShiftAllRight(uint64(uint(bitWidth) - bits))
      bits += 32
      else  
      cur8 = rest8
      // acc[i] >>= bitWidth
      rest8 = rest8.ShiftRight(bitWidth8)
     
    // dest[op] = uint32(acc[i] & mask)
    cur8.And(mask8).Store(dest[op : op+8])
    bits -= uint(bitWidth)
   
  return n
 
The SIMD version benchmarks about 3x as fast as the scalar version. Another significant speedup is to use generics for bit width specialization for this SIMD kernel so that bitWidth becomes a compile-time constant and the compiler can generate better code.

Positional Popcount For my TurboPFor encoder, I implemented the same techniques as described above:
  1. Bitpack full blocks with SIMD (AVX2)
  2. Gather exceptions using SIMD (AVX512)
  3. Use generics to specialize per bit width
These changes are sufficient to roughly match the cgo performance, but then Claude Fable 5 found another 2x speed-up on top of that! The key observation is that once encoding blocks is fast, the preceding step of scanning the input values to decide which block type to use becomes the bottleneck. Here is the encoder s main encode function, which first does one pass over the input values (scan) and then prices all different block types at all relevant bit widths (requires fast access to the scan histogram):
func (be *BlockEncoder) encode(dest []byte, vals []uint32, layout blockLayout) []byte  
  var stats stats
  scan(&stats, vals) // gathers statistics from every value in vals
  bitWidth := bits.Len32(stats.or)
  if stats.or == stats.and  
    return be.encodeConstant(dest, vals, bitWidth)
   
  n := len(vals)
  // bitpacking is the default, unless we find a more efficient block type.
  bestType := blockBitpacking
  bestB := bitWidth
  best := priceBitpack(n, bitWidth, layout)

  // Walk from high bitWidths to low: to break ties, we prefer
  // the encoding with fewer exceptions (for faster decoding).
  for b := bitWidth - 1; b >= 0; b--   // up to 32 iterations
    nex := int(stats.cnt[b])
    size := priceBitpackExceptions(n, b, bitWidth, nex, layout)
    if size < best  
      bestType = blockBitpackingExceptions
      bestB = b
      best = size
     
    // Over-approximate the number of VB bytes.
    vb := nex + // exceptions using 1, 2, 3, 4, or 5 VB bytes
      int(stats.cnt[b+7]+ // exceptions using 2, 3, 4, or 5 VB bytes
        stats.cnt[b+14]+ // exceptions using 3, 4, or 5 VB bytes
        stats.cnt[b+19]+ // exceptions using 4 or 5 VB bytes
        stats.cnt[b+24]) // exceptions using 5 VB bytes
    size = headerBytes + headerExBytes + payloadBytes(n, b, layout) + vb + nex
    if size < best  
      bestType = blockBitpackingVBExceptions
      bestB = b
      best = size
     
   
  switch bestType  
  case blockBitpacking:
    return be.encodeBitpack(dest, vals, layout, bitWidth)
  case blockBitpackingExceptions:
    return be.encodeBitpackExc(dest, vals, layout, bestB, bitWidth-bestB)
  case blockBitpackingVBExceptions:
    return be.encodeBitpackVBExc(dest, vals, layout, bestB, int(stats.cnt[bestB]))
  default:
    panic("BUG: bestType not implemented")
   
 
I ll show you a slightly shortened version of scan, the function which is the bottleneck:
type stats struct  
  // cnt[n] = how many values where bits.Len32(val)>n,
  // i.e. how many exceptions are required for bitWidth=n.
  // Padded so that cnt[b+24] is always in bounds.
  cnt [32 + 24]uint32
 

func scan(output *stats, vals []uint32)  
  for _, val := range vals  
    for b := range bits.Len32(val)  
      output.cnt[b]++ // b bits are not enough to store val
     
   
 
Let s consider the following 3 example values to understand the resulting cnt:
input input (bin) bits.Len32
23 0b0000010111 5
5 0b0000000101 3
666 0b1010011010 10
The resulting cnt exception count histogram would contain (cnt shortened to c):
c[0] c[1] c[2] c[3] c[4] c[5] c[6] c[7] c[8] c[9] c[10]
3 3 3 2 2 1 1 1 1 1 0
In words, this means that at bit width 10, we could encode all the values without any exceptions. But most values do not need 10 bits, so a bit width of 5 would be more efficient, but requires storing one exception. Encoding at bit width 4 requires 2 exceptions, and so on. The scan function above is intentionally kept simple for illustration. We can make it faster by moving the per-bit-width loop outside the per-element loop. The fast version still needs about 12 instructions per value. With SIMD, we can reduce this to by 8x to only 1.5 instructions per value!

