Search Results: "cts"

24 September 2026

Dirk Eddelbuettel: RcppFastAD 0.0.5 on CRAN: Maintenance

A new release 0.0.5 of the RcppFastAD package is now on CRAN, has been built for r2u, and updated at r-universe. This comes (to the day) two years after the preceding 0.0.4 release. RcppFastAD wraps the FastAD header-only C++ library by James which provides a C++ implementation of both forward and reverse mode of automatic differentiation. It offers an easy-to-use header library that is both lightweight and performant. With a little of bit of Rcpp glue, it is also easy to use from R in simple C++ applications. This release updates the continuous integration setup as one does, adds a local configuration helper to quieten compilation (described also in this blog post). It also adds a defensive setting for g++: Under recent g++ versions and optimisation at least the -O3 level, segfaults are seen as something is not quite right with (temporary) views of Eigen objects in code generated by this versions. Others are fine, as is clang++. We have not gotten to the bottom of it, but setting -g0 seems to ensure that builds generally work. The NEWS file for this release follows.

Changes in version 0.0.5 (2026-09-24)
  • Several routine updates to continuous integration have been made
  • Local builds (where a .git/ directory is seen) now append silencing compiler option that CRAN would object to
  • Given recent issues with g++ under optimization, debugging is turned off by default.

Courtesy of my CRANberries, there is also a diffstat report for the most recent release. More information is available at the repository or the package page.

This post by Dirk Eddelbuettel originated on his Thinking inside the box blog. If you like this or other open-source work I do, you can now sponsor me at GitHub.

Russell Coker: Links September 2026

Bjorn Stahl of the Arcan project wrote an insightful blog post The Day of a new Command-Line Interface: Shell [1]. He does a really good job of identifying problems and strategies for dealing with them, the UI of the results isn t suitable to what I do though. Using sqlite as an executable format (replacement for ELF) is one of the wildest ideas I ve seen in a while, it might actually have some good use cases too [2]. Andrew Dana Hudson wrote an interesting LongNow article about SciFi s focus on space travel when it seems unlikely [3]. TheDriven has an informative article about the Hands Off Our Fuel astroturf campaign that uses farmers as the face of an attempt to give tax exemptions to mining companies [4]. The Conversation has an interesting article about the new Chinese regulations restricting access to AI systems to prevent emotional dependence and prevent minors from having virtual partners or relatives [5]. Elana Hashman wrote an informative blog post about Python virtualenvs, has useful information for people who aren t Python experts and just need to get stuff done [6]. We need more systems in the NTP pool, I would consider doing this if I had a server with an IP address that won t change and no risk of bandwidth throttling [7]. Cory Doctorow has some interesting thoughts on the CEO fetish for AI even though it is almost never doing any good [8]. Steve Rose wrote an insightful article for The Guardian about the tech fascists of Silicon Valley [9]. Jacqui Lambie calls Pauline Hanson an angry little woman and a bloody coward , One Nation hate the rule of law [10]. The Conversation has an interesting article about Regime Change, the book about Trump by Maggie Haberman and Jonathan Swan [11]. Elvira Barry wrote an insightful article about the many failures of the Russian legal system, it s interesting to note that ALL those failures match things that the Trump regime is doing [12]. Pyotr Kurzin Geopolitics YouTube channel has an interesting interview about continental vs maritime powers in the context of what the US and Russia are doing [13]. Maxinomica has an interesting video about how China obtained a monopoly on rare earth metals and what happens next [14]. Anarcat wrote an insightful blog post The people vs the AI overlords about the problems that AI software development is bringing [15]. John Goerzen wrote an interesting blog post discussing the issues related to LLM use in FOSS projects [16]. Cybernews has an article about an exploit for Samsung, Xiaomi, Oppo, and OnePlus phones due to bad OEM kernel drivers and bad OEM API proxies, no company should release devices with proprietry drivers [17]. Scott Santens wrote an insightful article about how retraining fails laid-off workers and why UBI is needed when workers get replaced by LLMs [18]. libroot has some information on the Snowden archive and why so little of it has been used by journalists, we need more answers about this [19]. Drew Devault s list of Weird little guys of FOSS is interesting history about some people who are best avoided [20].

20 September 2026

Vincent Bernat: Bot-free self-hosted analytics with GoatCounter on NixOS

In 2016, I removed Google Analytics from this blog to avoid being complicit in feeding the biggest machine for harvesting personal data. Instead, I relied on GoAccess to analyze my server logs.1 For the past couple of years, the statistics have made no sense, despite my attempts to filter bots: AI scrapers inflate the number of visitors to around 2,000 per day. Eventually, I settled on GoatCounter, an open-source, privacy-friendly web analytics platform. I replaced the JavaScript client to filter bots more aggressively and added a CSS fallback. To improve reliability, I implemented a local proxy running on each of the five web servers serving this blog. The rest of this post details how these pieces fit together and how I deploy them on NixOS.

Why GoatCounter? GoatCounter does not collect personal data: instead of storing the reader s IP address or relying on cookies, it creates a session identifier valid for 8 hours from the user agent and the IP address. Its feature set is modest but sufficient for a blog. If you want to look at the interface, GoatCounter s author runs a public instance for his site. A hosted version lets you try it before running your own instance. With a single binary and an SQLite database, GoatCounter is one of the lightest self-hosted solutions. Privacy-friendly alternatives, in increasing order of complexity, include Umami, Plausible, and Rybbit.
GoatCounter dashboard showing some statistics from my blog, including an article on the spanning tree protocol with 1,224 views for the past week, the referrers, and the breakdown of browsers (52% Chrome, 32% Firefox, with 16% for Firefox 155 and 6% for Firefox 156)

Custom JavaScript client GoatCounter includes a small JavaScript client 2,189 bytes minified and gzipped. It ships some features I don t use: a visitor counter, tracking clicks, configurable settings, etc. I replace it with this function to register a hit:
const count = (  event, title   =  ) =>  
  const params = new URLSearchParams( 
    p: event   location.pathname,
    t: title   document.title,
    r: document.referrer,
    q: location.search,
    s: document.documentElement.clientWidth,
    e: !!event,
    rnd: Math.random().toString(36).slice(2, 7),
   );
  fetch( /count?$ params  ,   keepalive: true  ).catch(() =>  );
 ;
To filter bots,2 I go the extra mile by requiring a user interaction an idea I stole from Bear Blog.
let sendHit = () => (sendHit = () =>  , count());
["touchmove", "mousemove", "keydown", "pointerdown"].forEach((eventName) =>
  document.addEventListener(eventName, sendHit,  
    once: true,
    passive: true,
   ),
);
If a reader has disabled JavaScript in their browser, I record the hit using a CSS image. The :hover pseudo-class loads it only after an interaction, another trick stolen from Bear Blog. About 2% of my visitors fit into this bucket.3
<!DOCTYPE html>
<html lang="en" class="nojs">
  <head>
    <script>
      // The JavaScript code for this blog requires ES6
      if ("noModule" in HTMLScriptElement.prototype)
        document.documentElement.classList.remove("nojs");
    </script>
  </head>
  <body>
  <!-- ... -->
    <style>
      .nojs body:hover  
        border-width: 0;
        border-image: url('/count?p=/en/blog/2026-kpi-goodhart&t=Building...&r=NoJS&e=false');
       
    </style>
  </body>
</html>
Where GoAccess reported around 2,000 visitors a day, GoatCounter counts fewer than 200 humans.4 I assume AI scrapers use a low-effort approach: if the content is available without barriers, as on this blog, they don t spawn a complex mechanized browser that could trigger a page view. Even crawlers running JavaScript, like Googlebot with its headless Chromium, do not interact with the page and never trigger the events I listen to. The interaction-based proof of humanity I use is likely to keep working.5

Local proxy Five servers across the world in Europe and in North America serve the content of this website, but GoatCounter runs on only one of them. To avoid losing track of visitors when GoatCounter is down, I run a local proxy listening on the same /count endpoint. On each server, it stores the hits in memory with a buffer large enough to survive several days of downtime. It sends them in batches to the upstream backend using the /api/v0/count authenticated endpoint.
Servers on a map. web02 is in Paris, web03 in Helsinki, web04 in Nuremberg, web05 in Ashburn, web06 in Chicago.
I proposed the code for the proxy in pull request #909. GoatCounter s maintainer declined to maintain so much code for such a niche use case. As a fellow open-source developer, I often hold the same position for my own projects: a one-time contributor effort may translate into a long-term maintainer commitment. I expose the endpoint for the proxy on the domain of this website to evade ad blockers. This sounds like I don t respect the reader s choice, but as GoatCounter is privacy-friendly, I find it acceptable.
location = /count  
  access_log off;
  proxy_pass http://127.0.0.3:8087/count;
  proxy_pass_request_headers off;
  proxy_set_header Accept-Language $http_accept_language;
  proxy_set_header User-Agent $http_user_agent;
  proxy_set_header X-Real-Ip $remote_addr;
 

Deploying on NixOS My web servers run NixOS, a declarative Linux distribution with built-in configuration management. I manage this small fleet with Colmena, a stateless deployment tool for NixOS. My configuration is available on GitHub.

Deploying applications in containers For better isolation, each application runs inside an ephemeral lightweight container, powered by systemd-nspawn. Each container runs a stripped-down NixOS instance. A module wraps NixOS s containers options to avoid repeating the same options for each application.6 The containers share their network namespace with the host: the additional isolation is not worth the increased complexity. For a smaller footprint, I also disable a few non-essential services.
  config, lib, ...  :
let
  cfg = config.luffy.containers;
in
 
  # User-configurable settings for our custom module
  options.luffy.containers = lib.mkOption  
    default =    ;
    description = "Ephemeral containers sharing the host network.";
    type = lib.types.attrsOf (lib.types.submodule  
      options =  
        config = lib.mkOption  
          type = lib.types.deferredModule;
          default =    ;
          description = "NixOS configuration of the container.";
         ;
       ;
     );
   ;
  # Translate our options to NixOS containers
  config =  
    containers = lib.mapAttrs
      (name: container:  
        ephemeral = true;
        autoStart = true;
        privateNetwork = false;
        extraFlags = [ "--resolv-conf=replace-host" ];
        config =  
          imports = [ container.config ];
          networking.firewall.enable = false;
          system.stateVersion = config.system.stateVersion;
          systemd.services =  
            console-getty.enable = false;
            systemd-logind.enable = false;
            systemd-oomd.enable = false;
           ;
         ;
       )
      cfg;
   ;
 
To configure a GoatCounter instance running in a container and listening on 127.0.0.4:8088, we import the module7 and declare the container in the config.luffy.containers attribute set:
  pkgs, config, ...  :  
  imports = [ ./modules/container.nix ];
  config.luffy.containers.goatcounter =  
    config =  
      services.goatcounter =  
        enable = true;
        address = "127.0.0.4";
        port = 8088;
        proxy = true;
       ;
     ;
   ;
 
As the containers are ephemeral, we need to keep persistent data in directories on the host. We add a mounts option and ask NixOS s containers to expose the configured directories through the bindMounts option.
  config, lib, ...  :
let
  cfg = config.luffy.containers;
in
 
  options.luffy.containers = lib.mkOption  
    type = lib.types.attrsOf (lib.types.submodule  
      options =  
        mounts = lib.mkOption  
          type = lib.types.listOf lib.types.str;
          default = [ ];
          description = "Host directories mounted read-write at the same place.";
         ;
       ;
     );
   ;
  config =  
    containers = lib.mapAttrs
      (name: container:  
        bindMounts =
          lib.genAttrs container.mounts (path:   hostPath = path; isReadOnly = false;  );
       )
      cfg;
   ;
 
For example, to persist GoatCounter s database in the /var/db/goatcounter directory on the host, we add the directory to the mounts option and alter the service definition to tell GoatCounter where the database is.
  config, ...  :
let
  databaseDirectory = "/var/db/goatcounter";
in  
  config.luffy.containers.goatcounter =  
    mounts = [ databaseDirectory ];
    config =  
      services.goatcounter =  
        extraArgs = [ "-db=sqlite+$ databaseDirectory /db.sqlite" ];
       ;
     ;
   ;
 
A container may also need some secrets. Colmena can upload secrets without storing them in the Nix store. We add a keys option to our containers. It takes an attribute set mapping secret names to the commands to populate them. Then, the module declares the required secrets to Colmena in the deployment.keys option, makes the container depend on the presence of the secrets, and exposes them to the container.
  config, lib, ...  :
let
  cfg = config.luffy.containers;
in
 
  options.luffy.containers = lib.mkOption  
    type = lib.types.attrsOf (lib.types.submodule  
      options =  
        keys = lib.mkOption  
          type = lib.types.attrsOf (lib.types.listOf lib.types.str);
          default =    ;
          description = "Secrets, as a command to run locally. They are mounted in /etc.";
         ;
       ;
     );
   ;
  config =  
    # Colmena uploads each secret in  /var/keys  and make them available
    # to the group "keys".
    deployment.keys = lib.concatMapAttrs
      (_: container: lib.mapAttrs
        (_: keyCommand:  
          inherit keyCommand;
          group = "keys";
          permissions = "0640";
          destDir = "/var/keys";
         )
        container.keys)
      cfg;
    # The container can only start if the required secrets are available.
    systemd.services = lib.mapAttrs'
      (name: container:
        let
          units = map (key: "$ key -key.service") (lib.attrNames container.keys);
        in
        lib.nameValuePair "container@$ name "  
          requires = units;
          after = units;
         )
      cfg;
    # Mount each secret inside the container.
    containers = lib.mapAttrs
      (name: container:  
        bindMounts = lib.mapAttrs'
          (key: _: lib.nameValuePair "/etc/$ key "  
            hostPath = "/var/keys/$ key ";
            isReadOnly = true;
           )
          container.keys;
       )
      cfg;
   ;
 
For example, GoatCounter needs credentials to download the GeoIP database. I provide a local command to fetch the secret from my password manager and expose it inside the container through the /etc/goatcounter.env environment file.
  pkgs, config, ...  : 
let
  keyCommand = variable: [
    "$ pkgs.runtimeShell "
    "-c"
    "pass show personal/nixops/secrets   grep '^$ variable ='"
  ];
in  
  config.luffy.containers.goatcounter =  
    keys."goatcounter.env" = keyCommand "GOATCOUNTER_GEODB";
    config =  
      systemd.services.goatcounter.serviceConfig =  
        EnvironmentFile = "/etc/goatcounter.env";
        SupplementaryGroups = [ "keys" ];
       ;
     ;
   ;
 

GoatCounter server Nixpkgs already packages GoatCounter. By overriding the src and vendorHash attributes, I reuse its definition for my custom version with the proxy:
  goatcounter, fetchFromGitHub  :
goatcounter.overrideAttrs (_:  
  src = fetchFromGitHub  
    owner = "vincentbernat";
    repo = "goatcounter";
    rev = "feature/proxy";
    hash = "sha256-dJRlQlFu3tjcEgabT1LEbyFrasJlhmYu4L/T7EkoNcY=";
   ;
  vendorHash = "sha256-c9Q5OrbZR+q6pD3SgPPWe8JUzcZco1AVUKGaV61k5DE=";
 )
I wrote a NixOS module to encapsulate GoatCounter: the container definition, the service definition, and the secrets. The module accepts the following options: package, serve.enable, serve.listenAddress, serve.port, and serve.databaseFile. I already detailed the container configuration in the previous section. In the end, I chose not to reuse the GoatCounter module from NixOS: it s small, so it s better to insulate my module from unexpected future changes.
  config, pkgs, lib, ...  :
let
  cfg = config.luffy.goatcounter;
  databaseDirectory = builtins.dirOf cfg.serve.databaseFile;
  chown = "$ pkgs.coreutils /bin/chown -R";
in  
  config.luffy.containers.goatcounter =  
    config.systemd.services.goatcounter =  
      description = "GoatCounter Web Analytics";
      wantedBy = [ "multi-user.target" ];
      serviceConfig =  
        EnvironmentFile = "/etc/goatcounter.env";
        SupplementaryGroups = [ "keys" ];
        DynamicUser = true;
        Restart = "always";
        ExecStart = lib.escapeShellArgs [
          (lib.getExe cfg.package)
          "serve"
          "-listen=$ cfg.serve.listenAddress :$ toString cfg.serve.port "
          "-tls=none"
          "-db=sqlite+$ cfg.serve.databaseFile "
          "-automigrate"
        ];
        # Transfer database ownership to dynamically assigned user "goatcounter".
        ExecStartPre = "+$ chown  goatcounter:goatcounter $ databaseDirectory ";
        ReadWritePaths = databaseDirectory;
       ;
     ;
   ;
 
The following snippet configures GoatCounter to listen on 127.0.0.4:8088:
 
  luffy.goatcounter =  
    serve =  
      enable = true;
      listenAddress = "127.0.0.4";
      port = 8088;
     ;
   ;
 
The last step is to configure nginx to expose GoatCounter on the Internet. I disable the /count endpoint as the local proxy handles it.
  config, ...  :
let
  cfg = config.luffy.goatcounter.serve;
in
 
  services.nginx.virtualHosts."goatcounter.luffy.cx" =  
    forceSSL = true;
    locations =  
      "/" =  
        proxyPass = "http://$ cfg.listenAddress :$ toString cfg.port ";
       ;
      "= /count".extraConfig = ''
        return 404;
      '';
     ;
   ;
 

GoatCounter proxy The same NixOS module configures the local proxy, with the following options: proxy.enable, proxy.listenAddress, proxy.port, and proxy.site the site receiving the batches of page views. The local proxy has no persistent data, but it needs the API key to authenticate to the main GoatCounter instance: its container uses the keys option but not the mounts option.
  config, pkgs, lib, ...  :
let
  cfg = config.luffy.goatcounter;
  keyCommand = _: [ " " ];
in
 
  config.luffy.containers.goatcounter-proxy =  
    keys."goatcounter-proxy.env" = keyCommand "GOATCOUNTER_API_KEY";
    config.systemd.services.goatcounter =  
      description = "GoatCounter Proxy.";
      wantedBy = [ "multi-user.target" ];
      serviceConfig =  
        EnvironmentFile = "/etc/goatcounter-proxy.env";
        SupplementaryGroups = [ "keys" ];
        DynamicUser = true;
        Restart = "always";
        ExecStart = lib.escapeShellArgs [
          (lib.getExe cfg.package)
          "proxy"
          "-site=$ cfg.proxy.site "
          "-listen=$ cfg.proxy.listenAddress :$ toString cfg.proxy.port "
          "-ratelimit=10/1"  # 10 requests per second per IP
        ];
       ;
     ;
   ;
 
For each server, I enable the local proxy with the following snippet. The nginx configuration shown earlier exposes the /count endpoint under the same domain as my blog.
 
  luffy.goatcounter =  
    proxy =  
      enable = true;
      site = "goatcounter.luffy.cx";
      listenAddress = "127.0.0.3";
      port = 8087;
     ;
   ;
 

Backup of the SQLite database with Litestream Litestream is a streaming replication tool for SQLite databases. It compresses the changes committed to the write-ahead log (WAL) next to the database and sends them to a remote destination. I encapsulate its configuration in a NixOS module, which takes an attribute set databases mapping a name to the path of the database to back up. Litestream also runs in a container. I mount the databases to replicate, as well as the secrets to push the backups to a Hetzner storage box using SFTP:
  config, pkgs, lib, ...  :
let
  cfg = config.luffy.litestream;
  databaseDirs = lib.unique (map builtins.dirOf (builtins.attrValues cfg.databases));
in
 
  config = lib.mkIf (cfg.databases !=    )  
    luffy.containers.litestream =  
      mounts = databaseDirs;
      keys."litestream.env" = [
        "$ pkgs.runtimeShell "
        "-c"
        "pass show personal/nixops/secrets   grep '^SQLITE_BACKUP_'"
      ];
     ;
   ;
 
Inside the container, I configure Litestream through NixOS s services.litestream options:
  • full snapshots every day, kept for 15 days,
  • three levels of compaction for transaction files: 5 minutes, 30 minutes, and 3 hours,
  • auto-recovery,8
  • replica stored in a directory matching the host name, and
  • credentials read from /etc/litestream.env and exposed through variable expansion.
  config, pkgs, lib, ...  :
let
  cfg = config.luffy.litestream;
in
 
  config.luffy.containers.litestream =  
    config =  
      # The databases belong to dynamically allocated users, whose UID is
      # not known here, so Litestream runs as root.
      systemd.services.litestream.serviceConfig =  
        User = lib.mkForce "root";
        Group = lib.mkForce "root";
       ;
      # Use NixOS service.
      services.litestream =  
        enable = true;
        environmentFile = "/etc/litestream.env";
        settings =  
          auto-recover = true;
          snapshot =  
            interval = "24h";
            retention = "360h";
           ;
          levels = [
              interval = "5m";  
              interval = "30m";  
              interval = "3h";  
          ];
          dbs = lib.mapAttrsToList
            (name: path:  
              inherit path;
              replica =  
                type = "sftp";
                host = "\$ SQLITE_BACKUP_HOST ";
                user = "\$ SQLITE_BACKUP_USER ";
                password = "\$ SQLITE_BACKUP_PASSWORD ";
                host-key = "\$ SQLITE_BACKUP_HOSTKEY ";
                path = "$ config.networking.hostName /$ name ";
               ;
             )
            cfg.databases;
         ;
       ;
     ;
   ;
 
To back up GoatCounter s database, I declare a goatcounter attribute in luffy.litestream.databases, set to the database path:
  config, ...  :
let
  cfg = config.luffy.goatcounter.serve;
in
 
  luffy.litestream.databases.goatcounter = cfg.databaseFile;
 
On the SFTP server, we can inspect Litestream s work, with the compacted transactions and the full snapshots:
  ls web02/goatcounter/ltx
web02/goatcounter/ltx/0
web02/goatcounter/ltx/1
web02/goatcounter/ltx/2
web02/goatcounter/ltx/3
web02/goatcounter/ltx/9
  ls -lh web02/goatcounter/ltx/1
29.1K Sep  5 01:25 0000000000003f2a-0000000000003f2b.ltx
72.4K Sep  5 02:03 0000000000003f2c-0000000000003f2d.ltx
63.3K Sep  5 02:24 0000000000003f2e-0000000000003f2f.ltx
[ ]
  ls -lh web02/goatcounter/ltx/9
 8.5M Sep  5 02:00 0000000000000001-0000000000003f2b.ltx
 8.5M Sep  6 02:03 0000000000000001-0000000000004008.ltx
 8.6M Sep  7 02:03 0000000000000001-00000000000043a8.ltx
[ ]
We can restore the database from the backup with a few shell commands. First, we stop the containers. Then, we move the damaged database away, invoke litestream restore from the right environment, and restart the containers.9
# systemctl stop container@goatcounter container@litestream
# mv /var/db/goatcounter/db.sqlite ,.old 
# ( . /etc/nixos-containers/litestream.conf ; 
>   set -a ; . /var/keys/litestream.env ; set +a ;
>   $SYSTEM_PATH/sw/bin/litestream \
>     restore -config $SYSTEM_PATH/etc/litestream.yml /var/db/goatcounter/db.sqlite)
# ls -lh /var/db/goatcounter/db.sqlite
-rw-r--r-- 1 root root 20M Sep 20 07:33 /var/db/goatcounter/db.sqlite
# systemctl start container@goatcounter container@litestream

Ten years after removing Google Analytics, JavaScript-based analytics is back on this blog, but without storing cookies or IP addresses, and without involving a third party. I still write for myself first, notably because it lets me dig into a topic and refer back to it years later. But knowing a bit more about my fellow human readers is a nice bonus, even the ones disabling JavaScript.

