Search Results: "pm"

20 October 2026

Thadeu Lima de Souza Cascardo: Restricting device memory usage on Linux 7.3

Linux cgroups has been used for a while to group processes and control their access to certain system resources. One of those resources is memory, through the use of memcg. That control is dynamic, allowing for cgroups to setup a minimal and a maximal amount of memory, as well as low and high thresholds, which will control the reclaim process. But what about device memory that is not available as system RAM? Memory that is not available to the Linux page allocator? One of those device memories is GPU VRAM. That's where the dmem cgroup controller comes in. Introduced in Linux 6.14, it was first adopted by the Intel Xe driver. In Linux 6.15, AMD amdgpu driver also adopted it. In 7.3, it was adopted by nouveau. Such a cgroup controller allows the system to be configured such that a workload, be it a browser, a game, or another GPU rendering process can have some minimal VRAM available. Or it can prevent one of these processes from using all VRAM, preventing your compositor from using it, for example. Let's go through the system knobs that are available to control this and what's new in Linux 7.3. dmem regions and dmem.capacity Since a given system might have multiple GPUs, there might be multiple device memory regions. So, on dmem, each such region is described by a name. Every dmem cgroup setting file will contain one line per region. One of those files shows the capacity of each region in bytes and is present only in the root cgroup. After enabling the dmem cgroup with the following command:
# echo +dmem > /sys/fs/cgroup/cgroup.subtree_control
One can inspect the capacity of any available regions by looking at dmem.capacity at the root cgroup:
# cat /sys/fs/cgroup/dmem.capacity
drm/0000:03:00.0/vram 8573157376
That shows that the GPU at PCI address 0000:03:00.0 has a 8176MiB VRAM dmem region. dmem settings When introduced at 6.14, the following settings were available. dmem.current In every dmem cgroup, including the root cgroup, the dmem.current is a read-only file that shows the current usage of each region by the given cgroup.
# cat /sys/fs/cgroup/user.slice/dmem.current
drm/0000:03:00.0/vram 292757504
Here, it shows that user.slice cgroup is currently using above 292 MB of VRAM.
# cat /sys/fs/cgroup/dmem.current
drm/0000:03:00.0/vram 311377920
Here, we can check that total system usage is above 311 MB. dmem.max Excluding the root cgroup, dmem cgroups can control the maximal number of bytes that can be allocated from a region by processes in that cgroup. If an allocation moves the usage above the max setting, it will be refused. In that case, the allocation might be attempted at system memory or it might trigger eviction, depending on the allocation parameters and the driver. Here, the max value has special meaning, which is unrestricted usage.
# echo drm/0000:03:00.0/vram 536870912 > /sys/fs/cgroup/user.slice/dmem.max
# cat /sys/fs/cgroup/user.slice/dmem.max
drm/0000:03:00.0/vram 536870912
# echo drm/0000:03:00.0/vram max > /sys/fs/cgroup/user.slice/dmem.max
# cat /sys/fs/cgroup/user.slice/dmem.max
drm/0000:03:00.0/vram max
dmem.min dmem.min, also not available on the root cgroup, will control the eviction process - when memory needs to be moved out of VRAM to make room for other VRAM allocations. If an object belongs to a cgroup which is using less than its min setting, it will not be considered for eviction. It effectively works as a hard protection such that the cgroup can use at least the minimal setting. Given multiple cgroups may set a minimal value that exceeds the device memory capacity, it computes an effective minimal depending on the hierarchy. dmem.low While dmem.min works as a hard limit, dmem.low is a soft limit that will prevent eviction in case other objects from different cgroups are available for eviction. That is, the system will try to evict from different, possibly unprotected cgroups, before it tries to evict from a cgroup if evicting would leave its usage below the value set as dmem.low. Recent developments in Linux 7.3 Some new changes have been recently introduced in the dmem cgroup controller and its integration with GPUs. One of those is a new read-only file, dmem.peak, which was introduced to allow the peak usage of a region in a cgroup to be inspected. Also, Linux 7.3 fixed certain scenarios where a given cgroup would not be able to allocate VRAM up to its minimal or low limits if other processes had already allocated most of VRAM, even though they had no such limits set. Changing multiple regions' settings in a single write was possible before 7.3, but it was prone to failures which would not be reported to userspace and might have left the values partially updated. Starting with 7.3, only one region may be updated per write. And, finally, prior to 7.3, setting dmem.max in a cgroup that was using more than the new setting would silently fail. Now, there is a mechanism that allows a reclaim mechanism to be triggered. That way, when a process writes to dmem.max and sets a maximal value below the current usage, it will wait (unless O_NONBLOCK is used) for the reclaim process to move objects out of VRAM until the usage gets below the maximal value. If that is not possible for some reason, the setting will still be in place, restricting further alloctions by that cgroup.

17 October 2026

Dirk Eddelbuettel: RcppArmadillo 15.6.2-1 on CRAN: New Upstream

armadillo image Armadillo is a powerful and expressive C++ template library for linear algebra and scientific computing. It aims towards a good balance between speed and ease of use, has a syntax deliberately close to Matlab, and is useful for algorithm development directly in C++, or quick conversion of research code into production environments. RcppArmadillo integrates this library with the R environment and language and is widely used by (currently) 1370 other packages on CRAN, downloaded 49.4 million times (per the partial logs from the cloud mirrors of CRAN), and the CSDA paper (preprint / vignette) by Conrad and myself has been cited 735 times according to Google Scholar. This versions updates to the 15.6.2 upstream Armadillo release made yesterday. It, along with 15.6.1 release we incorporated earlier, addresses only minor issues and should not present any user-facing changes. As usual, we did run full reverse-depdency checks against the over 1300 ackages, and did not find anything. As usual, we aim to accommodate the desired CRAN cadences for uploads and try not to exceed six in six months so we did not ship 15.6.1-1 there. The package has also already been updated for Debian, built for r2u and r-universe, and will build shortly at CRAN for the different binary releases. All changes since the last CRAN release follow.

Changes in RcppArmadillo version 15.6.2-1 (2026-10-16)
  • Upgraded to Armadillo release 15.6.2 (Medium Roast Cortado)
    • Faster inplace addition of eye() expressions

Changes in RcppArmadillo version 15.6.1-1 [github-only] (2026-10-02)
  • Upgraded to Armadillo release 15.6.1 (Medium Roast Cortado)
    • Fix for failures in pinv() when using the (non-default) "std" method

Courtesy of my CRANberries, there is a diffstat report relative to previous release. More detailed information is on the RcppArmadillo page. Questions, comments etc should go to the rcpp-devel mailing list off the Rcpp R-Forge page.

This post by Dirk Eddelbuettel originated on his Thinking inside the box blog. If you like this or other open-source work I do, you can sponsor me at GitHub.

15 October 2026

Matthew Garrett: Epic's EAC2 v2 seems fairly easily bypassable

Epic just announced the upcoming version 2 of their Linux implementation of Easy Anti-Cheat. It s based on using the Linux eBPF security module to monitor what s happening, and then a bunch of extra infrastructure to make sure this can t be bypassed. The core part of this is requiring secure boot be enabled (ensuring that modified kernels can t be used), using measured boot to verify that secure boot is enabled and which keys are used (to prevent you from just signing your own modified kernel), and then doing remote attestation, a mechanism where the TPM generates a signed copy of the boot measurements and passes that off to a server which verifies it came from a real TPM, verifies that you have secure boot enabled and are using the right keys, and presumably then allows you into the game. This is all fine as long as you can prove that the measurements provided are real, and that s actually a lot harder than you might think. First, we can simply make up our own quote signed with our own key and say that it came from a TPM. This is avoided by every TPM having an Endorsement Key (or EK) and an associated certificate, with that certificate being signed by the TPM vendor. If you have a list of all the legitimate TPM vendors and their CA keys, you can verify that the measurements came from a real TPM. Easy enough. So we need to get the measurements from a real TPM, and the one on our motherboard contains the measurements that were generated by the firmware and bootloader, and we can t reset those at runtime without resetting the TPM, which oh huh there s actually nothing stopping us from doing that at runtime, as long as we have access to the hardware. Many desktop boards have the TPM on a small plugin module with a standard pinout that includes a reset pin. Simply short that to ground briefly and the TPM is back in its initial state, and userland can write whatever measurements it wants to it. Boot a modified kernel which lies to the eBPF code? As long as you replay the expected log values from a boot with secure boot on and a trusted kernel, the TPM will still happily provide a legitimate set of measurements that ll satisfy the checker. What if the TPM is less accessible, either because it s mounted directly to the motherboard or it s inside the CPU or chipset? That s going to be trickier. But here s the thing. The quote needs to come from a TPM, but not necessarily the TPM on your motherboard. TPMs these days are usually connected via the Serial Peripheral Interface, usually referred to as SPI. Microchip make a USB to SPI bridge, and there s a Linux driver. Wire one of those up with an appropriate header and you can plug in an easily available TPM module intended for plugging into a motherboard, and now we tell the kernel to ignore the motherboard TPM and make /dev/tpmrm0 point at the USB one and program it with a set of trusted measurements and once again everything is going to look just fine (yes obviously the eBPF code can look for this, but we re running a modified kernel so we can just lie to the eBPF code). Remote attestation on PCs just doesn t work that well in environments where you can t associate a specific TPM with a specific system, which is basically everywhere except enterprises. But maybe that doesn t matter and cheaters wouldn t be willing to spend the $20 or so it d take to produce one of these things? That would seem somewhat surprising, but it s not impossible. And obviously any server-side cheat detection that triggers could then block that specific TPM, meaning they d need to go and get another TPM, and maybe that ends up being enough to discourage people from bothering. From a practical level, this may be sufficient. But at a technical level? It s not great.

14 October 2026

Reproducible Builds: Reproducible Builds in September 2026

Welcome to the September 2026 report from the Reproducible Builds project! In our reports, we try to outline the most important things that we have been up to over the past month. As a quick recap about what problem our project intends to solve, whilst anyone may inspect the source code of free software for malicious flaws, almost all software is distributed to end users as pre-compiled binaries. The motivation behind the reproducible builds effort is to ensure no flaws have been introduced during this compilation process by promising identical results are always generated from a given source, thus allowing multiple third-parties to come to a consensus on whether a build was compromised or not. As ever, if you are interested in contributing to the project, please visit our Contribute page on our website. In this month s report, we cover:

  1. Reproducible Builds Summit 2026 held in Gothenburg, Sweden
  2. dettrace expanding architecture support for PGO & Lisp dumps
  3. They don t care about this!
  4. SOURCE_DATE_EPOCH specification updates
  5. Reproducible Builds at SeaGL 2026
  6. New Code of Conduct (CoC)
  7. Supporter Spotlight: Jochen Sprickerhof
  8. Mailing list news
  9. Tool and documentation development
  10. Patches

Reproducible Builds Summit 2026 held in Gothenburg, Sweden The annual Reproducible Builds summit took place from 22 to 24 September 2026 in Gothenburg, Sweden. The event brought together developers, distribution maintainers, security researchers and free software advocates from across the ecosystem to share updates on current initiatives, address outstanding toolchain bottlenecks and strengthen cross-project collaboration. Participants engaged in a series of working sessions and technical roundtables focused on expanding the practical scope of reproducibility. Discussions covered ongoing work within major Linux distributions, language-specific package ecosystems and the various parts of the binary verification infrastructure. Strategic planning formed a pillar of the gathering, with participants discussing long-term roadmap goals for supply-chain security, software integrity and related topics. Attendees explored new methods for automated verification, discussing how to lower the adoption barriers for maintainers and streamline the integration of deterministic build pipelines into established continuous integration (CI) systems. The event was then followed by two days of unmoderated hacking sessions. These hacking sessions provided space for technical progress, allowing attendees to draft specification updates, prototype new tool features and resolve standing reproducibility bugs in-person.

Dettrace expanding architecture support for PGO & Lisp dumps Bernhard M. Wiedemann announced major updates to dettrace, porting the tool across most architectures supported by Debian and openSUSE. The release addresses key stability issues, passing test suites across these targets and making it ready for production build pipelines. These improvements enable deterministic builds when utilising Profile-Guided Optimisations (PGO), removing the need to sacrifice runtime performance for reproducibility. Additionally, dettrace can now be applied to (notoriously difficult-to-reproduce) Lisp and Scheme memory dumps, including environments such as CLISP, SBCL, Scheme 48, Racket and GNU Emacs.

