Search Results: "pm"

24 March 2017

Jo Shields: Mono repository changes, beginning Mono vNext

Up to now, Linux packages on mono-project.com have come in two flavours RPM built for CentOS 7 (and RHEL 7), and .deb built for Debian 7. Universal packages that work on the named distributions, and anything newer. Except that s not entirely true. Firstly, there have been compatibility repositories users need to add, to deal with ABI changes in libtiff, libjpeg, and Apache, since Debian 7. Then there s the packages for ARM64 and PPC64el neither of those architectures is available in Debian 7, so they re published in the 7 repo but actually built on 8. A large reason for this is difficulty in our package publishing pipeline apt only allows one version-architecture mix in the repository at once, so I can t have, say, 4.8.0.520-0xamarin1 built on AMD64 on both Debian 7 and Ubuntu 16.04. We ve been working hard on a new package build/publish pipeline, which can properly support multiple distributions, based on Jenkins Pipeline. This new packaging system also resolves longstanding issues such as can t really build anything except Mono and Architecture: All packages still get built on Jo s laptop, with no public build logs So, here s the old build matrix:
Distribution Architectures
Debian 7 ARM hard float, ARM soft float, ARM64 (actually Debian 8), AMD64, i386, PPC64el (actually Debian 8)
CentOS 7 AMD64
And here s the new one:
Distribution Architectures
Debian 7 ARM hard float (v7), ARM soft float, AMD64, i386
Debian 8 ARM hard float (v7), ARM soft float, ARM64, AMD64, i386, PPC64el
Raspbian 8 ARM hard float (v6)
Ubuntu 14.04 ARM hard float (v7), ARM64, AMD64, i386, PPC64el
Ubuntu 16.04 ARM hard float (v7), ARM64, AMD64, i386, PPC64el
CentOS 6 AMD64, i386
CentOS 7 AMD64
The compatibility repositories will no longer be needed on recent Ubuntu or Debian just use the right repository for your system. If your distribution isn t listed sorry, but we need to draw a line somewhere on support, and the distributions listed here are based on heavy analysis of our web server logs and bug requests. You ll want to change your package manager repositories to reflect your system more accurately, once Mono vNext is published. We re debating some kind of automated handling of this, but I m loathe to touch users sources.list without their knowledge. CentOS builds are going to be late I ve been doing all my prototyping against the Debian builds, as I have better command of the tooling. Hopefully no worse than a week or two. edit I guess Ubuntu 12.04 is coming back too, despite being EOL, for TravisCI support.

23 March 2017

Neil McGovern: GNOME ED Update Week 12

New release! In case you haven t seen it yet, there s a new GNOME release 3.24! The release is the result of 6 months work by the GNOME community. The new release is a major step forward for us, with new features and improvements, and some exciting developments in how we build applications. You can read more about it in the announcement and release notes. As always, this release was made possible partially thanks to the Friends of GNOME project. In particular, it helped us provide a Core apps hackfest in Berlin last November, which had a direct impact on this release. Conferences GTK+ hackfest I ve just come back from the GTK+ hackfest in London thanks to RedHat and Endless for sponsoring the venues! It was great to meet a load of people who are involved with GNOME and GTK, and some great discussions were had about Flatpak and the creation of a FlatHub somewhere that people can get all their latest Flatpaks from. LibrePlanet As I m writing this, I m sitting on a train going to Heathrow, for my flight to LibrePlanet 2017! If you re going to be there, come and say hi. I ve a load of new stickers that have been produced as well so these can brighten up your laptop.

21 March 2017

Reproducible builds folks: Reproducible Builds: week 99 in Stretch cycle

Here's what happened in the Reproducible Builds effort between Sunday March 12 and Saturday March 18 2017: Upcoming events Reproducible Builds Hackathon Hamburg 2017 The Reproducible Builds Hamburg Hackathon 2017, or RB-HH-2017 for short is a 3 day hacking event taking place May 5th-7th in the CCC Hamburg Hackerspace located inside Frappant, as collective art space located in a historical monument in Hamburg, Germany. The aim of the hackathon is to spent some days working on Reproducible Builds in every distribution and project. The event is open to anybody interested on working on Reproducible Builds issues, with or without prior experience! Accomodation is available and travel sponsorship may be available by agreement. Please register your interest as soon as possible. Reproducible Builds Summit Berlin 2016 This is just a quick note, that all the pads we've written during the Berlin summit in December 2016 are now online (thanks to Holger), nicely complementing the report by Aspiration Tech. Request For Comments for new specification: BUILD_PATH_PREFIX_MAP Ximin Luo posted a draft version of our BUILD_PATH_PREFIX_MAP specification for passing build-time paths between high-level and low-level build tools. This is meant to help eliminate irreproducibility caused by different paths being used at build time. At the time of writing, this affects an estimated 15-20% of 25000 Debian packages. This is a continuation of an older proposal SOURCE_PREFIX_MAP, which has been updated based on feedback on our patches from GCC upstream, attendees of our Berlin 2016 summit, and participants on our mailing list. Thanks to everyone that contributed! The specification also contains runnable source code examples and test cases; see our git repo. Please comment on this draft ASAP - we plan to release version 1.0 of this in a few weeks. Toolchain changes Packages reviewed and fixed, and bugs filed Chris Lamb: Reviews of unreproducible packages 5 package reviews have been added, 274 have been updated and 800 have been removed in this week, adding to our knowledge about identified issues. 1 issue type has been added: Weekly QA work During our reproducibility testing, FTBFS bugs have been detected and reported by: diffoscope development diffoscope 79 and 80 were uploaded to experimental by Chris Lamb. It included contributions from: Chris Lamb: Maria Glukhova: strip-nondeterminism development strip-nondeterminism 0.032-1 was uploaded to unstable by Chris Lamb. It included contributions from: Chris Lamb: tests.reproducible-builds.org Misc. This week's edition was written by Ximin Luo, Holger Levsen and Chris Lamb & reviewed by a bunch of Reproducible Builds folks on IRC & the mailing lists.

20 March 2017

Bits from Debian: DebConf17 welcomes its first eighteen sponsors!

DebConf17 logo DebConf17 will take place in Montreal, Canada in August 2017. We are working hard to provide fuel for hearts and minds, to make this conference once again a fertile soil for the Debian Project flourishing. Please join us and support this landmark in the Free Software calendar. Eighteen companies have already committed to sponsor DebConf17! With a warm welcome, we'd like to introduce them to you. Our first Platinum sponsor is Savoir-faire Linux, a Montreal-based Free/Open-Source Software company which offers Linux and Free Software integration solutions and actively contributes to many free software projects. "We believe that it's an essential piece [Debian], in a social and political way, to the freedom of users using modern technological systems", said Cyrille B raud, president of Savoir-faire Linux. Our first Gold sponsor is Valve, a company developing games, social entertainment platform, and game engine technologies. And our second Gold sponsor is Collabora, which offers a comprehensive range of services to help its clients to navigate the ever-evolving world of Open Source. As Silver sponsors we have credativ (a service-oriented company focusing on open-source software and also a Debian development partner), Mojatatu Networks (a Canadian company developing Software Defined Networking (SDN) solutions), the Bern University of Applied Sciences (with over 6,600 students enrolled, located in the Swiss capital), Microsoft (an American multinational technology company), Evolix (an IT managed services and support company located in Montreal), Ubuntu (the OS supported by Canonical) and Roche (a major international pharmaceutical provider and research company dedicated to personalized healthcare). ISG.EE, IBM, Bluemosh, Univention and Skroutz are our Bronze sponsors so far. And finally, The Linux foundation, R seau Koumbit and adte.ca are our supporter sponsors. Become a sponsor too! Would you like to become a sponsor? Do you know of or work in a company or organization that may consider sponsorship? Please have a look at our sponsorship brochure (or a summarized flyer), in which we outline all the details and describe the sponsor benefits. For further details, feel free to contact us through sponsors@debconf.org, and visit the DebConf17 website at https://debconf17.debconf.org.