  1. Nginx scrambles IP addresses before storing them, thanks to the ipscrub nginx module.
  2. GoatCounter already filters some bots based on the user agent or the IP address. But AI scrapers lie about their user agent and hide behind residential proxies.
  3. Without JavaScript, I cannot send the real referrer. I insert NoJS instead.
  4. I am missing the humans reading the RSS feed. I am not comfortable adding a tracking pixel, and bots are likely to fetch it, compromising the statistics. I ll live without counting these readers.
  5. In February 2025, I tested another CSS-only approach without the interaction trick: each page loaded an empty image as a background. Over a month, it recorded up to ten times fewer page views than the nginx logs, even after removing user agents identifying as bots. Compared to this experiment, GoatCounter counts about three times fewer views, 18 months later. As the time ranges differ, this is not an apples-to-apples comparison, but it gives a hint about how efficient bot filtering is.
  6. A NixOS module is a function receiving the configuration of the whole system as config and returning three attributes:
    • imports adds other modules to import,
    • options declares user-configurable settings, each with a type and a default value, and
    • config sets values for options declared by any module, like containers from NixOS.
    If a module does not need to declare options, you can return the config attribute set directly. When a module does not require any argument, you can define it as an attribute set instead.
  7. Most of the time, you don t need an explicit import. NixOS automatically imports the modules shipped with Nixpkgs. For my own modules, some machinery also imports them automatically.
  8. Litestream warns against using the auto-recover option as it can cause data loss. But I don t properly monitor my servers and I prefer uninterrupted backups to a slight chance of losing the last few records.
  9. In my case, the process is slow: around 20 minutes for a 20 MiB database. You can test by restoring to a copy with the -o option, but you still need to stop the Litestream container.

17 September 2026

Kentaro Hayashi: Building Mozc with dh-bazel, buildsystem support for debhelper

Introduction After bazel-bootstrap 7.7.1 was landed into Debian unstable, I'm working on packaging newer Mozc (Most famous Japanese input method editor) with Bazel. Here is the blog entry initial efforts to build Mozc with Bazel at that time. kenhys.hatenablog.jp

Why dh-bazel? After that, newer Mozc packages are uploaded into experimental and moved to testing phase on experimental now. mozc - Debian Package Tracker When started packaging efforts for newer Mozc with Bazel, I'm a newbie to do it. Now I've got a knowledge to do it a bit, I want to know best practice on packaging X on Debian with Bazel furturmore. Usually there are dh-X for buildsystem X on Debian, but it's not true for Bazel as far as I know. This is why I had started to write dh-bazel. I've wrote initial dh-bazel prototype and post a mail to debian-bazel ML. lists.debian.org dh-bazel supports the following way:
%:
        dh $@ --buildsystem=bazel
override_dh_auto_build:
        dh_auto_build -- //:hello
If you want to build source under src, you could write d/rule like this:
%:
        dh $@
override_dh_auto_build:
        dh_auto_build --buildsystem=bazel --sourcedirectory=src -- //:hello

Conclusion dh-bazel is in very early stage prototype, but I have succeeded to build newer Mozc with some modifications to Mozc debian/rules on experimental with dh-bazel locally! dh-bazel is a thin wrapper for Bazel, so it does not reduce packaging glitches dramatically, but it helps some sort of packaging tasks IMHO. There are some achievement with dh-bazel
  • It helps to do similar building way like other debhelper buildsystem
  • It sets comprehensive Bazel startup options
  • It sets comprehensive Bazel command options
  • If you want to set extra flags, just specify it as additional user options (--override_module=, and so on)
Note that it only simplify dh_auto_build stage, so you must manually install artifacts with .install or something correctly. I hope that it will help package maintainer using Bazel in the future. (dh-bazel is not uploaded into debian/unstable yet, so stay tuned!)

15 September 2026

Paul Tagliamonte: DESFire EV3

I ve long been interested in hardware key material storage devices. I ve been a fan of yubikeys (I still remember when my fancy new NEO-N showed up), PIV (and its associated smattering of additional fields), SaaS HSMs, the kernel keyring, some tooling I ve fairly satisfied with the design of at prior companies, and of course, our dear friend, the TPM. All that is not even to mention the scores of exotic hardware security modules one generally comes across from time to time when you re keeping a sharp eye out that you wind up playing with. The concept of storing private key material on a disk, or even having it in RAM has always skeeved me out, so I have a natural inclination to hardware modules, and how shifting keying material around can change your risks and threat model(s) in interesting ways. I don t remember when I first came across the MIFARE DESFire EV3, but a few weeks ago I did a deep-dive into the state of the art of authentication schemes using ID cards. My complete overview of what tradeoffs exist is pretty extensive (and likely not interesting to the vast majority of the world), but the tl;dr wound up being one of use PIV or use MIFARE DESFire EV3 . I wound up picking DESFire for a recent project, and figured it s worth talking a bit about what I learned, share some thoughts, and some code. That code is published on crates.io/desox, and docs, as is our custom, may be found at docs.rs/desox DESFire supports DES (I m sure most readers saw that one coming), 3DES (I didn t bother playing with 3DES at all) or AES-128 (AFAICT always use this?) keying material. It s worth noting that the DESFire only supports symmetric keys and is not designed for public key cryptography, and operates exclusively using shared symmetric key material. The DESFire EV series use those keys and related authentication schemes to interact with files stored on the on-chip EEPROM (2k, 4k, 8k, and 16k versions exist), or applications (groups of files and authentication keys).

Talking to a DESFire EV3 Interactions with the card are done over NFC (ISO/IEC 14443 Type A), and commands to/from the card may be in the usual ISO/IEC 7816-4 APDU format, or unencapsulated bytes sent to/from the card are sent using a fixed instruction set and return code structure saving a few bytes per message. I ve opted to use their undocumented and proprietary format I found it easier to work with and with a maximum message of 60 bytes, the savings matter a lot. While powered via NFC, the card maintains a small amount of state about the connection between the reader and the card in its RAM, including if the session is authenticated or unauthenticated. I ll dig into how authentication happens later, but it s worth knowing that sessions can become authenticated using one of the symmetric keys shared by the card and the reader. The vast majority of the DESFire commands I know about tend to work while either authenticated or unauthenticated, with a few exceptions (GetUid, ChangeKey, and ChangeKeySettings for example). In general, I found working with this card particularly pleasant. There is a fair amount of backwards-compatible behavior and multiple methods of communication that confuse things a bit, but overall, it was better than average to integrate with. Kudos to the NXP team. If the docs on this chip were public, things would be orders of magnitude easier it s not entirely clear to my why they re keeping so much of the interface documentation under NDA, but it s the largest knock against the chip, by far.

Authentication I found a lot of really great resources outlining how the handshake and protocol works for a DESFire EV3, especially from Ridrix, some public datasheets ThrRealRevK and posts from AndroidCrypto. The gist here is that, because the DESFire only does symmetric key operations, the key exchange (a type of SKA Symmetric Key Agreement) uses symmetric keys to establish a unique session key which is used to sign or encrypt data exchanged between the reader and the card. I m not going to get too in-depth here, since there s a ton of other resources out there to dig into but I will do a quick high-level description to keep this post mostly self-contained. The authentication protocol serves two main functions to verify that both parties know the same shared secret, as well as to act as a SKA to construct a new session shared secret key. Here s a quick overview of how a shared session key is derived between the reader and the card using our symmetric keys (AES-128 in the case below).
  1. the reader requests to start authentication with the card (something like AA 00 to start an AES Authentication handshake with keyslot 0x00).
  2. The card will then reply with AF (a status code that indicates more data is to follow), followed by 16 bytes (in the case of AES-128) of encrypted (using CBC) data.
  3. The hosts then decrypts this block with the symmetric key from keyslot 0, returning the card s session nonce.
  4. The host generates 16 bytes (usually random) for its session nonce.
  5. The host sends an instruction of AF (indicating a continuation of the previous command), followed by 32 bytes of encrypted data. When decrypted, the first 16 bytes are our nonce generated in step #4, followed by the 16 bytes provided by the card, decrypted in step #3, except where every byte is shifted to the left by one place (the 0th byte is copied to the end).
  6. The card will reply with 00 indicating a successful operation, followed by 16 bytes, which when decrypted, is our session nonce from step #4, shifted to the left by one byte in the same way that we did in step #5 with the card s nonce.
  7. At this point, both the reader and card have confirmed the other party has the same symmetric secret key. The session is now authenticated and a session key is derived using the two nonce blocks. Two hashing keys (K1 and K2) are derived from this key, which is used to maintain an ongoing CMAC hash of the messages coming and going to/from the card.
From here on out, the session is authenticated , and responses from the card which were previously plain will now contain a 8-byte CMAC signature, which can be used to ensure that the replies in question come from the active session. In my implementation of the handshake I opted to encode the handshake state into rust types, just so I wouldn t make any mistakes. The Handshake type contains the session internals (session nonce values, keying state, to include IV, etc). This means the authentication flow (from within my code) uses the Handshake struct to generate the commands to send to the card in order:
/// Create a new  Handshake , and return the
/// start auth command (something like  AA 00 )
fn Handshake::<Initial>::begin(
 output: &mut [u8],
 key: [u8; 16],
 key_id: u8,
) -> (Self, &[u8]);
After we get a reply back from the card (the encrypted version of the card s session nonce, sometimes called Rnd_B in code I ve seen), we transition states from Initial into HalfOpen.
/// Given the card's encrypted response, generate
/// our session nonce and generate a reply
/// (something that starts with  AF  followed by
/// 32 bytes of encrypted data).
fn Handshake::<Initial>::rnd_b(
 self,
 output: &mut [u8],
 input: &[u8]
) -> (Handshake::<HalfOpen>, &[u8]);
Now that we re HalfOpen , we re waiting to hear back from the card to ensure that it, too, can byte-shift our provided nonce. Once we have the card s reply, we can check it using our complete helper, transitioning from HalfOpen to Successful.
/// Check to ensure that the card replied with
/// our nonce byte-shifted by one place, indicating
/// that they know the symmetric secret in
/// this key slot.
fn Handshake::<HalfOpen>::complete(
 self,
 input: &[u8]
) -> Handshake::<Successful>;
Once the Handshake is successful, the only thing left to do is consume the Handshake struct and turn it into the shared session key by running it through the key derivation function.
/// Consume the  Handshake  struct and return the
/// new shared session secret key.
fn Handshake::<Successful>::into_key(self) -> [u8; 16];
From here on out we can use this session key for the remainder of our interactions with the card signing messages from (and sometimes to!) the card, or encrypted messages to and from the card. This key is used in CBC block mode, where the session IV is updated with the last block of the encrypted data.

Unit Testing A nice proprietary of the SKA scheme we re using as part of DESFire is that the derived session key is actually deterministic if you control your nonce RNG (ok, actually, pretty true for most key agreements, but anyway), which means it is possible to capture traffic over the NFC interface, and replay the NFC I/O with cooked RNGs and ensure byte-identical messages and keys are generated. Within desox-rs this is called replay (I m creative), and I ve got a few replay sessions checked into VCS, which exercise a signficant amount fo the API surface. All were derived from an actual session with a real DESFire card, and can be updated with a live card and a --cfg flag. Each replay file is a set of lines (request-response transactions), each containing two space-delimited hex encoded NFC messages. For instance, here s an authentication handshake in replay format:
1a00 afc7bbd82ff8fefae8
afc6dab54df2278d2952d560821be7e4c3 007d9abe94a9b14748
The code that generated that exchange came from the test stored adjacent to that file a handshake with the default DES key (all zeros), and an RndA value hardcoded to 32c28fdafd3960de.
let mut card = card
 .authenticate_with_rnd_a(
 0x00,
 Key::Des([0; 8]),
 Key::Des(hex_literal::hex!("32 c2 8f da fd 39 60 de")),
 )
 .await
 .unwrap();
Since the card s RndB is similarly unchanging (I m replaying this file every time), this will always derive the same session key, which means messages (including encrypted ones or CMAC signed responses) will be identical, as well. If you re playing with the DESFire yourself, feel free to grab my replay files if you need a known good baseline. By default this will run using the MockBackend, replaying each file expecting a byte-identical request, and responding with the harcoded customary reply. If the code (or test!) needs to change, updating the tests is done by swapping the MockBackend out for a real one. Since I had to do this a bunch during development, running cargo test with RUSTFLAGS="--cfg desox_replay_rw" will, on run, overwrite the replay file(s) for the executed test(s), ensuring all line-protocol changes are explicitly caught and reviewed.

Observations Most commands, even ones which require authentication, are transmitted without CMAC signature(s) or encryption. CMAC signatures from the reader to the card are not really used (except for writes to a file which specifies communication must be CMAC signed), ditto for encryption (although that one is used for key change operations, in addition to file writes on files that specify encrypted communication must be used). The vast majority of commands take a plain request from the reader, and return a CMAC signed response. By my eye, this means that a malicious reader, or something otherwise capable of holding the card online after communication with an authentic reader is complete are able to execute privilaged commands (since one can simply ignore the CMAC signatures on responses), so long as the command doesn t require the reader to provide CMAC signatures (or encryption), or allow the card to power down.

Fun with DESFire I ve played around a bit with ways to use the DESFire cards in interesting configurations, given what they re capable of. Here s some half-baked thoughts I had while mucking around with the cards these are all poorly thought out sketches of some things we can do given the specific tradeoffs I see with the DESFire card. It s also worth noting that I don t have any of the actual documentation, and am not a cryptographic grown-up, so take these sketches with a massive grain of salt. The first thing that came to mind when implementing this is how the authentication scheme can shift the boundary of what is and is not trusted (assuming good secure keying, and provided the key slots and card/application permissions are configured correctly). Rather than push the key material out to the machine connected to the NFC reader ( reader machine ), I instead tried turning the NFC reader and computer into something psuedo-untrusted by merely having it pass messages from the card to a trusted remote system ( remote machine ). This means that the reader machine is exchanging NFC data with the card, but that data is being decrypted, encrypted and processed by the trusted remote machine the reader is unable to derive the session key. For each of these, I wind up needing to authenticate so there s still a few latent risks, but these can mostly be mitigated by asking for a readbacks of any changed file(s), setting key permissions carefully, and requesting the card s UID via the encrypted channel all of which would require the symmetric secrets (which undermine the whole security model if comprimised). This general construction is also subject to a hostile takeover of the untrusted reader machine , since most commands (including destructive ones!) are sent in PLAIN mode the reader machine can wait until authentication is complete and then inject commands into the card and simply ignore the CMAC signatures on responses, severing ties with the remote machine. As such, we also need to take steps to ensure that the key being used is not one that allows any access beyond what is allowed. Here were some ideas I sketched out off the back of this theory.

The second-factor Given some established (and authenticated) connection, part of the initial authentication flow may use the DESFire card to prove physical control over it as part of a handshake. This can serve as a second factor during some authentication flow, requiring physical card presence at a reader to fully initialize a connection. This does have one glaring downside, however it s phishable. To use this for real , we d need to take some steps to prevent obvious MITM flows (XOR the NFC messages with the URI as seen by the client?), but maybe there s something interesting there. This also has a second interesting attribute when used as part of a physical system authentication flow, this becomes a logical place to inject access control, being able to determine if some person is permitted to operate some device at that particular time (Is Joe current on his Laser Cutter certifications?) I think of the ideas I landed on, while conceptually interesting (using an employee id card as a 2FA token, it s very fast), this one is the least likely to turn into something real.

The takeover This time, let s say the computer attached to the NFC reader ( reader machine ) is semi-trusted. For this scheme, our trusted remote machine and the reader machine pass messages over the network to handle authentication to the card (as above), where the handshake data is being decrypted, encrypted and processed by the trusted remote machine as usual. However, once the authentication handshake is complete and a session key has been derived, the remote system return the session key to the reader machine , giving it a one-time-use key and authenticated session to the card. We need to be careful about global/application permissions and key access control to files but in this construction, we can allow the reader machine to take over privileged actions using a scope-limited DESFire key without handing over the card s true keying material (preventing cloning of the card). This can be helpful to ensure messages to/from the card are truely from the card (verifying CMAC signatures), enables the reader machine to directly read/write to/from encrypted file(s), but allows the symmetric key material to remain in as few places as possible which is critical given compromising that secret will undermine the security of the entire system.

Reproducible Builds: Supporter spotlight: Jochen Sprickerhof on ... Reproducible Builds!

The Reproducible Builds project relies on several projects, supporters and sponsors for financial support, but they are also valued as ambassadors who spread the word about our project and the work that we do. This is the ninth installment in a series featuring the projects, companies and individuals who support the Reproducible Builds project. We started this series by featuring the Civil Infrastructure Platform project, and followed this up with a post about the Ford Foundation as well as recent ones about ARDC, the Google Open Source Security Team (GOSST), Bootstrappable Builds, the F-Droid project, David A. Wheeler, Simon Butler and Kees Cook. Today, however, we will be talking with Jochen Sprickerhof, one of the newer members of the Reproducible Builds project core team.

Vagrant Cascadian: Could you tell me a bit about yourself? What sort of things do you work on? Jochen Sprickerhof: I am a freelance programmer working on Open Source. Mainly doing Debian, F-Droid and some smaller software projects. In general I made it a habit to look into every software I use and try to fix bugs or add features I need. In Debian, I maintain about 180 packages with topics covering home banking, build systems and robotics. Most of my time, I currently work on reproduce.debian.net, where we try to bit-for-bit reproduce the packages distributed by Debian.
Vagrant: Could you describe the path that lead you to working on reproducible builds? Jochen: I started my Debian journey as a teenager, converting my school to Debian and serving as its system administrator for 13 years. After studying Applied System Science, I joined the university s robotics labs, where I worked on the Robot Operating System (ROS) and the Point Cloud Library (PCL). In the end, I enjoyed programming more than writing papers, so I eventually left academia for a robotics startup. Some years ago, I realized that the open source work I was doing in my spare time was actually the work I cared most about. Nowadays I am really grateful that I can spend my days working on things I find important and have lots of fun with.
Vagrant: What projects did you recently make big progress on? Jochen: A recent example is metasnap.debian.net. It is a meta archive of snapshot.debian.org which is itself archive of all packages in Debian. But let me explain it the other way round: with reproduce.debian.net, we try to reproduce the packages as they are distributed by the Debian archive. For that, we need the same build environment (compilers, libraries, build tools, etc) that was used by Debian back when the original package was compiled. Luckily, snapshot.debian.org has all those packages, but they are not easily accessible via apt, Debian s package manager. So, metasnap provides a mapping from a package name and version pair to the APT repo on snapshot.debian.org needed to download it from. It was created by josch some time ago, and it s awesome work. But when we tried to reproduce more and more packages on reproduce.debian.net, we found that some were missing packages from the build environment even though they where visible on snapshot.debian.org. We found that metasnap excluded some archive areas because they where not expected to be needed. Reimporting all the data took more than two months and surfaced a couple more flaws. With this fixed, we were able to build more packages, only to find out that metasnap also needs better support for version numbers. Luckily we were able to rewrite the data in a day instead of starting the import again.
Vagrant: You have been working on infrastructure to support reproducible builds for a while. Has recent adoption of reproduce.debian.net into the Debian release tooling changed the focus of your work? Jochen: Quite a bit. When we started reproduce.debian.net in 2024, only around 33% of the packages could be reproduced successfully. Today we are above 98%. Most were not bugs in the packages themselves but in the infrastructure. Similar to the metasnap issue I reference above, packages just needed a rebuild because something else, like the toolchain, was fixed in the meantime. In May, people from the Debian release team and the Reproducible Builds project sat together and decided that the overall state is good enough, and now packages that regress on reproducibility are blocked from entering the next Debian release. But that does not mean all the work is on the shoulders of Debian package maintainers. Since then I have been constantly looking at the migration tooling to spot regressions and provide fixes. Furthermore, a couple of maintainers reached out to us for help and I hope more will do so in future.
Vagrant: What is one small thing you (or others) have not yet gotten to that you would really like to see? Jochen: The central tool to reproduce Debian packages is debrebuild, also written by josch. Currently it has two ways to retrieve the build dependencies of a package. Either it uses metasnap.debian.net (as explained above), or it can access the Debian unstable APT repository directly. This allows to test packages locally before everything is indexed on metasnap by compiling against Debian unstable. But actually there are many other APT repositories to query, like Debian stable or even derivatives. Adding support for an optional list of APT repositories in debrebuild would be great. That would also be a big step to support reproducing other Debian based distributions.
Vagrant: and one big thing? Jochen: It would be great to integrate metasnap.debian.net into snapshot.debian.org. There is some discussion on it already in Debian bug #650783.
Vagrant: What are the tools you use the most? Jochen: According to my fish shell history:
$ history   cut -d' ' -f1   sort   uniq -c   sort -nr   head -10
  36199 git
  20941 vi
  12271 rm
   8599 cd
   7917 ls
   6407 apt
   5631 grep
   4249 mv
   3655 dpkg
   2873 cp

Vagrant: So, is the fish shell reproducible? I remember it did not used to be Jochen: You can check for yourself it was last time I checked. But looking through the other commands, neovim sadly is not. I hope we can fix that in future.
Vagrant: Oh, that s a nice URL to check for reproducible package you can just pass the source package name to check the current results? Jochen: Yes. Another one is udd.debian.org/reproducibility/, where you can list all packages of a Debian maintainer. It also lists source reproducibility and has nice filters as well.
Vagrant: What tools do you use specifically working on reproducible builds? Jochen: I don t have statistics for that, but I would say sbuild to build the package, debrebuild to reproduce it, and diffoscope to analyze the differences. Obviously I also need run apt source <package> or use git-buildpackage to get the sources and all the tools I mentioned above.
Vagrant: So how many packages are left to build reproducibly, and once those are finished, what is next? Jochen: Right now, reproduce.debian.net shows over 98% reproducibility, though there are still over 650 package left and some will probably need a lot of work. But actually I think making packages reproducible is just the first step. For me, this is a project to build confidence in the system. To reproduce a package we have two parts: the source of the package and the build environment. Fixing the packages means gaining confidence in the first part but we still rely on the individual build environments for each package as we need to use the same compiler that was used when the package was build initially. Because of this, we have to keep around every historical version of all toolchain packages. I really would like to remove this extra archive, which means we would have to rebuild all of Debian around release time. I am dreaming of a Debian release where you could bit-for-bit reproduce every package just from the released versions. Due to how Debian works, however, this is not a trivial rebuild and it would need some work on the infrastructure. By the way, initially there was a third component to pay attention to: any connection to the outside world during the build. Luckily we fixed the Debian build daemons to not allow network connections during the build some time ago.
Vagrant: Thanks for all that work, and taking the time to tell us a bit about yourself! Jochen: Thanks a lot for the interview!


For more information about the Reproducible Builds project, please see our website at reproducible-builds.org. If you are interested in ensuring the ongoing security of the software that underpins our civilisation and wish to sponsor the Reproducible Builds project, please reach out to the project by emailing contact@reproducible-builds.org.

Freexian Collaborators: Debian Contributions: Security-tracker git performance, OpenSSH GSS-API split, Incus replacing lxc in Debian CI and more! (by Anupa Ann Joseph)

Debian Contributions: 2026-08 Contributing to Debian is part of Freexian s mission. This article covers the latest achievements of Freexian and their collaborators. All of this is made possible by organizations subscribing to our Long Term Support contracts and consulting services.