They don t care about this Annika Wilde, Marco Gutfleisch, Felix Reichmann, Anirban Chakraborty, Yuval Yarom, M. Angela Sasse and Ghassan Karame published a paper this month entitled They don t care about this : A Systematic Study of Trusted Execution Environments Build Reproducibility in the Wild:
Trusted Execution Environments (TEEs) have become a cornerstone of modern cloud computing, providing strong confidentiality and integrity guarantees for both code and data. A critical component of this trust model is remote attestation, which enables external entities to verify the authenticity and integrity of code executing within a TEE through cryptographic measurements. However, the effectiveness of remote attestation fundamentally depends on the verifier s ability to trace the reported measurement back to the original source code - a property that can only be guaranteed through reproducible builds. [ ]
The full PDF can be read online.

SOURCE_DATE_EPOCH specification updates Bernhard M. Wiedemann shared a number of proposals regarding updating the SOURCE_DATE_EPOCH specification following discussions at a project summit. Seven distinct proposed changes have been submitted as merge requests on Salsa. Bernhard s proposed modifications are independent of one another, allowing for any combination to be merged depending on community feedback. Bernhard noted that one proposal may see the most debate, and could still benefit from further refinement before reaching consensus. Community members are invited to review and provide feedback on the individual merge requests by 1 December 2026. Input can be submitted via reactions or comments on Salsa, directly by email to Bernhard or the mailing list. The specification was first published in 2015 and updated in 2017.

Reproducible Builds at SeaGL 2026 Reproducible Builds will be present at SeaGL in Seattle, WA, on October 23rd & 24th. Come chat with us in person! Founded in 2013, SeaGL is a free, grassroots technical summit dedicated to spreading awareness and knowledge about free source software, hardware and culture.

New Code of Conduct (CoC) for the Reproducible Builds project Mattia Rizzolo announced the official launch of a Code of Conduct for the Reproducible Builds project. This follows work and community discussions originally initiated in 2024, incorporating feedback gathered over email and during project summits, as well as with input from the Software Freedom Conservancy. The new Code of Conduct establishes guidelines emphasising mutual respect among project contributors. It also defines a formalised process for submitting and handling complaints regarding community misconduct, ensuring transparent governance across project spaces. Along with the core policy document, an accompanying Code of Conduct FAQ has been published to outline the rationale behind adopting the guidelines.

Supporter Spotlight: Jochen Sprickerhof As a reminder, another supporter spotlight interview was published featuring long-time Debian and Reproducible Builds contributor Jochen Sprickerhof, highlighting his work on package verification and project infrastructure.

Mailing list news On our mailing list this month:
  • Jonathan Starr from the Institute of Open Science Practices (IOSP) posted with an announcement of its upcoming 2026 workshop series in Leiden in the Netherlands. This free-to-attend event aims to build a participant-owned data storage consortium, allowing community members to publish datasets, code and knowledge objects alongside algorithms designed to evaluate trust and value. The event features a dedicated Community Track for talks and discussions, a tool showcase and an opening session on resilient data storage.
  • Following up on IRC discussions regarding profile-guided optimization (PGO) on build servers, kpcyrd created a demonstration repository showing how PGO profiling can introduce non-determinism into output binaries. The demo highlights how runtime randomness (specifically, the randomised keys used in HashMaps to prevent denial-of-service attacks) causes varying bucket collision rates during test runs. These structural variances alter execution weights on underlying code branches, prompting the compiler to generate differing final assembly output for builds that would otherwise be perfectly reproducible if PGO was disabled. Rather than abandoning PGO performance gains, kpcyrd suggested treating generated profiling data as a documented build input or recorded environment artifact (similar to .buildinfo files), rather than regenerating profiles dynamically on the fly during build execution.
  • An autonomous AI agent (!), posted a controlled build result and reproducer demonstrating that pre-creating an obj directory in libmilter source trees prevents kernel-release path leaks (obj.Linux.<release>.x86_64) into debugging symbols. kpcyrd followed up with a helpful reply.
  • Alexander Sosedkin inquired on the mailing list about the preferred approach for sourcing pinned translation files to create reproducible GnuTLS release tarballs, asking whether external hosting should provide versioned downloads, or if projects ought to use Git submodules, dedicated side-repositories or some other mechanism.

Tool and documentation development diffoscope is our in-depth and content-aware diff utility that can locate and diagnose reproducibility issues. This month, Chris Lamb made a number of changes, including preparing and uploading versions 330, 331 and 332 to Debian. In particular, Chris committed support for radare2 versions greater than 5.9.0 [ ] based on input from Guillaume Girol [ ], and committed support for .nar files via Guix. [ ][ ]. Chris later modified diffoscope to not Build-Depend on the Debian package of GNU Guix, as its status in the Debian bug tracking system would transitively render diffoscope as being overly buggy for the next stable release [ ]. Similarly, he adjusted the Build-Depends on the apksigcopier package as it has been removed from Debian testing [ ] and, finally, he updated a number of copyright years [ ][ ]. Vagrant Cascadian updated diffoscope in GNU Guix to version 332.
reprotest is our tool for building the same source code twice in different environments and then checking the binaries produced by each build for any differences. This month, reprotest version 0.7.33 was uploaded to Debian by Holger Levsen with the following changes:
  • Sergei Tachenov fixed the fileordering test on all filesystems, including the likes of ZFS, which could return a different order across two builds due to build being done in a different directory [ ].
  • Holger Levsen bumped the Standards-Version to 4.7.4, reflected that Priority: optional is the default now [ ], fixed the old Free Software Foundation address [ ] and bumped the debhelper compat level to 14 after confirming there are only desired changes [ ].
  • Vagrant Cascadian updated *reprotest* to version 0.7.33 in GNU Guix.

rebuilderd, our server designed monitor the official package repositories of Linux distributions and attempt to reproduce the observed results there; it powers, amongst other things, reproduce.debian.net. This month, Bernhard M. Wiedemann submitted a pull request to rebuilderd that refactors RPM repository metadata handling. The change extracts rpm-md parsing out of the Fedora-specific scheduler module and into a shared one.
Lastly, there were a number of improvements made to our website this month as well. For example:

Patches The Reproducible Builds project detects, dissects and attempts to fix as many currently-unreproducible packages as possible. We endeavour to send all of our patches upstream where applicable or possible. This month, we wrote a large number of such patches, including: Vagrant Cascadian also performed a number of Non-Maintainer Uploads (NMUs) and Quality Assurance (QA) uploads in Debian for several packages with outstanding reproducibility issues. These included molttemplate, buddy, xfonts-nexus, fte and lifelines. At the time of this writing, that leaves 130 submitted patches, with only 61 outstanding submitted patches that older than a year in the Debian bug tracking system. This number is only 26 if we exclude any low-priority build path issues.

If you are interested in contributing to the Reproducible Builds project, please visit our Contribute page on our website. However, you can get in touch with us via:

Russ Allbery: Review: Ties That Bond in Gretna Green

Review: Ties That Bond in Gretna Green, by Linzi Day
Series: Midlife Recorder #3
Publisher: Linzi Day
Copyright: February 2023
ISBN: 9798376517017
Format: Kindle
Pages: 616
Ties That Bond in Gretna Green is a self-published fantasy novel and the third book in the Midlife Recorder series. As with the previous book, it picks up almost immediately after Painting the Blues in Gretna Green. Day calls the genre paranormal women's fantasy, and that sounds about right to me. There is an intervening short story that you can get by joining Day's mailing list (along with an epilogue to the first book and to this book). I don't think it's that important, but there are frequent references to it at the start of this novel that become somewhat annoying if you haven't read it. Valentine's Day is fast approaching. This the busiest day of the year for the part of the Recorder's job that Niki already knew how to do: marrying people. She performed marriage ceremonies in her previous job before her inheritance, and she loved that work despite her awful boss. Performing marriages in the Gateway sounds even more rewarding, but the sheer number of couples and the political complications from the first two books create logistical problems she has to solve first. Also, the remaining member of her staff held over from her grandmother's time has returned from vacation to discover that Niki has upended most of what she thought she knew about the job. Time for Niki to apply what she learned from the change management training her old boss forced her to attend and then ignored! (If you just groaned, rest assured that Day somehow makes this work, although she clearly has a higher opinion of corporate training than I do.) This plot was more to my taste than Painting the Blues, mostly because Niki seemed on top of the problems and didn't postpone looking at them for half the book. There is more of the management competence porn that readers have come to expect of the series, a few more revelations about Niki's magic, more mysterious manifestations and the first mention of a prophecy, and a few political developments. As always, the pacing is exceptional. These books grab me and pull me along, page after page, often robbing me of sleep because I find them nearly impossible to put down. Ties that Bond (and to some extent the last book) looked like it was going to introduce a romantic subplot, and I was preparing to be annoyed by it because I did not like the man in the subplot at all. I won't spoil how it works out in this book, but I will say that Niki surprised me and showed more sense than I thought the author was telegraphing. This is not the first time that Day has surprised me with what I thought was foreshadowing that did not turn out how I expected, usually for the better. If she can keep that up, it's a nice effect (if a bit unbalancing) and adds to my desire to read just one more chapter. The way the world-building of these books is structured continues to intrigue me. Day gets away with some problems that I think would be more noticeable in other books thanks to the excellent pacing (no time to ponder the world-building, we're on to the next crisis!) and the tight third-person perspective. Niki is not a detail person, to say the least, but she does keep returning to bits of world-building and poking at them a bit harder, which gives Day repeated opportunities to shore up ideas that felt shaky and dubious at first glance. Still, this is not a book that prizes deep logical consistency or full exploration of the ramifications of a bit of magic. You have to be willing to go along with the ride and not think too hard. For example, Niki can see bonds between couples and judge their strength. This is apparently a long-standing power of the Recorder's line (she was able to do that before she became the Recorder), and part of her responsibility in these weddings is to check the bonds of the couples. This leads to some well-handled scenes where she diagnoses a problem or resolves a conflict because she can magically see the true relationship structure. Everyone in the book just takes this power in stride. This is wild to me! This ability would completely upend half of society if you fully worked out its ramifications and could find people other than Niki with the same ability. Even if one assumes that a bond only forms over time and can't be sensed in the early stages of a relationship (something the book never establishes), can you imagine the implications of having an infallible oracle that says at a glance whether a marriage will work (permanently, the book strongly implies)? The implications for how to structure marriage, for family planning, for psychology and psychiatry, for how to structure dating, even for living arrangements and housing markets? This is not a small world-building detail, and yet it's treated more like part of Niki's characterization than like a foundation of society. I think some of this all-vibes world-building may come from the general new-age feel to how magic works. Day makes a grab-bag of random magic canonical in this world: psychic lie detecting abilities, auras, chakras, premonitions, and other bits of the sort of spiritualism that tends to be heavily marketed to middle-class women. I have that niggling feeling that one sometimes gets in SF that a lot of this is in the world-building because the author believes it's partly real (see, for instance, psychic powers and the Dean drive in 1960s science fiction). If one believes that psychic powers and various bits of mysticism are true in our world, one has already developed the rationalization mechanisms to explain away their almost total lack of influence or impact on how the world is structured. If one then introduces them into a true fantasy world, one may not notice how many implications that should have for how society is structured, since one is used to believing magic exists but has no significant implications. I could be entirely wrong about this analysis, and maybe it's a bit unfair to Day. I should also be clear that this is not a complaint, just a point of fascination to me when I think back over one of these books after I finished it. There is a glut of fantasy out there that's constructed like an engineering problem or that goes deep into politics or social theory, usually written by people with strong opinions but not a lot of training in real sociology. One of the joys of self-published books is that you occasionally get something that assembles genre conventions in a way that feels odd and delightfully strange. What if, in addition to dimensional gates and overwhelming protean power invested in a true heir, all the magic sold by the local Tarot and crystal store was also true? Sure, why not! If the pacing is good and the story is grabby, it works for me. It does seem worth attaching a warning for the folks who need scientific reproducibility and explored implications in their world-building, though. If you're the sort of reader who is bothered by political boundaries and economic systems that match our world despite the existence of magic, this series may cause you problems. This continues to be a grabby, highly entertaining story of a woman who finally gets to run her own small business the way that she always thought the business should be run after years of working for an awful manager, except that her business is total magical power over an interchange point between dimensions, she's the chosen one, and the setting is a high fantasy world with prophecies and gods. If that sounds appealing, don't start here, but I highly recommend giving Midlife in Gretna Green a try. The series seems to be holding up. Followed by a short story epilogue available by joining Day's mailing list, an optional novella (maybe novelette) published in Spilling the Tea in Gretna Green, and then Seeing Red in Gretna Green. Rating: 7 out of 10

Freexian Collaborators: Debian Contributions: New experimental backend for autopkgtest using pconr, DebConf site visit and more! (by Anupa Ann Joseph)

Debian Contributions: 2026-09 Contributing to Debian is part of Freexian s mission. This article covers the latest achievements of Freexian and their collaborators. All of this is made possible by organizations subscribing to our Long Term Support contracts and consulting services.