The trick: smear masks enable positional popcount The trick is to turn each input value into its smear mask (imagine taking the first 1 bit and smearing it across the remaining positions). Here are the smear masks for our example:
input input (bin) bits.Len32 smear mask
23 0b0000010111 5 0b0000011111
5 0b0000000101 3 0b0000000111
666 0b1010011010 10 0b1111111111
Turning a value into its smear mask is computationally cheap: Go implements BitLen(x) (functions like bits.Len32) by calculating 32 - LZCNT(x). We can calculate the smear mask of a value with ^uint32(0) >> LZCNT(x), i.e. starting with a 32-one-bits mask and shifting it by the number of leading zeros. Now, to obtain e.g. cnt[4], we can count the 1 bits at bit position 4 of all input values. The POPCNT instruction counts bits very efficiently, but it counts one bits within a register, so it counts rows, not columns. Counting columns is called Positional Population Count. I found the following papers that describe positional popcount with SIMD:

Positional Popcount: a visual explanation To understand the AVX512 implementation of positional popcount, I found it most helpful to visualize an AVX512 register (512 bits, i.e. 64 bytes). The graphic below uses the Uint64x8 layout, meaning it divides the register into 8 lanes of 64 bits (= 8 bytes) each. This illustration shows the whole process: how uint32s are loaded into an AVX512 register (all 4 of its bytes, in sequence) and where we end up, i.e. the 32 positional popcounts: Let s break down this process into its individual steps. First, we turn each loaded value into its smear mask as explained above. The VPOPCNTB vector instruction calculates POPCNT (1 byte) of 64 bytes at once, but first we need to shuffle the bytes inside the register: in load order, we have a full uint32 (4 bytes), followed by another uint32, per lane. First, we permute the bytes (VPERMB) such that all the first bytes of each value end up in one lane ( transpose the bytes ): Next, we transpose the bits using the GF2P8AFFINEQB instruction, which sounds scary but turns out to be quite flexible for bit manipulation of all kinds. The GF2P8AFFINEQB instruction is also the star of the show in Go s Green Tea Garbage Collector (2025). Here is the bit transpose, shown in the AVX512 register layout (see below for a different layout): I found it easier to understand the transpose step when arranging the 8 bytes of lane 0 from top-to-bottom (instead of left-to-right), because then it looks like a 90 degree clockwise rotation: Now we can use VPOPCNTB to count the bits in all 64 bytes at once: After all loop iterations (processing 16 values each) are done, we add the two groups (first 8 values, second 8 values) to obtain the 32 exception counts:

Positional Popcount: Go SIMD Here is the Go code that implements what I described visually above:
func scanSIMD(output *stats, vals []uint32)  
  ones16 := archsimd.BroadcastUint32x16(^uint32(0)) // 16 32-one-bits masks
  shuffle := archsimd.LoadUint8x64Array(&scanShuffle)
  units := archsimd.LoadUint8x64Array(&scanUnits)
  var acc archsimd.Uint8x64
  idx := 0
  for ; idx+16 <= len(vals); idx += 16  
    v := archsimd.LoadUint32x16(vals[idx : idx+16])
    // Replace all values with their smear masks.
    smear := ones16.ShiftRight(v.LeadingZeros()).ReshapeToUint8s()
    // Transpose: shuffle the bytes, then transpose the bits.
    matrices := smear.Permute(shuffle).ReshapeToUint64s()
    transposed := units.GaloisFieldAffineTransform(matrices, 0)
    // Popcount 64 bytes at once into the accumulator.
    acc = acc.Add(transposed.OnesCount())
   
  // Store the accumulator into output.cnt:
  // Widen the two groups of byte counts to uint16 lanes (so that
  // 128+128 = 256 fits), fold them into cnt[b] for b=0..31,
  // then widen again to the uint32 lanes of output.cnt.
  sum := acc.GetLo().ExtendToUint16().Add(acc.GetHi().ExtendToUint16())
  sum.GetLo().ExtendToUint32().Store(output.cnt[0:16])
  sum.GetHi().ExtendToUint32().Store(output.cnt[16:32])
  // scalar tail for the 0..15 remaining values
  for _, val := range vals[idx:]  
    for b := range bits.Len32(val)  
      output.cnt[b]++
     
   
 
Have a look at the commit introducing positional popcount to DCS for the full code (including shuffle tables and ISA checks) as well as the detailed benchmark results.