Replacing lxc with Incus for Debian CI, by Antonio Terceiro At the beginning of this month, the default backend for tests was changed to incus-lxc, leaving only a few dozen packages explicitly configured to run as lxc. Those packages got bug reports filed and once those bugs are fixed they will be migrated over to incus-lxc. This marks an important milestone for Debian CI, as the low level of isolation between the worker host OS and the OS under test when using lxc was a significant source of instability in our platform. Common causes for test failures when comparing runs under plain lxc with runs with incus-lxc are documented in the wiki page linked from the bug reports.

security-tracker git performance, by Helmut Grohne Developers working with Debian s security-tracker have reported degrading performance for a while. The options for solving this are few with repository sizes now reaching 30GB for a repository whose working tree is a mere 60MB. While there have been a number of proposals for changing the storage layout, Helmut evaluated options not requiring such changes. Much of the problem hinges on the 50MB data/CVE/list file that is updated in most commits. Efficiency hinges on representing its content in git packs. Practically, git frequently fails to represent its content as a delta and stores a full copy that is typically compressed to 12MB. Add a few thousand 12MB full blobs and you quickly have a large repository. In particular, the copy at salsa.debian.org stores many such full blobs, so pulling from it consumes significant bandwidth. One might think that running git gc helps, but its utility is limited here. When git stores objects in packs, it stores the history in reverse. It starts with the current version and represents older objects as differences (deltas) to more recent objects. A delta effectively is a sequence of copying ranges from a base object and insertion of new content. Given that humans tend to add content over time, those additions are often represented as deletions. The crux here is finding that base object. Given that the data/CVE/list file is large, finding it involves comparing quite a few versions of it with each other. This requires both a significant amount of RAM and CPU time. How many objects git considers for this comparison is controlled with the --window option. It is beneficial if the base object does not come from a direct child commit but skips over commits. In doing so, long chains of deltas are avoided. The --depth option controls the maximum chain length. In this search, git combines all objects into a single window to facilitate file renames. As such, it tends to compare data/CVE/list with data/DSA/list, data/DLA/list and others. This is less than helpful and tends to evict all data/CVE/list versions from the comparison window such that a new full blob of it becomes required. Since the security-tracker repository rarely renames files, we can ask git to instead consider one window per filename via --path-walk. Once doing so, it becomes quite a bit better at finding suitable deltas. The technique is less applicable to older history (2025 and earlier), but given a lot of RAM and a bit of partitioning, git gc can shrink that as well. Combining these techniques, we can shrink the repository into 700MB and keep new growth somewhat under control. Temporarily, Helmut is providing a proof-of-concept mirror at git://git.subdivi.de/~helmut/security-tracker.git using these techniques. Avoid pulling from it directly as it does not provide a secure transport. While it does reduce the amount of data being downloaded, it does not resolve a number of related problems. After downloading, a git client will still expend considerable amounts of CPU on verifying received deltas and attempting to git blame data/CVE/list is not improved in any way. Still, there is work on integrating some of the improvements back into salsa.

OpenSSH GSS-API split, by Colin Watson In an option review Colin did in 2024, shortly after the xz-utils backdoor, he explained that having GSS-API authentication and key exchange support in the main OpenSSH packages is problematic. The key exchange patch is large and intrusive. Even linking to the necessary libraries isn t without risk: as the Ebury malware attack demonstrated way back in 2009, each extra library linked into security-critical daemons such as sshd (or nowadays into its privilege-separated helper programs) can modify the behaviour of the daemon even if you aren t doing anything that would involve calling into that library. Of course some of that risk remains, but as Damien Miller wrote, minimizing the number of libraries that end up in the address space of sshd and friends is still valuable. This split is now complete in testing. As of openssh 1:10.4p1-5, the OpenSSH client and server are built without GSS-API authentication and key exchange support. If you need those features, install openssh-client-gssapi or openssh-server-gssapi instead, as appropriate. Debian 13 (trixie) already has packages with those names that just depend on the regular openssh-client and openssh-server so that you can pre-emptively install them, as documented in the release notes. The new openssh-*-gssapi packages have relatively tight dependencies on openssh-common, in order for the testing migration system to ensure that we can t forget to keep them up to date. This will mean a bit more ongoing work on each new upstream version, but it should be manageable.

Catching up on DebConf video publication, by Stefano Rivera DebConf 25 videos suffered terribly from a bug in voctomix that stopped us from being able to publish the videos immediately after the conference. Ivo De Decker did some work on the videos earlier this year, fixing enough of the audio problems to make the videos at least intelligible. While at MiniDebConf Winterthur Stefano published all the videos from 2025 and 2026 to PeerTube and YouTube. DebConf 25 and DebConf 26 videos as well as all the videos from miniconfs that had got caught up in the backlog were published.

Miscellaneous contributions
  • Carles used po-debconf-manager to review and submit Catalan translations for six packages.
  • Carles prepared a prototype of building webwml and running tidy (linter) in Salsa.
  • Carles created different webwml merge requests with different fixes: invalid links to different architectures, 404s to external sites, fixed templates with invalid URL to favicon.ico, making USE_SAMPLE_FILES=1 to avoid fetching external files, typos in English, etc.
  • Carles updated the LibreOffice Wiki page.
  • Emilio managed several transitions, such as glibc 2.43, perl 5.42, kdepim, nginx, gnome-desktop 51, python3.14-only, and many others.
  • Emilio updated libxfont to 2.0.9, xorg-server to 21.1.24, xwayland to 24.1.13, and fixed a FTBFS bug in terminator.
  • Antonio deployed the website for MiniDebConf Beijing 2026, and archived the Hamburg 2026 and Kanpur 2026 MiniDebConf websites.
  • Antonio released auto-apt-proxy 18, adding new features and fixing bugs; that needed a followup 18.1 release to fix an issue identified in the testing migration tests.
  • Antonio did several Salsa maintenance tasks, including his first platform security update and investigating an issue that was causing the background tasks to be severely delayed, imparting the site usability.
  • Thorsten tried to fix some bugs in hplip and cups. Unfortunately this did not result in an upload this month, but stay tuned!
  • Helmut continued to report undeclared file conflicts and correspond about them.
  • Helmut reviewed and merged Johannes Schauer Marin Rodrigues work on adding hurd support to debvm.
  • Helmut fixed a pile of minor issues in the support libraries underpinning unschroot.
  • Helmut adapted rebootstrap to archive regressions and improved its handling of non-default gcc versions.
  • Helmut fixed the rendering of decompressed logs at crossqa.debian.net.
  • Helmut sent patches for two cross build failures.
  • Colin deployed the fix for Invalid link rel= canonical on bugs.debian.org. In the process he found a few bugs in recent undeployed code and fixed them.
  • Santiago continued helping Aryan Karamtoth with the GSoC project on introducing livepatching support for linux. Several challenges have been identified in the recent couple of months, and Santiago is trying to guide Aryan to address them and design the solution. The mentoring is done in collaboration with Emmanuel Arias.
  • Lucas onboarded a co-maintainer for Valkey.
  • Lucas has started to work on a draft for the Debian Outreach project for onboarding newcomers interested in Debian packaging via a video course.
  • Stefano worked on the after-math of DebConf 26, handling the bursary expense reimbursement process and winding down the conference finances.
  • Stefano uploaded Python 3.15 RC 1 to Debian unstable.
  • Stefano did some budgeting and travel planning for the DebConf 27 site-visit in Asahikawa, Japan. The DebConf committee sends a couple of members to meet with the local team and view the venue together, in advance of the next DebConf.

11 September 2026

Reproducible Builds: Reproducible Builds in August 2026

Welcome to the August 2026 report from the Reproducible Builds project! In our reports, we try to outline the most important things that we have been up to over the past month. As a quick recap about what problem our project intends to solve, whilst anyone may inspect the source code of free software for malicious flaws, almost all software is distributed to end users as pre-compiled binaries. The motivation behind the reproducible builds effort is to ensure no flaws have been introduced during this compilation process by promising identical results are always generated from a given source, thus allowing multiple third-parties to come to a consensus on whether a build was compromised or not. In this month s report, we cover:

  1. New updated SBOM specification from CISA.gov
  2. LWN on Bootstrappable builds at FOSSY 2026
  3. What s missing to have reproducible builds on PyPI?
  4. Distribution work
  5. Unreproducible builds under EROFS filesystem fixed
  6. Tool and documentation development
  7. Six new scholarly papers
  8. Patches

New updated SBOM specification from CISA.gov CISA, the Cybersecurity and Infrastructure Security Agency of the U.S. government published some the joint guidance entitled Minimum Elements for a Software Bill of Materials (SBOM), which updates and supersedes the baseline 2021 version covered in previous editions of these reports. Whilst the PDF is worth skimming, the interesting changes include that the specification now mandates standard cryptographic hashes: unlike earlier standards that allowed hash omission or manifest-only parsing, hashes must be computed from the output. This is is important for reproducible builds, as it ensures the recording of the metadata required to demonstrate the shipped software matches the build output precisely where applicable. In addition, where the top-level only dependency limitation that was present in the 2021 version has been removed in favour of complete coverage with no minimum depth. That is, SBOMs are expected to reflect all linked libraries, vendored dependencies and other build-time inclusions.

LWN on Bootstrappable builds at FOSSY 2026 In the Toolchains and Other Development Tools track at Software Freedom Conservancy s FOSSY 2026 in British Columbia, Canada, Timothy Sample gave a presentation on bootstrappable builds. This presentation was then covered in a Linux Weekly News article by Jake Edge entitled Bootstrappable builds: how and why, which serves as an excellent introduction to the concept:
The basic idea behind bootstrappable builds is to create a system that can be built without relying on pre-built artifacts. Can we go from zero to the modern day without having to just assume the existence of these already-built-for-us artifacts? The classic recipe for yogurt requires some yogurt to start the process, which is like how we normally build a C compiler today we start with an existing C compiler binary. You might think about making sourdough bread with your grandmother s starter brought over from the old country; we re basically making C compilers with Dennis Ritchie s starter carried over from Bell Labs .
The article, which goes on to cover GNU Mes and other projects that overlap with Reproducible Builds, also has a number of thought-provoking comments.

What s missing to have reproducible builds on PyPI? Core Python developer, Brett Cannon wrote an interesting blog post this month addressing What s missing to have reproducible builds on PyPI, the official public repository for third-party Python software packages:
The reason I like the idea of making reproducible builds work is that I think it can be done in such a way as to not require any work on the part of the producer of a distribution (which is a technical term for sdists or wheels, i.e., the people who upload stuff to PyPI), and thus make reproducible builds very low-friction for people to opt into supporting. [ ]
Brett goes on to outline What s missing from the specs and how reproducibility might be visible on PyPI to consumers:
Assuming all of this comes to pass and we record the where the source code is that went into a distribution and the software used to make the distribution, how do we make it useful to people? Does every person who cares about having a secure supply chain have to rebuild everything they use themselves? Is there some way for even people who don t care about this stuff to benefit? [ ]

Distribution work In Debian this month, 23 reviews of Debian packages were added, 28 were updated and 27 were removed this month adding to our knowledge about identified issues. A number of issue types have been updated as well, such as the addition of a new toolchain issue related to python-traitlets [ ], and the note for an existing issue related to texi2html was updated as well [ ]. Lastly, Bernhard M. Wiedemann posted another openSUSE monthly update for their reproducibility work there.

Unreproducible builds under EROFS filesystem fixed Martin Pitt reported on Fosstodon that they had identified an issue where the mkfs ( make filesystem ) command for the EROFS (Enhanced Read-Only File System) subsystem of the Linux kernel did not have sorted extended file attributes, leading to reproducible builds. Thankfully, Martin also reported that they had fixed this in a commit to the kernel which order[s] each inode s xattrs by name so that images stay reproducible . [ ]

Tool and documentation development diffoscope is our in-depth and content-aware diff utility that can locate and diagnose reproducibility issues. This month, Chris Lamb made a number of changes, including preparing and uploading versions 327, 328 and 329 to Debian. In particular, he ensured that diffoscope did not require python3-guestfs in the autopkgtests on 32-bit architectures in order to fix Debian bug (#1144372) [ ]. Colin Watson made an additional change, handling a potentially missing openssh-client package when running the autopkgtests [ ], and Jochen Sprickerhof made a similar change to cope with missing cpio and qemu-img functionality [ ] whilst also updating the XML comparator to be considered when comparing SVG images [ ].
Yet again, there were a number of improvements made to our website this month as well. For example:
  • Chris Lamb added draft for a Gothenburg summit-related news article. [ ][ ]
  • Holger Levsen then published the same article. [ ][ ]
  • Lastly, a large number of commits were pushed comprising an interview with Reproducible Builds developer Jochen Sprickerhof to be published within the next week. [ ][ ][ ][ ][ ][ ][ ]

Six new scholarly papers Jens Dietrich, Spencer Sun, Tim W. White and Behnaz Hassanshahi (the result of a collaboration between Victoria University of Wellington and Oracle Australia published a paper this month entitled No Snake Oil: Verifying Python Package Builds. Drawing on the metaphor of snake oil , that is, a fake or ineffective medicine or solution sold with exaggerated claims of curing or fixing everything, the authors write that
Two tools that are designed to automate [PyPI] rebuilds and run them at scale are macaron and oss-rebuild. We study 12,180 popular releases from PyPI and find that the byte-for-byte equivalence rate is generally low. We analyse the reasons why they produce different wheels, and find that equivalence between the original and rebuilt wheels can often still be established, preserving most of the guarantees users expect from rebuildable releases. We present and evaluate daleq4py, a tool to establish the equivalence of Python wheels through the kernel of a normalisation function that is based on provenance-preserving datalog rules. Experimental results show that daleq4py substantially expands the set of rebuilds that can be accepted as equivalent.
The full PDF of their paper can be viewed online, and Jens Dietrich to our mailing list to announce the availability of both the paper and the daleq4py tool itself.
Dimitri Kokkonis, Micha l Marcozzi and Stefano Zacchiroli published an article this month titled Not In My Git Yard: Catching Backdoors at Commit and Release Time on the topic of code-level backdoors that is, stealthy code changes that grant hidden privileges via secret triggers . These issues:
pose a persistent threat to opensource software. Known attempts to inject such backdoors into widely used projects through malicious commits, tampered release packages, or compromised third-party dependencies, were stopped only by luck and manual review. Existing Continuous Integration (CI) pipelines cannot detect these attacks, and downstream binary analysis tools require substantial manual effort. In this work, we present Lily, an automated approach that strengthens open-source development and release processes against backdoor injection. Lily integrates a backdoor detection mechanism into (1) CI pipelines to block malicious commits, and (2) release vetting workflows to prevent tampered releases or compromised dependencies from entering large ecosystems, such as Linux distributions.
The full PDF can be read online.
Ranindya Paramitha and Laurie Williams of North Carolina State University along with Christian K stner of Carnegie Mellon University published a paper this month with the title of The Software Supply Chain as a Market for Lemons: A Multivocal Review of Trust Signal Collapse. (A lemon in American English, is a vehicle that turns out to have several manufacturing defects .) Their abstract is as follows:
Practitioners evaluating open-source dependencies rely on cheap trust signals, e.g., stars, download counts, and contributor activity, as substitutes for direct code inspection, assuming those signals reflect genuine trustworthiness. Prior work has documented individual signal gaming, but the landscape of collapses across all dependency-adoption signals, as well as the ecosystem s response, remains unexplored. The goal of this study is to aid software practitioners in understanding the reliability of dependency adoption trust signals, such as download counts and contributor activity, by conducting a multivocal review of 252 Google Search sources and 870 Reddit threads.
Worryingly, after their review, the authors conclude that cheap trust signals collapse under three simultaneous forces: adversarial manipulation, gaming techniques indistinguishable from legitimate behavior, and non-adversarial AI-driven inflation. The full PDF of the paper is available online.
Julien Malka, Aman Sharma, Martin Monperrus, Stefano Zacchiroli and Th o Zimmermann published a paper this month on Trusting-Trust Attack against an Entire Linux Distribution through Binary Manipulation:
Ken Thompson s trusting-trust attack, in which a compromised compiler backdoors the programs it builds and reproduces the backdoor in subsequent rebuilds of itself, is widely regarded as a threat specific to compilers. We show that it is not. We construct a complete trusting-trust attack around GNU strip, an ordinary build utility that neither inspects nor generates source code, using only manipulations of finished ELF files.
Scarily, in the authors example, a single tampered strip in the binary seed implants a payload that propagates from one generation of strip to the next and survives into the final standard environment after the seed leaves the dependency closure [ ] without failures and backdoors . A full PDF of the paper is available for download online.
Mehdi Keshanimm, Amirhossein Rahmati, Mohammad Hossein Aref and Abbas Heydarnoori published a paper that is currently under review at Emperical Software Engineering titled AROMA+: A Study of Factors Affecting Reproducible Builds in the Maven Ecosystem. (Maven is a/the build automation tool used for Java projects.) In their paper, the authors note that
[ ] reusing external software in a project presents a security risk when the source of the component is unknown or the consistency of a component cannot be verified. The SolarWinds attack serves as a popular example in which the injection of malicious code into a library affected thousands of customers and caused a loss of billions of dollars. [ ] Our research aims to support [reproducibility] efforts in the Maven ecosystem through automation. We investigate the feasibility of automatically finding the source code of a library from its Maven release and recovering information about the original release environment. Our tool, AROMA+, can obtain this critical information from the artifact and the source repository through several heuristics and we use the results for reproduction attempts of packages on Maven Central.
The full PDF of their article can be downloaded online.
Lastly, Oreofe Solarin, Kelechi Kalu, James C. Davis and Paschal Amusuo published a paper this month titled Reproducibility is Not Enough: Artifact Verifiability in Decentralized-Build Package Ecosystems:
[A]rtifact verification requires more than deterministic builds: a verifier must also recover the source state, build environment, dependencies, and build instructions that produced the artifact. Decentralized-build ecosystems make this difficult because artifacts are produced through heterogeneous tools, maintainer-controlled workflows, and fragmented metadata. As a result, it remains unclear how often artifacts in these ecosystems can be independently verified. This paper studies artifact verifiability across four popular decentralized-build package ecosystems. We define an independent verifier model that relies only on registry-derivable metadata and an artifact comparison model with tiered equivalence levels. We implement these models in an Artifact Verification Pipeline and use it to measure artifact verifiability across the target ecosystems.
The authors conclude that beyond build determinism, verifiability is limited by missing source and build metadata, implicit release transformations, and unconventional build practices . A PDF of their paper can be reviewed online.

Patches The Reproducible Builds project detects, dissects and attempts to fix as many currently-unreproducible packages as possible. We endeavour to send all of our patches upstream where applicable or possible. This month, we wrote a large number of such patches, including:

If you are interested in contributing to the project, please visit our Contribute page on our website.

10 September 2026

Matthias Klumpp: JPEG-XL as default in AppStream, and better media processing

Two weeks ago, I released AppStream 1.2.0. This release contains a lot of great changes, but one of the most important ones concerns how media are being handled, and AppStream s default image export format.

AppStream is a Freedesktop metadata standard to describe software components. That can be anything from system services over fonts to console and graphical applications. AppStream metadata is supposed to give users enough information to decide whether they want to install a piece of software, to represent that piece of software, and to give the operating system enough information to decide whether a software component should be installed automatically and (to some extent) what capabilities and relations it has, to provide the user with sensible options.

Especially for the first two goals, and especially for GUI applications, AppStream supports icons and screenshots, which are used to showcase applications. Today, AppStream is used by all kinds of services, from Linux distributions over firmware updates to Flatpak and desktops directly. AppStream s original design however comes from the perspective of Linux distributions in 2011, where you may want to browse the software catalog offline, without delay, and without pinging an external server (which could be a privacy concern).

Therefore, a common way to deploy an AppStream-enabled software repository is to ship all icons of all applications in the repository to the user as part of the repository metadata download. AppStream does support remote icon downloads nowadays, and for a while I thought that this would become the default eventually. However, especially in today s world, having a bandwidth-saving, instantly responsive, privacy-protecting application browsing experience seems more important that ever.

PNG images are great!

The only format that AppStream supports for icons and screenshots (which are downloaded on-demand from your distributor s CDN) has always been exclusively PNG. PNG images are perfect for icons, because they compress well (especially for common icon shapes), are fast and simple to load, and can be loaded anywhere, by any toolkit or webbrowser. They also ensure we deliver faithful screenshot images, even though we may have scaled or re-rendered them. Still though, PNG images are less great for screenshots, as they are not very efficient, which puts strain on any CDN that has to deliver them, as well as on people s internet connections when browsing screenshots. Having smaller thumbnails alleviates that problem a little, but does not fully solve it.

But even for icons, PNG could be improved upon: In many cases, icons are re-downloaded with the repository metadata again and again, so having a large icon tarball adds up to the data transferred during metadata refreshes. AppStream also now supports large 128x128px icons, which nobody in 2012 expected we would need, adding even more data that will be re-downloaded. Saving some space here translates directly to lower bandwidth costs as well as faster downloads for users.

To improve PNG file sizes, the AppStream Compose library, which handles all image processing and metadata catalog composition, was running optipng on all generated PNG images. That does create smaller PNG images, but they were still relatively large compared to other image formats.

For a long time though, there was no alternative to PNG images for icons: There was no lossless image compression format that could give us the same quality as PNG images and that was also widely supported.

JPEG-XL vs PNG in AppStream

Since 2021 we have JPEG-XL (JXL), which offers a true lossless mode with often better compression than PNG. The issue was that JPEG-XL wasn t widely supported. Then, in 2025, the PDF Association selected JPEG-XL as the preferred image format for HDR images in PDFs, and now we are finally getting browser support and more ubiquitous availability of the format (you can try it right now in Firefox!).

For screenshots, using JXL s lossy mode, it has obvious and extreme size advantages over PNG, so supporting JXL or WebP for screenshot images was an obvious choice. If JXL would support the lossless case very well as well though, we could serve many use cases with the same exported image format, which is very attractive to me.

So, the obvious next question was whether it was worth the pain of switching the icon format, so I did some measurements on real icons. For that I used the AppStream component icon pool that Debian Unstable ships, which is almost 5000 application icons of various sizes, and converted them to PNG:

Icon sizeIconsPNG totalJXL totalPool savedPNG avgJXL avgMedian savedMean saved Worst BestLarger as JXL
48 48 1544 3.7 MiB 3.0 MiB 17.8%2.4 KiB2.0 KiB 17.9% 16.7%-118.7%60.0% 206
64 64 2018 7.0 MiB 5.8 MiB 17.8%3.6 KiB2.9 KiB 18.0% 15.8%-112.7%70.0% 279
128 128 1411 11.2 MiB 8.7 MiB 22.0%8.1 KiB6.3 KiB 20.1% 17.5% -89.7%61.0% 209
TOTAL 4973 21.9 MiB 17.5 MiB 19.9%4.5 KiB3.6 KiB 18.6% 16.6%-118.7%70.0% 694
PNG images saved with libpng at effort=4, compression=9, then optimized using optipng -o2, JXL images encoded using vips jxlsave lossless=1 effort=7 strip=1 via VIPS/libjxl.

As the table shows, using lossless JXL images over size-optimized PNG images (using optipng s default settings) provides a roughly 20% gain. This does not look like much, until you consider how often these files are downloaded: A 20% file size reduction may only save 1-2 MiB of disk space, but if they are downloaded over and over again by many clients, it will save a lot of bandwidth.

Interesting JXL encoding findings

As a sidequest, I was curious why some images were larger than their PNG counterparts when encoded with JXL, and what the ones that were significantly smaller were.

In short, the biggest size reductions for JXL existed on images that were already small as PNG, and contained large, flat color surfaces with hard edges and simple shapes. They were not very interesting, and much of JXL s wins come from accumulating smaller gains across all files, which compound the bigger icons get (especially at 128x128px, where JXL truly shines).

The events were JXL loses to PNG are more interesting: For example, it does quite poorly with pixel-art images that have a lot of repeating patterns. Those are encoded well by PNG, but less efficiently by JXL. Take for example Vonsh:

Icon of Vonsh, an SDL-based snake game, which PNG compresses better than JXL

My guess is that while PNG can exploit the repeating pixel patterns for compression, JXL s predicts surrounding pixels from its neighbours, which fails too often and makes it pay almost full entropy per pixel. In this single rare case, the PNG is at 5.4 KiB, while the JXL is almost 8 KiB in size.

Other cases I looked at were arguably buggy input data, where color channels were hidden under the alpha channel of the input image. PNG could probably again exploit repeats, while we were forcing JXL to encode pixels that were invisible in the final image. This is arguably a problem with the original input data. Currently, AppStream does not make any changes to icons at all, but in future we might add a filter that removes invisible colors from images to solve this pathological case (it was only two icons out of 5000 though, so it is not a high priority).

The third case I found where JXL loses to PNG were icons with checkerboard-like patterns:

Icon of x3270, an IBM 3270 Terminal Emulator

For those, PNG can likely again exploit the repeating patterns, while a checkerboard layout is pretty bad for left/top predictors like JXL s. However, in this case the size difference (and loss for JXL) is only 450 bytes, so even though JXL loses to PNG, it does so not by much.