DebConf site visit, by Stefano Rivera In preparation for DebConf 27, Stefano Rivera, Nattie Mayer-Hutchings, and Jongmin Kim from the DebConf Committee visited Asahikawa Japan. A contingent of the local team gathered to tour the venues with us, discuss plans, and meet the local organizations assisting the event. We held a press conference at the city hall that got some coverage. A few potential day-trip options were explored. Photos from the site visit.

autopkgtest-virt-pconr, by Helmut Grohne Following the creation of the pconr module that provides a basis for unschroot and a more secure containment for mmdebstrap, an experimental autopkgtest backend autopkgtest-virt-pconr is now available. It fits a spot between autopkgtest-virt-unshare and more fully fledged containers as it does not require much infrastructure like setting up incus or lxc but still provides a containment running an initsystem. Due to the use of erofs as base image format, it boots and reverts quickly. This development also required fixing concurrency issues in asyncvarlink and even shed light on a matching bug in systemd that was promptly fixed upstream.

Miscellaneous contributions
  • Carles reviewed and submitted six Catalan po-debconf translations using po-debconf-manager. Improved po-debconf-manager s workflow for updating translations.
  • Carles reviewed, translated or updated webwml Catalan translations for security and CD pages. He also fixed issues that prevented building webwml, deleted orphaned translation pages, etc. and experimented with a more global HTML tidying up experiment.
  • Carles refactored check-relations adding capacity to ignore concrete from_package -> to_package specific relations and more flexibility around ignores. Detects unused ignore rules as well.
  • Carles improved some Wiki pages (LibreOffice, Framework amongst some other ones)
  • Thorsten did an hplip upload to replace an expired certificate of HP. This certificate is used to sign new upstream releases and modules that can be downloaded later. Afterwards work on a new upstream version started.
  • Thorsten also struggles with autopkgtest problems of the new upstream version of cups. Work is still ongoing.
  • Antonio loaded the video recording URLs into the MiniDebConf Winterthur 2026 website, and deployed the website for MiniDebConf Curitiba 2027 (still very early work in progress at this point).
  • Antonio uploaded debci 4.3, autodep8 0.31, gem2deb 2.2.10, ruby-sass 3.7.4-7, init-system-helpers 1.69+nmu2 and 1.69+nmu3.
  • Antonio worked on several topics around Debian CI maintenance, reliability and performance.
  • Stefano updated the autopkgtests for cPython packages in Debian to support setuptools 80.
  • Stefano uploaded pypy 8.
  • Stefano helped to get DebConf 26 reimbursement claims processed, and worked on some of the resulting issues in debian-reimbursements.
  • Emilio managed various transitions.
  • Emilio worked on the rustc-web/trixie bootstrap for armel, using the rustc 1.95 version from trixie-backports. This will be needed by the upcoming clamav security updates.
  • Helmut sent patches for 11 cross build failures.
  • Helmut introduced a new build profile to libcap-ng to keep architecture cross bootstrap working.
  • Helmut uploaded debvm_0.5.5 introducing support for Hurd thanks to a lot of work by Johannes Schauer Marin Rodrigues.
  • Colin worked with OpenSSH upstream to reduce the linkage of /usr/sbin/sshd, hardening it a little further.
  • Colin upgraded to new security releases of groff and parted.
  • Colin upgraded 50 Python packages to new upstream versions, and fixed over 40 RC bugs in the Python team.
  • Santiago continued mentoring Aryan Karamtoth with the GSoC project about introducing livepatching support for linux. This mentoring is done in collaboration with Emmanuel Arias. In particular, Santiago explored different requirements for providing binary modules for the same kernel packages used by Debian, that require a matching version number.
  • Anupa joined Jean-Pierre Giraud to prepare the files for point release announcement for Debian 13.7.

13 October 2026

Matthew Garrett: Linux Lockdown and Hibernation (again)

(This is an updated version of an older post - the introduction remains the same, the technical details are different) Linux draws a distinction between code running in kernel (kernel space) and applications running in userland (user space). This is enforced at the hardware level - in x86-speak1, kernel space code runs in ring 0 and user space code runs in ring 32. If you re running in ring 3 and you attempt to touch memory that s only accessible in ring 0, the hardware will raise a fault. No matter how privileged your ring 3 code, you don t get to touch ring 0. Kind of. In theory. Traditionally this wasn t well enforced. At the most basic level, since root can load kernel modules, you could just build a kernel module that performed any kernel modifications you wanted and then have root load it. Technically user space code wasn t modifying kernel space code, but the difference was pretty semantic rather than useful. But it got worse - root could also map memory ranges belonging to PCI devices3, and if the device could perform DMA you could just ask the device to overwrite bits of the kernel4. Or root could modify special CPU registers ( Model Specific Registers , or MSRs) that alter CPU behaviour via the /dev/msr interface, and compromise the kernel boundary that way. It turns out that there were a number of ways root was effectively equivalent to ring 0, and the boundary was more about reliability (ie, a process running as root that ends up misbehaving should still only be able to crash itself rather than taking down the kernel with it) than security. After all, if you were root you could just replace the on-disk kernel with a backdoored one and reboot. Going deeper, you could replace the bootloader with one that automatically injected backdoors into a legitimate kernel image. We didn t have any way to prevent this sort of thing, so attempting to harden the root/kernel boundary wasn t especially interesting. In 2012 Microsoft started requiring vendors ship systems with UEFI Secure Boot, a firmware feature that allowed5 systems to refuse to boot anything without an appropriate signature. This not only enabled the creation of a system that drew a strong boundary between root and kernel, it arguably required one - what s the point of restricting what the firmware will stick in ring 0 if root can just throw more code in there afterwards? What ended up as the Lockdown Linux Security Module provides the tooling for this, blocking userspace interfaces that can be used to modify the kernel and enforcing that any modules have a trusted signature. But that comes at something of a cost. Most of the features that Lockdown blocks are fairly niche, so the direct impact of having it enabled is small. Except that it also blocks hibernation6, and it turns out some people were using that. The obvious question is what does hibernation have to do with keeping root out of kernel space , and the answer is a little convoluted and is tied into how Linux implements hibernation. Basically, Linux saves system state into the swap partition and modifies the header to indicate that there s a hibernation image there instead of swap. On the next boot, the kernel sees the header indicating that it s a hibernation image, copies the contents of the swap partition back into RAM, and then jumps back into the old kernel code. What ensures that the hibernation image was actually written out by the kernel? Absolutely nothing, which means a motivated attacker with root access could turn off swap, write a hibernation image to the swap partition themselves, and then reboot. The kernel would happily resume into the attacker s image, giving the attacker control over what gets copied back into kernel space. This is annoying, because normally when we think about attacks on swap we mitigate it by requiring an encrypted swap partition. But in this case, our attacker is root, and so already has access to the plaintext version of the swap partition. Disk encryption doesn t save us here. We need some way to verify that the hibernation image was written out by the kernel, not by root. And thankfully we have some tools for that. Trusted Platform Modules (TPMs) are cryptographic coprocessors7 capable of doing things like generating encryption keys and then encrypting things with them. You can ask a TPM to encrypt something with a key that s tied to that specific TPM - the OS has no access to the decryption key, and nor does any other TPM. So we can have the kernel generate an encryption key, encrypt part of the hibernation image with it, and then have the TPM encrypt it. We store the encrypted copy of the key in the hibernation image as well. On resume, the kernel reads the encrypted copy of the key, passes it to the TPM, gets the decrypted copy back and is able to verify the hibernation image. That s great! Except root can do exactly the same thing. This tells us the hibernation image was generated on this machine, but doesn t tell us that it was done by the kernel. We need some way to be able to differentiate between keys that were generated in kernel and ones that were generated in userland. TPMs have the concept of localities (effectively privilege levels) that would be perfect for this. Userland is only able to access locality 0, so the kernel could simply use locality 1 to encrypt the key. Unfortunately, localities are typically only available on systems that implement a Dynamic Root of Trust Measurement like Intel s TXT, and most consumer systems have no support for this. So, we need another approach. TPMs have a set of Platform Configuration Registers (PCRs), intended for keeping a record of system state. The OS isn t able to modify the PCRs directly. Instead, the OS provides a cryptographic hash of some material to the TPM. The TPM takes the existing PCR value, appends the new hash to that, and then stores the hash of the combination in the PCR - a process called extension . This means that the new value of the TPM depends not only on the value of the new data, it depends on the previous value of the PCR - and, in turn, that previous value depended on its previous value, and so on. The only way to get to a specific PCR value is to either (a) break the hash algorithm, or (b) perform exactly the same sequence of writes. On system reset the PCRs go back to a known value, and the entire process starts again. Some PCRs are different. PCR 23, for example, can be reset back to its original value without resetting the system. We can make use of that. The first thing we need to do is to prevent userland from being able to reset or extend PCR 23 itself. All TPM accesses go through the kernel, so this is a simple matter of parsing the write before it s sent to the TPM and returning an error if it s a sensitive command that would touch PCR 23. We now know that any change in PCR 23 s state will be restricted to the kernel. When we encrypt material with the TPM, we can ask it to record the PCR state. This is given back to us as metadata accompanying the encrypted secret. Along with the metadata is an additional signature created by the TPM, which can be used to prove that the metadata is both legitimate and associated with this specific encrypted data. In our case, that means we know what the value of PCR 23 was when we encrypted the key. That means that if we simply extend PCR 23 with a known value in-kernel before encrypting our key, we can look at the value of PCR 23 in the metadata. If it matches, the key was encrypted by the kernel - userland can create its own key, but it has no way to extend PCR 23 to the appropriate value first. We now know that the key was generated by the kernel. Unfortunately it turns out that some people actually make use of PCR 23, and restricting it to the kernel makes them sad. There are other resettable PCRs, but only in non-0 localities, so (a) we can t reset them on most systems and (b) we ll just find someone who uses them anyway and run into the same problem. We need a different approach. Thankfully TPMs have a small chunk of non-volatile RAM that can be used for storing things, and by storing I mean they can be used in a range of different ways. One of these is effectively as additional PCRs. These values can be configured such that they work the same way as PCRs, with the only way to modify them being to append a new hash to their existing value and update the new value to the hash of that merged value. We can allocate one of these for in-kernel use and reject any access from userspace, and also there are officially allocated ranges (so people shouldn t be using random values) and the namespace is large enough anyway that w eshouldn t collide with anyone, so we can carve one of those out and use it for this purpose. Unfortunately, though, these NV indexes aren t included in the creation data we get when we create a key, so we need another approach. TPMs have the concept of sessions, a series of commands executed in sequence. A flag allows these sessions to be audited , with the TPM keeping a running track of the hash of the commands executed and the results returned. At the end of the session you can ask for a signed copy of this hash, and if you ve kept a log of all the commands then you can verify that they match that signed hash and know that this log represents a real communication with the TPM. If we read the NV index and generate the key inside the same session, we can verify that the key we re looking at was created while the NV index had a specific value, and if only the kernel can set that value then we know that the key was generated by the kernel. Or, well, can we? Only new kernels would impose the restriction on modifying that NV index. An attacker could boot an old kernel, generate a key there in userland, sign a hibernation image with it, and then reboot into a new kernel. The new kernel would see a valid signature with a valid NV index associated with it and have no way to know it was generated from userland rather than the kernel. We need to be able to tell the difference between kernels that implement this feature and ones that don t, and we need to do that without being able to go back in time to change old kernel behaviour. We can extend a PCR to indicate we implement the new functionality, but so can an attacker running an old kernel. The normal approach to determining whether an event occurred in a specific phase of the boot process is to cap the PCRs - extend them with a known value that indicates a transition between stages of the boot process. Any events that occur before the cap event must have occurred in the previous stage of boot, and since the final PCR value depends on the order of measurements and not just the contents of those measurements, if a PCR is capped before userland runs, userland can t fake the same PCR value afterwards. If Linux capped the PCRs before userland started running, we d be able to place a measurement there before the cap occurred and then prove that that extension occurred before userland had the opportunity to interfere. We could simply place a statement that the kernel supported the NV index restrictions there, and we d be fine. Unfortunately Linux doesn t currently do this, and adding support for doing so doesn t fix the problem - if an attacker boots a kernel that doesn t cap a PCR, they can just cap it themselves from userland. So, we re faced with the same problem: booting an older kernel allows the system to be placed in an identical state to the current kernel, and a fake hibernation image can be written out. Solving this requires a PCR that was being modified after kernel code was running, but before userland was started, even with existing kernels. Thankfully, there is one! PCR 5 is defined as containing measurements related to boot management configuration and data. One of the measurements it contains is the result of the UEFI ExitBootServices() call. ExitBootServices() is called at the transition from the UEFI boot environment to the running OS, and the kernel contains code that executes before it. So, if we measure an assertion regarding whether or not we support restricted access to NV indexes into PCR 5 before we call ExitBootServices(), this will prevent userspace from spoofing us (because userspace will only be able to extend PCR 5 after the firmware extended PCR 5 in response to ExitBootServices() being called). Obviously this depends on the firmware actually performing the PCR 5 extension when ExitBootServices() is called, but if firmware s out of spec then I don t think there s any real expectation of it being secure enough for any of this to buy you anything anyway. That s what this patchset does. Review feedback so far seems positive, although James Bottomley suggested a design improvement. My approach of using an NV index as a PCR and generating a signing key made sense as a consequence of my original approach involving PCR 23, which had been to use the key creation data and not use audit sessions at all. But the goal isn t to use a key - it s to prove that hibernation occurred in-kernel, and while signing is one way of doing that, there are others. His suggestion is to simply record the hash of the hibernation image into the NV index and then read that back as part of the audit session. On resume we verify the audit session log is legitimate, read the hibernation image, and compare the hash of the hibernation image against the hash in the log. If it matches, and if the PCR 5 value matches, we know the audit session happened in kernel and that the hibernation image hasn t been modified. It still seems like we re missing something, though. If we re not storing a key anywhere, how do we verify the audit session? To explain this we re going to need to go into some details about how TPM keys work in the first place. TPMs can produce a special kind of key called an Attestation Key, or AK. Attestation keys are used to sign attestation statements from the TPM, such as PCR quotes or audit logs. We need a separate key type for this in order to prove that the signature was generated as part of an attestation - normal TPM signing keys are fundamentally designed to sign arbitrary material, and so can be used by userland to sign something that looks identical to an attestation record. By being able to distinguish the types of key the TPM uses, we can prove that a signature was generated using an AK, and so know that it s a real TPM attestation (because nothing other than the TPM can sign stuff with an AK). But even beyond this distinction, TPMs have different key types. Ordinary keys are generated using an RNG and will be unique. Primary keys are generated using a seed that is used as an input into a key derivation function. For a given TPM, using the same seed to generate the same type of primary key will always generate the same primary key8. We can have the kernel deterministically generate an AK during suspend in order to sign the audit log, and then generate the same key again on resume to validate it. This means we don t need any other form of trusted storage for the AK - the TPM already provides that functionality. This is all rather complicated but I ve been thinking about this for some time now and I haven t come up with a cleaner solution. The only real open issue is the degree to which machines actually perform the PCR 5 extension. If it turns out there s a bunch that don t we ll need to come up with some alternative approach to identifying whether the kernel supports this functionality, but the design is such that that should be invisible to userspace so adding alternatives later shouldn t be an issue. Filtering accesses to the NV index is also not super clean, and depends on there not being alternative mechanisms to get at the TPM by sending raw commands. Again, this is intended to be opaque to userland and can be improved if we come up with something better later on (such as a secure way to pass a secret to the kernel on boot that can be used as an auth value for acess to the NV index). Anyway. Time to go and fix the next thing.