17 March 2017

Antonio Terceiro: Patterns for Testing Debian Packages

At the and of 2016 I had the pleasure to attend the 11th Latin American Conference on Pattern Languages of Programs, a.k.a SugarLoaf PLoP. PLoP is a series of conferences on Patterns (as in Design Patterns ), a subject that I appreciate a lot. Each of the PLoP conferences but the original main big conference has a funny name. SugarLoaf PLoP is called that way because its very first edition was held in Rio de Janeiro, so the organizers named it after a very famous mountain in Rio. The name stuck even though a long time has passed since it was held in Rio for the last time. 2016 was actually the first time SugarLoaf PLoP was held outside of Brazil, finally justifying the Latin American part of its name. I was presenting a paper I wrote on patterns for testing Debian packages. The Debian project funded my travel expenses through the generous donations of its supporters. PLoP s are very fun conferences with a relaxed atmosphere, and is amazing how many smart (and interesting!) people gather together for them. My paper is titled Patterns for Writing As-Installed Tests for Debian Packages , and has the following abstract:
Large software ecosystems, such as GNU/Linux distributions, demand a large amount of effort to make sure all of its components work correctly invidually, and also integrate correctly with each other to form a coherent system. Automated Quality Assurance techniques can prevent issues from reaching end users. This paper presents a pattern language originated in the Debian project for automated software testing in production-like environments. Such environments are closer in similarity to the environment where software will be actually deployed and used, as opposed to the development environment under which developers and regular Continuous Integration mechanisms usually test software products. The pattern language covers the handling of issues arising from the difference between development and production-like environments, as well as solutions for writing new, exclusive tests for as-installed functional tests. Even though the patterns are documented here in the context of the Debian project, they can also be generalized to other contexts.
In practical terms, the paper documents a set of patterns I have noticed in the last few years, when I have been pushing the Debian Continous Integration project. It should be an interesting read for people interested in the testing of Debian packages in their installed form, as done with autopkgtest. It should also be useful for people from other distributions interested in the subject, as the issues are not really Debian-specific. I have recently finished the final version of the paper, which should be published in the ACM Digital Library at any point now. You can download a copy of the paper in PDF. Source is also available, if you are into markdown, LaTeX, makefiles and this sort of thing. If everything goes according to plan, I should be presenting a talk on this at the next Debconf in Montreal.

16 March 2017

Joey Hess: end of an era

I'm at home downloading hundreds of megabytes of stuff. This is the first time I've been in position of "at home" + "reasonably fast internet" since I moved here in 2012. It's weird! Satellite internet dish with solar panels in foreground While I was renting here, I didn't mind dialup much. In a way it helps to focus the mind and build interesting stuff. But since I bought the house, the prospect of only dialup at home ongoing became more painful. While I hope to get on the fiber line that's only a few miles away eventually, I have not convinced that ISP to build out to me yet. Not enough neighbors. So, satellite internet for now. 9.1 dB SNR speedtest results: 15 megabit down / 4.5 up with significant variation Dish seems well aligned, speed varies a lot, but is easily hundreds of times faster than dialup. Latency is 2x dialup. The equipment uses more power than my laptop, so with the current solar panels, I anticipate using it only 6-9 months of the year. So I may be back to dialup most days come winter, until I get around to adding more PV capacity. It seems very cool that my house can capture sunlight and use it to beam signals 20 thousand miles into space. Who knows, perhaps there will even be running water one day. Satellite dish

Wouter Verhelst: Codes of Conduct

These days, most large FLOSS communities have a "Code of Conduct"; a document that outlines the acceptable (and possibly not acceptable) behaviour that contributors to the community should or should not exhibit. By writing such a document, a community can arm itself more strongly in the fight against trolls, harassment, and other forms of antisocial behaviour that is rampant on the anonymous medium that the Internet still is. Writing a good code of conduct is no easy matter, however. I should know -- I've been involved in such a process twice; once for Debian, and once for FOSDEM. While I was the primary author for the Debian code of conduct, the same is not true for the FOSDEM one; I was involved, and I did comment on a few early drafts, but the core of FOSDEM's current code was written by another author. I had wanted to write a draft myself, but then this one arrived and I didn't feel like I could improve it, so it remained. While it's not easy to come up with a Code of Conduct, there (luckily) are others who walked this path before you. On the "geek feminism" wiki, there is an interesting overview of existing Open Source community and conference codes of conduct, and reading one or more of them can provide one with some inspiration as to things to put in one's own code of conduct. That wiki page also contains a paragraph "Effective codes of conduct", which says (amongst others) that a good code of conduct should include
Specific descriptions of common but unacceptable behaviour (sexist jokes, etc.)
The attentive reader will notice that such specific descriptions are noticeably absent from both the Debian and the FOSDEM codes of conduct. This is not because I hadn't seen the above recommendation (I had); it is because I disagree with it. I do not believe that adding a list of "don't"s to a code of conduct is a net positive to it. Why, I hear you ask? Surely having a list of things that are not welcome behaviour is a good thing, which should be encouraged? Surely such a list clarifies the kind of things your does not want to see? Having such a list will discourage that bad behaviour, right? Well, no, I don't think so. And here's why.

Enumerating badness A list of things not to do is like a virus scanner. For those not familiar with these: on some operating systems, there is specific piece of software that everyone recommends you run, which checks if particular blobs of data appear in files on the disk. If they do, then these files are assumed to be bad, and are kicked out. If they do not, then these files are assumed to be not bad, and are left alone (for the most part). This works if we know all the possible types of badness; but as soon as someone invents a new form of badness, suddenly your virus scanner is ineffective. Additionally, it also means you're bound to continually have to update your virus scanner (or, as the case may be, code of conduct) to a continually changing hostile world. For these (and other) reasons, enumerating badness is listed as number 2 in security expert Markus Ranum's "six dumbest ideas in computer security," which was written in 2005. In short, a list of "things not to do" is bound to be incomplete; if the goal is to clarify the kind of behaviour that is not welcome in your community, it is usually much better to explain the behaviour that is wanted, so that people can infer (by their absense) the kind of behaviour that isn't welcome. This neatly brings me to my next point...

Black vs White vs Gray. The world isn't black-and-white. We could define a list of welcome behaviour -- let's call that the whitelist -- or a list of unwelcome behaviour -- the blacklist -- and assume that the work is done after doing so. However, that wouldn't be true. For every item on either the white or black list, there's going to be a number of things that fall somewhere in between. Let's call those things as being on the "gray" list. They're not the kind of outstanding behaviour that we would like to see -- they'd be on the white list if they were -- but they're not really obvious CoC violations, either. You'd prefer it if people don't do those things, but it'd be a stretch to say they're jerks if they do. Let's clarify that with an example: Is it a code of conduct violation if you post links to pornography websites on your community's main development mailinglist? What about jokes involving porn stars? Or jokes that denigrate women, or that explicitly involve some gender-specific part of the body? What about an earring joke? Or a remark about a user interacting with your software, where the women are depicted as not understanding things as well as men? Or a remark about users in general, that isn't written in a gender-neutral manner? What about a piece of self-deprecating humor? What about praising someone else for doing something outstanding? I'm sure most people would agree that the first case in the above paragraph should be a code of conduct violation, whereas the last case should not be. Some of the items in the list in between are clearly on one or the other side of the argument, but for others the jury is out. Let's call those as being in the gray zone. (Note: no, I did not mean to imply that the list is ordered in any way ;-) If you write a list of things not to do, then by implication (because you didn't mention them), the things in the gray area are okay. This is especially problematic when it comes to things that are borderline blacklisted behaviour (or that should be blacklisted but aren't, because your list is incomplete -- see above). In such a situation, you're dealing with people who are jerks but can argue about it because your definition of jerk didn't cover teir behaviour. Because they're jerks, you can be sure they'll do everything in their power to waste your time about it, rather than improving their behaviour. In contrast, if you write a list of things that you want people to do, then by implication (because you didn't mention it), the things in the gray area are not okay. If someone slips and does something in that gray area anyway, then that probably means they're doing something borderline not-whitelisted, which would be mildly annoying but doesn't make them jerks. If you point that out to them, they might go "oh, right, didn't think of it that way, sorry, will aspire to be better next time". Additionally, the actual jerks and trolls will have been given less tools to argue about borderline violations (because the border of your code of conduct is far, far away from jerky behaviour), so less time is wasted for those of your community who have to police it (yay!). In theory, the result of a whitelist is a community of people who aspire to be nice people, rather than a community of people who simply aspire to be "not jerks". I know which kind of community I prefer.