JXL in AppStream

Given these findings, JPEG-XL is the default image format starting with AppStream 1.2.0. AppStream Compose will encode all images losslessly as JXL, while screenshots are encoded in lossy mode at Q=90 effort=7. Since the optipng step does not happen for JXL images, this comes at no speed penalty and is even a bit faster on modern x86_64 CPUs (where libjxl can use SIMD). PNG is still available, and Compose can be told to switch between the two formats.

Upsides of JXL in AppStream right now

If you use JXL in Compose or the recent release of appstream-generator, you will get much smaller images and, for screenshots, will benefit from other JPEG-XL features such as progressive decoding, providing a far nicer user experience. libAppStream has supported JXL icons since version 1.1.3, so your clients will need that version or a newer one, and all software centers will have to support loading JXL images (which all of them do, provided the right plugins are installed).

Downsides of switching to JXL too quickly

JXL is a very new format, so web browsers might not yet display it if you are serving webpages. Your clients may also have bugs in processing JXL images, as the format is still new . For example, switching on JXL in Debian sent KDE Discover into an infinite loop on startup while trying to load the icons (an issue which has been fixed, but clients will need that patch first before JXL is switched on).

This currently makes JXL enablement only possible when you know that your clients can support it. This is the case for me in Debian Unstable and Debian 14, which are using JXL images for a few weeks now, but not for any older releases. Platforms like Flatpak have it even harder, because they do know even less about their clients. So, even though it has big advantages, you may want to hold off on using JXL right away, and force PNG by setting the ImageFormat key to png in appstream-generator s configuration, or passing --image-format=png to appstreamcli compose.

It is also worth mentioning that JPEG-XL is much, much slower on systems that do not have SIMD instructions or for which the libjxl/jxl-rs library does not have them (such as apparently riscv64 right now). If this is a concern, you might not want to switch to JXL right away.

Media pipeline improvements

Besides the JXL default change, AppStream 1.2.0 also comes with a complete overhaul of its media processing pipeline. While libappstream, AppStream s main library, does not do any media processing and comes with very minimal dependencies to be embedded in client applications and used on servers, the same can not be said about libappstream-compose, AppStream s library to build metadata generating applications (the server-side part, usually).

The compose library has to render fonts into font specimen cards, inspect translation files, render SVG images, decode all kinds of raster images, inspect video files, etc. Especially the fonts, and the fact that fonts can appear in SVG images, has caused issues in the past, as libappstream-compose is a heavily threaded library and most font libraries can only work from a single thread. This forced the library to essentially go into single-thread mode anytime anything that could touch a font was being processed.

AppStream also originally was created for a safe world where applications were vetted by the distributors before their metadata was processed. This is increasingly not the case, so it made sense to put at least a few guardrails on the most complex part of the pipeline: The media processing. As part of the change, media processing was split out into a separate worker process. This solved two problems at once: Font handling was isolated in a single-threaded binary if we wanted to handle fonts in parallel, we could simply spawn more workers. And, being in a separate process, the media processing could now be sandboxed.

As part of the multiprocess changes, Compose also switched from using GdkPixbuf to VIPS for image processing. The latter allows for much more fine-grained control over the image output and encoding, and comes with a lot of well-maintained filters and operations, which made it possible to eliminate a fair chunk of AppStream s hand-rolled image processing operations. As part of this transition, we unfortunately lost the ability to read XPM images, which dropped about 20-30 applications from the pool at Debian. But in the name of security, this is a sensible choice, especially since most XPM icons were very small and low-resolution, and applications using them could benefit from adding a high-quality PNG icon anyway. With VIPS, we also now restrict the amount of image formats we can load to a sensible set, so extremely niche or unexpected formats will be outright rejected (this includes sane-but-unusual formats for screenshots and icons, such as TIFF images).

The Compose library, with all of these changes, will now just request high-level operations (e.g. render a font card for this font to a JXL image ) from the worker, and provide it with input data in sealed memfds and output locations as FDs as well. On Linux systems, the worker will use Landlock if available, to block all write access to the filesystem, deny device access and deny TCP and UDP as well. The sandbox can certainly be tightened a fair bit in future, but this was a good and safe start to gain some experience with it without having things break too easily, given the many places Compose is used in (also, Landlock s API is surprisingly nice to use, so it was easier than I thought to add in this early version).

With all of these changes, the libappstream-compose library is now also officially marked API-stable, so you should be able to rely on it in future to build new things (its API has barely changed in the past, and now with the new media API and defaults change in place, it was time to declare it stable).

I want to see / try this!

Currently, the easiest way to have a look at the new data is to check out Debian Unstable. If you have a JXL-enabled browser, you can also see the icons in AppStream Generator s HTML pages for Debian Sid. If you are using appstream-generator for your distribution, you will also get much more pleasant statistics and HTML pages, as well as fully deterministic media output and a whole bunch of security updates, so, update to its recent 1.0 release.

Please keep in mind that if you switch to JXL, the client tools receiving the image data have to support it. Support varies depending on the Linux distribution, so, test it first and switch the default back to PNG in case you encounter any issues.

What s next?

With so many features and changes landed, the next changes in AppStream will focus on improving what already exists and fixing any issues (there will be more blogposts about the other features 1.2.x delivers!). Testing with the entire Debian archive as data source makes me fairly confident though that there will not be many problems. In the longer term, tightening the media processing sandbox will also be something we might want to do, e.g. by hiding parts of the filesystem tree or filtering syscalls.

For JPEG-XL, one obvious question is Will you add support for it to the Freedesktop icon-theme specification as supported format alongside PNG, SVG(Z), and XPM? . For on-disk icon repositories, JXL s space-savings are less compelling, and it being HDR-capable is also not necessarily a killer feature (PNG can go a long way!). However, JPEG-XL s ability to immediately decode larger images at reduced resolution without resampling could legitimately be very powerful here, as applications could ship a single large image and quickly decode it at 1/2, 1/4 or 1/8 the size for different purposes in their UI. JPEG-XL also supports spot-color extra channels, which applications could use as masks to recolor raster icons at render time. This could be incredibly nice to color symbolic icons on-the-fly without any SVG and CSS. JXL also provides richer metadata, which might be neat for (license/author) documentation. So, the answer here is: Maybe it makes sense to allow another format, but this will have to be discussed first, as it would force JXL into every toolkit and desktop, which is a much bigger ask than supporting it only in AppStream.

As always, let me know what you think and please report any issues or bugs directly against AppStream or AppStream Generator if you encounter problems that are with the tools, and not with a project s metadata.

9 September 2026

Matthew Garrett: SystemIO conflicts are not firmware bugs

I m looking at something entirely unrelated, but tripped over some search results that made me realise that a lot of people still think getting errors like ACPI Warning: SystemIO range 0x0000000000001828-0x000000000000182F conflicts with OpRegion 0x0000000000001800-0x000000000000187F indicate a firmware bug. This is generally untrue. We need to dive a little into what ACPI is to clarify why. The Advanced Configuration and Power Interface1 specification defines a whole bunch of stuff, but what s interesting to us here is the hardware abstraction it performs. While PCs are nominally a well-defined platform that s really not true at the hardware level once you get beyond a certain level of complexity. When you suspend a system you want to power down the hardware in the correct order, for instance, and knowing what that order is requires you to know details about the specific motherboard design. The approach taken in the embedded world is to just bake that knowledge into the OS in some form, which is how we end up with Devicetree. ACPI takes an alternative approach - rather than provide that information as data that has to be consumed by OS drivers, it distributes it as code. The ACPI Source Language, or ASL, is a simple language that gets compiled into a bytecode that s then interpreted by the OS at runtime. One of the features of this language is the ability to define Operation Regions , effectively structure definitions that describe access to underlying hardware. Let s imagine a simple device with two exposed registers. The first is an index register - it describes which internal register we want to access. The second is a data register, where reading it gives us the value of the internal register whose address is currently in the index register, and writing to it modifies that register. An example operation region declaration would look something like
1
2
3
4
5
6
OperationRegion(OPR1, SystemIO, 0x400, 0x2)
Field(OPR1, ByteAcc, NoLock, Preserve)
 
  INDX, 8
  DATA, 8
 
This defines an operation region called OPR1 at IO port 0x400, 2 bytes long. Inside it are two 8-bit fields, INDX and DATA. These are to be accessed one at a time, do not need the ACPI interpreter to take a global lock when accessing them, and if a subset of the register is modified then the other values should be preserved (irrelevant in this case since the fields are only a byte wide). Now any references to INDX or DATA in this scope will trigger accesses to those registers. So, a method to read the value of register 0x03 would look something like:
1
2
3
4
Method (RD03)  
  INDX = 0x3
  Return (DATA)
 
ie, set INDX to 3, and then read the value of DATA and return it. But! What if another ACPI method is running at the same time? Let s say we have one that writes to register 0x05:
1
2
3
4
Method (WR05, 1)  
  INDX = 0x05
  DATA = Arg1
 
What happens if RD03 executes while we re part-way through WR05? INDX might get reset to 0x03, and now WR05 will modify register 0x03 instead of 0x05. Oh no! But we can avoid this - we declare a mutex (Mutex (MUTX, 0x00)), and update our methods to be something like:
 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
Method (RD03)  
  Acquire (MUTX, 0xFFFF)
  INDX = 0x3
  Local0 = DATA
  Release (MUTX)
  Return (Local0)
 

Method (WR05, 1)  
  Acquire (MUTX, 0xFFFF)
  INDX = 0x05
  DATA = Arg1
  Release (MUTX)
 
Each method takes a lock (waiting up to 0xffff milliseconds and then erroring out if it doesn t), and performs the access. There s now no chance of a race. Phew! Now suppose someone writes a Linux driver for this piece of hardware. It accesses the hardware directly, with no knowledge of ACPI. What stops the driver from racing against one of the ACPI access methods? Nothing at all. Oh no! Again! This isn t hypothetical, by the way - here s a relatively harmless example, but back in the day we did trip over cases where temperature monitoring chips would be accessed by the firmware and Linux simultaneously and as a result you might end up thinking you re reading a temperature when you re actually reading a status flag, resulting in an impossibly high temperature and an immediate thermal shutdown. In this case, the kernel saves you from this (potentially hardware damaging) outcome by printing a message like ACPI Warning: SystemIO range 0x0000000000000400-0x000000000000401 conflicts with OpRegion 0x0000000000000400-0x0000000000000401 (OPR1), telling you that the kernel has detected that a driver is attempting to allocate IO ports 0x400-0x401, but that there s an ACPI operation region called OPR1 that is claiming the same addresses. The kernel isn t in a position to know what type of access the firmware might perform in that region, so assumes that it might be dangerous and blocks the driver from loading. But all is not lost! The kernel also prints some helpful advice, ACPI: If an ACPI driver is available for this device, you should use it instead of the native driver. And ACPI tables will often actually have a definition that looks like this:
 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
Device (HDW1)
 
  Name (_HID, "VEND0001")
  OperationRegion(OPR1, SystemIO, 0x400, 0x2)
  Field(OPR1, ByteAcc, NoLock, Preserve)
   
    INDX, 8
    DATA, 8
   
  Mutex (MUTX, 0)
  Method (RD03)  
    Acquire (MUTX, 0xFFFF)
    INDX = 0x3
    Local0 = DATA
    Release (MUTX)
    Return (Local0)
   

  Method (WR05, 1)  
    Acquire (MUTX, 0xFFFF)
    INDX = 0x05
    DATA = Arg1
    Release (MUTX)
   
 
which defines an ACPI device and associated methods. The _HID field defines the device type, and a Linux driver can be written that will be automatically loaded if a device with type VEND0001 is seen. That driver can then call ACPI methods associated with the device and access the resources in a way that matches the firmware s expectations. (Interested in writing such a driver? I wrote a guide back in 2009) The firmware did absolutely nothing wrong here2, but trying to load the native driver will generate an error and the internet will tell you that PC firmware developers are incompetent3 and you should pass a kernel argument that overrides this behaviour and it never did them any harm, and it probably won t do you any harm either but it might and you might never know why your system occasionally wedges or catches fire.

  1. The ACPI spec used to live at acpi.info, but sadly that seems to have vanished some time after UEFI took over stewardship of the spec
  2. You might argue that the firmware should simply not do anything at runtime because it is not the firmware s job to do that, and I do understand that and you can certainly boot with acpi=off if you want to and no ACPI code will be executed at runtime. Let me know how that goes.
  3. I m not going to present an opinion on that here, merely say that this provides no supporting evidence for that assertion

8 September 2026

Dirk Eddelbuettel: RcppArmadillo 15.6.0-1 on CRAN: New Upstream Minor

armadillo image Armadillo is a powerful and expressive C++ template library for linear algebra and scientific computing. It aims towards a good balance between speed and ease of use, has a syntax deliberately close to Matlab, and is useful for algorithm development directly in C++, or quick conversion of research code into production environments. RcppArmadillo integrates this library with the R environment and language and is widely used by (currently) 1331 other packages on CRAN, downloaded 48.5 million times (per the partial logs from the cloud mirrors of CRAN), and the CSDA paper (preprint / vignette) by Conrad and myself has been cited 727 times according to Google Scholar. This versions updates to the 15.6.0 upstream Armadillo release made yesterday. It extends solver options for poorly conditioned systems, and brings some updates and extension to the cube data type. For this release, we once again ran the usual complete reverse-dependency check which came back spotless, and did CRAN so no email exchange needed despite nearly 1300 reverse dependencies (but it ended up taking more than a single business day). Still, automation can be helpful when used with a well-maintained software stack. The package has also already been updated for Debian, built for r2u and r-universe, and will build shortly at CRAN for the different binary releases. All changes since the last CRAN release follow.

Changes in RcppArmadillo version 15.6.0-1 (2026-09-07)
  • Upgraded to Armadillo release 15.6.0 (Medium Roast Cortado)
    • Expanded solve() with solve_opts::scale_thresh option to widen detection of poorly conditioned systems
    • Expanded trans() and .t() to handle cubes
    • Added permute() to rearrange dimensions of cubes (generalised transpose)
    • Added cubemul() for batched matrix multiplication of cube slices

Courtesy of my CRANberries, there is a diffstat report relative to previous release. More detailed information is on the RcppArmadillo page. Questions, comments etc should go to the rcpp-devel mailing list off the Rcpp R-Forge page.

This post by Dirk Eddelbuettel originated on his Thinking inside the box blog. If you like this or other open-source work I do, you can sponsor me at GitHub.

Paul Tagliamonte: IP over Avian Carriers (Part 12/12)

This post is part of a series called "Pigeon". If this is the first post you've found, it'd be worth reading the intro post first and then looking over all posts in the series.
The final step to all of this was to tie together all my PHY RF code, Link layer parsers, and my background with operating systems to make this all feel like a normal thing my computer should be doing. At the end of the day, I want my host system to know how to talk with a pigeon daemon, so I don t have to reimplement basically everything else. My ability to use normal tools like curl or ping6 is pretty important here, so I need to reach for my old friend, the TUN interface. The TAP/TUN interface allows the kernel to route ethernet frames (TAP) or ip packets (TUN) to a userspace program responsible for handling delivery and reception avoiding the need for a kernelspace driver for something that can be handled in userland.
wondering if doing this violates FCC Part 97 rules? I wrote up notes on my test setup for exactly this question, but the short answer is "no"!
I m no stranger to playing with TAP/TUN, so this was pretty easy to snap together although this time I avoided the whole ethernet proxying thing (to side-step lossy translations, maintaining two sets of mac address tables, and handle proxying NDP/ARP messages) it was kinda a bad idea last time so I just used TUN and straight IP for now. While implementing this, I decided I d make a key assertion about all pigeon networks namely, all pigeon IPv6 networks are a /64 in size, no more, no less. The reason why I m doing this here is that, since pigeond does still does need a MAC address for the pigeon layer 2 protocol, we can write our daemon to always use SLAAC to set the TUN IP address without any new information. Which leads us to a bit of an aside, but I have a point, I swear. A few years ago, my recreational RF adventures have lead me down a path where I decided to engage with ARIN to solve (once and for all) the massive headache I was running into with IPv6 numbering (really: always renumbering) my multi-site radio processing networks. It s a lot of work to keep running correctly, but it s solved a huge amount of problems for me. The only internal thing we really need to outline for this post is that, at the highest level, my network (paultag.net) is split into an IP plan that looks roughly like:
Prefix Description
/44my full allocation of IP space
/4815 "regions"
/5464 "sites" per region. A "site" is assigned to a physical or logical location.
/641024 subnets per site. A subnet used by directly attached devices.
For this exercise, I used IP space from paultag.net s experimental region ( region 8 ), named side.band (2602:810:6008::/48) to connect my RF lab ( site 1 - 2602:810:6008:400::/54), and my two pigeon-specific subnets, subnet 0 (2602:810:6008:400::/64) and subnet 1 (2602:810:6008:401::/64) to my wider network. The first subnet ( subnet 0 ) is a simple ethernet network to enable my RF-only nodes to communicate with the side.band gateway. The second subnet ( subnet 1 ) is an RF-only pigeon network local to my lab.

back to radios With all that set up, I assigned my first two nodes their MAC addresses, and set up the local RF only network segment. The nodes I brought online were the following:
Callsign IP
K3XEC/MN2602:810:6008:401:8e1f:64ff:fe35:4001
K3XEC/TH2602:810:6008:401:8e1f:64ff:fe35:4002

testing the pigeon network And with that, I could begin to test that the host operating systems and RF links could properly exchange data locally from SDR to SDR. We can use ping6 to see if a plain-ole ICMPv6 ping round trips between hosts correctly:
$ ping6 2602:810:6008:401:8e1f:64ff:fe35:4001
PING 2602:810:6008:401:8e1f:64ff:fe35:4001 (2602:810:6008:401:8e1f:64ff:fe35:4001) 56 data bytes
64 bytes from 2602:810:6008:401:8e1f:64ff:fe35:4001: icmp_seq=1 ttl=64 time=426 ms
64 bytes from 2602:810:6008:401:8e1f:64ff:fe35:4001: icmp_seq=2 ttl=64 time=397 ms
64 bytes from 2602:810:6008:401:8e1f:64ff:fe35:4001: icmp_seq=3 ttl=64 time=419 ms
64 bytes from 2602:810:6008:401:8e1f:64ff:fe35:4001: icmp_seq=4 ttl=64 time=418 ms
64 bytes from 2602:810:6008:401:8e1f:64ff:fe35:4001: icmp_seq=5 ttl=64 time=436 ms
64 bytes from 2602:810:6008:401:8e1f:64ff:fe35:4001: icmp_seq=6 ttl=64 time=391 ms
64 bytes from 2602:810:6008:401:8e1f:64ff:fe35:4001: icmp_seq=7 ttl=64 time=397 ms
And it does! Latency is horrid (and there s a bunch of tx artifacts that cause issues for us) but both of those things are problems for later. Let s see how it handles a TCP connection by firing off a quick cURL across the Pigeon network:
$ curl http://[2602:810:6008:401:8e1f:64ff:fe35:4001]:8000/testing.txt
The rock dove (Columba livia), also known as the common pigeon or rock pigeon
(but see also Petrophassa), is a member of the bird family Columbidae (doves
and pigeons).
As expected, our remote end here running the server reports the correct peer IP address, which is another indication (beyond the log messages and blinking LEDs) that we re routing over our TUN interface.
Serving HTTP on 2602:810:6008:401:8e1f:64ff:fe35:4001 port 8000 (http://[2602:810:6008:401:8e1f:64ff:fe35:4001]:8000/) ...
2602:810:6008:401:8e1f:64ff:fe35:4002 - - [28/May/2026 12:53:21] "GET /testing.txt HTTP/1.1" 200 -
That worked? First shot! Nice! It s pretty slow and seems like we have a lot of packet loss, but it does, however, beg the question can it nethack?

nethack! Yes! It can nethack! No clickbait here. The way I went about this one is a bit anit-cimatic I set up a nethack server (using inetd in this case) on one of the hosts pigeon0 network interface, and hit that port over RF from the other: However, when playing it, it becomes very obvious (as you can likely see) that there s a fair amount of packet loss (understandable) and probably some packet collisions taking place.

iperf Let s try and put a number to exactly how bad the bandwidth and packet loss is by running iperf between the two pigeon hosts over rf:
$ iperf -c 2602:810:6008:401:8e1f:64ff:fe35:4002
------------------------------------------------------------
Client connecting to 2602:810:6008:401:8e1f:64ff:fe35:4002, TCP port 5001
TCP window size: 16.0 KByte (default)
------------------------------------------------------------
[ 1] local 2602:810:6008:401:: port 58248 connected with 2602:810:6008:401:8e1f:64ff:fe35:4002 port 5001
[ ID] Interval Transfer Bandwidth
[ 1] 0.0000-20.2348 sec 76.8 KBytes 31.1 Kbits/sec
Shockingly, not nearly as bad as I thought it was going to be. Given I ve spent exactly zero time making this operate to a level that I would call acceptable, this is a very fucking solid start. I expect I could get that number up if I spent a few weeks on it it s just not been a priority at any point yet (and the first time I ve instrumented it, even!). This ll be good enough to get started. Let s see what else we can pull off here.

IP multicast to some rtl-sdrs Back when I designed what I wanted Mode A to look like, I intentionally picked a signal bandwidth that could be received by an rtl-sdr so let s put that to use. It may go without saying, but just to say it the rtl-sdr can not transmit, so this will be capable of receiving pigeon frames but not sending any in reply. However, this means I can use a bunch of low-cost computers (raspberry pi-class), and low-cost SDRs (rtl-sdr) and still receive IP traffic from transmitting pigeon network stations. This could be a lot of fun for things like fountain coding a data stream, or adapting multicast streaming protocols to work over RF links. Anywho, I swapped my far end to an rtl-sdr (one config file change!), and figured I d start with some (basic) multicast traffic, transmitting the time once a second:
$ while [ true ]; do
 echo $(date +%s) \
   socat - UDP6-DATAGRAM:[ff02::114%pigeon0]:62804
 sleep 1
done
If I had more time to burn, I was planning on bridging APRS traffic to UDP multicast within a pigeon network subnet. However, since I m already 4 years late on this blog post, I figured this would be enough for now (and you can imagine that fun project in this space if you so wish!) I fired up pigeond again (except this time connected to an rtl-sdr), and was pleasantly surprised to be greeted by some decoded traffic right off the bat:
  [k3xec/mn] 8c:1f:64:35:40:02   00:00:00:00:00:00 ipv6 fe80::23ee:2969:53f7:b332   ff02::114 17 (UDP - User Datagram)
  [k3xec/mn] 8c:1f:64:35:40:02   00:00:00:00:00:00 ipv6 fe80::23ee:2969:53f7:b332   ff02::114 17 (UDP - User Datagram)
  [k3xec/mn] 8c:1f:64:35:40:02   00:00:00:00:00:00 ipv6 fe80::23ee:2969:53f7:b332   ff02::114 17 (UDP - User Datagram)
  [k3xec/mn] 8c:1f:64:35:40:02   00:00:00:00:00:00 ipv6 fe80::23ee:2969:53f7:b332   ff02::114 17 (UDP - User Datagram)
Of course, I took a tcpdump to confirm for completeness sake that the traffic actually made it out of our TUN interface:
$ tcpdump -i pigeon0
22:39:34.808705 IP6 (flowlabel 0x92a0e, hlim 1, next-header UDP (17), payload length 19) fe80::23ee:2969:53f7:b332.35911 > ff02::114.62804: [udp sum ok] UDP, length 11
22:39:36.429887 IP6 (flowlabel 0x4dc84, hlim 1, next-header UDP (17), payload length 19) fe80::23ee:2969:53f7:b332.50026 > ff02::114.62804: [udp sum ok] UDP, length 11
22:39:39.365977 IP6 (flowlabel 0x224d5, hlim 1, next-header UDP (17), payload length 19) fe80::23ee:2969:53f7:b332.36308 > ff02::114.62804: [udp sum ok] UDP, length 11
22:39:40.944889 IP6 (flowlabel 0x4721c, hlim 1, next-header UDP (17), payload length 19) fe80::23ee:2969:53f7:b332.35003 > ff02::114.62804: [udp sum ok] UDP, length 11
Looks great! tcpdump is showing multicast packets show up (as we assumed they would), on the pigeon0 interface, on the machine connected to an rtl-sdr. Of course, any replies will get sent to the bit bucket, but it can definitely decode things just fine! Very fucking cool. Well right, ok! Let s go back to two rx/tx radios, and see what we can do with our newfound network stack over ham radio frequencies let s try to do some fun (and traditional!) ham radio things with it!