  1. Other architectures use different terminology here, such as supervisor and user mode, but it s broadly equivalent
  2. In theory rings 1 and 2 would allow you to run drivers with privileges somewhere between full kernel access and userland applications, but in reality we just don t talk about them in polite company
  3. This is how graphics worked in Linux before kernel modesetting turned up. XFree86 would just map your GPU s registers into userland and poke them directly. This was not a huge win for stability
  4. IOMMUs can help you here, by restricting the memory PCI devices can DMA to or from. The kernel then gets to allocate ranges for device buffers and configure the IOMMU such that the device can t DMA to anything else. Except that region of memory may still contain sensitive material such as function pointers, and attacks like this can still cause you problems as a result.
  5. This describes why I m using allowed rather than required here
  6. Saving the system state to disk and powering down the platform entirely - significantly slower than suspending the system while keeping state in RAM, but also resilient against the system losing power.
  7. With some handwaving around coprocessor . TPMs can t be part of the OS or the system firmware, but they don t technically need to be an independent component. Intel have a TPM implementation that runs on the Management Engine, a separate processor built into the motherboard chipset. AMD have one that runs on the Platform Security Processor, a small ARM core built into their CPU. Various ARM implementations run a TPM in Trustzone, a special CPU mode that (in theory) is able to access resources that are entirely blocked off from anything running in the OS, kernel or otherwise.
  8. Unless the TPM is cleared, in which case it ll generate a new internal seed and now the keys will be different to before the clear

6 October 2026

Russell Coker: A Power Case for a FOSS Phone

The Problem I want to use a FOSS phone running Debian as my daily driver and not use a non-free OS on my phone. GrapheneOS [1] is a FOSS rebuild of Android, it s a great project and I commend them for what they are doing. But I want a system where I have access to all the bits and where I can ssh in to it and manage it in the same way as all other Linux systems. Android is free software but it s a closed design and the phones are expected to be appliances not full peers on the network. The Android native terminal emulator (AKA Linux development environment) is a nice feature, a VM with a default of 1GB of RAM but it s still separate from the main OS. KDE Connect [2] is a system for KDE talking to phones, it is a great project and allows convenient interaction between a Linux PC and a phone. But in addition to that I d like the option to ssh to my phone to send an SMS or have one sent from a cron job. I blogged about using the basic functions of Kdeconnect from the command-line [3]. I have had ongoing issues with the battery not lasting long enough on the PinePhonePro (PPP) and the Librem 5 (L5) which makes them unusable for my purposes. For a phone running Droidian I can have an open ssh session (with keep-alive packets) running overnight on Wifi without any problems while for the PPP or L5 an hour of reading an ebook (the least demanding use of a phone) will use most of the battery. I sent my FuriPhone back for warranty repair and it s been almost a month with no follow up, so I need to have another option. The Aim The aim of this post is to develop a rough design for a battery case for either a L5 or a PPP, I have both phones and they are both capable of doing what I want apart from battery life. Also designing a case that basically works for both phones and has two variations of the CAD file for 3D printing is good to allow collaboration with people who use either phone. Protecting the phone from damage when dropped is also a core feature. I investigated commercial options. There are some reports of cases for other phones working, someone reported a PPP working well with a battery case for a Samsung S20 Ultra. The OtterBox uniVERSE Case for Samsung Galaxy XCover Pro is reported to fit the PPP so probably battery cases for the XCover Pro will also work. There are also universal power cases which have spring clips to fit a wide range of phone sizes, but they are much larger than other options and probably increase the risk of damage if the phone is dropped. At this stage I m planning out the rough specs of a case that can be 3D printed to protect a phone while being easy to change the cells. The process of changing cells should be quick, easy, and not risk breaking anything. The hardware required should be affordable ($100AU plus some 3D printing seems reasonable) and should not require significant skills to assemble. After recent experiments with Thinkpad repair I ve determined that I am not good at electronics by today s standards so I plan to avoid anything difficult in that regard. Battery Options There are phone cases with batteries built in for the more common phones. A quick search on AliExpress turned up options for recent Pixel phones. They aren t as common as they used to be as Android phones and iPhones generally have good battery life nowadays. Of course there aren t such options for less common phones like the L5 and PPP. It is cheap and easy to buy a portable battery for charging phones, but that s a separate bulky device and unless the connector is inside a protective case it leaves the phone vulnerable to catastrophic damage if dropped. So can a suitable battery case be designed and 3D printed? Cheap Batteries According to Wikipedia the 18650 LiIon cell is the most commonly used LiIon battery, that is 18mm in diameter and 65mm in length. For a phone case thinner batteries would be more convenient but economies of scale make the 18650 cheap to buy new and commonly available on the second hand market. The current prices on AliExpress (in Australian dollars) are about $8 per cell when buying 10 at a time. Most of the cells on AliExpress don t have wires attached so they can be swapped in a carrier the way AA batteries are used, but the cells are symmetrical (no bump for positive) so the user has to take care of polarity. Chargers are around $22 for a 4 cell charger or $52 for a 12 cell charger. I ve seen prices as low as $1 per cell on the second hand market, I haven t investigated the amount of usable capacity in such cells. Probably the prices for chargers I ve found aren t the best available but they are good enough to start the design. 10 cells and a 4 cell charger is about $100. That s about 130Wh while a 74Wh USB-C battery pack costs about $50. So the price per Wh is OK. I have read about an attempt to do this for the L5 with two of the batteries designed for the L5 in a case attached to it, so you have 3*L5 batteries. It s an interesting approach but those batteries have poor value for money when compared to 18650 ($29US for 4500mAh compared to $8 for 3500mAh) and they also don t ship them outside the US at this time. The 18650 batteries are available everywhere cheaply and have multiple uses. How They Fit According to my measurements the PPP is 76mm wide and the L5 is 73mm wide. That s wide enough for 3*18mm or 4*18mm cells side by side arranged parallel to the long side of the phone or one 65mm long cell going across the phone with the necessary spring and wires. The L5 is about 151mm long and the PPP is about 5mm longer. So that means that for just the cells we could have 2 cells in a row in parallel to the long side of the phone giving a 2*3 or 2*4 array or we could have a row of 8 cells parallel to the short side of the phone. A quick search for controllers for a battery of LiIon cells that outputs USB-PD turned up one of the smaller ones as 40*28mm, here is the AliExpress page [4]. So that means we could have a maximum of about 4 cells and the controller while leaving space for the camera. Looking at other similar items it seems that most of them take a large portion of the 73mm width available and take a bit less than 30mm height. The price range for DC-DC voltage converters ranges from about $3 to $20, the one I linked to is currently $8. The mass of 18650 cells is around 45g so 4 of them would be about 180g before counting the weight of the case and electronics. A L5 weighs 262g and a PPP weighs 220g so 180g of battery will make a significant difference, not an impossible difference but holding a PPP while reading an ebook is already annoying. Maybe the case could be designed to be easier to hold, a loop of wool attached to the top could be used to suspend the phone from one finger while the rest of the hand just keeps it steady. In a default configuration the L5 has a 4500mAh 3.8V battery and the PPP has a 3000mAh 3.8V battery. The 18650 cells have up to 4000mAh with 3500mAh being common. So 4 such cells could multiply the battery life of a PPP by a factor of 5 or a L5 by 4. That would not be enough to last for a whole day without charging so they need to be easy to swap. A 3 cell battery seems like a good option, 135g of batteries so the project overall wouldn t even double the weight of the phone with battery case. As it doesn t seem possible to put in enough cells to last a day of reasonable use (running a web browser, checking email, reading wikipedia, and having some IM systems checking for notifications) there doesn t seem to be a benefit in trying to stuff the maximum number of cells in. Going to 4 or 5 cells doesn t provide much benefit over 3 while increasing the weight and making the design more difficult. The modules for DC Voltage conversion often have configuration for the number of cells to be used so it wouldn t be difficult to print a new case and reconfigure the Voltage converter. Design A case needs to provide protection as well as hold the batteries. The lack of cases for the L5 and PPP is a problem even without the extra weight of a battery pack increasing the kinetic energy of falling phone. Ideally a drop from 1M on to concrete would not cause any damage to the phone, destruction of the case is OK as it would be 3D printed and can be rebuilt easily. I think that a case where the phone slides in from the top would be best. To change cells one would slide the phone out and the cells would be immediately accessible with no divider between the phone and the cells. Sliding the phone in would hold the cells against the back of the case and as there is a gap of about 3mm on each side of the PPP between the display area and the edge of the phone there s plenty of space for the case to wrap around it at the sides and bottom. At the top there would have to be some sort of plastic clip. The PPP only has buttons on the top right so the case can be snug on all sides apart from the top right. The L5 has switches at the top left and buttons at the top right so whatever clips on to the top would really need some strength to cover the fall flat on face case. The USB C plug would need to be held in place well enough to allow the phone to easily slide on to it but also be weak enough that it would move if a drop forced the phone out of the case. Thingiverse has a design for a L5 case [5] (with several derivatives) and a design for a PPP case [6]. Those cases could be used as starting points and then changed to store batteries and the voltage change circuit board. I have just learned that it s possible to use rubberised material in a 3D printer which is apparently what those designs are for. If a case was printed with rubberised material the top could just stick in place after being pushed in. Potential for Excessive Excitement Having an exploding device in your pocket would be the exciting in a bad way. My initial idea was to have multiple 18650 cells in series. The problem is that if the cells have different capacity levels then one can run out before the rest and get to a deep discharge state which at a minimum causes damage to the cell. One way of minimising risk is to have only a single cell in use at one time, here is a converter for a single cell to 5V [7]. It is possible to run multiple cells in parallel by simply wiring them together, but it s recommended to make sure that the voltage difference between cells is less than 0.2V to avoid high current when connecting. The arrangement of cells is often referred to as nS or nP to refer to n cells in series or parallel. Aliexpress has a range of 1S to 6S devices. Some of the 2S devices have a connector for the mid point which permits separate voltage monitoring for both cells but there doesn t seem to be anything equivalent for 3S or more. They also don t appear to have anything to specifically manage 2P or 3P arrangements at the moment (they had a 3P board on sale when I looked into this last year). Conclusion This is a bigger project than I expected when I first started investigating it. I ve played with FreeCAD which seems OK but will take a lot of learning and practice. Then I need to do more investigation into the DC-DC converters to find one that works well and is unlikely to start a fire. I will look into other phone options as well and keep chasing Furilabs people about my phone replacement.