Giving the wrong impression During one of the BOFs that were held while I was drafting the Debian code of conduct, it was pointed out to me that a list of things not to do may give the impression to people that all these things on this list do actually happen in the code's community. If that is true, then a very long list may produce the impression that the given community is a community with a lot of problems. Instead, a whitelist-based code of conduct will provide the impression that you're dealing with a healthy community. Whether that is the case obviously depends on more factors than just the code of conduct itself, but it will put people in the right mindset for this to become something of a self-fulfilling prophecy.

Conclusion Given all of the above, I think a whitelist-based code of conduct is a better idea than a blacklist-based one. Additionally, in the few years since the Debian code of conduct was accepted, it is my impression that the general atmosphere in the Debian project has improved, which would seem to confirm that the method works (but YMMV, of course). At any rate, I'm not saying that blacklist-based codes of conduct are useless. However, I do think that whitelist-based ones are better; and hopefully, you now agree, too ;-)

15 March 2017

Michal Čihař: Life of free software project

During last week I've noticed several interesting posts about challenges being free software maintainer. After being active in open source for 16 years I can share much of the feelings I've read and I can also share my dealings with the things. First of all let me link some of the other posts on the topic: I guess everybody involved in in some popular free software project knows it - there is much more work to be done than people behind the project can handle. It really doesn't matter it those are bug reports, support requests, new features or technical debt, it's simply too much of that. If you are the only one behind the project it can feel even more pressing. There can be several approaches how to deal with that, but you have to choose what you prefer and what is going to work for you and your project. I've used all of the below mentioned approaches on some of the projects, but I don't think there is a silver bullet. Finding more people Obviously if you can not cope with the work, let's find more people to do the work. Unfortunately it's not that easy. Sometimes people come by, contribute few patches, but it's not that easy to turn them into regular contributor. You should encourage them to stay and to care about the part of the project they have touched. You can try to attract completely new contributors through programs as Google Summer of Code (GSoC) or Outreachy, but that has it's own challenges as well. With phpMyAdmin we're participating regularly in GSoC (we've only missed last year as we were not chosen by Google that year) and it indeed helps to bring new people on the board. Many of them even stay around your project (currently 3 of 5 phpMyAdmin team members are former GSoC students). But I think this approach really works only for bigger organizations. You can also motivate people by money. It's way which is not really much used on free software projects, partly because lack of funding (I'll get to that later) and partly because it doesn't necessarily bring long time contributors, just cash hunters. I've been using Bountysource for some of my projects (Weblate and Gammu) and so far it mostly works other way around - if somebody posts bounty on the issue, it means it's quite important for him to get that fixed, so I use that as indication for myself. On attracting new developers it never really worked well, even when I've tried to post bounties to some easy to fix issues, where newbies could learn our code base and get paid for that. These issues stayed opened for months and in the end I've fixed them myself because they annoyed me. Don't care too much I think this is most important aspect - you simply can never fix all the problems. Let's face it and work according to that. There can be various levels of don't caring. I find it always better to try to encourage people to fix their problem, but you can't expect big success rate in that, so you might find it not worth of the time. What I currently do: If you still can't handle that, you should consider abandoning the project as well. Does it bring something to you other than frustration of not completed work? I know it can be hard decision, in the end it is your child, but sometimes it's the best think you can do. Get paid to do the work Are you doing your fulltime job and then work on free software on nights or weekends? It can probably work for some time, but unless you find some way to make these two match, you will lack free time to relax and spend with friends or family. There are several options to make these work together. You can find job where doing free software will be natural part of it. This worked for me pretty well at SUSE, but I'm sure there are more companies where it will work. It can happen that the job will not cover all your free software activities, but this still helps. You can also make your project to become your employer. This can be sometimes challenging to make volunteers and paid contractors to work on one project, but I think this can be handled. Such setup currently works currently quite well for phpMyAdmin (we will announce second contractor soon) and works quite well for me with Weblate as well. Funding free software projects Once your project is well funded, you can fix many problems by money. You can pay yourself to do the work, hire additional developers, get better infrastructure or travel to conferences to spread word about it. But the question is how to get to the point of being well funded. There are several crowdfunding platforms which can help you with that (Liberapay, Bountysource salt, Gratipay or Snowdrift to mention some). You can also administer the funding yourself or using some legal entity such as Software Freedom Conservancy which handles this for phpMyAdmin. But the most important thing is to persuade people and companies to give back. You know there are lot of companies relying on your project, but how to make them fund the project? I really don't know, I still struggle with this as I don't want to be too pushy in asking for money, but I'd really like to see them to give back. What kind of works is giving your sponsors logo / link placement on your website. If your website is well ranked, you can expect to get quite a lot of SEO sponsors and the question is where to draw a line what you still find acceptable. Obviously the most willing to pay companies will have nothing to do with what you do and they just want to get the link. The industry you can expect is porn, gambling, binary options and various MFA sites. You will get some legitimate sponsors related to your project as well. We felt we've gone too far with phpMyAdmin last year and we've stricten the rules recently, but the outcome is still not visible on our website (as we've just limited new sponsors, but existing contracts will be honored). Another option is to monetize your project more directly. You can offer consulting services or provide it as a service (this is what I currently do with Weblate). It really depends on the product if you can build customer base on that or not, but certainly this is not something what would work well for all projects. Thanks for reading this and I hope it's not too chaotic, as I've moved parts there and back while writing and I'm afraid it got too long in the end.

Filed under: Debian English Gammu phpMyAdmin SUSE Weblate 0 comments

Bits from Debian: Build Android apps with Debian: apt install android-sdk

In Debian stretch, the upcoming new release, it is now possible to build Android apps using only packages from Debian. This will provide all of the tools needed to build an Android app targeting the "platform" android-23 using the SDK build-tools 24.0.0. Those two are the only versions of "platform" and "build-tools" currently in Debian, but it is possible to use the Google binaries by installing them into /usr/lib/android-sdk. This doesn't cover yet all of the libraries that are used in the app, like the Android Support libraries, or all of the other myriad libraries that are usually fetched from jCenter or Maven Central. One big question for us is whether and how libraries should be included in Debian. All the Java libraries in Debian can be used in an Android app, but including something like Android Support in Debian would be strange since they are only useful in an Android app, never for a Debian app. Building apps with these packages Here are the steps for building Android apps using Debian's Android SDK on Stretch.
  1. sudo apt install android-sdk android-sdk-platform-23
  2. export ANDROID_HOME=/usr/lib/android-sdk
  3. In build.gradle, set compileSdkVersion to 23 and buildToolsVersion to 24.0.0
  4. run gradle build
The Gradle Android Plugin is also packaged. Using the Debian package instead of the one from online Maven repositories requires a little configuration before running gradle. In the buildscript block: Currently there is only the target platform of API Level 23 packaged, so only apps targeted at android-23 can be built with only Debian packages. There are plans to add more API platform packages via backports. Only build-tools 24.0.0 is available, so in order to use the SDK, build scripts need to be modified. Beware that the Lint in this version of Gradle Android Plugin is still problematic, so running the :lint tasks might not work. They can be turned off with lintOptions.abortOnError in build.gradle. Google binaries can be combined with the Debian packages, for example to use a different version of the platform or build-tools. Why include the Android SDK in Debian? While Android developers could develop and ship apps right now using these Debian packages, this is not very flexible since only build-tools-24.0.0 and android-23 platform are available. Currently, the Debian Android Tools Team is not aiming to cover the most common use cases. Those are pretty well covered by Google's binaries (except for the proprietary license on the Google binaries), and are probably the most work for the Android Tools Team to cover. The current focus is on use cases that are poorly covered by the Google binaries, for example, like where only specific parts of the whole SDK are used. Here are some examples: In the long run, the Android Tools Team aims to cover more use cases well, and also building the Android NDK. This all will happen more quickly if there are more contributors on the Android Tools team! Android is the most popular mobile OS, and can be 100% free software like Debian. Debian and its derivatives are one of the most popular platforms for Android development. This is an important combination that should grow only more integrated. Last but not least, the Android Tools Team wants feedback on how this should all work, for example, ideas for how to nicely integrate Debian's Java libraries into the Android gradle workflow. And ideally, the Android Support libraries would also be reproducibly built and packaged somewhere that enforces only free software. Come find us on IRC and/or email! https://wiki.debian.org/AndroidTools#Communication_Channels