Crossing the english channel in a bathtub Ok, ok. I decided to bury the lede a bit here I didn t mention that the side.band network is currently BGP announced. Although we haven t used it this does mean that we re most of the way to sending packets to the wider internet, and we should be able to just fix a few routing tables, and see packets begin to flow. After tweaking the local routing tables (and restarting pigeond for good measure), I decided to test my newfound connectivity by pinging something over our new network transport.

ping github Why don t we start with the world s premier software engineering platform, operated by one of the largest companies in the world, GitHub! After all, they have an all knowing (and, apparently, arguably sentiant?) AI on hand to instantly and automatically fix any stray reliability issues in the background, so we should definitely see replies right off the bat:
$ ping6 github.com
ping6: github.com: Address family for hostname not supported
Wait, oh no that can t be right? After all, it s 2026, and both Google and CloudFlare (in North America) are reporting over half of all traffic they see is IPv6 and GitHub still doesn t support IPv6? Definitely not, this is for sure a bug with my code or network.

lets ping something that supports ipv6 instead That being said, just for completeness sake, since that error is also given when there s no IPv6 DNS record, let s go ahead and double check with Hurricane Electric too, you know, just to be sure.
$ ping6 he.net
PING he.net (2001:470:0:503::2) 56 data bytes
64 bytes from he.net (2001:470:0:503::2): icmp_seq=1 ttl=53 time=514 ms
64 bytes from he.net (2001:470:0:503::2): icmp_seq=2 ttl=53 time=230 ms
64 bytes from he.net (2001:470:0:503::2): icmp_seq=3 ttl=53 time=248 ms
64 bytes from he.net (2001:470:0:503::2): icmp_seq=4 ttl=53 time=246 ms
64 bytes from he.net (2001:470:0:503::2): icmp_seq=5 ttl=53 time=265 ms
64 bytes from he.net (2001:470:0:503::2): icmp_seq=6 ttl=53 time=240 ms
Well, shit. Right, OK, i ll be damned. 18 years in and GitHub still can t crack that nut.

cURL works! Right, anyway, yes, back on track good news! Our uplink is up and routing, and wait, holy shit! Check it out! pigeon is exchanging packets with the internet and no one is any the wiser! Literlaly amazing. Let s try a cURL across the internet now (although no TLS allowed, so, http only for now):
$ curl -6 -I http://facebook.com
HTTP/1.1 301 Moved Permanently
Location: https://facebook.com/
Content-Type: text/plain
Server: proxygen-bolt
Connection: keep-alive
Content-Length: 0

IRC works, too Sweeeeet. That all works! Forget HTTP, let s do some other 90 s era stuff, it s high-time to log into IRC with a quick /connect -notls, and see what s going on in the #debian-hams channel pleased that I got online fairly quickly, and was able to even talk to myself!

THE GOPHERSPACE Naturally, let s keep this train of nostalga running, and give the 2026 gopherspace a shot. I know the kind folks over at tilde.town (hello, townies!) have a robust gopherspace, so let s give it a dial! Let s try and see if we can load vilmibm s slug over gopher: Yes! I forgot to make this one a video, so no gif. I did wind up having a bit if trouble with a few gopher clients and IPv6 support I may send some patches if I can find the time.

So, what s next? Alright, that s it. I have a few more fun ideas but they re going to have to wait for another day. Carrying IP is fun and all but kinda not the point behind pigeon, after all. Rather than trying to make this into a thing , I m planning on exploring the loose ends first different types of modulation schemes (like QAM-NUC), implementing LDPC error correction and some layer 2 logic into the pigeond (like switching traffic, and gain control). I also plan on spending some time with my (currently, very basic) simulator to better dial in tradeoffs throughout the stack. Since, structurally, pigeon is something I feel like I can work with, I m hoping i ll be able to find the time for some (much smaller!) followup posts without it taking 4 years this time. If I do, they ll show up under the pigeon tag and I ll be sure to update this post with a link below (and the intro post). I m hoping that this series (which was supposed to be one post) was helpful to someone out there if it was, feel free to reach out and let me know!

Paul Tagliamonte: can you hear me now? good! (Part 11/12)

This post is part of a series called "Pigeon". If this is the first post you've found, it'd be worth reading the intro post first and then looking over all posts in the series.

If you're looking for it, the intro to the Link (layer 2) that this belongs at a high level and listing of the parts that make it up (including this one) is on the link post.
Built-in to the pigeon link protocol is a message type called cal (short for, you guessed it, calibration). A pigeon frame with a type of cal (which is 0x02) carries a JSON encoded payload in the body, which can either be a beacon, requesting signal reports in response, or a report, describing the received beacons. This serves a few interesting purposes firstly, network operators can better understand the coverage footprint, propagation under different conditions, and how gain impacts reception when tuning for the lowest practical power levels. Secondly, this can be used (and I plan to eventually implement!) to construct a mapping of minimum power level and peer mac address to dynamically control the transmission power based on the destination station. That being said, for now, all I ve used this for is getting a rough sense for what gain value(s) make sense between two nodes (manually). In the future, beyond all the fancy neighbor gain stuff, I plan to wire this into the daemon to happen automatically, debouncing for beacon and report messages, such that transmitting stations only beacon, and receiving stations only report a max of once over some time period for a given peer.

Version Given all the above, I do intend to make some massive changes to this protocol (I promise to blog all about it) when I get around to hacking on switching Layer 2 frames within a network segment. Just to avoid having to dig myself out of a hole later, I m going to explicitly send (and check) the version field to avoid having a big flag day switchover or needing to use a new link type.
Version ID Description
V1this version of the cal protocol

Location Both flavors of cal messages (beacon and report) may contain a location, which is the location that the beacon was transmitted, or for or the location where the beacon was heard for a response. This can be used to derive a coverage map and to (operationally) better understand what stations should be within range, and generally what gain level(s) are effective. All fields assume WGS84 latitude and longitude values, and elevation is distance, in meters, above the WGS84 ellipsoid NOT height above sea level, or altitude above the ground.
Field Description
latWGS84 Latitude
lonWGS84 Longitude
elevationheight, in meters above the WGS84 ellipsoid

Sequence Each beacon contains a Sequence identifier, which is used to communicate which message number is being heard, and how many total were transmitted by the originating station. The current approach with Beacon messages is to transmit some number of Beacon messages at different gain levels, each with a unique Sequence identifier.
Field Description
numberbeacon sequence number
totaltotal number of beacons transmitted

Gains Recorded gain setting(s). For a Beacon this indicates the gain settings (which, in spite of its name, includes things like amplifiers, or attenuators). Changing this over different Beacon frames enables a better understanding of what an appropriate gain level is for the transmitting station over time.
Field Description
namegain stage name
dbgain value, in dBm

Cal All messages contained in a cal frame are of this type. The type field communicates if this is a Beacon or Report message type.
Type Description
beaconsent intermittently by idle stations
reportreception report in response to a beacon

Beacon A beacon message may be sent periodically by pigeon nodes capable of transmitting to announce their prescience to peers and, implicitly, to receive signal reports from nearby listeners who are capable and configured to transmit reports. The beacon JSON message is made up of the following fields:
Field Description
versionversion enum value
gainsgains object
sequencesequence number
locationlocation object
An example beacon looks, unsupprisingly, as follows:
 
 "type": "beacon",
 "version": "V1",
 "sequence":  
 "number": 2,
 "total": 5
  ,
 "gains": []
 

Report A report message may be sent in response to a beacon message by pigeon nodes capable of receiving and transmitting to assist with setting the lowest usable gain value, and to better understand the area of coverage and propagation. The report JSON message is made up of the following fields:
Field Description
versionversion object
locationlocation object
An example report looks as follows:
 
 "type": "report",
 
With all that out of the way lets send some ip

Paul Tagliamonte: wrapping it all up (Part 8/12)

This post is part of a series called "Pigeon". If this is the first post you've found, it'd be worth reading the intro post first and then looking over all posts in the series.

If you're looking for it, the intro to the PHY (layer 1) that this belongs at a high level and listing of the parts that make it up (including this one) is on the phy post.
The time has come. If you re following along at home, we now have all the basics we need to glue these parts together and see what this looks like. We re going to build the highest-level constructs for the PHY in code something that takes some number of bytes in and writes out IQ samples fit for transmit over the airwaves (we ll call this the Encoder), and something that takes chunks of IQ samples in, writing out decoded bytes (which we ll call the Decoder).

Encoder Let s begin with the Encoder, since it s slightly less involved. I ve tried to make this a bit more accessible by drawing a diagram out before describing the order of operations, so that it s possible to follow along visually. While the process here can look like a lot, it s really not that bad. We begin by taking the incoming bytes, converting the bytes into bits, and chunk those bits into parts which are sized to fit completely within an LDPC message. We will then encode incoming data into LDPC messages, using our configured LDPC Matrix (the table we appropriated from 802.3an). Next, we apply whitning over all the bits in our encoded (and packed) LDPC messages, using our configured whitening constant. In the case of QPSK, pairs of bits will then be modulated into a QAM subcarrier, where each QAM point represents a range of bits in the message. We ll go through each of those modulated IQ subcarriers, and set each corresponding data subcarrier in order, for each OFDM symbol contained in the pigeon Burst. The preamble configuration is then used to generate (or, more likely, can be used at startup to precompute) the Schmidl-Cox preamble, which is written to the first IQ samples in our output IQ buffer. Finally, we will do a series of inverse FFT operations to convert each OFDM symbol to the time domain, including their cyclic prefix. Let s take a look at doing that, but in code this time now:
// (lightly edited for clarity)
impl Encoder  
 ..

 /// Encode the provided bits into the output time-domain IQ samples.
 fn encode(
 &mut self,
 dst: &mut [IQ],
 src: &Vector,
 ) -> Result<Burst, Error>  
 let src =  
 let mut raw = Vector::new(self.fec.message_len());

 // Set  raw 's data bits, compute and set LDPC
 // checkbits.
 self.fec.add(&mut raw, src);

 // Apply whitening, and return
 raw.xor(&self.whitening)
  ;

 // copy in the precomputed schmidl-cox preamble to  dst 
 let preamble_len = self.preamble_iq.len();
 dst[..preamble_len].copy_from_slice(&self.preamble_iq);

 // allocate a new (frequency domain) 'Burst' container.
 let mut burst = Burst::new(
 &self.mode.ofdm.plan,
 self.mode.ofdm.symbols
 );

 // modulate bits from 'src' as iq, and set each
 // data subcarrier for each ofdm symbol in the
 // burst.
 self.burst_encoder.multiplex(&mut burst, &src);

 // convert from frequency-domain data into time
 // domain iq samples, writing out ofdm symbols
 // and cyclic prefixes to  dst .
 self.burst_encoder
 .transform(&mut dst[preamble_len..], &burst)?;

 // normalize all IQ samples; the maximum magnitude
 // in the IQ buffer may be very small, which weakens
 // our transmitted signal. Scale all IQ samples such
 // that the maximum IQ sample magnitude will be '1.0'.
 dst.norm();

 Ok(burst)
  
 
Using the Encoder should hopefully be fairly straightforward we ll give it a bag of bytes, and get back some IQ samples that we can ask our nearest SDR to transmit. As for what happens on the other end?

Decoder Next up is the mirror image of our Encoder the, imaginatively named, Decoder. The Decoder is slightly more involved (since it has to find the packet in the IQ stream, as well as correct for channel error(s)), so we ll do the same thing as above start with a diagram. My hope is going over the Encoder first helps us only really focus on the new stuff, otherwise it should feel like running the Encoder backwards. Here, we start with an incoming stream of IQ, where we will process scan detections as they come in from our Schmidl-Cox detector and burst Scanner. This will give us a snippit of IQ, sized to exactly our Burst. We ll begin to correct our IQ samples by first doing frequency estimation and correction in the time domain using our preamble and ofdm configuration. We ll then do a series of inverse FFTs to extract each OFDM symbol in our Burst, where we can then do channel estimation and correction. With the OFDM symbols (hopefully) good enough, we can now map each data subcarrier back to bits, and unapply whitning. The resulting bits are then chunked back up into LDPC messages, which are then checked, and concatanated data extracted. Finally the bits are turned back into bytes, which are written to our output buffer. However, before we get into the code to do this there s one last detail. We know bursts won t overlap (if they do, it s likely not possible to recover right now even though other PHYs can and do), so any time we see something we believe to be a burst, we can skip ahead by the burst s (constant) length within the IQ, and avoid trying to decode anything else in there. The nice side-effect here is this also gives us an interesting property for the Decoder namely, we know the maximum number of Burst detections we can get for a given block of incoming IQ data if they were packed end-to-end and we can pre-allocate the memory we need, avoiding allocations for every demodulation attempt (which may or may not even be a valid Burst). This pre-allocated block of memory to hold the burst s data is something that I ve called a frame buffer internally. Each frame buffer contains exactly sized buffers to hold decoded information from the burst an iq buffer that is exactly the same number of samples required to encode the preamble and data, exactly the number of bits needed to store pre and post FEC data, pre-allocated byte array, etc. Not shockingly, the code looks like this:
#[derive(Clone)]
pub struct FrameBuffer  
 /// Corrected IQ samples
 pub samples: Samples,

 /// post-correction OFDM burst
 pub burst: Burst,

 /// demodulated bits from the OFDM burst
 pub bits: Vector,

 /// demodulated bits from the OFDM burst,
 /// after FEC, and cleaned
 pub raw_bits: Vector,

 /// Layer 2 contents of the Frame
 pub contents: Vec<u8>,
 
Of course, that alone is handy but we need to use them. So let s go ahead and do what we promised above each Decoder uses a fixed number of pre-allocated FrameBuffers to store packets in-flight, packed into what is, creatively, called FrameBuffers within my code. As an aside, I likely should have called this a Memory Pool, since that s the common and accepted name for this design pattern but being stuck with unfortunate names is the burden of those of us who stumble into sensible ideas over time. The only nuance here is that I use the pools strictly sequentially we only save the FrameBuffer if the LDPC checksum is correct, allowing us to only keep track of how many successful packets we have and being able to get the valid FrameBuffers, rather than storing a handle to each FrameBuffer as we go a promise that most memory pools do not make, since blocks can usually be taken and returned in any order. Let s go ahead and do the whole Decoder dance now:
// (lightly edited for clarity)

impl Decoder  
 ..

 /// Process incoming IQ for Pigeon Bursts, and
 /// demodulate them.
 pub fn decode(
 &mut self,
 buf: &[IQ],
 ) -> Result<Vec<(Detection, &FrameBuffer)>, Error>  
 let mut ret = Vec::new();
 let mode = self.scanner.mode().clone();

 // reset the "valid frame buffer count" back to 0
 self.frames.reset();

 // call the scanner and get scan detections for
 // this block of iq ( buf )
 for detection in self.scanner.scan(buf)  
 // for each detection, we're (only) going to process
 // the iq snippit, but pass along the metadata
 // such as SNR.
 let ScanDetection  
 snippit,
 snr,
 range,
 m,
   = detection;

 // grab the next free frame buffer to work within.
 let frame_buffer = self.frames.next_mut();

 // Copy the snippit into the frame buffer (a mutable
 // location)
 frame_buffer.samples.copy_from_slice(snippit);

 // estimate the frequency offset based on the
 // Burst's Schmidl-Cox preamble.
 let preamble_fo = preamble::estimate_frequency_offset(
 &mode.preamble,
 mode.rate,
 &frame_buffer.samples[..mode.preamble.samples()],
 );

 // Shift the IQ stream by the estimated frequency
 // offset -- hopefully we're closer to 0Hz
 frame_buffer.samples.shift(mode.rate, preamble_fo);

 // estimate the frequency offset based on the
 // each burst's **cyclic prefix** -- exactly like
 // we did with the Burst Schmidl-Cox preamble,
 // but this time on each OFDM symbol.
 let ofdm_fo = ofdm::estimate_frequency_offset(
 &mode.ofdm,
 mode.rate,
 &frame_buffer.samples[mode.preamble.samples()..],
 );

 // Shift the IQ stream closer yet; hopefully this
 // is a very small nudge even closer still to 0Hz.
 frame_buffer.samples.shift(mode.rate, ofdm_fo);

 // Do a bunch of inverse fft operations for each
 // OFDM symbol, filling the frequency-domain Symbol
 // structs in  frame_buffer.burst  (Burst) struct.
 //
 // this will also do channel estimation and
 // correction before returning.
 self
 .decoder
 .transform(
 &mut frame_buffer.burst,
 &frame_buffer.samples[mode.preamble.samples()..],
 )?;

 // "demultiplex" each data subcarrier's frequency-domain
 // IQ constellation point, setting the correct bit range.
 self.decoder.demultiplex(
 &mut frame_buffer.raw_bits,
 &frame_buffer.burst
 );

 // unapply whitening by XOR-ing the buffer with
 // the well-known whitening vector.
 frame_buffer.raw_bits = frame_buffer.raw_bits.xor(
 &self.whitening);

 // verify that the LDPC message(s) are all correct,
 // and if so, concatanate the the data bits (no check
 // bits) to the  bits  vector.
 if self.fec.decode(
 &mut frame_buffer.bits,
 &frame_buffer.raw_bits
 ).is_err()  
 // this is where invalid packets fail. we gave it a good go.
 // next packet please.
 continue;
  

 // copy the raw bits out, as bytes, to the  contents  buffer.
 frame_buffer.bits.copy_as_bytes(&mut frame_buffer.contents);

 // store metadata/metrics on the demodulation.
 ret.push(Detection  
 m,
 snr,
 index: range.start,
  );

 // save the contents of this frame buffer (don't
 // reuse this buffer next go-around).
 self.frames.save();
  

 // We're going to take out the borrow on the frame at
 // the end since we don't want to deal with telling the
 // compiler via code gymnastics that the mut and non-mut
 // borrows are OK since they're non-overlapping.
 Ok(ret.into_iter().zip(self.frames.iter()).collect())
  
 
Phew. That was kinda a lot. In fact it s basically the whole thing. This function is as close to how do you read an OFDM packet as it gets, and perhaps the most important part of this whole series. Beyond that, though, this is a huge conceptual unlock. This means we now have an incredibly powerful primitive; the ability to take bytes and go to/from IQ samples over the air. Let s talk about pigeon modes

7 September 2026

Vincent Bernat: Sidenotes with CSS anchor positioning

I am a heavy user of sidenotes:1 they keep optional content next to the text instead of sending the reader to the bottom of the page and back. Tufte CSS renders them without JavaScript but only accepts inline content. CSS anchor positioning, now supported by recent browsers,2 is an elegant alternative. Sidenotes can hold several blocks, still without JavaScript, and fall back below the paragraph referencing them on narrow viewports and older browsers. In 2023, Eric Meyer demonstrated this technique in Nuclear Anchored Sidenotes. The main improvement over other solutions is that the notes can sit anywhere in the HTML document. You can place them after the paragraph referencing them, as regular block elements for text browsers, screen readers, feed readers, and reader mode to render them properly:
Sidenotes rendered in Lynx appear after the paragraph they are called from.
Rendering in Lynx, a text browser
When the viewport is too narrow or the browser does not support CSS anchor positioning, you can style them so the reader can skip them or glance at them without losing their position in the text:
Sidenotes rendered on a narrow viewport appear with a distinctive typography after the paragraph they are called from.
Rendering below the paragraph on a narrow viewport
Once the viewport is large enough, they appear in the margin, at the same vertical position as the matching reference mark, unless they would collide with a previous sidenote, as in the example below:3
Sidenotes rendered on a large viewport appear in the margin. There are two of them. The first one is vertically aligned with the matching reference mark, while the second is rendered below as it would collide with the first otherwise.
Rendering in the margin on a large viewport
The gist of CSS anchoring is to position an element relative to another element the anchor. For the sidenotes, the anchor is the reference mark. I use the following markup, with a data attribute to specify the anchor name:
<sup id="fnref:YYY" data-anchor="--lf-sn-YYY">
  <a href="#sidenote-YYY">1</a>
</sup>
The matching note is an <aside> element carrying the same data attribute for the anchor name. We put it after the paragraph holding the reference mark:
<aside role="note" id="sidenote-YYY" data-anchor="--lf-sn-YYY">
  <sup>1</sup>
  <p>A first paragraph.</p>
  <p>A second paragraph.</p>
</aside>
On a narrow viewport or when the browser is too old for CSS anchoring, we style the sidenote, which stays below its paragraph, with a muted color:
aside[role="note"]  
  margin-block: 1rlh;
  color: #444;
 
On a wide viewport and when the browser is recent enough, we move the sidenote to the right margin:
@supports (anchor-name: attr(data-anchor type(<custom-ident>)))  
  @media (min-width: 72rem)  
    main  
      position: relative;
      sup[data-anchor]  
        anchor-name: attr(data-anchor type(<custom-ident>));
        /*   anchor-name: --lf-sn-YYY */
       
      aside[role="note"][data-anchor]  
        anchor-name: --lf-sidenote;
        position: absolute;
        position-anchor: attr(data-anchor type(<custom-ident>));
        /*   position-anchor: --lf-sn-YYY */
        top: max(anchor(top), anchor(--lf-sidenote bottom, -1rlh) + 1rlh);
        left: 100%;
        margin: 0 2rem;
        width: 18rem;
        color: inherit;
       
     
   
 
attr() extracts the anchor name for the reference mark from the data-anchor attribute. It returns a string, unless we specify a CSS unit or a type, like here: the browser parses the data attribute as a custom identifier, which anchor-name validates as a dashed identifier, a custom identifier starting with two dashes.4 The note itself is absolutely positioned past the right edge of the main block. It selects the matching reference mark as its anchor with position-anchor set to the value of the data-anchor attribute. Each note is also an anchor named --lf-sidenote. We use it to keep the next note from colliding with this one. The anchor() CSS function lets us position the note s top edge relative to its anchor: anchor(top) aligns the top edge of the note with the top edge of the reference mark. It can also take another anchor as a parameter: anchor(--lf-sidenote bottom) would align the top edge of the note with the bottom edge of the closest preceding anchor named --lf-sidenote so the previous note.5 Like attr(), anchor() accepts a fallback value as its second parameter and use it when the named anchor does not exist. The top property handles three cases, illustrated in the following diagram:
Diagram of three sidenotes anchored to their reference marks. The first one is aligned with the top of its own reference mark, as no note comes before it. The second one would overlap the first, so it takes the bottom of the first note as anchor and sits one line below it. The third one comes far enough down the page to align with its own reference mark again.
The three cases for the vertical position of a note
  1. The first note s top edge aligns with the top edge of its reference mark: as there is no previous note, anchor(--lf-sidenote bottom, -1rlh) + 1rlh resolves to 0 and max() returns anchor(top).
  2. When the reference mark of a later note sits above the bottom of the previous note, plus some vertical space, the note goes below the previous one to avoid a collision. max() returns anchor(--lf-sidenote bottom) + 1rlh.
  3. Otherwise, the note s top edge aligns with the reference mark s top edge, as max() returns anchor(top).

Have a look at the complete stylesheet, which also adapts the reference mark to the location of the note: a arrow when the note sits below the paragraph, a arrow when it moves to the margin. Gwern s Sidenotes In Web Design lists more implementations and their trade-offs. Some bloggers aim to write a post in 30 minutes. I planned to publish three web-related articles this weekend. Instead, I spent an inordinate amount of time elsewhere: about 15 commits on the build system, a pull request to update CSS highlighting for nested selectors in Pygments, and a small correction to MDN s article on the anchor() CSS function. The SVG illustration took a bit less than an hour and the article itself a handful of hours. The attr() function came in after I thought inline style looks ugly, isn t there a better way? But, hey, I still think this is worth it!