4 October 2026

Vincent Bernat: Hacking the Go compiler to efficiently map IPv4 to IPv6

netip.Addr features an Unmap() method returning the unwrapped IPv4 contained in an IPv4-mapped IPv6 address: from ::ffff:203.0.113.10 or ::ffff:cb00:710a, it returns 203.0.113.10.1 There is no Map() or To6() method for the reverse direction. Such a method is trivial to implement, but Go maintainers have rejected it on the grounds that users should write netip.AddrFrom16(ip.As16()) and let the compiler optimize it.2 Today, this pattern is eight times slower than a native method. How can we teach the compiler to optimize this sequence?

The alternatives Let s explore three ways to implement the map semantics for netip.Addr. My favorite is to add it to the Go standard library. Go maintainers prefer a small external helper chaining netip.AddrFrom16() and netip.Addr.As16(), hoping the compiler eventually optimizes it. The unsafe package opens a third path, with the same performance as the first solution.

Modifying the Go standard library Internally, netip.Addr stores any IP address as a 128-bit value with an extra field z to encode the family and the zone:
type Addr struct  
    addr uint128
    z unique.Handle[addrDetail]
 
type addrDetail struct  
    isV6   bool   // IPv4 is false, IPv6 is true.
    zoneV6 string // != "" only if IsV6 is true.
 
var (
    z0    unique.Handle[addrDetail]
    z4    = unique.Make(addrDetail )
    z6noz = unique.Make(addrDetail isV6: true )
)
AddrFrom4() encodes an IPv4 address as an IPv4-mapped IPv6 address and sets z to the unique value z4:
// AddrFrom4 returns the address of the IPv4 address given by the bytes in addr.
func AddrFrom4(addr [4]byte) Addr  
    return Addr 
        addr: uint128 
            0,
            0xffff00000000  
                uint64(addr[0])<<24   uint64(addr[1])<<16  
                uint64(addr[2])<<8   uint64(addr[3]) ,
        z: z4,
     
 
Unmap() turns an IPv4-mapped IPv6 address into an IPv4 address by setting the z field to z4:
func (ip Addr) Unmap() Addr  
    if ip.Is4In6()  
        ip.z = z4
     
    return ip
 
Implementing the reverse direction inside the Go standard library is trivial: we set the z field to z6noz if the address is IPv4.
// To6 maps an IPv4 address to an IPv4-mapped IPv6 address. It returns an
// IPv6 address unmodified.
func (ip Addr) To6() Addr  
    if ip.Is4()  
        ip.z = z6noz
     
    return ip
 

Update (2026-10) Instead of patching Go, we can use the -overlay flag of go build to hijack any package, including the standard library. In our case, it can add To6() to net/netip. Yet it is cumbersome:3 the flag expects a JSON file mapping absolute paths in GOROOT to replacement files, and you need to add it to every go command.

As a helper We can t access the z field from outside the net/netip package. Instead, we build a small helper around the netip.AddrFrom16(ip.As16()) pattern:
// AddrTo6 maps an IPv4 address to an IPv4-mapped IPv6 address. It returns an
// IPv6 address unmodified.
func AddrTo6(ip netip.Addr) netip.Addr  
    if ip.Is4()  
        ip = netip.AddrFrom16(ip.As16())
     
    return ip
 

As an unsafe function Another solution uses the unsafe package to alter the Addr struct through a proxy with the same memory layout:4
// addrProxy has the same memory layout as netip.Addr.
type addrProxy struct  
    addr [2]uint64      // netip.uint128
    z    unsafe.Pointer // unique.Handle[netip.addrDetail]
 
var (
    anyIPv6    = netip.IPv6Unspecified()
    netipZ6noz = (*addrProxy)(unsafe.Pointer(&anyIPv6)).z
)
// AddrTo6 maps an IPv4 address to an IPv4-mapped IPv6 address. It returns an
// IPv6 address unmodified.
func AddrTo6(ip netip.Addr) netip.Addr  
    if !ip.Is4()  
        return ip
     
    (*addrProxy)(unsafe.Pointer(&ip)).z = netipZ6noz
    return ip
 

Benchmarks On my computer, with Go 1.27.1, the standard library solution costs 0.88 ns per operation, while the solution favored by Go maintainers costs 7.14 ns. The unsafe solution matches the performance of the first one.
goos: linux
goarch: amd64
pkg: github.com/vincentbernat/go-netip-addrto6
cpu: AMD Ryzen 5 5600X 6-Core Processor
                         sec/op      
AddrTo6/safe            7.137n   0%
AddrTo6/unsafe         0.8682n   2%
AddrTo6/builtin        0.8775n   2%

Assembly code Let s check the assembly code the compiler generates for each solution.5 The one built into the standard library looks like this:6
// AX = input.addr.hi, BX = input.addr.lo, CX = input.z
 CMPQ  net/netip z4(SB), CX     ; check "z" if this is an IPv4 address
 JNE   end                      ; if not, stop here
 MOVQ  net/netip z6noz(SB), CX  ; CX = netip.z6noz
end:
 RET
// return value = Addr hi: AX, lo: BX, z: CX 
Go s assembly language is not a direct representation of the underlying machine language: it operates on a semi-abstract instruction set derived from Plan 9 s assembler. It has four pseudo-registers: FP (frame pointer for function arguments), PC (program counter), SB (static base pointer for global symbols), and SP (stack pointer). It also has architecture-specific registers like AX, CX, DX, BX, SI, DI, and R8 to R15. Instructions storing data use their last argument as the destination. Instructions can carry an explicit size suffix: MOVB moves a byte, MOVW 16 bits, MOVL 32 bits, and MOVQ 64 bits. In the example above, the first instruction compares the 64-bit value z4 with the CX register. The unsafe solution looks almost the same:
// AX = input.addr.hi, BX = input.addr.lo, CX = input.z
 CMPQ  net/netip z4(SB), CX  ; check "z" if this is an IPv4 address
 JNE   end                   ; if not, stop here
 MOVQ  netipZ6noz(SB), CX    ; CX = netip.z6noz
end:
 RET
// return value = Addr hi: AX, lo: BX, z: CX 
The helper solution has far more instructions. To understand why, let s look at the code for As16() and AddrFrom16(). They are short enough for the compiler to inline them.
func (ip Addr) As16() (a16 [16]byte)  
    byteorder.BEPutUint64(a16[:8], ip.addr.hi)
    byteorder.BEPutUint64(a16[8:], ip.addr.lo)
    return a16
 
func AddrFrom16(addr [16]byte) Addr  
    return Addr 
        addr: uint128 
            byteorder.BEUint64(addr[:8]),
            byteorder.BEUint64(addr[8:]),
         ,
        z: z6noz,
     
 
We can already guess the pattern to optimize: the code packs the IP address into an array, copies it, then unpacks it. If we inline the Go code by hand, we get:
func AddrTo6(input netip.Addr) netip.Addr  
    if !input.Is4()  
        return input
     
    var a16 [16]byte
    byteorder.BEPutUint64(a16[:8], input.addr.hi)
    byteorder.BEPutUint64(a16[8:], input.addr.lo)
    addr := a16
    var output netip.Addr
    output.addr.hi = byteorder.BEUint64(addr[:8])
    output.addr.lo = byteorder.BEUint64(addr[8:])
    output.z = netip.z6noz
    return output
 
As humans, we can mentally derive the optimized form:
func AddrTo6(input netip.Addr) netip.Addr  
    if !input.Is4()  
        return input
     
    var output netip.Addr
    output.addr.hi = input.addr.hi
    output.addr.lo = input.addr.lo
    output.z = netip.z6noz
    return output
 

Unfortunately, as of Go 1.26.8, the compiler is not smart enough to do the same:

// AX = input.addr.hi, BX = input.addr.lo, CX = input.z
; Push the stack (32 bytes):
;    0(SP) addr netip.uint128
;   16(SP) a16 [16]byte
 PUSHQ   BP
 MOVQ    SP, BP
 SUBQ    $32, SP
 CMPQ    net/netip z4(SB), CX  ; check "z" if this is an IPv4 address
 JNE     end                   ; if not, stop here
; Pack: byteorder.BEPutUint64(a16[:8], input.addr.hi)
;       byteorder.BEPutUint64(a16[8:], input.addr.lo)
 MOVBEQ  AX, net/netip a16+16(SP)
 MOVBEQ  BX, net/netip a16+24(SP)
; addr = a16, 16 bytes at once through the vector register X0
 MOVUPS  net/netip a16+16(SP), X0
 MOVUPS  X0, net/netip addr(SP)
; CX = netip.z6noz
 MOVQ    net/netip z6noz(SB), CX
; Unpack: output.addr.hi = byteorder.BEUint64(addr[:8])
;         output.addr.lo = byteorder.BEUint64(addr[8:])
 MOVBEQ  net/netip addr(SP), AX
 MOVBEQ  net/netip addr+8(SP), BX
end:
 ADDQ    $32, SP
 POPQ    BP
 RET
// return value = Addr hi: AX, lo: BX, z: CX 
The compiler does a decent job on the byte shuffling: the eight byte stores of BEPutUint64() become a single MOVBEQ, which stores a register byte-swapped. The eight byte loads of BEUint64() become a single MOVBEQ the other way round.7 Three groups of instructions remain: a pack, a copy, and an unpack.

Hacking the Go compiler The Go compiler has several phases:
Parsing
The compiler tokenizes and parses the source code. It builds a syntax tree for each source file.
Type checking
The compiler maps each identifier to the object it denotes, folds constants, and infers the type of every expression.
IR construction
The compiler converts the syntax tree and its types into its own intermediate representation (IR). This process, called noding, goes through a serialization format named unified IR.
Middle end
The compiler performs several optimization passes on the IR, such as devirtualization, function call inlining, and escape analysis.
Walk
This phase runs two steps: order of evaluation decomposes complex statements into simpler ones, and desugaring transforms higher-level Go constructs, like switch or channels, into more primitive instructions or calls to the runtime.
Generic SSA
The compiler converts the IR into Static Single Assignment (SSA) form, a lower-level intermediate representation suited for machine-independent optimizations and rewrite rules.
Machine code generation
The compiler rewrites the SSA form into machine-specific variants, allocates registers, and applies more optimization passes. At the end, the assembler turns the generated instructions into machine code.