14 March 2017

Reproducible builds folks: Reproducible Builds: week 98 in Stretch cycle

Here's what happened in the Reproducible Builds effort between Sunday March 5 and Saturday March 11 2017: Upcoming events Reproducible Builds Hackathon Hamburg The Reproducible Builds Hamburg Hackathon 2017, or RB-HH-2017 for short, is a 3 day hacking event taking place in the CCC Hamburg Hackerspace located inside the Frappant, which is collective art space located in a historical monument in Hamburg, Germany. The aim of the hackathon is to spent some days working on Reproducible Builds in every distribution and project. The event is open to anybody interested on working on Reproducible Builds issues in any distro or project, with or without prio experience! Packages filed Chris Lamb: Toolchain development Reviews of unreproducible packages 39 package reviews have been added, 7 have been updated and 9 have been removed in this week, adding to our knowledge about identified issues. 2 issue types have been added: Weekly QA work During our reproducibility testing, FTBFS bugs have been detected and reported by: buildinfo.debian.net development reproducible-website development tests.reproducible-builds.org Misc. This week's edition was written by Chris Lamb, Holger Levsen, Vagrant Cascadian & reviewed by a bunch of Reproducible Builds folks on IRC & the mailing lists.

13 March 2017

Sean Whitton: Initial views of 5th edition DnD

I ve been playing in a 5e campaign for around two months now. In the past ten days or so I ve been reading various source books and Internet threads regarding the design of 5th edition. I d like to draw some comparisons and contrasts between 5th edition, and the 3rd edition family of games (DnD 3.5e and Paizo s Pathfinder, which may be thought of as 3.75e). The first thing I d like to discuss is that wizards and clerics are no longer Vancian spellcasters. In rules terms, this is the idea that individual spells are pieces of ammunition. Spellcasters have a list of individual spells stored in their heads, and as they cast spells from that list, they cross off each item. Barring special rules about spontaneously converting prepared spells to healing spells, for clerics, the only way to add items back to the list is to take a night s rest. Contrast this with spending points from a pool of energy in order to use an ability to cast a fireball. Then the limiting factor on using spells is having enough points in your mana pool, not having further castings of the spell waiting in memory. One of the design goals of 5th edition was to reduce the dominance of spellcasters at higher levels of play. The article to which I linked in the previous paragraph argues that this rebalancing requires the removal of Vancian magic. The idea, to the extent that I ve understood it, is that Vancian magic is not an effective restriction on spellcaster power levels, so it is to be replaced with other restrictions adding new restrictions while retaining the restrictions inherent in Vancian magic would leave spellcasters crippled. A further reason for removing Vancian magic was to defeat the so-called five minute adventuring day . The compat ability of a party that contains higher level Vancian spellcasters drops significantly once they ve fired off their most powerful combat spells. So adventuring groups would find themselves getting into a fight, and then immediately retreating to fully rest up in order to get their spells back. This removes interesting strategic and roleplaying possibilities involving the careful allocation of resources, and continuing to fight as hit points run low. There are some other related changes. Spell components are no longer used up when casting a spell. So you can use one piece of bat guano for every fireball your character ever casts, instead of each casting requiring a new piece. Correspondingly, you can use a spell focus, such as a cool wand, instead of a pouch full of material components since the pouch never runs out, there s no mechanical change if a wizard uses an arcane focus instead. 0th level spells may now be cast at will (although Pathfinder had this too). And there are decent 0th level attack spells, so a spellcaster need not carry a crossbow or shortbow in order to have something to do on rounds when it would not be optimal to fire off one of their precious spells. I am very much in favour of these design goals. The five minute adventuring day gets old fast, and I want it to be possible for the party to rely on the cool abilities of non-spellcasters to deal with the challenges they face. However, I am concerned about the flavour changes that result from the removal of Vancian magic. These affect wizards and clerics differently, so I ll take each case in turn. Firstly, consider wizards. In third edition, a wizard had to prepare and cast Read Magic (the only spell they could prepare without a spellbook), and then set about working through their spellbook. This involved casting the spells they wanted to prepare, up until the last few triggering words or gestures that would cause the effect of the spell to manifest. They would commit these final parts of the spell to memory. When it came to casting the spell, the wizard would say the final few words and make the required gestures, and bring out relevant material components from their component pouch. The completed spell would be ripped out of their mind, to manifest its effect in the world. We see that the casting of a spell is a highly mentally-draining activity it rips the spell out of the caster s memory! not to be undertaken lightly. Thus it is natural that a wizard would learn to use a crossbow for basic damage-dealing. Magic is not something that comes very naturally to the wizard, to be deployed in combat as readily as the fighter swings their sword. They are not a superhero or video game character, pew pew ing their way to victory. This is a very cool starting point upon which to roleplay an academic spellcaster, not really available outside of tabletop games. I see it as a distinction between magical abilities and real magic. Secondly, consider clerics. Most of the remarks in the previous paragraph apply, suitably reworked to be in terms of requesting certain abilities from the deity to whom the cleric is devoted. Additionally, there is the downgrading of the importance of the cleric s healing magic in 5th edition. Characters can heal themselves by taking short and long rests. Previously, natural healing was very slow, so a cleric would need to convert all their remaining magic to healing spells at the end of the day, and hope that it was enough to bring the party up to fighting shape. Again, this made the party of adventurers seem less like superheroes or video game characters. Magic had a special, important and unique role, that couldn t be replaced by the abilities of other classes.
There are some rules in the back of the DMG Slow Natural Healing , Healing Kit Dependency , Lingering Wounds which can be used to make healing magic more important. I m not sure how well they would work without changes to the cleric class.
I would like to find ways to restore the feel and flavour of Vancian clerics and wizards to 5th edition, without sacrificing the improvements that have been made that let other party members do cool stuff too. I hope it is possible to keep magic cool and unique without making it dominate the game. It would be easy to forbid the use of arcane foci, and say that material component pouches run out if the party do not visit a suitable marketplace often enough. This would not have a significant mechanical effect, and could enhance roleplaying possibilities. I am not sure how I could deal with the other issues I ve discussed without breaking the game. The second thing I would like to discuss is bounded accuracy. Under this design principle, the modifiers to dice rolls grow much more slowly. The gain of hit points remains unbounded. Under third edition, it was mechanically impossible for a low-level monster to land a hit on a higher-level adventurer, rendering them totally useless even in overwhelming numbers. With bounded accuracy, it s always possible for a low-level monster to hit a PC, even if they do insigificant damage. That means that multiple low-level monsters pose a threat. This change opens up many roleplaying opportunities by keeping low-level character abilities relevant, as well as monster types that can remain involves in stories without giving them implausible new abilities so they don t fall far behind the PCs. However, I m a little worried that it might make high level player characters feel a lot less powerful to play. I want to cease a be a fragile adventurer and become a world-changing hero at later levels, rather than forever remain vulnerable to the things that I was vulnerable to at the start of the game. This desire might just be the result of the video games which I played growing up. In the JRPGs I played and in Diablo II, enemies in earlier areas of the map were no threat at all once you d levelled up by conquering higher-level areas. My concerns about bounded accuracy might just be that it clashes with my own expectations of how fantasy heroes work. A good DM might be able to avoid these worries entirely. The final thing I d like to discuss is the various simplifications to the rules of 5th edition, when it is compared with 3rd edition and Pathfinder. Attacks of opportunity are only provoked when leaving a threatened square; you can go ahead and cast a spell when in melee with someone. There is a very short list of skills, and party members are much closer to each other in skills, now that you can t pump more and more ranks into one or two abilities. Feats as a whole are an optional rule. At first I was worried about these simplifications. I thought that they might make character building and tactics in combat a lot less fun. However, I am now broadly in favour of all of these changes, for two reasons. Firstly, they make the game so much more accessible, and make it far more viable to play without relying on a computer program to fill in the boxes on your character sheet. In my 5th edition group, two of us have played 3rd edition games, and the other four have never played any tabletop games before. But nobody has any problems figuring out their modifiers because it is always simply your ability bonus or penalty, plus your proficiency bonus if relevant. And advantage and disadvantage is so much more fun than getting an additional plus or minus two. Secondly, these simplifications downplay the importance of the maths, which means it is far less likely to be broken. It is easier to ensure that a smaller core of rules is balanced than it is to keep in check a larger mass of rules, constantly being supplemented by more and more addon books containing more and more feats and prestige classes. That means that players make their characters cool by roleplaying them in interesting ways, not making them cool by coming up with ability combos and synergies in advance of actually sitting down to play. Similarly, DMs can focus on flavouring monsters, rather than writing up longer stat blocks. I think that this last point reflects what I find most worthwhile about tabletop RPGs. I like characters to encounter cool NPCs and cool situations, and then react in cool ways. I don t care that much about character creation. (I used to care more about this, but I think it was mainly because of interesting options for magic items, which hasn t gone away.) The most important thing is exercising group creativity while actually playing the game, rather than players and DMs having to spend a lot of time preparing the maths in advance of playing. Fifth edition enables this by preventing the rules from getting in the way, because they re broken or overly complex. I think this is why I love Exalted: stunting is vital, and there is social combat. I hope to be able to work out a way to restore Vancian magic, but even without that, on balance, fifth edition seems like a better way to do group storytelling about fantasy heroes. Hopefully I will have an opportunity to DM a 5th edition campaign. I am considering disallowing all homebrew and classes and races from supplemental books. Stick to the well-balanced core rules, and do everything else by means of roleplaying and flavour. This is far less gimmicky, if more work for unimaginative players (such as myself!). Some further interesting reading:

Michal Čihař: Weblate users survey

Weblate is growing quite well in last months, but sometimes it's development is really driven by people who complain instead of following some roadmap with higher goals. I think it's time to change it at least a little bit. In order to get broader feedback I've sent out short survey to active project owners in Hosted Weblate week ago. I've decided to target at smaller audience for now, though publicly open survey might follow later (but it's always harder to evaluate feedback across different user groups). Overall feelings were really positive, most people find Weblate better than other similar services they have used. This is really something I like to hear :-). Weblate overall experience Weblate compared with other tools But the most important part for me was where users want to see improvements. This somehow matches my expectation that we really should improve the user interface. Weblate future development We have quite a lot features, which are really hidden in the user interface. Also interface for some of the features is far from being intuitive. This all probably comes from the fact that we really don't have anybody experienced with creating user interfaces right now. It's time to find somebody who will help us. In case you are able to help or know somebody who might be interested in helping, please get in touch. Weblate is free software, but this can still be paid job. Last part of the survey was focused on some particular features, but the outcome was not as clear as I hoped for as almost all feature group attracted about same attention (with one exception being extending the API, which was not really wanted by most of the users). Overall I think doing some survey like this is useful and I will certainly repeat it (probably yearly or so), to see where we're moving and what our users want. Having feedback from users is important for every project and this seemed to worked quite well. Anyway if you have further feedback, don't hesitate to use our issue tracker at GitHub or contact me directly.

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10 March 2017

Reproducible builds folks: Reproducible Builds: week 97 in Stretch cycle

Here's what happened in the Reproducible Builds effort between Sunday February 26 and Saturday March 4 2017: Upcoming Events Ed Maste will present Reproducible Builds in FreeBSD at AsiaBSDCon 2017. Ximin Luo will present Reproducible builds, its uses and the future at Open Source Days in Copenhagen on March 18. Holger Levsen will give a talk at the German Unix User Group's "Fr hjahrsfachgespr ch" in Darmstadt, Germany, about Reproducible Builds everywhere on March 23. Verifying Software Freedom with Reproducible Builds will be presented by Vagrant Cascadian at Libreplanet2017 in Boston, March 25th-26th. Media coverage Aspiration Tech published a very detailed report on our Reproducible Builds World Summit 2016 in Berlin. Reproducible work in other projects Duncan published a very thorough post on the Rust Programming Language Forum about reproducible builds in the Rust compiler and toolchain. In particular, he produced a table recording the reproducibility of different build products under different individual variations, totalling 187 build+variation combinations. Packages reviewed and fixed, and bugs filed Chris Lamb: Dhole: Reviews of unreproducible packages 60 package reviews have been added, 8 have been updated and 13 have been removed in this week, adding to our knowledge about identified issues. 1 issue type has been added: Weekly QA work During our reproducibility testing, FTBFS bugs have been detected and reported by: diffoscope development diffoscope 78 was uploaded to unstable and jessie-backports by Mattia Rizzolo. It included contributions from: In addition, the following changes were made on the experimental branch: reproducible-website development tests.reproducible-builds.org Misc. This week's edition was written by Ximin Luo, Chris Lamb, Holger Levsen & reviewed by a bunch of Reproducible Builds folks on IRC & the mailing lists.

8 March 2017

Antoine Beaupr : An update to GitHub's terms of service

On February 28th, GitHub published a brand new version of its Terms of Service (ToS). While the first draft announced earlier in February didn't generate much reaction, the new ToS raised concerns that they may break at least the spirit, if not the letter, of certain free-software licenses. Digging in further reveals that the situation is probably not as dire as some had feared. The first person to raise the alarm was probably Thorsten Glaser, a Debian developer, who stated that the "new GitHub Terms of Service require removing many Open Source works from it". His concerns are mainly about section D of the document, in particular section D.4 which states:
You grant us and our legal successors the right to store and display your Content and make incidental copies as necessary to render the Website and provide the Service.
Section D.5 then goes on to say:
[...] You grant each User of GitHub a nonexclusive, worldwide license to access your Content through the GitHub Service, and to use, display and perform your Content, and to reproduce your Content solely on GitHub as permitted through GitHub's functionality

ToS versus GPL The concern here is that the ToS bypass the normal provisions of licenses like the GPL. Indeed, copyleft licenses are based on copyright law which forbid users from doing anything with the content unless they comply with the license, which forces, among other things, "share alike" properties. By granting GitHub and its users rights to reproduce content without explicitly respecting the original license, the ToS may allow users to bypass the copyleft nature of the license. Indeed, as Joey Hess, author of git-annex, explained :
The new TOS is potentially very bad for copylefted Free Software. It potentially neuters it entirely, so GPL licensed software hosted on Github has an implicit BSD-like license
Hess has since removed all his content (mostly mirrors) from GitHub. Others disagree. In a well-reasoned blog post, Debian developer Jonathan McDowell explained the rationale behind the changes:
My reading of the GitHub changes is that they are driven by a desire to ensure that GitHub are legally covered for the things they need to do with your code in order to run their service.
This seems like a fair point to make: GitHub needs to protect its own rights to operate the service. McDowell then goes on to do a detailed rebuttal of the arguments made by Glaser, arguing specifically that section D.5 "does not grant [...] additional rights to reproduce outside of GitHub". However, specific problems arise when we consider that GitHub is a private corporation that users have no control over. The "Services" defined in the ToS explicitly "refers to the applications, software, products, and services provided by GitHub". The term "Services" is therefore not limited to the current set of services. This loophole may actually give GitHub the right to bypass certain provisions of licenses used on GitHub. As Hess detailed in a later blog post:
If Github tomorrow starts providing say, an App Store service, that necessarily involves distribution of software to others, and they put my software in it, would that be allowed by this or not? If that hypothetical Github App Store doesn't sell apps, but licenses access to them for money, would that be allowed under this license that they want to my software?
However, when asked on IRC, Bradley M. Kuhn of the Software Freedom Conservancy explained that "ultimately, failure to comply with a copyleft license is a copyright infringement" and that the ToS do outline a process to deal with such infringement. Some lawyers have also publicly expressed their disagreement with Glaser's assessment, with Richard Fontana from Red Hat saying that the analysis is "basically wrong". It all comes down to the intent of the ToS, as Kuhn (who is not a lawyer) explained:
any license can be abused or misused for an intent other than its original intent. It's why it matters to get every little detail right, and I hope Github will do that.
He went even further and said that "we should assume the ambiguity in their ToS as it stands is favorable to Free Software". The ToS are in effect since February 28th; users "can accept them by clicking the broadcast announcement on your dashboard or by continuing to use GitHub". The immediacy of the change is one of the reasons why certain people are rushing to remove content from GitHub: there are concerns that continuing to use the service may be interpreted as consent to bypass those licenses. Hess even hosted a separate copy of the ToS [PDF] for people to be able to read the document without implicitly consenting. It is, however, unclear how a user should remove their content from the GitHub servers without actually agreeing to the new ToS.