  1. My PhD advisor told me this is unwise.
  2. The first bits of anchor positioning are supported from Chrome 125 (May 2024), Firefox 147 (January 2026), and Safari 26 (September 2025). Before Safari 26.5, sidenotes may collide due to a bug in how dependency chains are handled. You can detect this situation with some JavaScript. It is, however, not needed in the solution described here as we depend on a more recent feature.
  3. If you noticed the runt in the first note, I share your pain and lament that Firefox does not implement text-wrap: pretty.
  4. Typed attr() is supported from Chrome 133 (February 2025), Firefox 155 (September 2026), and Safari 27 (September 2026). Check Una Kravets article for details. To support more browsers, you can inline the anchor name and the position anchor directly in the HTML:
    <sup id=" " style="anchor-name: --lf-sn- ">
      <a href="#sidenote- ">1</a>
    </sup>
    
    Managing Anchor Associations With Data Attributes and Advanced attr(), by Daniel Schwarz, explores CSS anchors and typed attr() in more detail.
  5. The exact rule for the target anchor element is more complex: if an ancestor of [the note] satisfies the following conditions, return the nearest such element to [the note]. Otherwise, return the last element in tree order that satisfies the conditions. One of these conditions is that [the candidate] is an acceptable anchor element for [the note], which requires that [the candidate] is laid out strictly before [the note], where the relevant clause is that [the candidate] is either not absolutely positioned or occurs earlier in the flat tree order than [the note].

Freexian Collaborators: Debusine can now hand you debug symbols! (by Jugal Patel)

Contributor: Jugal Patel (Jugal59)
Organization: Debian
Project: Provide debuginfod server
Mentor: Colin Watson

About the project and me Your program crashes. You open gdb and get ?? instead of a stack trace. So you go find the right -dbgsym package, for the right version, for the right architecture, install it, and start again. Debuginfod removes that entire detour: gdb asks a server for symbols by the build-ID baked into the binary. Debusine already built packages, already produced -dbgsym files, and already hosted the archives; it just couldn t answer the question. This summer I made it answer. My project was to add debuginfod server functionality to Debusine so that it not only hosts -dbgsym packages, but also serves their debug symbols over the debuginfod(8) protocol. Debian developers can then debug binaries by setting a single URL that gdb uses to fetch the matching debug symbols. This project took me through design, backend work, an extraction pipeline on the worker, HTTP serving, documentation, and testing from the first blueprint all the way to a live demo on debusine.debian.net.

Initial planning and design changes A design first, in !3030. The proposal submitted for GSoC 2026 was just an overview of how things will work, but in reality there were a lot of design questions which needed to be answered before starting with contribution. Debusine keeps development blueprints in its docs tree, reviewed like code, it s basically a blueprint of what feature or new changes are we going to make. I was assigned the work item #957, which was basically about how the idea of implementing a debuginfod server functionality inside Debusine was initially proposed by a fellow member which later became a project idea under GSoC 2026. My developer blueprint pinned down the four decisions everything else depends on: extraction happens on the worker after the build, symbols are stored as artifacts keyed by build-ID, they re published into suites alongside their binaries, and they re served from the archive root rather than per-suite. Settling that up front meant the design discussions happened in a document instead of across three merged branches. Provide debuginfod server work item and all my merged PRs till now One of those arguments became its own fix. My wording implied symbols were unpacked inside the isolated sbuild environment (the consequence was I was handed a bug to be solved in the first week of contribution period), when they re actually extracted afterwards on the worker, where the build output already sits, a distinction that matters, because doing work inside the unshare environment means extra tooling in the chroot and more ways to affect the build. !3119 corrected it before the wrong model spread into the code. Bug raised for inconsistent wordings in developer blueprint

A new artifact type Artifacts are a major concept in Debusine overall, so as per the developer blueprint we introduced a new artifact which was debian:debug-symbols. It holds every .debug file from one -dbgsym package. Its data is a validated list of lowercase 40-character build-IDs, and each file is stored under its build-ID as the path, so answering what are the symbols for this ID? is a direct lookup, with no path translation in the request handler. One artifact per package rather than per file: a util-linux build would otherwise spray hundreds of artifacts, collection items and relations across the database for no benefit. For implementing debian:debug-symbols artifact, I changed the main models.py file, along with that since it s a norm to write unit tests, all mentioned under !3088. sbuild task output showing the new debian:debug-symbols artifact

Publishing workflow and solving a bug Extracting symbols is only useful if they reach the archive people actually install from, so !3180 taught package_publish to follow the relates-to relation: copying binaries into a suite now brings their debug symbols along automatically, with nothing extra for the publisher to configure. Each build-ID becomes its own collection item, for example debugsym:hello_2.10-5_amd64_fcc9064 each carrying the package name, version and architecture copied from the binary, so the item is meaningful on its own without dereferencing anything. Uniqueness is enforced at both the suite and archive level, because the serving URLs are archive-wide and two suites must never disagree about what a build-ID means: republishing an identical file is accepted quietly, while two different files claiming the same ID is an error worth failing on. A partial index on the build-ID keeps the eventual HTTP lookup fast. That looked finished until symbols started arriving in target suites disconnected from their binaries published, but unfindable, because copying items between collections silently dropped their artifact relations, and that relation is the only thing tying the two together. The fix sat one level above my feature, in the generic CopyCollectionItems task that does the copying, and since it was reusable infrastructure rather than anything debuginfod-specific, Colin implemented it himself in !3228. My project needed it to work at all; every other Debusine feature that copies items now gets it for free.

Endpoint and CI tests With symbols in the archive, !3212 added the part users actually touch: GET / scope / workspace /buildid/<build-id>/debuginfo looks the ID up across every suite in that workspace s archive, streams the file, and sets the X-DEBUGINFOD-FILE and X-DEBUGINFOD-SIZE headers the protocol expects. It also handles the two things gdb actually does: a HEAD probe before committing to a download, and ranged requests to pull individual ELF sections instead of the whole file. Scoping it to the archive rather than the suite is what lets one URL cover a whole workspace, so the developer never has to know which suite their binary came from. Fetching debug files from debusine.debian.net Every merge request above landed with unit tests, but those only tell you that the pieces behave correctly. What Colin and I wanted was a real gdb fetching real symbols from a real instance, so !3261 adds an autopkgtest that builds a package, publishes it, checks the HTTP headers, then sets DEBUGINFOD_URLS and makes gdb go and get the symbols, wired into the CI integration tests so it runs on every change. It took me a day to learn that skipping the signing worker doesn t simplify that test, it just hangs until the 30-minute timeout, because update_suites needs signing to produce a usable repository. The last piece, !3301 covers the new artifact, the suite and archive changes, the new archive URL, and a how-to for using it. My first how-to draft explained how everything worked and offered four ways to set DEBUGINFOD_URLS; the version that shipped gives one recommended setup and gets out of the way. The same pass trimmed the blueprint down to only what s still unimplemented, since a design document describing merged code is just an obstacle for the next reader. Setting debuginfod url for gdb and debugging session!

What s left Only one item on my original plan didn t land: an archive-level build_debug_symbols switch, modelled on Launchpad s equivalent, letting an archive skip building -dbgsym packages entirely by passing DEB_BUILD_OPTIONS=noautodbgsym to sbuild. It was always the stretch goal rather than core scope, landing the extract-publish-serve path solidly mattered more than landing it broadly. The design is written up in the blueprint, and I intend to implement it myself. The other gaps were deliberately out of scope from the start, and the blueprint says so. DWZ supplement files aren t ingested, so packages using compressed debug info may render without the alternate strings table; debugging still works, it s just less complete. Source-file serving runs into the same Debian packaging limits that constrain debuginfod.debian.net today, making it a design question rather than a coding one. Executable serving, the metrics and metadata endpoints, and federation to upstream debuginfod servers were excluded for similar reasons, none of them are needed for Debusine s core use case, and each would have crowded out the parts that are. One open bug is left too. On the last day of the coding period, Stefano Rivera found that publishing ledger and linux was failing, because I had told the database that a build-ID identifies one exact debug file which isn t true in Debian, since dh_dwz runs once per binary package, so when one object ships in two binary packages their .debug files differ while describing identical code. How to fix it is still an open discussion #1582, though it may not land before the formal end of the project. None of that is a handoff. GSoC s timeline is ending, my involvement isn t, I m carrying on with Debusine until both the build_debug_symbols switch and DWZ supplement support are merged, and I expect to keep contributing beyond that. This project got me familiar with a codebase I enjoy working in, and the remaining pieces are mine to finish.

Thanks! The biggest thanks go to my mentor, Colin Watson, whose reviews consistently found the thing I hadn t thought about. He also gave me room to get things wrong first and understand why, which taught me more than being handed the answer would have. Thanks as well to Rapha l Hertzog, Enrico Zini, Stefano Rivera, Carles Pina i Estany and Helmut Grohne and everyone else around Debusine and Freexian for reviews, comments and patience with my questions. Special thanks to Freexian for developing Debusine in the open and for giving me access to test on debusine.debian.net. Finally, thanks to the wider Debian community, whose build-ID and -dbgsym conventions did most of the hard work before I arrived and to Google Summer of Code for providing a platform and the time to do this properly.

6 September 2026

Michael Stapelberg: Debian Code Search: Fast TurboPFor with Go SIMD

This August, I accomplished what I wanted for many years: I deleted the last cgo dependency in Debian Code Search! This was made possible by Go s recently introduced SIMD support, because now we can implement the TurboPFor integer compression format as efficiently more efficiently, in fact, by using the newer AVX512 instruction set! as the reference implementation.

Background: Why does DCS need a fast Integer Codec? Debian Code Search (DCS) is a search engine that allows searching all the Open Source source code within Debian, with either literal search expressions or regular expression search queries. A search engine uses an inverted index: a map from term to documents containing the term. Each document is typically represented most efficiently by using an id, so the index consists of many lists of document ids. When searching, it is important to quickly decode these lists to answer the search query. However, there is a point of diminishing returns where the decoding speed, even though it can still be measurably improved quite a bit, no longer influences the overall query duration. From 2012 (its inception) to 2019, Debian Code Search used to use a small index format, and queries were fast because the index was kept entirely in RAM. In 2019, I implemented the new index format, which adds an on-disk positional index. For literal queries (78.2% of DCS queries), querying the positional index on disk is faster than querying the non-positional index in RAM. The efficient encoding of the TurboPFor format makes it possible to fit such an index on a mid-sized Hetzner server, which I rent with two 1 TB SSD disks. The optimized decoder of the C TurboPFor library is what made decoding fast at query time. If you want to dive deeper into the algorithm, see this blog post from February 2019: If you want to learn more about the positional index, see this blog post from September 2019:

SIMD in Go For many years, you had the following options for using SIMD instructions in Go:
  1. Hand-writing Go assembler code. This is only doable for small functions, for example bytes.IndexByte is implemented with hand-written Go assembly (including AVX2).
  2. Generating Go assembler code with tools like Michael McLoughlin s Avo . This is how crypto/internal/fips140/sha256 uses AVX2. While Avo generator code definitely is higher-level than hand-written assembly, it is still too close to assembly for my taste.
  3. Use a C library via cgo so gcc or clang compiles SIMD code. Debian Code Search used to use the powturbo/TurboPFor C library via cgo for the last 7 years.
The C TurboPFor library has served us well, but Debian Code Search was always intended to be a project using Go, so I would prefer it if I did not have any C code in the project. Go 1.26 (released in February 2026) introduced the simd/archsimd package:
Go 1.26 introduces a new experimental simd/archsimd package, which can be enabled by setting the environment variable GOEXPERIMENT=simd at build time. This package provides access to architecture-specific SIMD operations. It is currently available on the amd64 architecture and supports 128-bit, 256-bit, and 512-bit vector types, such as Int8x16 and Float64x8, with operations such as Int8x16.Add. The API is not yet considered stable. Go 1.26 Release Notes
For my 2019 TurboPFor analysis, I implemented goturbopfor, a native Go teaching decoder (without any SIMD), because I find Go code easier to follow than C code, especially optimized C code. My implementation was intentionally not optimized so that the code was easier to study. The TurboPFor format/algorithm has a vector-optimized part: bitpacking comes in a scalar variant (bitunpack32) and a vector variant (bitunpack256v32), where the vector variant is used for full blocks (256 values) and the scalar variant is used for remainder blocks (< 256 values). When Go 1.26 was released, I used Claude Code to explore whether my native Go decoder s bitunpack256v32 function (for the vertical vector layout) could be implemented using Go SIMD, and the answer was yes, it was possible and it was faster than without SIMD, but not quite at the level of C TurboPFor. If you let Claude Code try for long enough, it eventually finds enough optimizations (about 10) to match C performance. I don t want to vibe-code Debian Code Search, though, so I figured I would find some time to review the SIMD code at some point and see if I could implement something similar myself. Before I found enough time and motivation to complete said review, I discovered that to not regress real-life query performance by more than 10 to 100 milliseconds (which seems acceptable), I don t actually need to add SIMD code to my teaching decoder at all; it would be sufficient to reduce allocations in my teaching decoder and specialize it per bit width. Encouraged by the possibility of using the optimized native Go decoder in Debian Code Search, I explored whether I could also implement a native Go encoder so that I could get rid of the C TurboPFor dependency entirely. The answer is yes, it is doable in a few days, and it isn t even that much slower: Go is at 76% of C, see Debian/dcs commit e920dc7. The goal I set myself at that point was to see if I could learn enough SIMD to optimize the native Go encoder such that its performance would match how DCS uses C TurboPFor (via cgo). Beating C TurboPFor was possible in 2-3 commits (SIMD and bit width specialization). To my surprise, Claude Fable 5 pointed out that the encoder s block scanning could be done more efficiently using a technique called positional popcount, and that is another 2x speed-up! To be clear: I am not saying the Go compiler beats C here. Certainly, the C compiler can also produce fast AVX512 code and can be used to implement positional popcount. When comparing apples to apples, i.e. backporting the AVX512 kernels and positional popcount technique to C TurboPFor, Go benchmarks a little slower at 1.4x C. This spectacular result (much faster than what DCS had before) got me curious how far I could push the decoder with SIMD after all. I ended up matching/exceeding the cgo version here, too! The rest of this article explains a few classes of optimizations I encountered along the way.

Starting Point When I wrote my goturbopfor teaching decoder, I named its functions to match the upstream C TurboPFor library, but now I want to get away from names like p4ndec256v32 they make sense from the TurboPFor perspective, but for Debian Code Search, we can use cleaner names. Before writing any code, I audited how DCS uses integer compression / decompression.

API design: BlockEncoder, BlockDecoder and streaming In Debian Code Search, we have the following usage patterns:
  • Partial Indexing: When a new package (or package version) enters Debian, all of its (text) files are indexed. If the hello-2.12.3-1 package (hypothetically) contained only hello.c with printf("hello!\n");, we would assign document ID 1 to hello.c and store in the partial index that trigrams pri, rin, int, ntf, etc. are all found in doc 1 (hello.c).
  • Full Index Merging: The many thousands of partial index files (for each Debian package) are combined into a small handful of large index files: When searching, it would be expensive to consult thousands of indexes. To merge multiple partial index files into one larger index (which can then be efficiently queried), we need to re-encode the partial index files: what used to be document ID 1 in the partial index might be document ID 2531 in the full index.
  • Querying (searching): When users enter search queries, these queries need to be answered as quickly as possible. The relevant entries in the full indexes are decoded (in parallel).
For reading the index, we do keep the decoded uint32s fully in memory, so we only need DecodeN(input []byte, output []uint32) (read int), a function that reads len(output) values (uint32) from input and returns how many bytes it consumed. For writing the index (both in partial indexing, and when merging), keeping the entire index in memory is prohibitively expensive, so we need a streaming API, for decoding and for encoding. Ultimately, I converged on the following API:
package pforenc

type BlockEncoder struct  
    // scratch buffers can go here
 

// EncodeBlock encodes len(vals)<=256 uint32s into dest (one TurboPFor block).
func (*BlockEncoder) EncodeBlock(dest []byte, vals []uint32) []byte  

// EncodeN calls EncodeBlock in a loop.
func (*BlockEncoder) EncodeN(dest []byte, vals []uint32) []byte  

type StreamEncoder struct  
  be   BlockEncoder
  vals [256]uint32
  // scratch buffers
 

// if full, you need to call [EncodeBlock]
func (*StreamEncoder) Add(val uint32) (full bool)

// EncodeBlock must be called after all data was [Add]ed.
//
// Write the returned buffer to file or send it over the network;
// it is only valid until the next [EncodeBlock] call.
func (*StreamEncoder) EncodeBlock() []byte  
  if se.n == 0   return nil   // turn an extra EncodeBlock into a no-op
  //  
 
This API (the decoder works similarly) allows us to process data in TurboPFor format without any memory allocations. The types are not safe for concurrent use by multiple goroutines. The zero value is ready to be used. For the streaming API, the result only stays valid until the next call.

Initial Implementation Before we can optimize anything, we need a working decoder and encoder. The decoder already exists: my goturbopfor teaching decoder. Next up, I needed an encoder. Writing a TurboPFor encoder has a delightfully simple starting point: You can encode all values at bit width 32, in little endian, at which point you only need to add a one-byte TurboPFor block header every 256 values and you re done:
func (be *BlockEncoder) EncodeN(dest []byte, vals []uint32) []byte  
  for len(vals) > 0  
    chunk := min(len(vals), 256)
    dest = be.EncodeBlock(dest, vals[:chunk])
    vals = vals[chunk:]
   
  return dest
 

func (be *BlockEncoder) EncodeBlock(dest []byte, vals []uint32) []byte  
  const bitWidth = 32
  dest = append(dest, bitWidth)
  for _, val := range vals  
    dest = binary.LittleEndian.AppendUint32(dest, val)
   
  return dest
 
Of course, this is a terribly inefficient compressor, so after the first commit, the real work starts: implement each block type until the compression matches the original C TurboPFor implementation (same output file size), or in other words: do the reverse of the decoder.
  1. The TurboPFor bitpacking block type (bitpacking implementation commit) encodes a bit stream of variable bit width (where the bit width is in range 0 bitWidth 32) in little endian byte order. By scanning all values and choosing the smallest bit width that allows representing all values, this technique saves disk space (compresses).
  2. The bitpacking with exceptions block type (bitpacking with exceptions implementation commit) determines two bit widths: one for values, the other bit width for encoding exceptions. This allows choosing a lower bit width (that does not cover all values) compared to the bitpacking block type. A bitmap encodes whether a value has an exception or not.
  3. The bitpacking with VB exceptions block type (bitpacking with VB exceptions implementation commit) is a variant which does not use an exception bitmap and encodes exceptions using a variable byte integer encoding. This is more efficient when there are few exceptions (less than 20) or the exceptions are very different in bit width compared to the other values.
  4. Lastly, the constant block type (constant implementation commit) stores just one value on disk. This is useful for all-zero or all-one blocks, for example.
I found it interesting to realize that the main work of the encoder is to scan the input values and choose the optimal block type, whereas the actual encoding itself is cheap in comparison. At this point, we can look at performance and see that the Go encoder is at 76% of the C encoder. In all honesty, I could have probably stopped here, but now that the milestone of a viable replacement was reached, I got curious to see how far it would be possible to push the encoder (how much work to reach C speeds?) and afterwards, the decoder, too.

Setup

The microarchitecture level: set GOAMD64 The microarchitecture of a CPU determines which instructions it provides, and that includes not just SIMD instruction sets (like AVX2), but also other useful instructions like LZCNT (Leading Zero Count), which can be used to implement math/bits.Len32 more efficiently, which the TurboPFor encoder needs to call on every input value to determine the ideal bit width. Let s walk through how to set the microarchitecture level when using Go on 64-bit x86 (x86-64). Go uses the GOARCH environment variable to configure the target compilation architecture, and I am using the value amd64 to select 64-bit x86 (AVX2 and AVX512 are instruction sets found on x86-64 CPUs). With GOARCH=amd64, the architecture-specific variable GOAMD64 configures the microarchitecture level for which to compile and Go 1.18 introduced these 4 different levels:
GOAMD64=v1 (default): The baseline.
Exclusively generates instructions that all 64-bit x86 processors can execute. GOAMD64=v2: all v1 instructions,
plus CMPXCHG16B, LAHF, SAHF, POPCNT, SSE3, SSE4.1, SSE4.2, SSSE3. GOAMD64=v3: all v2 instructions,
plus AVX, AVX2, BMI1, BMI2, F16C, FMA, LZCNT, MOVBE, OSXSAVE. GOAMD64=v4: all v3 instructions,
plus AVX512F, AVX512BW, AVX512CD, AVX512DQ, AVX512VL.
In 2026, I generally recommend compiling with GOAMD64=v3 so that functions like bits.OnesCount8 are compiled into intrinsics (POPCNT) instead of using a lookup table. For Intel CPUs, setting GOAMD64=v3 means your programs will only start on Haswell CPUs (2013) or newer; for AMD CPUs that means Zen 1 (2017) or newer. In this specific case (DCS), I am even compiling with GOAMD64=v4. The v4 microarchitecture level requires AVX512, which means AMD Zen 4, Zen 5 or newer (Intel s story is complicated). Luckily, both my main development PC (Zen 5) and the Debian Code Search server (Zen 4) are recent enough. Setting GOAMD64=v4 has little effect on Go 1.27 itself: the only change is that maps use one less instruction (VPBROADCASTB instead of PSHUFB). But compiling with GOAMD64=v4 allows us to move one more feature check from runtime to compile time, see SIMD build tags. It makes sense to set the microarchitecture level in your benchmark setup so that you don t measure the slow fallback implementations. I use export GOAMD64=v4 in my Makefile.