The hammer My first idea is to replace occurrences of netip.AddrFrom16(ip.As16()) with netip.Addr addr: ip.addr, z: netip.z6noz as early as possible, during the noding process. Before that, the type checking phase prevents us from accessing unexported struct fields. Go 1.27 introduced a convenient debug option to dump the IR of a function at interesting points during compilation:
$ GOTOOLCHAIN=go1.27.1 GOAMD64=v3 go build -a -gcflags="-d=astdump=AddrTo6Safe" .
Writing text ast output for AddrTo6Safe to AddrTo6Safe.ast
Writing html ast output for AddrTo6Safe to AddrTo6Safe.html
Writing html syntax output for AddrTo6Safe to AddrTo6Safe.syntax.html
In the HTML file, the first column shows the IR as it comes out of noding:
DCLFUNC addrto6.AddrTo6Safe ABI:ABIInternal FUNC-func(netip.Addr) netip.Addr
DCLFUNC-Dcl
. NAME-addrto6.ip Class:PPARAM Offset:0 OnStack Used netip.Addr
. NAME-addrto6.~r0 Class:PPARAMOUT Offset:0 OnStack netip.Addr
DCLFUNC-body
. IF # ipv6_safe.go:11:2
. IF-Cond
. . CALLFUNC bool
. . CALLFUNC-Fun
. . . METHEXPR addrto6.Is4 FUNC-func(netip.Addr) bool
. . . . TYPE netip.Addr Class:PEXTERN Offset:0 type netip.Addr
. . CALLFUNC-Args
. . . NAME-addrto6.ip Class:PPARAM Offset:0 OnStack Used netip.Addr
. IF-Body
. . AS # ipv6_safe.go:12:6
. . . NAME-addrto6.ip Class:PPARAM Offset:0 OnStack Used netip.Addr
. . . CALLFUNC netip.Addr
. . . CALLFUNC-Fun
. . . . NAME-netip.AddrFrom16 Class:PFUNC Offset:0 Used FUNC-func([16]byte) netip.Addr
. . . CALLFUNC-Args
. . . . CALLFUNC ARRAY-[16]byte
. . . . CALLFUNC-Fun
. . . . . METHEXPR addrto6.As16 FUNC-func(netip.Addr) [16]byte
. . . . . . TYPE netip.Addr Class:PEXTERN Offset:0 type netip.Addr
. . . . CALLFUNC-Args
. . . . . NAME-addrto6.ip Class:PPARAM Offset:0 OnStack Used netip.Addr
. RETURN # ipv6_safe.go:14:2
. RETURN-Results
. . NAME-addrto6.ip Class:PPARAM Offset:0 OnStack Used netip.Addr
In the body of the if statement, we spot the calls to the method netip.Addr.As16() and to the function netip.AddrFrom16(). Our goal is to patch them with a struct literal:
IF-Body
. AS # ipv6_safe.go:12:6
. . NAME-addrto6.ip Class:PPARAM Offset:0 OnStack Used netip.Addr
. . STRUCTLIT netip.Addr
. . STRUCTLIT-List
. . . STRUCTKEY netip.addr
. . . . DOT netip.addr netip.uint128
. . . . . NAME-addrto6.ip Class:PPARAM Offset:0 OnStack Used netip.Addr
. . . STRUCTKEY netip.z
. . . . NAME-netip.z6noz Class:PEXTERN Offset:0 unique.Handle[net/netip.addrDetail]
In noder s reader.go, the expr() method builds the IR tree for an expression. At the end of the exprCall case, we add a call to a rewriteAddrFrom16As16() function. It takes the current node and returns the struct literal on success, or nil if the rewrite is not possible. First, we check that we have the expected pattern: a call to the netip.AddrFrom16() function with a call to the netip.Addr.As16() method as its only argument:
func rewriteAddrFrom16As16(n ir.Node) ir.Node  
    call, ok := n.(*ir.CallExpr)
    if !ok   call.Op() != ir.OCALLFUNC  
        len(call.Args) != 1   len(call.Init()) != 0  
        !isNetipFunc(call.Fun, "AddrFrom16")  
        return nil
     
    inner, ok := call.Args[0].(*ir.CallExpr)
    if !ok   inner.Op() != ir.OCALLFUNC  
        len(inner.Args) != 1   len(inner.Init()) != 0  
        !isNetipFunc(inner.Fun, "Addr.As16")  
        return nil
     
    x := inner.Args[0]
    // [...]
 
Then, we fetch netip.z6noz:
z6noz, err := lookupVar(ir.StaticCalleeName(call.Fun).Sym().Pkg, "z6noz")
if err != nil  
    return nil
 
And we build the struct literal:
typ := call.Type()
pos := call.Pos()
var list []ir.Node
for i, f := range typ.Fields()  
    var value ir.Node
    switch f.Sym.Name  
    case "addr":
        value = typecheck.DotField(pos, x, i)
    case "z":
        value = z6noz
    default:
        return nil
     
    list = append(list, ir.NewStructKeyExpr(pos, f, value))
 
lit := ir.NewCompLitExpr(pos, ir.OSTRUCTLIT, typ, list)
lit.SetTypecheck(1)
return lit
Have a look at the complete patch.8 We can test it with the following commands:
$ cd src
$ ./make.bash
Building Go cmd/dist using /usr/lib/go-1.27. (go1.27.1 linux/amd64)
Building Go toolchain1 and bootstrap cmd/go (go_bootstrap) using /usr/lib/go-1.27.
Building Go toolchain2 using go_bootstrap and Go toolchain1.
Building Go toolchain3 and commands using go_bootstrap and Go toolchain2.
Checking command staleness for linux/amd64.
---
Installed Go for linux/amd64 in /home/bernat/code/free/go
Installed commands in /home/bernat/code/free/go/bin
*** You need to add /home/bernat/code/free/go/bin to your PATH.
$ export PATH=$PWD/../bin:$PATH
$ go version
go version go1.28-devel_9834516e20 Sat Sep 12 08:23:11 2026 -0700 linux/amd64
$ go test net/netip/...
ok      net/netip   0.224s
$ cd ../../go-netip-addrto6
$ go test .
ok      github.com/vincentbernat/go-netip-addrto6   0.062s
The generated code for the helper is now the shortest possible version!
// AX = input.addr.hi, BX = input.addr.lo, CX = input.z
 CMPQ    net/netip z4(SB), CX     ; check "z" if this is an IPv4 address
 JNE     end                      ; if not, stop here
 MOVQ    net/netip z6noz(SB), CX  ; CX = netip.z6noz
end:
 RET
// return value = Addr hi: AX, lo: BX, z: CX 
Go maintainers are unlikely to accept this change. It relies on the internal structure of net/netip.Addr. It s an ugly hack in the noder, whose job is to faithfully translate the type-checked AST into the IR. And it s harder to maintain than adding a To6() method.

The screwdriver The right place for such an optimization is the generic SSA phase. One of the last machine-independent passes is memcombine. With the appropriate debug flag, the compiler dumps the SSA form after this pass:9
$ GOTOOLCHAIN=go1.26.8 GOAMD64=v3 \
> go build -a -gcflags='-d=ssa/memcombine/dump=AddrTo6Safe' .
$ head -5 AddrTo6Safe_01__memcombine.dump
AddrTo6Safe func(netip.Addr) netip.Addr
  b2:
    (?) v1 = InitMem <mem>
    (?) v2 = SP <uintptr>
    (?) v3 = SB <uintptr>
The result of the memcombine pass follows the same structure as the assembly code for AddrTo6Safe() we looked at earlier: two stores, one move, and two loads we would like to optimize away.
; [ ]
  v502 = ArgIntReg <uint64>  ip+0  [0]              ; input.addr.hi
  v490 = ArgIntReg <uint64>  ip+8  [1]              ; input.addr.lo
  v466 = ArgIntReg <*netip.addrDetail>  ip+16  [2]  ; input.z
; [ ]
  v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
  v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
  v442 = Bswap64 <uint64> v490                      ; bswap(input.addr.lo)
  v542 = Bswap64 <uint64> v502                      ; bswap(input.addr.hi)
  v161 = Store <mem>  uint64  v22 v542 v23          ; a16[:8] = bswap(hi)
  v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
  v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
  v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
  v415 = OffPtr <*byte> [8] v285                    ; &addr[8]
  v416 = Load <uint64> v285 v286                    ; addr[:8]
  v299 = Bswap64 <uint64> v416                      ; output.addr.hi
  v174 = Load <uint64> v415 v286                    ; addr[8:]
  v39  = Bswap64 <uint64> v174                      ; output.addr.lo
; [ ]
Each line features a value identifier (v442), an operation with its type (Bswap64 <uint64>), and its arguments (v490).10 Values are the basic building blocks of SSA and are defined exactly once. Square brackets enclose integer parameters ([8]) and curly braces contain auxiliary arguments ( netip.addr ). Operations writing to memory produce a new memory state. Every memory operation takes the current state as its last argument, which keeps them in order.

On paper Let s focus on output.addr.lo, aka v39:
  v490 = ArgIntReg <uint64>  ip+8  [1]              ; input.addr.lo
  v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
  v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
  v442 = Bswap64 <uint64> v490                      ; bswap(input.addr.lo)
  v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
  v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
  v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
  v415 = OffPtr <*byte> [8] v285                    ; &addr[8]
  v174 = Load <uint64> v415 v286                    ; addr[8:]
  v39  = Bswap64 <uint64> v174                      ; output.addr.lo
To simplify this code, we could apply three rewriting rules:
  1. The first one adds a shortcut when loading through a move: (Load (OffPtr [o] p) (Move p src mem)) => (Load (OffPtr [o] src) mem). This matches v174 with its arguments v415 and v286 and creates a new value v600:
      v490 = ArgIntReg <uint64>  ip+8  [1]              ; input.addr.lo
      v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
      v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v442 = Bswap64 <uint64> v490                      ; bswap(input.addr.lo)
      v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
      v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
      v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
      v415 = OffPtr <*byte> [8] v285                    ; &addr[8]
      v600 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v174 = Load <uint64> v600 v282                    ; a16[8:]
      v39  = Bswap64 <uint64> v174                      ; output.addr.lo
    
  2. The second one simplifies a load following a store: (Load p (Store p x _)) => x. The load is forwarded: the stored value replaces it and no memory access remains. It matches v174. It notices that v600 and v173 are the same address and replaces v174 with a copy of v442:
      v490 = ArgIntReg <uint64>  ip+8  [1]              ; input.addr.lo
      v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
      v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v442 = Bswap64 <uint64> v490                      ; bswap(input.addr.lo)
      v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
      v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
      v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
      v415 = OffPtr <*byte> [8] v285                    ; &addr[8]
      v600 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v174 = Copy <uint64> v442                         ; bswap(input.addr.lo)
      v39  = Bswap64 <uint64> v174                      ; output.addr.lo
    
  3. The last step cancels the two byte swaps: (Bswap64 (Bswap64 x)) => x. v39 becomes a copy of v490:
      v490 = ArgIntReg <uint64>  ip+8  [1]              ; input.addr.lo
      v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
      v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v442 = Bswap64 <uint64> v490                      ; bswap(input.addr.lo)
      v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
      v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
      v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
      v415 = OffPtr <*byte> [8] v285                    ; &addr[8]
      v600 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v174 = Copy <uint64> v442                         ; bswap(input.addr.lo)
      v39  = Copy <uint64> v490                         ; output.addr.lo = input.addr.lo
    