CLAs When I read the first draft, I initially thought there would be concerns about the mandatory Contributor License Agreement (CLA) in section D.5 of the draft:
[...] unless there is a Contributor License Agreement to the contrary, whenever you make a contribution to a repository containing notice of a license, you license your contribution under the same terms, and agree that you have the right to license your contribution under those terms.
I was concerned this would establish the controversial practice of forcing CLAs on every GitHub user. I managed to find a post from a lawyer, Kyle E. Mitchell, who commented on the draft and, specifically, on the CLA. He outlined issues with wording and definition problems in that section of the draft. In particular, he noted that "contributor license agreement is not a legal term of art, but an industry term" and "is a bit fuzzy". This was clarified in the final draft, in section D.6, by removing the use of the CLA term and by explicitly mentioning the widely accepted norm for licenses: "inbound=outbound". So it seems that section D.6 is not really a problem: contributors do not need to necessarily delegate copyright ownership (as some CLAs require) when they make a contribution, unless otherwise noted by a repository-specific CLA. An interesting concern he raised, however, was with how GitHub conducted the drafting process. A blog post announced the change on February 7th with a link to a form to provide feedback until the 21st, with a publishing deadline of February 28th. This gave little time for lawyers and developers to review the document and comment on it. Users then had to basically accept whatever came out of the process as-is. Unlike every software project hosted on GitHub, the ToS document is not part of a Git repository people can propose changes to or even collaboratively discuss. While Mitchell acknowledges that "GitHub are within their rights to update their terms, within very broad limits, more or less however they like, whenever they like", he sets higher standards for GitHub than for other corporations, considering the community it serves and the spirit it represents. He described the process as:
[...] consistent with the value of CYA, which is real, but not with the output-improving virtues of open process, which is also real, and a great deal more pleasant.
Mitchell also explained that, because of its position, GitHub can have a major impact on the free-software world.
And as the current forum of preference for a great many developers, the knock-on effects of their decisions throw big weight. While GitHub have the wheel and they ve certainly earned it for now they can do real damage.
In particular, there have been some concerns that the ToS change may be an attempt to further the already diminishing adoption of the GPL for free-software projects; on GitHub, the GPL has been surpassed by the MIT license. But Kuhn believes that attitudes at GitHub have begun changing:
GitHub historically had an anti-copyleft culture, which was created in large part by their former and now ousted CEO, Preston-Warner. However, recently, I've seen people at GitHub truly reach out to me and others in the copyleft community to learn more and open their minds. I thus have a hard time believing that there was some anti-copyleft conspiracy in this ToS change.

GitHub response However, it seems that GitHub has actually been proactive in reaching out to the free software community. Kuhn noted that GitHub contacted the Conservancy to get its advice on the ToS changes. While he still thinks GitHub should fix the ambiguities quickly, he also noted that those issues "impact pretty much any non-trivial Open Source and Free Software license", not just copylefted material. When reached for comments, a GitHub spokesperson said:
While we are confident that these Terms serve the best needs of the community, we take our users' feedback very seriously and we are looking closely at ways to address their concerns.
Regardless, free-software enthusiasts have other concerns than the new ToS if they wish to use GitHub. First and foremost, most of the software running GitHub is proprietary, including the JavaScript served to your web browser. GitHub also created a centralized service out of a decentralized tool (Git). It has become the largest code hosting service in the world after only a few years and may well have become a single point of failure for free software collaboration in a way we have never seen before. Outages and policy changes at GitHub can have a major impact on not only the free-software world, but also the larger computing world that relies on its services for daily operation. There are now free-software alternatives to GitHub. GitLab.com, for example, does not seem to have similar licensing issues in its ToS and GitLab itself is free software, although based on the controversial open core business model. The GitLab hosting service still needs to get better than its grade of "C" in the GNU Ethical Repository Criteria Evaluations (and it is being worked on); other services like GitHub and SourceForge score an "F". In the end, all this controversy might have been avoided if GitHub was generally more open about the ToS development process and gave more time for feedback and reviews by the community. Terms of service are notorious for being confusing and something of a legal gray area, especially for end users who generally click through without reading them. We should probably applaud the efforts made by GitHub to make its own ToS document more readable and hope that, with time, it will address the community's concerns.
Note: this article first appeared in the Linux Weekly News.

Matthew Garrett: The Internet of Microphones

So the CIA has tools to snoop on you via your TV and your Echo is testifying in a murder case and yet people are still buying connected devices with microphones in and why are they doing that the world is on fire surely this is terrible?

You're right that the world is terrible, but this isn't really a contributing factor to it. There's a few reasons why. The first is that there's really not any indication that the CIA and MI5 ever turned this into an actual deployable exploit. The development reports[1] describe a project that still didn't know what would happen to their exploit over firmware updates and a "fake off" mode that left a lit LED which wouldn't be there if the TV were actually off, so there's a potential for failed updates and people noticing that there's something wrong. It's certainly possible that development continued and it was turned into a polished and usable exploit, but it really just comes across as a bunch of nerds wanting to show off a neat demo.

But let's say it did get to the stage of being deployable - there's still not a great deal to worry about. No remote infection mechanism is described, so they'd need to do it locally. If someone is in a position to reflash your TV without you noticing, they're also in a position to, uh, just leave an internet connected microphone of their own. So how would they infect you remotely? TVs don't actually consume a huge amount of untrusted content from arbitrary sources[2], so that's much harder than it sounds and probably not worth it because:

YOU ARE CARRYING AN INTERNET CONNECTED MICROPHONE THAT CONSUMES VAST QUANTITIES OF UNTRUSTED CONTENT FROM ARBITRARY SOURCES

Seriously your phone is like eleven billion times easier to infect than your TV is and you carry it everywhere. If the CIA want to spy on you, they'll do it via your phone. If you're paranoid enough to take the battery out of your phone before certain conversations, don't have those conversations in front of a TV with a microphone in it. But, uh, it's actually worse than that.

These days audio hardware usually consists of a very generic codec containing a bunch of digital analogue converters, some analogue digital converters and a bunch of io pins that can basically be wired up in arbitrary ways. Hardcoding the roles of these pins makes board layout more annoying and some people want more inputs than outputs and some people vice versa, so it's not uncommon for it to be possible to reconfigure an input as an output or vice versa. From software.

Anyone who's ever plugged a microphone into a speaker jack probably knows where I'm going with this. An attacker can "turn off" your TV, reconfigure the internal speaker output as an input and listen to you on your "microphoneless" TV. Have a nice day, and stop telling people that putting glue in their laptop microphone is any use unless you're telling them to disconnect the internal speakers as well.

If you're in a situation where you have to worry about an intelligence agency monitoring you, your TV is the least of your concerns - any device with speakers is just as bad. So what about Alexa? The summary here is, again, it's probably easier and more practical to just break your phone - it's probably near you whenever you're using an Echo anyway, and they also get to record you the rest of the time. The Echo platform is very restricted in terms of where it gets data[3], so it'd be incredibly hard to compromise without Amazon's cooperation. Amazon's not going to give their cooperation unless someone turns up with a warrant, and then we're back to you already being screwed enough that you should have got rid of all your electronics way earlier in this process. There are reasons to be worried about always listening devices, but intelligence agencies monitoring you shouldn't generally be one of them.

tl;dr: The CIA probably isn't listening to you through your TV, and if they are then you're almost certainly going to have a bad time anyway.

[1] Which I have obviously not read
[2] I look forward to the first person demonstrating code execution through malformed MPEG over terrestrial broadcast TV
[3] You'd need a vulnerability in its compressed audio codecs, and you'd need to convince the target to install a skill that played content from your servers

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7 March 2017

Bits from Debian: New Debian Developers and Maintainers (January and February 2017)

The following contributors got their Debian Developer accounts in the last two months: The following contributors were added as Debian Maintainers in the last two months: Congratulations!