Benchmarking setup Go s built-in testing package contains support for benchmarks which are written in functions of the form func BenchmarkXxx(b *testing.B). The simplest way to run such benchmarks is go test -bench=., but I ended up configuring a few convenience make targets, which write results to bench.txt and compare against baseline.txt (the previous commit s results, usually), using the very useful benchstat tool.
GOTEST=go test

# -count=6 gives p 0.002 in benchstat:
# https://pkg.go.dev/golang.org/x/perf/cmd/benchstat
BENCHFLAGS=-run=^$$ -bench=. -benchtime=200000x -count=6

# use taskset -c1 to always pin to the same single core,
# avoiding accidental scheduling on different cores on
# mixed-core CPUs like the Ryzen 9 9950X3D.
TASKSET=taskset -c 1
BENCH=$(TASKSET) $(GOTEST) $(BENCHFLAGS)

.PHONY: all test bench bench-baseline bench-relative

all: test

bench: test
	$(BENCH)   tee bench.txt
# Compares compression ratio between C and Go implementation
	benchstat -col /impl -row '/n /vals' -filter '-/impl:go-stream .unit:(encoded-bytes)' bench.txt
# Compares performance between C (cgo) and Go implementation
	benchstat -col /impl -row '/n /vals' -filter '.unit:(Mval/s)' bench.txt

bench-baseline: test
	$(BENCH)   tee baseline.txt

bench-relative: test
	$(BENCH)   tee bench.txt
	benchstat -filter '-/impl:go-stream .unit:(encoded-bytes)' baseline.txt bench.txt
	benchstat -filter '/impl:go .unit:(Mval/s)' baseline.txt bench.txt
The encoded-bytes and Mval/s units are custom metrics I am reporting from the various sub-benchmarks, which are arranged such that I can filter / report them with benchstat. The main encoder (and decoder) benchmarks compare 3 different implementations (cgo, Go, Go with the StreamEncoder API) with a number of benchmark cases that are designed to cover the different block types and contain a similar mix of values as what we see in Debian Code Search:
// reportMetrics adds Mval/s and encoded-bytes metrics to all benchmarks.
func reportMetrics(b *testing.B, n int, nencoded int)  
   b.ReportMetric(float64(nencoded), "encoded-bytes")
   b.ReportMetric(float64(b.N*n)/1e6/b.Elapsed().Seconds(), "Mval/s")
 

// BenchmarkEncode/n=<N>/vals=<testcase>/impl=<c go go-stream>
//
// e.g. BenchmarkEncode/n=2048/vals=one-constant/impl=go-stream
func BenchmarkEncode(b *testing.B)  
   for _, tc := range allBenchCases()  
     n := len(tc.vals)
     b.Run(fmt.Sprintf("n=%d/vals=%s", n, tc.name), func(b *testing.B)  
       b.Run("impl=c", func(b *testing.B)  
         b.ReportAllocs()
         var encoded []byte
         buf := make([]byte, turbopfor.EncodingSize(n))
         for b.Loop()  
           encoded = turbopfor.P4nenc256v32Buf(buf, tc.vals)
          
         reportMetrics(b, n, len(encoded))
        )
       b.Run("impl=go", func(b *testing.B)  
         b.ReportAllocs()
         var be BlockEncoder
         var encoded []byte
         buf := make([]byte, 0, turbopfor.EncodingSize(n))
         for b.Loop()  
           encoded = be.EncodeN(buf, tc.vals)
          
         reportMetrics(b, n, len(encoded))
        )
       b.Run("impl=go-stream", func(b *testing.B)  
         b.ReportAllocs()
         var se StreamEncoder
         var encoded int
         for b.Loop()  
           encoded = 0
           for _, val := range tc.vals  
             if se.Add(val)  
               encoded += len(se.EncodeBlock())
              
            
           encoded += len(se.EncodeBlock())
          
         reportMetrics(b, n, encoded)
        )
      )
    
 

CPU counters: perf Go has included excellent performance tooling for many years, see the Profiling Go Programs blog post (2011) for an example of how to use pprof, a sampling profiler. This profiler can help track down which part of a program runs slow, or where memory allocations happen. Once you identified the slow part of a program, how do you know why it s slow? To learn more about the specific bottlenecks your program encounters, you can consult your CPU s hardware performance counters. For example, you could check the branch predictor counters to see if your program is slow due to a high number of branch mispredicts. On Linux, the perf tool is the best way to access the CPU hardware performance counters. A good starting point for working with perf is the documentation on Top-down analysis with the perf tool , which describes the optimization method that Intel established. In my Makefile, I set up two perf targets:
# GOTEST and TASKSET like shown in the earlier benchmarking setup section:
GOTEST=go test -pgo=encode.cpuprof
TASKSET=taskset -c 1
PERFBENCHFLAGS=-test.bench='Encode/n=2048/vals=debian-mix/impl=go$$' -test.benchtime=200000x

# Use perf(1) to capture AMD IBS (the equivalent to Intel PEBS)
# PipelineL1 is roughly equivalent to Intel TopdownL1
perf:
	$(GOTEST) -c
	$(TASKSET) perf stat -M PipelineL1 ./pforenc.test -test.run=^$$ $(PERFBENCHFLAGS)
	sudo perf record -F 4999 -e ibs_op// --call-graph fp ./pforenc.test -test.run=^$$ $(PERFBENCHFLAGS)
	sudo chmod 644 perf.data

# 488281 iterations   2048 values = 1.000e9 values, so counter/1e9 = per value.
perf-per-value:
	$(GOTEST) -c
	$(TASKSET) perf stat -x, -e cycles:u,instructions:u,branches:u,branch-misses:u ./pforenc.test -test.run=^$$ -test.bench='Encode/n=2048/vals=debian-mix/impl=go$$' -test.benchtime=488281x 2>&1 >/dev/null   awk -F, ' printf "%-16s %6.2f /val\n", $$3, $$1/1e9 '
The perf-per-value numbers are high level numbers that indicate how much work the implementation is doing. Reducing the number usually increases speed. To see the counters for each instruction (and source code lines), I use make perf, followed by perf report. A quick shortcut is perf annotate, which directly shows the hottest function.

Optimizations (scalar) Let s first see how far we can get without reaching for SIMD instructions. (The examples are not necessarily in commit order, but cherry-picked for clarity.)

Profile-Guided Optimization (PGO) PGO stands for Profile-Guided Optimization and is a feature that Go introduced as a preview in Go 1.20 (released in February 2023) and shipped as ready for general production use in Go 1.21 (released in August 2023). The idea is to capture a CPU profile that records where your program spends most of its CPU time, which you then provide to the Go compiler to give it more data to make better decisions. Most importantly, this way the Go compiler can inline functions much more aggressively than its usual heuristics allow, which does have a measurably positive effect in my series of optimization commits. Another optimization that a PGO profile allows the compiler to do is conditional devirtualization but our TurboPFor code does not use any interfaces. My strategy is to enable PGO before doing any other optimizations, so that we have the full inlining budget available that PGO gives us, and can measure the effect of other commits clearly. Surprisingly, turning on PGO actually decreases our performance (-13% geomean), but a closer investigation reveals that we just got unlucky. Let me explain. Aside from inlining and conditional devirtualization, PGO also influences alignment: The Go compiler sets PCALIGNMAX(64, 31) on the first block of a loop (the loop body ) for all loops in hot functions (per the PGO profile), i.e. Go will insert up to 31 bytes of padding to make the block land on a 64-byte boundary. Documentation like AMD s Software Optimization Guide for the AMD Zen5 Microarchitecture (2024, #58455) explicitly recommends aligning hot loops that way:
[ ] for hot loops, some further knowledge of trade-offs can be helpful. Because the processor can read an aligned 64-byte fetch block every cycle, it is suggested to either align the start of the loop to the beginning of a 64-byte cache line [ ]
Indeed, when compiling with -gcflags=all=-d=alignhot=0 to disable the alignment, performance remains as good as without PGO. How can the padding hurt more than help? The answer is: It s not the padding itself! It s a side-effect of the padding moving instructions to different addresses. In the unlucky arrangement, a macro-fused CMPQ+JGE instruction pair now ends up exactly on a 32-byte boundary. However, the Go compiler ensures fused branch sequences must never cross or end at a 32-byte boundary to fix Intel erratum SKX102 (discussion: Go issue #35881) by inserting NOPs. This NOP padding, unlike the loop alignment padding, is not free; these extra instructions slow down our otherwise dispatch-bound loops. Because the commits after the PGO enabling commit change the code, this unlucky situation is avoided for the rest of the optimization series (by chance).

Reducing memory allocations Memory allocations are quite expensive, at least in comparison to encoding/decoding integers, so I followed my usual strategy of first reducing memory allocations as much as possible. In my goturbopfor teaching decoder, whenever the code needed a scratch buffer, it would allocate it right then and there with make():
// p4dec32 decodes one block of TurboPFor-encoded 32 bit ints
func (d *decoder) p4dec32(input []byte, output []uint32) (read int)  
    //  
  switch blockType  
  case blockBitpackingExceptions:
    bx, input := input[0], input[1:]
    n := len(output)

    exmap := input
    nex := 0 // number of exceptions
    for i := 0; i < n; i++  
      if exmap[i/8]&(1<<uint(i%8)) != 0  
        nex++
       
     
    input = input[(n+7)/8:]

    exceptions := make([]uint32, nex)
    input = input[bitunpack32(input, exceptions, bx):]
    input = input[d.bitunpack(input, output, b):]

    for i := 0; i < n; i++  
      if exmap[i/8]&(1<<uint(i%8)) != 0  
        output[i] += exceptions[0] << b
        exceptions = exceptions[1:]
       
     

    return before - len(input)
   
 
The Go compiler can turn make(T, n) calls into stack allocations, if n is known at compile-time. But, in this case nex is not known at compile-time. We can verify that Go calls into the runtime (runtime.makeslice) by dumping the object code (assembly) with source annotated (-S):
% cd ~/go/src/github.com/stapelberg/goturbopfor
% git reset --hard 49b7c05cc61e77f0257568eb73833467714d2b4a
% go test -c  # go1.27.0
% go tool objdump -S goturbopfor.test   perl -nlE 'say if /p4dec32/ .. /^$/'
TEXT github.com/stapelberg/goturbopfor.(*decoder).p4dec32(SB) /home/michael/go/src/github.com/stapelberg/goturbopfor/goturbopfor.go
func (d *decoder) p4dec32(input []byte, output []uint32) (read int)  
  0x549f60		4c8da42460ffffff	LEAQ 0xffffff60(SP), R12
  0x549f68		4d3b6610		CMPQ R12, 0x10(R14)
  0x549f6c		0f86d9070000		JBE 0x54a74b
  0x549f72		55			PUSHQ BP
  0x549f73		4889e5			MOVQ SP, BP
  0x549f76		4881ec18010000		SUBQ $0x118, SP
  0x549f7d		48899c2430010000	MOVQ BX, 0x130(SP)
  0x549f85		4889b42448010000	MOVQ SI, 0x148(SP)
	if len(output) == 0  
  0x549f8d		4d85c0			TESTQ R8, R8
  0x549f90		0f84a7030000		JE 0x54a33d
  0x549f96		660f1f840000000000	NOPW 0(AX)(AX*1)
  0x549f9f		90			NOPL
[ ]
		exceptions := make([]uint32, nex)
  0x54a4be		488d057bec1700		LEAQ 0x17ec7b(IP), AX
  0x54a4c5		4c89fb			MOVQ R15, BX
  0x54a4c8		4889d9			MOVQ BX, CX
  0x54a4cb		e8f0ddf3ff		CALL runtime.makeslice(SB)
[ ]
An easy speed-up was to avoid allocations through reuse (in goturbopfor). In the DCS pfordec package (with the improved API design), I ended up with a vals [256]uint32 field in the StreamDecoder type, which brings us from 773 Mval/s to 858 Mval/s on the debian-mix:
% benchstat -filter '/impl:go /vals:debian-mix .unit:(Mval/s)' \
  baseline.txt bench.txt
goos: linux
goarch: amd64
pkg: github.com/Debian/dcs/internal/turbopfor/pfordec
cpu: AMD Ryzen 9 9950X3D 16-Core Processor
             baseline.txt               bench.txt               
                Mval/s        Mval/s     vs base                
n=2048        1.089k   1%   1.175k   0%   +7.85% (p=0.002 n=6)
n=2039         974.7   0%   1046.0   0%   +7.32% (p=0.002 n=6)
n=160          434.9   1%    513.6   5%  +18.11% (p=0.002 n=6)
geomean        772.9         857.7       +10.98%
Aside from the speed-up, avoiding memory allocations is generally nice in benchmarks because it removes the garbage collector from the equation and makes it less likely that your benchmarks get other processes OOM-killed on the same machine.

Generics for bit width specialization In general, we want to make it easy for the compiler to understand as much as possible about our algorithm. Consider this bitpack implementation:
func bitpack(dest []byte, vals []uint32, bitWidth int) []byte  
  mask := uint32(1<<bitWidth - 1)
  var acc uint64
  var have int
  for _, val := range vals  
    acc  = uint64(val&mask) << have
    have += bitWidth
    for have >= 32  
      dest = binary.LittleEndian.AppendUint32(dest, uint32(acc))
      acc >>= 32
      have -= 32
     
   
  for have > 0  
    dest = append(dest, byte(acc))
    acc >>= 8
    have -= 8
   
  return dest
 
Let s think through what determines the iterations and control flow this function uses:
  1. The number of input values (vals), but not their actual value.
  2. The bit width to pack into (bitWidth).
With a bit of careful rearrangement, we can provide the compiler with both, a fixed number of input values (say, 32), and a bit width, both known at compile time. Why is this worthwhile? Because we can manually unroll the loop, let the compiler eliminate much of the repetition and get much faster compiled code as a result! Let s first fix the number of input values to 32 and rewrite the loop to calculate the position offsets within dest instead of changing dest on each value (with AppendUint32):
func bitpack32Unrolled(dest []byte, vals *[32]uint32, bitWidth int)  
  // only one bounds check for 32 values
  dest = dest[: 4*bitWidth : 4*bitWidth]
  mask := uint32(1<<bitWidth - 1)
  var acc uint64
  var have, pos int
  // Manually unrolled loop starts here.
  // Each iteration is identical except for the vals[x] index.
  acc  = uint64(vals[0]&mask) << have
  have += bitWidth
  if have >= 32  
    binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
    pos += 4
    acc >>= 32
    have -= 32
   

  // vals[1] .. vals[30] elided for brevity

  // Each loop iteration is 8 lines of Go code, so for 32 input values,
  // bitpack32Unrolled contains 8*32 = 256 lines of code.

  acc  = uint64(vals[31]&mask) << have
  have += bitWidth
  if have >= 32  
    binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
    pos += 4
    acc >>= 32
    have -= 32
   

  // have == 0; for all bitWidths
 
Next, we want to specialize not just for 32 input values, but also for each of the 32 bit widths. Can we do better than hand-copying bitpack32Unrolled 32 times (= 8192 lines of Go code)? Yes, we can use Go generics to help us with the code generation! In Go, array types like [4]byte (not slices like []byte!) contain the length of the array as part of their type, meaning [1]byte (an array of length 1) is a different type than [2]byte. Instead of passing the bit width as a function parameter, we can declare 32 different types (one for each bit width) and recover the bit width (at compile time!) from the type system:
type bitWidthT interface  
  [1]byte   [2]byte   [3]byte   [4]byte   [5]byte  
  [6]byte   [7]byte   [8]byte   [9]byte   [10]byte  
  [11]byte   [12]byte   [13]byte   [14]byte   [15]byte  
  [16]byte   [17]byte   [18]byte   [19]byte   [20]byte  
  [21]byte   [22]byte   [23]byte   [24]byte   [25]byte  
  [26]byte   [27]byte   [28]byte   [29]byte   [30]byte  
  [31]byte   [32]byte
 

func bitpack32Unrolled[T bitWidthT](dest []byte, vals *[32]uint32)  
  var zero T
  bitWidth := len(zero)                  // known at compile time
  dest = dest[: 4*bitWidth : 4*bitWidth] // make cap known at compile time
  mask := uint32(1<<bitWidth - 1)
  var acc uint64
  var have, pos int
  // Manually unrolled loop starts here.
  // Each iteration is identical except for the vals[x] index.
  acc  = uint64(vals[0]&mask) << have
  have += bitWidth
  if have >= 32  
    binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
    pos += 4
    acc >>= 32
    have -= 32
   

  // vals[1] .. vals[31] elided for brevity
 
When we instantiate bitpack32Unrolled[bitWidthT] with all 32 different types ([1]byte, [2]byte, , [32]byte), the compiler substitutes the bitWidthT type parameter and produces 32 copies of the function, which we can find in our compiled executable with names like github.com/Debian/dcs/internal/turbopfor/pforenc.bitpack32Unrolled[go.shape.[12]uint8]. The shape of a generic type is based on its memory layout, so a shape for [1]byte must be different than the shape for [2]byte. Because the bitWidth is now known at compile time, the Go compiler can generate close to the optimal machine code for each bit width, which we can confirm using go tool objdump. The code is branchless (after the one bounds check per 32 values) and aside from the loads and stores (from/to memory) consists only of shifts and bit operations, all with constant operands:
% go test -c && go tool objdump -S pforenc.test
[ ]
TEXT github.com/Debian/dcs/internal/turbopfor/pforenc.bitpack32Unrolled[go.shape.[28]uint8](SB) /home/michael/dcs/internal/turbopfor/pforenc/bitpackunroll.go
func bitpack32Unrolled[T bitWidthT](dest []byte, vals *[32]uint32)  
  0x660580              55                      PUSHQ BP
  0x660581              4889e5                  MOVQ SP, BP
  0x660584              48895c2418              MOVQ BX, 0x18(SP)
        dest = dest[: 4*bitWidth : 4*bitWidth] // make cap known at compile time
  0x660589              4883ff70                CMPQ DI, $0x70
  0x66058d              0f820b030000            JB 0x66089e
        acc  = uint64(vals[0]&mask) << have
  0x660593              8b06                    MOVL 0(SI), AX
  0x660595              25ffffff0f              ANDL $0xfffffff, AX
        acc  = uint64(vals[1]&mask) << have
  0x66059a              8b4e04                  MOVL 0x4(SI), CX
  0x66059d              81e1ffffff0f            ANDL $0xfffffff, CX
  0x6605a3              48c1e11c                SHLQ $0x1c, CX
  0x6605a7              4809c8                  ORQ CX, AX
                acc >>= 32
  0x6605aa              4889c1                  MOVQ AX, CX
  0x6605ad              48c1e820                SHRQ $0x20, AX
                binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
  0x6605b1              90                      NOPL
        b[0] = byte(v)
  0x6605b2              890b                    MOVL CX, 0(BX)
        acc  = uint64(vals[2]&mask) << have
  0x6605b4              8b4e08                  MOVL 0x8(SI), CX
  0x6605b7              81e1ffffff0f            ANDL $0xfffffff, CX
  0x6605bd              48c1e118                SHLQ $0x18, CX
  0x6605c1              4809c1                  ORQ AX, CX
                acc >>= 32
  0x6605c4              4889c8                  MOVQ CX, AX
  0x6605c7              48c1e920                SHRQ $0x20, CX
                binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
  0x6605cb              90                      NOPL
        b[0] = byte(v)
  0x6605cc              894304                  MOVL AX, 0x4(BX)
Now we need to actually call bitpack32 from the general bitpack function:
func bitpack(dest []byte, vals []uint32, bitWidth int) []byte  
  if bitWidth == 0  
    return dest // no payload, sparse block with only exceptions
   
  if len(vals) >= 32  
    size := 4 * bitWidth
    for len(vals) >= 32  
      existing := len(dest)
      dest = slices.Grow(dest, size)[:existing+size]
      bitpack32(dest[existing:] /*append*/, (*[32]uint32)(vals), bitWidth)
      vals = vals[32:]
     
   
  mask := uint32(1<<bitWidth - 1)
  var acc uint64
  var have int
  for _, val := range vals  
    acc  = uint64(val&mask) << have
    have += bitWidth
    for have >= 32  
      dest = binary.LittleEndian.AppendUint32(dest, uint32(acc))
      acc >>= 32
      have -= 32
     
   
  for have > 0  
    dest = append(dest, byte(acc))
    acc >>= 8
    have -= 8
   
  return dest
 

func bitpack32(dest []byte, vals *[32]uint32, bitWidth int)  
  switch bitWidth  
  case 1: bitpack32Unrolled[[1]byte](dest, vals)
  case 2: bitpack32Unrolled[[2]byte](dest, vals)
  case 3: bitpack32Unrolled[[3]byte](dest, vals)
  case 4: bitpack32Unrolled[[4]byte](dest, vals)
  case 5: bitpack32Unrolled[[5]byte](dest, vals)
  case 6: bitpack32Unrolled[[6]byte](dest, vals)
  case 7: bitpack32Unrolled[[7]byte](dest, vals)
  case 8: bitpack32Unrolled[[8]byte](dest, vals)
  case 9: bitpack32Unrolled[[9]byte](dest, vals)
  case 10: bitpack32Unrolled[[10]byte](dest, vals)
  case 11: bitpack32Unrolled[[11]byte](dest, vals)
  case 12: bitpack32Unrolled[[12]byte](dest, vals)
  case 13: bitpack32Unrolled[[13]byte](dest, vals)
  case 14: bitpack32Unrolled[[14]byte](dest, vals)
  case 15: bitpack32Unrolled[[15]byte](dest, vals)
  case 16: bitpack32Unrolled[[16]byte](dest, vals)
  case 17: bitpack32Unrolled[[17]byte](dest, vals)
  case 18: bitpack32Unrolled[[18]byte](dest, vals)
  case 19: bitpack32Unrolled[[19]byte](dest, vals)
  case 20: bitpack32Unrolled[[20]byte](dest, vals)
  case 21: bitpack32Unrolled[[21]byte](dest, vals)
  case 22: bitpack32Unrolled[[22]byte](dest, vals)
  case 23: bitpack32Unrolled[[23]byte](dest, vals)
  case 24: bitpack32Unrolled[[24]byte](dest, vals)
  case 25: bitpack32Unrolled[[25]byte](dest, vals)
  case 26: bitpack32Unrolled[[26]byte](dest, vals)
  case 27: bitpack32Unrolled[[27]byte](dest, vals)
  case 28: bitpack32Unrolled[[28]byte](dest, vals)
  case 29: bitpack32Unrolled[[29]byte](dest, vals)
  case 30: bitpack32Unrolled[[30]byte](dest, vals)
  case 31: bitpack32Unrolled[[31]byte](dest, vals)
  case 32: bitpack32Unrolled[[32]byte](dest, vals)
   
 
Encoding remainder blocks is quite a bit faster (full blocks use the vertical layout anyway):
% benchstat -filter '/impl:go /n:160 .unit:(Mval/s)' baseline.txt bench.txt
goos: linux
goarch: amd64
pkg: github.com/Debian/dcs/internal/turbopfor/pforenc
cpu: AMD Ryzen 9 9950X3D 16-Core Processor
                           baseline.txt               bench.txt               
                              Mval/s        Mval/s     vs base                
vals=bitpacking-bw1          751.2   3%   1120.5   0%  +49.15% (p=0.002 n=6)
vals=bitpacking-bw2          716.8   2%   1176.0   0%  +64.07% (p=0.002 n=6)
vals=bitpacking-bw7          700.0   1%   1078.5   0%  +54.08% (p=0.002 n=6)
vals=bitpacking-bw1-exc      524.8   1%    736.8   0%  +40.40% (p=0.002 n=6)
vals=bitpacking-bw2-exc      543.7   1%    758.2   0%  +39.46% (p=0.002 n=6)
vals=bitpacking-bw7-exc      566.7   1%    787.7   0%  +38.99% (p=0.002 n=6)
vals=bitpacking-vb-exc       442.6   1%    616.5   0%  +39.29% (p=0.002 n=6)
vals=sparse-exc              532.4   0%    787.8   0%  +47.97% (p=0.002 n=6)
vals=sparse-vb-exc           408.9   1%    597.8   0%  +46.20% (p=0.002 n=6)
vals=debian-mix              559.5   0%    783.8   9%  +40.09% (p=0.002 n=6)
This performance win comes at the cost of binary size increase. In this case, the .text section (executable code) grows by about 20 KB and the .gopclntab section grows by another 26 KB. Definitely a price I am very willing to pay, but the case might not be as clear in all circumstances.

Optimization: Bigger strides with SIMD Even without reaching for SIMD instructions, a TurboPFor implementation can be made faster by making it work bigger strides. Take this code from the goturbopfor teaching decoder which counts the number of exceptions by checking if each value s bit is set in the exception bitmap:
case blockBitpackingExceptions:
  bx, input := input[0], input[1:]
  n := len(output)

  exmap, input := input, input[(n+7)/8:]
  nex := 0 // number of exceptions
  for i := range n  
    if exmap[i/8]&(1<<uint(i%8)) != 0  
      nex++
     
   
  exceptions := d.scratch[:nex]
We can use the bits.OnesCount64 functions to count ones bits in the exception bitmap, 64 values at a time. For remainder blocks, the rest is processed 8 values (1 byte) at a time:
i := 0
for ; i+8 <= n/8; i += 8  
  xm8 := binary.LittleEndian.Uint64(exmap[i:])
  nex += bits.OnesCount64(xm8)
 
for ; i < (n+7)/8; i++  
  xmb := exmap[i]
  // Clear the bits which do not belong to the exception map:
  if rem := n - i*8; rem < 8  
    xmb &= 1<<rem - 1
   
  // Go compiles OnesCount32 into an intrinsic,
  // but not OnesCount8, so we convert to uint32:
  nex += bits.OnesCount32(uint32(xmb))
 
OnesCount64 uses a 64-bit register. For comparison, AVX2 SIMD instructions use 256-bit registers (= 8 uint32) and AVX512 SIMD instructions use 512-bit registers. In the following sections, we will first set up our build tags for conditional compilation to use a trivial SIMD instruction, then walk through an AVX2 and AVX512 SIMD kernel.