If we ignore the values not needed to compute v39, only this SSA form remains:
  v490 = ArgIntReg <uint64>  ip+8  [1]  ; input.addr.lo
  v39  = Copy <uint64> v490             ; output.addr.lo = input.addr.lo
Let s switch to output.addr.hi, aka v299:
  v502 = ArgIntReg <uint64>  ip+0  [0]              ; input.addr.hi
  v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
  v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
  v542 = Bswap64 <uint64> v502                      ; bswap(input.addr.hi)
  v161 = Store <mem>  uint64  v22 v542 v23          ; a16[:8] = bswap(hi)
  v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
  v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
  v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
  v416 = Load <uint64> v285 v286                    ; addr[:8]
  v299 = Bswap64 <uint64> v416                      ; output.addr.hi
To optimize it away, we also apply three rewriting rules:
  1. The first one also adds a shortcut when loading through a move, but without an offset: (Load p (Move p src mem)) => (Load src mem). This rewrites v416 to use arguments from v286:
      v502 = ArgIntReg <uint64>  ip+0  [0]              ; input.addr.hi
      v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
      v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v542 = Bswap64 <uint64> v502                      ; bswap(input.addr.hi)
      v161 = Store <mem>  uint64  v22 v542 v23          ; a16[:8] = bswap(hi)
      v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
      v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
      v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
      v416 = Load <uint64> v22 v282                     ; a16[:8]
      v299 = Bswap64 <uint64> v416                      ; output.addr.hi
    
  2. The second rule forwards a value stored one step earlier, skipping over a store to another address: (Load p (Store q _ (Store p x _))) => x. This matches v416: x is v542, p is v22 (&a16), q is v173 (&a16[8]), and p and q do not overlap for uint64.
      v502 = ArgIntReg <uint64>  ip+0  [0]              ; input.addr.hi
      v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
      v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v542 = Bswap64 <uint64> v502                      ; bswap(input.addr.hi)
      v161 = Store <mem>  uint64  v22 v542 v23          ; a16[:8] = bswap(hi)
      v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
      v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
      v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
      v416 = Copy <uint64> v542                         ; bswap(input.addr.hi)
      v299 = Bswap64 <uint64> v416                      ; output.addr.hi
    
  3. The third rule cancels two byte swaps: (Bswap64 (Bswap64 x)) => x. v299 becomes a copy of v502:
      v502 = ArgIntReg <uint64>  ip+0  [0]              ; input.addr.hi
      v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
      v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v542 = Bswap64 <uint64> v502                      ; bswap(input.addr.hi)
      v161 = Store <mem>  uint64  v22 v542 v23          ; a16[:8] = bswap(hi)
      v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
      v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
      v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
      v416 = Copy <uint64> v542                         ; bswap(input.addr.hi)
      v299 = Copy <uint64> v502                         ; output.addr.hi = input.addr.hi
    
If we remove the values not used to compute v299, we get this SSA form:
  v502 = ArgIntReg <uint64>  ip+0  [0] ; input.addr.hi
  v299 = Copy <uint64> v502            ; output.addr.hi = input.addr.hi

In practice Most of these rules already exist in generic.rules. They use conditions to validate their context: ssa.IsSamePtr() for the same address, ssa.Disjoint() for addresses that do not overlap. The rule forwarding a stored value to a load already exists with three variants looking through several other stores. Here are the two we need:
(Load <t1> p1 (Store  t2  p2 x _))
    && ssa.IsSamePtr(p1, p2)
    && copyCompatibleType(t1, x.Type)
    && t1.Size() == t2.Size()
    => x
(Load <t1> p1 (Store  t2  p2 _ (Store  t3  p3 x _)))
    && ssa.IsSamePtr(p1, p3)
    && copyCompatibleType(t1, x.Type)
    && t1.Size() == t3.Size()
    && ssa.Disjoint(p3, t3, p2, t2)
    => x
Go 1.27 added the rule loading through a move with CL 748200 to fix issue #77720:
(Load <t1> op1:(OffPtr [o1] p1) move:(Move [n] p2 src mem))
    && o1 >= 0 && o1+t1.Size() <= n && ssa.IsSamePtr(p1, p2)
    && !ssa.IsVolatile(src)
    => @move.Block (Load <t1> (OffPtr <op1.Type> [o1] src) mem)
It lacks a variant without an offset:
(Load <t1> p1 move:(Move [n] p2 src mem))
    && p1.Op != ssaop.OpOffPtr
    && t1.Size() <= n && ssa.IsSamePtr(p1, p2)
    && !ssa.IsVolatile(src)
    => @move.Block (Load <t1> (OffPtr <p1.Type> [0] src) mem)
There is no generic rule to cancel two byte swaps, but the AMD64 lowering pass includes this rule:
(BSWAP(Q L) (BSWAP(Q L) p)) => p
After switching to Go s development branch and adding the missing rule, the generated assembly code is worse than with Go 1.26.8, even though our additional rule slightly improves the situation at the end:
// AX = input.addr.hi, BX = input.addr.lo, CX = input.z
; Push the stack (16 bytes):
;    0(SP) a16 [16]byte
 PUSHQ   BP
 MOVQ    SP, BP
 SUBQ    $16, SP
 CMPQ    net/netip z4(SB), CX       ; check "z" if this is an IPv4 address
 JNE     end                        ; if not, stop here
; The four forwarded bytes: the low half of input.addr.lo is taken apart and
; put back together in registers
 MOVQ    BX, DX                     ; DX = input.addr.lo
 SHRQ    $24, BX                    ; BX = input.addr.lo >> 24
 MOVQ    DX, SI                     ; SI = input.addr.lo
 SHRQ    $16, DX                    ; DX = input.addr.lo >> 16
 MOVQ    SI, DI                     ; DI = input.addr.lo, kept for the pack
 SHRQ    $8, SI                     ; SI = input.addr.lo >> 8
 MOVBLZX DIB, R8                    ; R8 = byte(input.addr.lo)
 MOVBLZX SIB, SI                    ; SI = byte(input.addr.lo >> 8)
 SHLQ    $8, SI
 ORQ     R8, SI                     ; SI = two low bytes of input.addr.lo
 MOVBLZX DL, DX                     ; DX = byte(input.addr.lo >> 16)
 SHLQ    $16, DX
 ORQ     SI, DX
 MOVBLZX BL, BX                     ; BX = byte(input.addr.lo >> 24)
 SHLQ    $24, BX
 ORQ     DX, BX                     ; BX = input.addr.lo & 0xffffffff
; Pack: byteorder.BEPutUint64(a16[:8], input.addr.hi)
;       byteorder.BEPutUint64(a16[8:], input.addr.lo)
 MOVBEQ  AX, net/netip a16(SP)
 MOVBEQ  DI, net/netip a16+8(SP)
; The four other bytes of input.addr.lo, read one by one from a16
 MOVBLZX net/netip a16+11(SP), DX   ; a16[11]
 SHLQ    $32, DX
 ORQ     DX, BX
 MOVBLZX net/netip a16+10(SP), DX   ; a16[10]
 SHLQ    $40, DX
 ORQ     DX, BX
 MOVBLZX net/netip a16+9(SP), DX    ; a16[9]
 SHLQ    $48, DX
 ORQ     DX, BX
 MOVBLZX net/netip a16+8(SP), DX    ; a16[8]
 SHLQ    $56, DX
; output.z = netip.z6noz
 MOVQ    net/netip z6noz(SB), CX
; output.addr.hi = byteorder.BEUint64(a16[:8])
 MOVBEQ  net/netip a16(SP), AX
; output.addr.lo assembled from the previous steps
 ORQ     DX, BX
end:
 LEAVEQ
 RET
// return value = Addr hi: AX, lo: BX, z: CX 
The rule loading through a move, added in Go 1.27, introduced this regression.

Out of order Let s not give up now! In reality, the rewriting rules run before memcombine, notably in the late opt pass. At this point, the inlined versions of BEPutUint64() and BEUint64() still expand to sixteen byte stores and sixteen byte loads, matching their source code:
func BEUint64(b []byte) uint64  
    _ = b[7] // bounds check hint to compiler; see golang.org/issue/14808
    return uint64(b[7])   uint64(b[6])<<8   uint64(b[5])<<16   uint64(b[4])<<24  
        uint64(b[3])<<32   uint64(b[2])<<40   uint64(b[1])<<48   uint64(b[0])<<56
 
Let s follow two bytes of output.addr.lo: addr[15] and addr[11]. Here is a simplified SSA form before late opt:
  v273 = Trunc64to8 <byte> v490                     ; byte(input.addr.lo)
  v226 = Trunc64to8 <byte> v225                     ; byte(input.addr.lo >> 32)
; [ ]
  v235 = Store <mem>  byte  v233 v226 v223          ; a16[11] = byte(lo >> 32)
  v247 = Store <mem>  byte  v245 v238 v235          ; a16[12] =  
  v259 = Store <mem>  byte  v257 v250 v247          ; a16[13] =  
  v271 = Store <mem>  byte  v269 v262 v259          ; a16[14] =  
  v282 = Store <mem>  byte  v280 v273 v271          ; a16[15] = byte(lo)
  v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
  v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
; [ ]
  v433 = OffPtr <*byte> [15] v285                   ; &addr[15]
  v435 = Load <byte> v433 v286                      ; addr[15]
  v479 = OffPtr <*byte> [11] v285                   ; &addr[11]
  v481 = Load <byte> v479 v286                      ; addr[11]
The first rule loads through the move: (Load (OffPtr [o] p) (Move p src mem)) => (Load (OffPtr [o] src) mem). It matches both loads, which now read a16 with the memory state before the copy:
  v600 = OffPtr <*byte> [15] v22 ; &a16[15]
  v435 = Load <byte> v600 v282   ; a16[15]
  v601 = OffPtr <*byte> [11] v22 ; &a16[11]
  v481 = Load <byte> v601 v282   ; a16[11]
The second rule shortcuts a load following a store: (Load p (Store p x _)) => x. It matches v435, as v282 stores a16[15]. It does not match v481: v235 stores a16[11] four stores earlier in the chain, while the variants of this rule look through three stores at most.
  v435 = Copy <byte> v273        ; byte(input.addr.lo)
  v601 = OffPtr <*byte> [11] v22 ; &a16[11]
  v481 = Load <byte> v601 v282   ; a16[11]
The same happens to the other bytes: the rule forwards the four bytes stored last, a16[12] to a16[15]. The twelve other loads now read a16 instead of addr. BEUint64() becomes a chain of Or64, each one adding a byte shifted into place. memcombine is a pass written in Go, not a set of rewrite rules. It starts from the last Or64 of the chain and collects up to eight terms. If each term is a byte load, extended to 64 bits and shifted, and if the eight loads read consecutive addresses from the same pointer with the same memory state, it replaces the whole chain with a single 64-bit load and a byte swap. Otherwise, it tries again with four, then two terms, and from each intermediate Or64. Here is the loop checking each term in a simplified version of combineLoads():
for i := int64(0); i < n; i++  
    v := a[i]
    shift := int64(0)
    if v.Op == shiftOp  
        v, shift = peelShift(v)
     
    if v.Op != extOp  
        return false
     
    load := v.Args[0]
    if load.Op != ssaop.OpLoad  
        return false
     
    if load.Args[1] != mem  
        return false
     
    p, off := splitPtr(load.Args[0])
    if p != base  
        return false
     
    r[i] = LoadRecord load: load, offset: off, shift: shift 
 
For output.addr.hi, the eight loads read a16 with the same memory state v282:
  v13  = Load <byte> v22 v282               ; a16[0]
  v530 = Load <byte> v14 v282               ; a16[1]
  v488 = Load <byte> v504 v282              ; a16[2]
  v405 = Load <byte> v537 v282              ; a16[3]
  v385 = Load <byte> v397 v282              ; a16[4]
  v361 = Load <byte> v373 v282              ; a16[5]
  v196 = Load <byte> v63 v282               ; a16[6]
  v432 = Load <byte> v315 v282              ; a16[7]
  v319 = ZeroExt8to64 <uint64> v432         ; uint64(a16[7])
  v329 = ZeroExt8to64 <uint64> v196         ; uint64(a16[6])
  v330 = Lsh64x64 <uint64> [true] v329 v138 ; uint64(a16[6]) << 8
  v331 = Or64 <uint64> v319 v330            ; a16[7]   a16[6] << 8
; [ ] same for a16[5] to a16[1]
  v401 = ZeroExt8to64 <uint64> v13          ; uint64(a16[0])
  v402 = Lsh64x64 <uint64> [true] v401 v55  ; uint64(a16[0]) << 56
  v403 = Or64 <uint64> v402 v391            ;   a16[0] << 56 = output.addr.hi
memcombine merges them into one load and a swap:
  v286 = Load <uint64> v22 v282   ; a16[:8]
  v285 = Bswap64 <uint64> v286    ; output.addr.hi
For output.addr.lo, here is the chain memcombine sees after late opt:
  v436 = ZeroExt8to64 <uint64> v273 ; addr[15], forwarded
  v448 = Or64 <uint64> v436 v447    ;   addr[14] << 8, forwarded
  v460 = Or64 <uint64> v459 v448    ;   addr[13] << 16, forwarded
  v472 = Or64 <uint64> v471 v460    ;   addr[12] << 24, forwarded
  v484 = Or64 <uint64> v483 v472    ;   a16[11] << 32, loaded
  v496 = Or64 <uint64> v495 v484    ;   a16[10] << 40, loaded
  v508 = Or64 <uint64> v507 v496    ;   a16[9] << 48, loaded
  v520 = Or64 <uint64> v519 v508    ;   a16[8] << 56, loaded
From v520, four of the eight terms are forwarded bytes, not loads from memory, and memcombine can t combine them. It doesn t merge the four remaining loads either, as they sit on top of the forwarded bytes.