Daniel Stender: Remotely deploy a WSGI application (as a Debian package) with Ansible

This is a mini workshop as an introduction into using Ansible for the administration of Debian systems. As an example it s shown how this configuration management tool can be used to remotely set up a simple WSGI application running on an Apache web server on a Debian installation to make it available on the net. The application which is used as an example is httpbin by Runscope. This is an useful HTTP request service for the development of web software or any other purposes which features a number of specific endpoints that can be used for different testing matters. For example, the address http://<address>/user-agent of httpbin returns the user agent identification of the client program which has been used to query it (that s taken from the header of the request). There are official instances of this request server running on the net, like the one at http://httpbin.org/. WSGI is a widespread standard for programming web application in Python, and httpbin is implemented in Python using the Flask web framework. The basis of the workshop is a simple base installation of an up-to-date Debian 8 Jessie on a demonstration host, and the latest official release of that is 8.7. As a first step, the installation has to be switched over to the testing branch of Debian, because the Debian packages of httpbin are comparatively new and are going to be introduced into the stable branch of the archive the first time with the upcoming major release number 9 Stretch . After that, the Apache packages which are needed to make it available (apache2 and libapache2-mod-wsgi other web servers of course could be used instead), and which are not part of a base installation, are installed from the archive. The web server then gets launched remotely, and the httpbin package will be also pulled and the service is going to be integrated into Apache to run on that. To achieve that, two configuration files must be deployed on the target system, and a few additional operations are needed to get everything working together. Every step is preconfigured within Ansible so that the whole process could be launched by a single command on the control node, and could be run on a single or a number of comparable target machines automatically and reproducibly. If a server is needed for trying this workshop out, straightforward cloud server instances are available on the net for example at DigitalOcean, but let me underline this there are other cloud providers which offer the same things, too! If it s needed for experiments or other purposes only for a limited time, low priced droplets are available here which are billed by the hour. After being registered, the machine(s) which is/are wanted could be set up easily over the web interface (choose Debian 8.7 as OS), but there are also command line clients available like doctl (which is not yet available as a Debian package). For the convenient use of a droplet the user should generate a SSH key pair on the local machine, first:
$ ssh-keygen -t rsa -b 4096 -C "john@doe.com" -f ~/.ssh/mykey
The public part of the key ~/.ssh/mykey.pub then can be uploaded into the user account before the droplet is going to be created, it then could be integrated automatically. There is a good introduction on the whole process available in the excellent tutorial series serversforhackers.com, here. Ansible then can use the SSH keypair to login into a droplet without the need to type in the password every time. On a cloud server like this carrying a Debian base system, the examples in this workshop can be tried well. Ansible works client-less and doesn t need to be installed on the remote system but only on the control node, however a Python 2.7 interpreter is needed there (the base system of DigitalOcean includes that). For that Ansible can do anything on them, remote servers which are going to be controlled must be added to /etc/ansible/hosts. This is a configuration file in the INI format for DNS names and IP addresses. For a flexible organisation of the server inventory it s possible to group hosts here, IP ranges could be given, and optional variables can be used among other useful things (the default file contains a couple of examples). One or a couple of servers (in Ansible they are called hosts ) on which something particular is going to be happening (like httpbin is going to be installed) could be added like this (the group name is arbitrary):
[httpbin]
192.0.2.0
Whether Ansible could communicate with the hosts in the group and actually can operate on them can be verified by just pinging them like this:
$ ansible httpbin -m ping -u root --private-key=~/.ssh/mykey
192.0.2.0   SUCCESS =>  
    "changed": false, 
    "ping": "pong"
 
The command succeeded well, so it appears there isn t no significant problem regarding this machine. The return value changed:false indicates that there haven t been any changes on that host as a result of the execution of this command. Next to ping there are several other modules which could be used with the command line tool ansible the same way, and these modules are actually something like the core components of Ansible. The module shell for example can be used to execute shell commands on the remote machine like uname to get some system information returned from the server:
$ ansible httpbin -m shell -a "uname -a" -u root --private-key=~/.ssh/mykey
192.0.2.0   SUCCESS   rc=0 >>
Linux debian-512mb-fra1-01 3.16.0-4-amd64 #1 SMP Debian 3.16.36-1+deb8u2 (2016-10-19) x86_64 GNU/Linux
In the same way, the module apt could be used to remotely install packages. But with that there s no major advantage over other software products that offer a similar functionality, and using those modules on the command line is just the basics of Ansible usage. Playbooks in Ansible are YAML scripts for the manipulation of the registered hosts in /etc/ansible/hosts. Different tasks can be defined here for successive processing, like a simple playbook for changing the package source from stable to testing for example goes like this:
---
 - hosts: httpbin
   tasks:
   - name: remove "jessie" package source
     apt_repository: repo='deb http://mirrors.digitalocean.com/debian jessie main' state=absent
   - name: add "testing" package source
     apt_repository: repo='deb http://httpredir.debian.org/debian testing main contrib non-free' state=present
   - name: upgrade packages
     apt: update_cache=yes upgrade=dist
First, like used with the CLI tool ansible above, the targeted host group httpbin is chosen. The default user root and the SSH key could be fixed here, too, to spare the need to give them on the command line. Then there are three tasks defined to get worked down consecutively: With the module apt_repository the preset package source jessie is removed from /etc/apt/sources.list. Then, a new package source for the testing archive gets added to /etc/apt/sources.list.d/ by using the same module (by the way, mirrors.digitalocean.org also provides testing, though, and that might be faster). After that, the apt module is used to upgrade the package inventory (it performs apt-get dist-upgrade), after an update of the package cache has taken place (by running apt-get update) A playbook like this (the filename is arbitrary, but commonly carries the suffix .yml) can be run by the CLI tool ansible-playbook, like this:
$ ansible-playbook httpbin.yml -u root --private-key=~/.ssh/mykey
Ansible then works down the individual plays of the tasks on the remote server(s) top-down, and due to a high speed net connection and SSD block device hardware the change of the system to being a Debian Testing base installation only takes around a minute to complete in the cloud. While working, Ansible puts out status reports for the individual operations. If certain changes on the base system have been taken place already like when a playbook is run through one more time, the modules of course sense that and return just the information that the system haven t been changed because it s already there what have been wanted to change to. Beyond the basic playbook which is shown here there are more advanced features like register and when available to bind the execution of a play to the error-free result of a previous one. The apt module then can be used in the playbook to install the three needed binary packages one after another:
   - name: install apache2
     apt: pkg=apache2 state=present
   - name: install mod_wsgi
     apt: pkg=libapache2-mod-wsgi state=present
   - name: install httpbin
     apt: pkg=python-httpbin state=present
The Debian packages are configured in a way that the Apache web server is running immediately after installation, and the Apache module mod_wsgi is automatically integrated. If that would be otherwise desired, there are Ansible modules available for operating on Apache which can reverse this if that is wanted. By the way, after the package have been installed the httpbin server can be launched with python -m httpbin.core, but this runs only a mini web server which is not suitable for productive use. To get httpbin running on the Apache web server two configuration files are needed. They could be set up in the project directory on the control node and then uploaded onto the remote machine with another Ansible module. The file httpbin.wsgi (the name is again arbitrary) contains only a single line which is the starter for the WSGI application to run:
from httpbin import app as application
The module copy can be used to deploy that script on the host, while the target folder /var/www/httpbin must be set up before that by the module file. In addition to that, a separate user account like httpbin (the name is also arbitrary but picked up in the other config file) is needed to run it, and the module user can set this up. The demonstrational playbook continues, and the plays which are performing these three operations are going like this:
   - name: mkdir /var/www/httpbin
     file: path=/var/www/httpbin state=directory
   - name: set up user "httpbin"
     user: name=httpbin
   - name: copy WSGI starter
     copy: src=httpbin.wsgi dest=/var/www/httpbin/httpbin.wsgi owner=httpbin group=httpbin mode=0644 
Another configuration script httpbin.conf is needed for Apache on the remote server to include the WSGI application httpbin running as a virtual host. It goes like this:
<VirtualHost *>
 WSGIDaemonProcess httpbin user=httpbin group=httpbin threads=5
 WSGIScriptAlias / /var/www/httpbin/httpbin.wsgi
 <Directory /var/www/httpbin>
  WSGIProcessGroup httpbin
  WSGIApplicationGroup % GLOBAL 
  Order allow,deny
  Allow from all
 </Directory>
</VirtualHost>
This file needs to be copied into the folder /etc/apache2/sites-available on the host, which already exists when the apache2 package is installed. The remaining operations which are missing to get anything running together are: The default welcome screen of Apache blocks anything else and should be disabled by Apache s CLI tool a2dissite. And after that, the new virtual host needs to be activated with the complementary tool a2ensite both could be run remotely by the module command. Then the Apache server on the remote machine must be restarted to read in the new configuration. You ve guessed it already, that s all easy to perform with Ansible:
   - name: deploy configuration script
     copy: src=httpbin.conf dest=/etc/apache2/sites-available owner=root group=root mode=0644
   - name: deactivate default welcome screen
     command: a2dissite 000-default.conf
     