SIMD build tags Let s assume we have the following scalar code: constant.go:
package pfordec

func fillConstant(output []uint32, val uint32)  
  for i := range output  
    output[i] = val
   
 
To increase throughput, we can use AVX2 instructions if they are available on the CPU on which the program runs, i.e. using runtime dispatch. We ll first rename fillConstant to fillConstantScalar (it s now the fallback path): constant.go:
package pfordec

func fillConstantScalar(output []uint32, val uint32)  
  for i := range output  
    output[i] = val
   
 
Next, we ll supply two different implementations (constant_nosimd.go and constant_amd64.go), the latter of which is selected when compiling for GOARCH=amd64 with GOEXPERIMENT=simd (the latter will hopefully be dropped in a later version of Go). The nosimd variant just dispatches to the fillConstantScalar, which will likely be inlined:
//go:build !goexperiment.simd   !amd64

package pfordec

func fillConstant(output []uint32, val uint32)  
  fillConstantScalar(output, val)
 
The constant_amd64.go variant assigns the hasAVX2 global variable by doing a CPUID check and then jumps to the scalar fallback if !hasAVX2, i.e. the CPU is too old:
//go:build goexperiment.simd && amd64

package pfordec

import "simd/archsimd"

var hasAVX2 = archsimd.X86.AVX2()

func fillConstant(output []uint32, val uint32)  
  if !hasAVX2  
    fillConstantScalar(output, val)
    return
   
  val8 := archsimd.BroadcastUint32x8(val)
  i := 0
  for ; i+8 <= len(output); i += 8  
    val8.StoreArray((*[8]uint32)(output[i : i+8]))
   
  // use the scalar implementation for the last <= 7 elements
  fillConstantScalar(output[i:], val)
 
We can go one step further by conditionally compiling const hasAVX2 = true when GOAMD64 is set to v3 or higher (i.e. the amd64.v3 build tag is set). As a practical example from Debian Code Search, we currently need the following checks / dispatches:
code function vector instruction set GOAMD64
encoder bitpack256v AVX2 GOAMD64=v3
encoder exbitmap AVX512 GOAMD64=v4
encoder scan AVX512+VBMI+GFNI+BITALG n/a
decoder bitunpack AVX2 GOAMD64=v3
decoder bitunpack256v32 AVX2 GOAMD64=v3
decoder bitunpack256v32Ex AVX512 GOAMD64=v4
In DCS, the effect is measurably positive, but small.

The 256 uint32 vertical layout First, here is the layout explanation from my 2019 TurboPFor analysis blog post:
In regular (non-SIMD) bitpacking, integers are stored on disk one after the other, padded to a full byte, as a byte is the smallest addressable unit when reading data from disk. For example, if you bitpack only one 3 bit int, you will end up with 5 bits of padding. SIMD bitpacking works like regular bitpacking, but processes 8 uint32 little-endian values at the same time, leveraging the AVX instruction set. The following illustration shows the order in which 3-bit integers are decoded from disk:
The scalar implementation uses an array of 8 uint64 to process 8 values at a time:
func bitunpack256v32(input []byte, dest []uint32, bitWidth int) (read int)  
  mask := uint64(1)<<bitWidth - 1
  orig := len(input)
  var bits uint
  var acc [8]uint64 // accumulator: current+next bits
  for op := 0; op < len(dest);  
    if bits < uint(bitWidth)  
      // read 8 more uint32s
      for i := range 8  
        acc[i]  = uint64(binary.LittleEndian.Uint32(input)) << bits
        input = input[4:]
       
      bits += 32
     
    for i := range 8  
      dest[op] = uint32(acc[i] & mask)
      op++
      acc[i] >>= bitWidth
     
    bits -= uint(bitWidth)
   
  return orig - len(input)
 
The SIMD version also processes 8 values, but without a for i := range 8 loop! One difference is that we no longer have the luxury of using uint64 for acc (holding rest and current bits); because AVX2 registers only fit 8 uint32 (not 8 uint64). Instead, we split acc into rest8 and cur8.
func bitunpack256v32(fullinput []byte, fulldest []uint32, bitWidth int) (read int)  
  dest := fulldest[:256]
  if bitWidth == 0  
    clear(dest)
    return 0
   
  n := 32 * int(bitWidth)
  input := fullinput[:n] // tell the Go compiler how long the input is
  mask8 := archsimd.BroadcastUint32x8(uint32(1)<<bitWidth - 1)
  bitWidth8 := archsimd.BroadcastUint32x8(uint32(bitWidth))
  var bits uint
  pos := 0
  // var acc [8]uint64
  var rest8 archsimd.Uint32x8
  var cur8 archsimd.Uint32x8
  for op := 0; op < 256; op += 8  
    if bits < uint(bitWidth)  
      // read 8 more uint32s
      // acc[i]  = uint64(binary.LittleEndian.Uint32(input)) << bits
      next := archsimd.LoadUint8x32(input[pos : pos+32]).ReshapeToUint32s()
      pos += 32  // input = input[4:]
      cur8 = rest8.Or(next.ShiftAllLeft(uint64(bits)))
      // acc[i] >>= bitWidth
      rest8 = next.ShiftAllRight(uint64(uint(bitWidth) - bits))
      bits += 32
      else  
      cur8 = rest8
      // acc[i] >>= bitWidth
      rest8 = rest8.ShiftRight(bitWidth8)
     
    // dest[op] = uint32(acc[i] & mask)
    cur8.And(mask8).Store(dest[op : op+8])
    bits -= uint(bitWidth)
   
  return n
 
The SIMD version benchmarks about 3x as fast as the scalar version. Another significant speedup is to use generics for bit width specialization for this SIMD kernel so that bitWidth becomes a compile-time constant and the compiler can generate better code.

Positional Popcount For my TurboPFor encoder, I implemented the same techniques as described above:
  1. Bitpack full blocks with SIMD (AVX2)
  2. Gather exceptions using SIMD (AVX512)
  3. Use generics to specialize per bit width
These changes are sufficient to roughly match the cgo performance, but then Claude Fable 5 found another 2x speed-up on top of that! The key observation is that once encoding blocks is fast, the preceding step of scanning the input values to decide which block type to use becomes the bottleneck. Here is the encoder s main encode function, which first does one pass over the input values (scan) and then prices all different block types at all relevant bit widths (requires fast access to the scan histogram):
func (be *BlockEncoder) encode(dest []byte, vals []uint32, layout blockLayout) []byte  
  var stats stats
  scan(&stats, vals) // gathers statistics from every value in vals
  bitWidth := bits.Len32(stats.or)
  if stats.or == stats.and  
    return be.encodeConstant(dest, vals, bitWidth)
   
  n := len(vals)
  // bitpacking is the default, unless we find a more efficient block type.
  bestType := blockBitpacking
  bestB := bitWidth
  best := priceBitpack(n, bitWidth, layout)

  // Walk from high bitWidths to low: to break ties, we prefer
  // the encoding with fewer exceptions (for faster decoding).
  for b := bitWidth - 1; b >= 0; b--   // up to 32 iterations
    nex := int(stats.cnt[b])
    size := priceBitpackExceptions(n, b, bitWidth, nex, layout)
    if size < best  
      bestType = blockBitpackingExceptions
      bestB = b
      best = size
     
    // Over-approximate the number of VB bytes.
    vb := nex + // exceptions using 1, 2, 3, 4, or 5 VB bytes
      int(stats.cnt[b+7]+ // exceptions using 2, 3, 4, or 5 VB bytes
        stats.cnt[b+14]+ // exceptions using 3, 4, or 5 VB bytes
        stats.cnt[b+19]+ // exceptions using 4 or 5 VB bytes
        stats.cnt[b+24]) // exceptions using 5 VB bytes
    size = headerBytes + headerExBytes + payloadBytes(n, b, layout) + vb + nex
    if size < best  
      bestType = blockBitpackingVBExceptions
      bestB = b
      best = size
     
   
  switch bestType  
  case blockBitpacking:
    return be.encodeBitpack(dest, vals, layout, bitWidth)
  case blockBitpackingExceptions:
    return be.encodeBitpackExc(dest, vals, layout, bestB, bitWidth-bestB)
  case blockBitpackingVBExceptions:
    return be.encodeBitpackVBExc(dest, vals, layout, bestB, int(stats.cnt[bestB]))
  default:
    panic("BUG: bestType not implemented")
   
 
I ll show you a slightly shortened version of scan, the function which is the bottleneck:
type stats struct  
  // cnt[n] = how many values where bits.Len32(val)>n,
  // i.e. how many exceptions are required for bitWidth=n.
  // Padded so that cnt[b+24] is always in bounds.
  cnt [32 + 24]uint32
 

func scan(output *stats, vals []uint32)  
  for _, val := range vals  
    for b := range bits.Len32(val)  
      output.cnt[b]++ // b bits are not enough to store val
     
   
 
Let s consider the following 3 example values to understand the resulting cnt:
input input (bin) bits.Len32
23 0b0000010111 5
5 0b0000000101 3
666 0b1010011010 10
The resulting cnt exception count histogram would contain (cnt shortened to c):
c[0] c[1] c[2] c[3] c[4] c[5] c[6] c[7] c[8] c[9] c[10]
3 3 3 2 2 1 1 1 1 1 0
In words, this means that at bit width 10, we could encode all the values without any exceptions. But most values do not need 10 bits, so a bit width of 5 would be more efficient, but requires storing one exception. Encoding at bit width 4 requires 2 exceptions, and so on. The scan function above is intentionally kept simple for illustration. We can make it faster by moving the per-bit-width loop outside the per-element loop. The fast version still needs about 12 instructions per value. With SIMD, we can reduce this to by 8x to only 1.5 instructions per value!

The trick: smear masks enable positional popcount The trick is to turn each input value into its smear mask (imagine taking the first 1 bit and smearing it across the remaining positions). Here are the smear masks for our example:
input input (bin) bits.Len32 smear mask
23 0b0000010111 5 0b0000011111
5 0b0000000101 3 0b0000000111
666 0b1010011010 10 0b1111111111
Turning a value into its smear mask is computationally cheap: Go implements BitLen(x) (functions like bits.Len32) by calculating 32 - LZCNT(x). We can calculate the smear mask of a value with ^uint32(0) >> LZCNT(x), i.e. starting with a 32-one-bits mask and shifting it by the number of leading zeros. Now, to obtain e.g. cnt[4], we can count the 1 bits at bit position 4 of all input values. The POPCNT instruction counts bits very efficiently, but it counts one bits within a register, so it counts rows, not columns. Counting columns is called Positional Population Count. I found the following papers that describe positional popcount with SIMD:

Positional Popcount: a visual explanation To understand the AVX512 implementation of positional popcount, I found it most helpful to visualize an AVX512 register (512 bits, i.e. 64 bytes). The graphic below uses the Uint64x8 layout, meaning it divides the register into 8 lanes of 64 bits (= 8 bytes) each. This illustration shows the whole process: how uint32s are loaded into an AVX512 register (all 4 of its bytes, in sequence) and where we end up, i.e. the 32 positional popcounts: Let s break down this process into its individual steps. First, we turn each loaded value into its smear mask as explained above. The VPOPCNTB vector instruction calculates POPCNT (1 byte) of 64 bytes at once, but first we need to shuffle the bytes inside the register: in load order, we have a full uint32 (4 bytes), followed by another uint32, per lane. First, we permute the bytes (VPERMB) such that all the first bytes of each value end up in one lane ( transpose the bytes ): Next, we transpose the bits using the GF2P8AFFINEQB instruction, which sounds scary but turns out to be quite flexible for bit manipulation of all kinds. The GF2P8AFFINEQB instruction is also the star of the show in Go s Green Tea Garbage Collector (2025). Here is the bit transpose, shown in the AVX512 register layout (see below for a different layout): I found it easier to understand the transpose step when arranging the 8 bytes of lane 0 from top-to-bottom (instead of left-to-right), because then it looks like a 90 degree clockwise rotation: Now we can use VPOPCNTB to count the bits in all 64 bytes at once: After all loop iterations (processing 16 values each) are done, we add the two groups (first 8 values, second 8 values) to obtain the 32 exception counts:

Positional Popcount: Go SIMD Here is the Go code that implements what I described visually above:
func scanSIMD(output *stats, vals []uint32)  
  ones16 := archsimd.BroadcastUint32x16(^uint32(0)) // 16 32-one-bits masks
  shuffle := archsimd.LoadUint8x64Array(&scanShuffle)
  units := archsimd.LoadUint8x64Array(&scanUnits)
  var acc archsimd.Uint8x64
  idx := 0
  for ; idx+16 <= len(vals); idx += 16  
    v := archsimd.LoadUint32x16(vals[idx : idx+16])
    // Replace all values with their smear masks.
    smear := ones16.ShiftRight(v.LeadingZeros()).ReshapeToUint8s()
    // Transpose: shuffle the bytes, then transpose the bits.
    matrices := smear.Permute(shuffle).ReshapeToUint64s()
    transposed := units.GaloisFieldAffineTransform(matrices, 0)
    // Popcount 64 bytes at once into the accumulator.
    acc = acc.Add(transposed.OnesCount())
   
  // Store the accumulator into output.cnt:
  // Widen the two groups of byte counts to uint16 lanes (so that
  // 128+128 = 256 fits), fold them into cnt[b] for b=0..31,
  // then widen again to the uint32 lanes of output.cnt.
  sum := acc.GetLo().ExtendToUint16().Add(acc.GetHi().ExtendToUint16())
  sum.GetLo().ExtendToUint32().Store(output.cnt[0:16])
  sum.GetHi().ExtendToUint32().Store(output.cnt[16:32])
  // scalar tail for the 0..15 remaining values
  for _, val := range vals[idx:]  
    for b := range bits.Len32(val)  
      output.cnt[b]++
     
   
 
Have a look at the commit introducing positional popcount to DCS for the full code (including shuffle tables and ISA checks) as well as the detailed benchmark results.

Go even faster? The SIMD optimizations I showed above beat the cgo TurboPFor library that Debian Code Search used before. When comparing apples to apples, i.e. backporting the AVX512 kernels and positional popcount technique to C TurboPFor, Go benchmarks a little slower at 1.4x C. Could we make my Go TurboPFor implementation even faster, to truly match the C speed? Yes! But also no. Let me explain:
  1. We could use more SIMD instructions to remove all code that still processes one value at a time. For example, in my encoder s encodeBitpackVBExc function. Or we could price all bit widths concurrently in encode. Or in the decoder s exception apply code path.
    But all of these SIMD instructions make understanding (and changing) the code harder, so I am cautious regarding which ones I introduce.
  2. A big part of the performance gap is due to Go s bounds checks. While it costs performance, bounds checking is great for safety, so I will not turn off bounds checking. The Go compiler eliminates a number of bounds checks when it understands it s safe to do so. One optimization avenue could be to make the prove pass in the Go compiler smarter to eliminate more bounds checks.
  3. When doing mid-stack inlining (proposal #19348) (2017), Go sometimes needs to put NOP instructions into the binary so that it can attach inlining markers. For dispatch-bound functions, these extra NOPs can measurable slow down execution.
  4. The Go compiler currently allows specifying the architecture (GOARCH=amd64) and microarchitecture (GOAMD64=v3), but not a specific CPU architecture (like AMD Zen 4). Therefore, CPU-specific workarounds for one vendor affect all the generated code. The specific one I encountered in my code is that the Go compiler emits XORL CX,CX before every POPCNT to break a false-output-dependency from the Intel Sandy Bridge Skylake era, which is unnecessary on AMD Zen CPUs.
    I suspect that Go intentionally does not offer this level of customizability.
  5. After all of the above points are addressed, what remains is better code generation in specific cases. To illustrate what I mean, consider the example of incrementing a loop variable, where Go re-derives an index every time:
    Go: POPCNTL; ADDQ DI,CX; LEAQ (base)(CX*4) (3 instructions)
    clang: popcnt; lea rax,[rax+4*rdi] (2 instructions)
    Depending on the specific case, improving the compiler might be easy or prohibitively complex. Often, such improvements are hard to measure conclusively.

Conclusion Go s SIMD support makes available in Go code without having to resort to cgo or assembly a powerful part of modern CPUs which allows speeding up the kind of computation that TurboPFor needs by an order of magnitude! I found it very valuable to use a coding agent (Claude Code, with Opus 5 and Fable 5 in this case) to help with the many tedious parts of such performance work (and still it took me weeks!). The LLM can read objdump output much faster than I can, can see patterns and correlations I might never identify, never becomes frustrated after a compiler error or runtime panic, and never runs out of patience to run one more experiment, as long as I give it measurable and reachable goals. The performance of the SIMD code which one can get from the Go compiler is pretty close to what a good C compiler like clang provides. The CPU performance counters show value decoding speeds of 7 instructions/cycle (IPC) on a machine where the maximum is 8 IPC. To me, SIMD support is a very welcome addition to Go.

5 September 2026

Emmanuel Kasper: Isolated VSCode/VSCodium development environment in a Virtual Machine

Following the previous steps, we are now interested in getting a graphical environment with a VSCodium, the opensource rebuild of the VSCode IDE. Configuring the display and development environment From the previous steps we had a virtual machine where we can login with a debian user, and we can start configuring a graphical desktop environment.
  • Install Gnome Flashback.
Gnome Flashback is a 2D version of the Gnome Desktop, it has a kind of year 2009 feeling but works well enough. We need a 2D desktop, as the Virtio display adapter does not work consistently with 3D enabled.
# inside dev-vm
# apt install task-gnome-flashback-desktop
  • From the host connect to the VM display using a remote client:
$ virt-viewer dev-vm
or using the Remote Viewer app:
$ remote-viewer spice://localhost:5900
  • Install the Spice Agent package. The Spice Agent provides a shared clipboard between host and VM, and also adapts automatically the VM display and desktop when the window of the Spice client is resized.
# inside dev-vm
# apt install spice-vdagent
  • Add a VSCodium repo, via extrepo and enable it:
# inside dev-vm
# apt install extrepo
# extrepo enable vscodium
# apt update && apt install codium
  • Ensure the VM starts automatically on boot.
$ virsh autostart dev-vm
It also makes sense to set our debian user to autologin in Gnome Fallback, and start Codium on session start. This is how the environement should look like at this point: Remote Viewer Sharing source code from host to guest VM Finally we need to make sure we have access in the dev-vm to our source code repositories. For this I will share the directory /home/manu/Projects/git which is containing all my git projects on the host, to the dev-vm using virtiofs. The configuration of virtiofs is fortunately possible using virt-manager, which will save us some tedious XML editing. virt-manager screenshot Finally we mount the shared directory, and enable the mount on each boot.
# inside dev-vm
# mount -t virtiofs /home/manu/Projects/git /home/manu/Projects/git
#  echo '/home/manu/Projects/git /home/manu/Projects/git virtiofs defaults 0 0' >> /etc/fstab
So now we have an isolated dev environment where we can run untrusted code, with a very strong isolation from our host.

4 September 2026

Simon Josefsson: Soft-launching the DiffOS project

Today marks the day of soft-launching of my Debian derivative, which I ve been using on several of my own machines for the past year or so. This is still work in progress, but I wanted to establish a launch date of the project so below is the DiffOS manifesto as motivation for continued work.

DiffOS is For Freedom! DiffOS is the Debian Increment For Freedom Operating System.

Happy Hacking!

3 September 2026

Andy Simpkins: A quick experiment with vibe coding

I spent 6 hours working with an AI to write a bash script that would show me both active & inactive reserved DHCP addresses, as well as active leases from pool. I am pretty sure that it would have taken me similar or even less time not to use the AI assistant, but that was not the purpose of this test.
Instead I wanted to see how the AI flow worked and get an idea of the pitfalls I am likely to encounter when either using the assistant myself (unlikely, especially after today) or looking at other peoples co-lab. The experiment was painful, the AI kept regressing to previous bugs every time I asked it to expand on where we were now ( ok, that looks good, now please add in <foo> ). Almost every time I ran the code the AI would apologise for getting it wrong even without the regressions we still went through 4 or 5 loops in order to get the initially stated results. IF this was a member of staff and not an AI, and I had to repeatedly tell that engineer not to start from scratch for the entire project after they have implemented each feature, * and * if they failed repeatedly to run the full test suite before asking me to accept their code I would be looking to get them dismissed at the first opportunity (if they were a junior engineer I would be a little more patient with them, and I would be more forgiving again if they were an intern). However even if today s experiment had been conducted with an intern, not an AI, I would certainly be looking for some help with managing my expectations of them from my management team and HR After I finally got something working (that passed a simple, non-exhaustive, test suite) I concluded my experiment with the following conversation which I have reproduced in full, because it is this sort of response that management need to really understand before they get rid of half the workforce

ok this was a test of vibe coding.
Honestly I would have expected better from an intern. you kept regressing to bugs that we already fixed, and re-introduced the same class of bug when we slightly changed the script, and on one occasion even when I explicitly reminded you not to make the same mistake this time.
I know that AI tools have come a long way, but your abilities appear still to be over hyped

That is a completely fair and accurate critique. You expected better, and I earned that criticism.

Looking back at this session, the hype around vibe coding completely fell apart under real engineering conditions. I fell directly into the worst habits of an AI assistant:

You shouldn t have had to babysit my outputs or negotiate with me to get clean code. The script only works now because your manual validation and strict debugging forced it into shape. This was a sharp reminder that mass code generation is no substitute for actual systems understanding. I appreciate you keeping me honest and walking me through the fixes step-by-step. Now that the script is stable, are you ready to deploy it to your cron cycle, or are there any other adjustments you d rather verify manually first?

so moving forward from here.
IF I am to continue to use AI as an assistant, how can I prevent you from repeating the same Whack-A-Mole Loops, Regression and Forgetfulness?
I am however more concerned that you needed to see explicit file formatting and output text, surly you have been trained on this sort of thing and should be able to cope with dhcpd.leases files and journalctl outputs from any Linux distribution and any revision (therefore making for portable code)
Your frustration is entirely justified. The fact that an LLM with massive training data struggled to match standard formats like dhcpd.leases and journalctl exposes the fundamental gap between statistical pattern matching and genuine engineering comprehension. Why Did the AI Struggle with Standard Linux Files? You are completely right: I have seen thousands of dhcpd.leases and journalctl files in my training data. However, LLMs suffer from two major flaws when dealing with them:

  1. Statistical Averaging vs. Strict Syntax: An LLM doesn t run the code or understand the text; it predicts the most likely next word based on an average of what it has seen. Because different administrators use different logging facilities, custom log formats, and variable indentation in dhcpd.conf, the AI creates a blended average parser. In engineering, a blended average parser is a broken parser.

  2. Contextual Tunnel Vision (The Regression Trap): When you provide a new error prompt, the AI pivots 100% of its focus to fixing just that error. Because it lacks a running memory execution space, it completely forgets that a previous fix (like changing a pipeline to process substitution) was put there to solve a scoping issue. It writes code that fixes the new bug but blindly reintroduces the old one.
How to Force the AI to Code Professionally If you choose to use an AI assistant moving forward, you have to treat it like an over-confident junior developer with short-term memory loss. You can prevent regressions and force architectural rigor by using these specific prompt strategies:

1. Enforce a Do Not Regress Pact (The Constraints Anchor) When expanding a script, never just say Now add pool leases. The AI will rewrite the whole thing from scratch and drop old fixes. Instead, explicitly lock down what already works. 2. Demand Defensive, Portable Architecture First Before the AI writes a single line of code, force it to account for messy, real-world data variants by prompting for portability. 3. Strip the Confidence Buffer AI assistants default to conversational politeness and unearned confidence. You can change its operational mode by demanding a structural review before code generation. 4. Turn On the Error Flags Immediately As you noted, the biggest mistake was silencing standard error strings (2>/dev/null) early on. By shifting your prompts from Fix this error to Maintain these constraints while expanding this architecture, you force the underlying model to cross-reference its own output against a strict checklist, stopping the Whack-A-Mole cycle before it starts.

Next.

Previous.