Go even faster? The SIMD optimizations I showed above beat the cgo TurboPFor library that Debian Code Search used before. When comparing apples to apples, i.e. backporting the AVX512 kernels and positional popcount technique to C TurboPFor, Go benchmarks a little slower at 1.4x C. Could we make my Go TurboPFor implementation even faster, to truly match the C speed? Yes! But also no. Let me explain:
  1. We could use more SIMD instructions to remove all code that still processes one value at a time. For example, in my encoder s encodeBitpackVBExc function. Or we could price all bit widths concurrently in encode. Or in the decoder s exception apply code path.
    But all of these SIMD instructions make understanding (and changing) the code harder, so I am cautious regarding which ones I introduce.
  2. A big part of the performance gap is due to Go s bounds checks. While it costs performance, bounds checking is great for safety, so I will not turn off bounds checking. The Go compiler eliminates a number of bounds checks when it understands it s safe to do so. One optimization avenue could be to make the prove pass in the Go compiler smarter to eliminate more bounds checks.
  3. When doing mid-stack inlining (proposal #19348) (2017), Go sometimes needs to put NOP instructions into the binary so that it can attach inlining markers. For dispatch-bound functions, these extra NOPs can measurable slow down execution.
  4. The Go compiler currently allows specifying the architecture (GOARCH=amd64) and microarchitecture (GOAMD64=v3), but not a specific CPU architecture (like AMD Zen 4). Therefore, CPU-specific workarounds for one vendor affect all the generated code. The specific one I encountered in my code is that the Go compiler emits XORL CX,CX before every POPCNT to break a false-output-dependency from the Intel Sandy Bridge Skylake era, which is unnecessary on AMD Zen CPUs.
    I suspect that Go intentionally does not offer this level of customizability.
  5. After all of the above points are addressed, what remains is better code generation in specific cases. To illustrate what I mean, consider the example of incrementing a loop variable, where Go re-derives an index every time:
    Go: POPCNTL; ADDQ DI,CX; LEAQ (base)(CX*4) (3 instructions)
    clang: popcnt; lea rax,[rax+4*rdi] (2 instructions)
    Depending on the specific case, improving the compiler might be easy or prohibitively complex. Often, such improvements are hard to measure conclusively.

Conclusion Go s SIMD support makes available in Go code without having to resort to cgo or assembly a powerful part of modern CPUs which allows speeding up the kind of computation that TurboPFor needs by an order of magnitude! I found it very valuable to use a coding agent (Claude Code, with Opus 5 and Fable 5 in this case) to help with the many tedious parts of such performance work (and still it took me weeks!). The LLM can read objdump output much faster than I can, can see patterns and correlations I might never identify, never becomes frustrated after a compiler error or runtime panic, and never runs out of patience to run one more experiment, as long as I give it measurable and reachable goals. The performance of the SIMD code which one can get from the Go compiler is pretty close to what a good C compiler like clang provides. The CPU performance counters show value decoding speeds of 7 instructions/cycle (IPC) on a machine where the maximum is 8 IPC. To me, SIMD support is a very welcome addition to Go.

5 September 2026

Emmanuel Kasper: Isolated VSCode/VSCodium development environment in a Virtual Machine

Following the previous steps, we are now interested in getting a graphical environment with a VSCodium, the opensource rebuild of the VSCode IDE. Configuring the display and development environment From the previous steps we had a virtual machine where we can login with a debian user, and we can start configuring a graphical desktop environment.
  • Install Gnome Flashback.
Gnome Flashback is a 2D version of the Gnome Desktop, it has a kind of year 2009 feeling but works well enough. We need a 2D desktop, as the Virtio display adapter does not work consistently with 3D enabled.
# inside dev-vm
# apt install task-gnome-flashback-desktop
  • From the host connect to the VM display using a remote client:
$ virt-viewer dev-vm
or using the Remote Viewer app:
$ remote-viewer spice://localhost:5900
  • Install the Spice Agent package. The Spice Agent provides a shared clipboard between host and VM, and also adapts automatically the VM display and desktop when the window of the Spice client is resized.
# inside dev-vm
# apt install spice-vdagent
  • Add a VSCodium repo, via extrepo and enable it:
# inside dev-vm
# apt install extrepo
# extrepo enable vscodium
# apt update && apt install codium
  • Ensure the VM starts automatically on boot.
$ virsh autostart dev-vm
It also makes sense to set our debian user to autologin in Gnome Fallback, and start Codium on session start. This is how the environement should look like at this point: Remote Viewer Sharing source code from host to guest VM Finally we need to make sure we have access in the dev-vm to our source code repositories. For this I will share the directory /home/manu/Projects/git which is containing all my git projects on the host, to the dev-vm using virtiofs. The configuration of virtiofs is fortunately possible using virt-manager, which will save us some tedious XML editing. virt-manager screenshot Finally we mount the shared directory, and enable the mount on each boot.
# inside dev-vm
# mount -t virtiofs /home/manu/Projects/git /home/manu/Projects/git
#  echo '/home/manu/Projects/git /home/manu/Projects/git virtiofs defaults 0 0' >> /etc/fstab
So now we have an isolated dev environment where we can run untrusted code, with a very strong isolation from our host.

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