   - name: activate httpbin virtual host
     command: a2ensite httpbin.conf
   - name: restart Apache
     service: name=apache2 state=restarted 
That s it. After this playbook has been performed by Ansible on a (or several) freshly set up remote Debian base installation completely, then the httpbin request server is available running on the Apache web server and could be queried from anywhere by a web browser, or for example by curl:
$ curl http://192.0.2.0/user-agent
 
  "user-agent": "curl/7.50.1"
 
With the broad set of Ansible modules and the playbooks a lot of tasks can be accomplished like the example problem which has been explained here. But the range of functions of Ansible however is still even more comprehensive, but to discuss that would have blown the frame of this blog post. For example the playbooks offer more advanced features like event handler which can be used for recurring operations like the restart of Apache in more extensive projects. And beyond playbooks, templates could be set up in the roles which can behave differently on selected machine groups Ansible uses Jinja2 as template engine for that. And the scope of functions of the basic modules could be expanded by employing external tools. To drop a word on why it could be useful in certain situations to run own instances of the httpbin request server instead of using the official ones which are provided on the net by Runscope: Like some people would prefer to run a private instance for example in the local network instead of querying the one on the internet. Or for some development reasons a couple or even a large number of identical instances might be needed Ansible is ideal for setting them up automatically. Anyway, the Javascript bindings to the tracking services like Google Analytics in httpbin/templates/trackingscripts.html are patched out in the Debian package. That could be another reason to prefer to set up an own instance on a Debian server.

4 March 2017

intrigeri: Contribute your skills to Debian in Paris, May 13-14 2017

(There is a French translation of this announcement.) Join us in Paris, on May 13-14 2017, and we will find a way in which you can help Debian with your current set of skills! You might even learn one or two things in passing (but you don't have to). Debian is a free operating system for your computer. An operating system is the set of basic programs and utilities that make your computer run. Debian comes with dozens of thousands of packages, precompiled software bundled up for easy installation on your machine. A number of other operating systems, such as Ubuntu and Tails, are based on Debian. The upcoming version of Debian, called Stretch, will be released later this year. We need you to help us make it awesome :) Whether you're a computer user, a graphics designer, or a bug triager, there are many ways you can contribute to this effort. We also welcome experience in consensus decision-making, anti-harassment teams, and package maintenance. No effort is too small and whatever you bring to this community will be appreciated. Here's what we will be doing: Goals and principles Before diving into the exact content of this event, a few words from the organization team. This is a work in progress, and a statement of intent. Not everything is organized and confirmed yet. We want to bring together a heterogeneous group of people. This goal will guide our handling of sponsorship requests, and will help us make decisions if more people want to attend than we can welcome properly. In other words: if you're part of a group that is currently under-represented in computer communities, we would like you to be able to attend. We are committed to providing a friendly, safe and welcoming environment for all, regardless of level of experience, gender, gender identity and expression, sexual orientation, disability, personal appearance, body size, race, ethnicity, age, religion, nationality, or other similar personal characteristic. Attending this event requires reading and respecting our Code of Conduct, that sets the standards in terms of behaviour for the whole event, including communication (public and private) before, while and after. There will be a team ready to act if you feel you have been or are being harassed or made uncomfortable by an attendee. We believe that money should not be a blocker for contributing to Debian. We will sponsor travel and find a place to sleep for as many enthusiastic attendees as possible. The space where this event will take place is accessible to wheelchairs. We are trying to organize a translation into (probably French) sign language. Vegan food should be provided for lunch. If you have any specific needs regarding food, please let us know when registering, and we will do our best. What we will be doing There will be a number of stations, i.e. physical space dedicated to people with a given set of skills, hosted by someone who is ready to make this space welcoming and productive. A few stations are already organized, and are described below. If you want to host a station yourself, or would like us to organize another one, please let us know. For example, you may want to assess the state of Debian Stretch for a specific field of interest, be it audio editing, office work, network auditing or whatever you are doing with Debian :) Test the upcoming version of Debian We will test Debian Stretch and gather feedback. We are particularly interested in: Experienced Debian contributors will be ready to relay this feedback to the relevant teams so it is put to good use. Hypra collaborators will be there to bring a focus on universal access technologies. Design and graphics Truth be told, Debian lacks people who are good at design and graphics. There are definitely a good number of low-hanging fruits that can be tackled in a week-end, either in Debian per-se, or in upstream) projects, or in Debian derivatives. This station will be hosted by Juliette Belin. She designed the themes for the last two versions of Debian. Triage Release Critical bugs Bugs flagged as Release Critical are blocking the release of the upcoming version of Debian. To fix them, it helps to make sure the bug report documents the up-to-date status of the bug, and of its resolution. One does not need to be a programmer to do this work! For example, you can try and reproduce bugs in software you use... or in software you will discover. This helps package maintainers better focus their work. This station will be hosted by Solveig. She has experience in bug triaging, in Debian and elsewhere. Cyril Brulebois, a long-time Debian developer, will provide support and advice upon request. Fix Release Critical bugs There will be a Bug Squashing Party. Where? When? How to register? See https://wiki.debian.org/BSP/2017/05/fr/Paris for the exact address and time. Please register by the end of March if you want to attend this event! If you have any questions, please get in touch with us.

3 March 2017

Markus Koschany: My Free Software Activities in February 2017

Welcome to gambaru.de. Here is my monthly report that covers what I have been doing for Debian. If you re interested in Java, Games and LTS topics, this might be interesting for you. We have reached the end of Stretch s development cycle, a phase called full freeze. That means packages may only migrate to Testing aka Stretch after approval by the release team. Changes must be minimal and only address important or release critical bugs. This is usually the time when I stop uploading new upstream releases to unstable to avoid any disruptions. Of course there are exceptions but if you are unsure best practice is to use experimental instead. A lot of RC bugs are still open and affect the next release. In February I could close five one and triage two more. Debian Games Debian Java Debian LTS This was my twelfth month as a paid contributor and I have been paid to work 13 hours on Debian LTS, a project started by Rapha l Hertzog. In that time I did the following: Non-maintainer uploads Thanks for reading and see you next time.

Michal &#268;iha&#345;: Weblate 2.12

Weblate 2.12 has been released today, few days behind schedule. It brings improved screenshots management, better search and replace features or improved import. Many of the new features were already announced in previous post, where you can find more details about them. Full list of changes: If you are upgrading from older version, please follow our upgrading instructions. You can find more information about Weblate on https://weblate.org, the code is hosted on Github. If you are curious how it looks, you can try it out on demo server. You can login there with demo account using demo password or register your own user. Weblate is also being used on https://hosted.weblate.org/ as official translating service for phpMyAdmin, OsmAnd, Aptoide, FreedomBox, Weblate itself and many other projects. Should you be looking for hosting of translations for your project, I'm happy to host them for you or help with setting it up on your infrastructure. Further development of Weblate would not be possible without people providing donations, thanks to everybody who have helped so far! The roadmap for next release is just being prepared, you can influence this by expressing support for individual issues either by comments or by providing bounty for them.

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