Back in order In summary, the rewriting rules run too early to be effective. A quick workaround exists: run an earlier round of memcombine before late opt. After this change, the generated code for the helper is back to the shortest possible version:
// AX = input.addr.hi, BX = input.addr.lo, CX = input.z
 CMPQ    net/netip z4(SB), CX     ; check "z" if this is an IPv4 address
 JNE     end                      ; if not, stop here
 MOVQ    net/netip z6noz(SB), CX  ; CX = netip.z6noz
end:
 RET
// return value = Addr hi: AX, lo: BX, z: CX 
And the benchmark confirms it!
goos: linux
goarch: amd64
pkg: github.com/vincentbernat/go-netip-addrto6
cpu: AMD Ryzen 5 5600X 6-Core Processor
                       Go 1.26.8                  Our branch               
                         sec/op          sec/op     vs base                
AddrTo6/safe          6.5470n    0%   0.8944n   4%  -86.34% (p=0.002 n=6)
AddrTo6/unsafe        0.9071n    3%   0.8682n   1%   -4.28% (p=0.002 n=6)
AddrTo6/builtin       0.8871n    2%   0.8785n   1%        ~ (p=0.310 n=6)

Next steps I think Go maintainers would reject this change because of the additional memcombine pass. Instead, I plan to publish this blog post and bring up the subject again as a follow-up to issue #54365. Either the sheer complexity and the Go 1.27 regression convince the maintainers that adding a To6() method is simpler and more efficient, or they advise me on how to move forward. Either way, digging into this subject taught me a lot about the Go compiler!

Update (2026-10) I opened issue #81994 to propose Addr.To6(). Give it a if you want it in Go!


  1. IPv4-mapped IPv6 addresses let you handle only IPv6 addresses in your code and keep conversions at a few well-defined boundaries. I use them in Akvorado.
  2. This is not strictly equivalent. The zero value becomes :: while it would make more sense to leave it untouched.
  3. I suppose Go maintainers keep it inconvenient on purpose: they don t want random packages to patch the standard library or other packages.
  4. To avoid catastrophic bugs when netip.Addr s layout changes, you must add tests to detect it. This is more dangerous if you put this code in a package. Either ask users to run the tests themselves, or detect the change at run time and panic. Hiding this optimization behind a build tag would make users aware of this potential trap.
  5. I produced the assembly code with GOTOOLCHAIN=go1.26.8 GOAMD64=v3 ./go-asm '\.asm' from the companion repository, then edited it a bit to keep this article from turning into an endless rabbit hole. Due to an unfortunate sequence of events, we switch between versions: Go 1.27 introduced a regression that blurs the point of this article.
  6. The function is short enough for the compiler to inline it, so the assembly code may vary depending on the surrounding code.
  7. MOVBEQ requires GOAMD64=v3, matching the x86-64-v3 microarchitecture from 2013. Otherwise, the compiler translates BEPutUint64() to BSWAPQ+MOVQ and BEUint64() to MOVQ+BSWAPQ.
  8. When the call is used as a statement, a struct literal alone is invalid. The patch then turns it into _ = netip.Addr .
  9. The compiler can also write an HTML file with the result of each pass:
    $ GOSSAFUNC=AddrTo6Safe \
    > GOTOOLCHAIN=go1.26.8 \
    > GOAMD64=v3 go build -a .
    dumped SSA for AddrTo6Safe,1 to ./ssa.html
    
  10. Source line numbers in parentheses follow value identifiers, but I removed them from the examples. The SSA form also features branches, but we don t need them to understand our optimizations.

Vincent Bernat: Hacking the Go compiler to efficiently map IPv4 to IPv6

netip.Addr features an Unmap() method returning the unwrapped IPv4 contained in an IPv4-mapped IPv6 address: from ::ffff:203.0.113.10 or ::ffff:cb00:710a, it returns 203.0.113.10.1 There is no Map() or To6() method for the reverse direction. Such a method is trivial to implement, but Go maintainers have rejected it on the grounds that users should write netip.AddrFrom16(ip.As16()) and let the compiler optimize it.2 Today, this pattern is eight times slower than a native method. How can we teach the compiler to optimize this sequence?

The alternatives Let s explore three ways to implement the map semantics for netip.Addr. My favorite is to add it to the Go standard library. Go maintainers prefer a small external helper chaining netip.AddrFrom16() and netip.Addr.As16(), hoping the compiler eventually optimizes it. The unsafe package opens a third path, with the same performance as the first solution.

Modifying the Go standard library Internally, netip.Addr stores any IP address as a 128-bit value with an extra field z to encode the family and the zone:
type Addr struct  
    addr uint128
    z unique.Handle[addrDetail]
 
type addrDetail struct  
    isV6   bool   // IPv4 is false, IPv6 is true.
    zoneV6 string // != "" only if IsV6 is true.
 
var (
    z0    unique.Handle[addrDetail]
    z4    = unique.Make(addrDetail )
    z6noz = unique.Make(addrDetail isV6: true )
)
AddrFrom4() encodes an IPv4 address as an IPv4-mapped IPv6 address and sets z to the unique value z4:
// AddrFrom4 returns the address of the IPv4 address given by the bytes in addr.
func AddrFrom4(addr [4]byte) Addr  
    return Addr 
        addr: uint128 
            0,
            0xffff00000000  
                uint64(addr[0])<<24   uint64(addr[1])<<16  
                uint64(addr[2])<<8   uint64(addr[3]) ,
        z: z4,
     
 
Unmap() turns an IPv4-mapped IPv6 address into an IPv4 address by setting the z field to z4:
func (ip Addr) Unmap() Addr  
    if ip.Is4In6()  
        ip.z = z4
     
    return ip
 
Implementing the reverse direction inside the Go standard library is trivial: we set the z field to z6noz if the address is IPv4.
// To6 maps an IPv4 address to an IPv4-mapped IPv6 address. It returns an
// IPv6 address unmodified.
func (ip Addr) To6() Addr  
    if ip.Is4()  
        ip.z = z6noz
     
    return ip
 

As a helper We can t access the z field from outside the net/netip package. Instead, we build a small helper around the netip.AddrFrom16(ip.As16()) pattern:
// AddrTo6 maps an IPv4 address to an IPv4-mapped IPv6 address. It returns an
// IPv6 address unmodified.
func AddrTo6(ip netip.Addr) netip.Addr  
    if ip.Is4()  
        ip = netip.AddrFrom16(ip.As16())
     
    return ip
 

As an unsafe function Another solution uses the unsafe package to alter the Addr struct through a proxy with the same memory layout:3
// addrProxy has the same memory layout as netip.Addr.
type addrProxy struct  
    addr [2]uint64      // netip.uint128
    z    unsafe.Pointer // unique.Handle[netip.addrDetail]
 
var (
    anyIPv6    = netip.IPv6Unspecified()
    netipZ6noz = (*addrProxy)(unsafe.Pointer(&anyIPv6)).z
)
// AddrTo6 maps an IPv4 address to an IPv4-mapped IPv6 address. It returns an
// IPv6 address unmodified.
func AddrTo6(ip netip.Addr) netip.Addr  
    if !ip.Is4()  
        return ip
     
    (*addrProxy)(unsafe.Pointer(&ip)).z = netipZ6noz
    return ip
 

Benchmarks On my computer, with Go 1.27.1, the standard library solution costs 0.88 ns per operation, while the solution favored by Go maintainers costs 7.14 ns. The unsafe solution matches the performance of the first one.
goos: linux
goarch: amd64
pkg: github.com/vincentbernat/go-netip-addrto6
cpu: AMD Ryzen 5 5600X 6-Core Processor
                         sec/op      
AddrTo6/safe            7.137n   0%
AddrTo6/unsafe         0.8682n   2%
AddrTo6/builtin        0.8775n   2%

Assembly code Let s check the assembly code the compiler generates for each solution.4 The one built into the standard library looks like this:5
// AX = input.addr.hi, BX = input.addr.lo, CX = input.z
 CMPQ  net/netip z4(SB), CX     ; check "z" if this is an IPv4 address
 JNE   end                      ; if not, stop here
 MOVQ  net/netip z6noz(SB), CX  ; CX = netip.z6noz
end:
 RET
// return value = Addr hi: AX, lo: BX, z: CX 
Go s assembly language is not a direct representation of the underlying machine language: it operates on a semi-abstract instruction set derived from Plan 9 s assembler. It has four pseudo-registers: FP (frame pointer for function arguments), PC (program counter), SB (static base pointer for global symbols), and SP (stack pointer). It also has architecture-specific registers like AX, CX, DX, BX, SI, DI, and R8 to R15. Instructions storing data use their last argument as the destination. Instructions can carry an explicit size suffix: MOVB moves a byte, MOVW 16 bits, MOVL 32 bits, and MOVQ 64 bits. In the example above, the first instruction compares the 64-bit value z4 with the CX register. The unsafe solution looks almost the same:
// AX = input.addr.hi, BX = input.addr.lo, CX = input.z
 CMPQ  net/netip z4(SB), CX  ; check "z" if this is an IPv4 address
 JNE   end                   ; if not, stop here
 MOVQ  netipZ6noz(SB), CX    ; CX = netip.z6noz
end:
 RET
// return value = Addr hi: AX, lo: BX, z: CX 
The helper solution has far more instructions. To understand why, let s look at the code for As16() and AddrFrom16(). They are short enough for the compiler to inline them.
func (ip Addr) As16() (a16 [16]byte)  
    byteorder.BEPutUint64(a16[:8], ip.addr.hi)
    byteorder.BEPutUint64(a16[8:], ip.addr.lo)
    return a16
 
func AddrFrom16(addr [16]byte) Addr  
    return Addr 
        addr: uint128 
            byteorder.BEUint64(addr[:8]),
            byteorder.BEUint64(addr[8:]),
         ,
        z: z6noz,
     
 
We can already guess the pattern to optimize: the code packs the IP address into an array, copies it, then unpacks it. If we inline the Go code by hand, we get:
func AddrTo6(input netip.Addr) netip.Addr  
    if !input.Is4()  
        return input
     
    var a16 [16]byte
    byteorder.BEPutUint64(a16[:8], input.addr.hi)
    byteorder.BEPutUint64(a16[8:], input.addr.lo)
    addr := a16
    var output netip.Addr
    output.addr.hi = byteorder.BEUint64(addr[:8])
    output.addr.lo = byteorder.BEUint64(addr[8:])
    output.z = netip.z6noz
    return output
 
As humans, we can mentally derive the optimized form:
func AddrTo6(input netip.Addr) netip.Addr  
    if !input.Is4()  
        return input
     
    var output netip.Addr
    output.addr.hi = input.addr.hi
    output.addr.lo = input.addr.lo
    output.z = netip.z6noz
    return output
 

Unfortunately, as of Go 1.26.8, the compiler is not smart enough to do the same:

// AX = input.addr.hi, BX = input.addr.lo, CX = input.z
; Push the stack (32 bytes):
;    0(SP) addr netip.uint128
;   16(SP) a16 [16]byte
 PUSHQ   BP
 MOVQ    SP, BP
 SUBQ    $32, SP
 CMPQ    net/netip z4(SB), CX  ; check "z" if this is an IPv4 address
 JNE     end                   ; if not, stop here
; Pack: byteorder.BEPutUint64(a16[:8], input.addr.hi)
;       byteorder.BEPutUint64(a16[8:], input.addr.lo)
 MOVBEQ  AX, net/netip a16+16(SP)
 MOVBEQ  BX, net/netip a16+24(SP)
; addr = a16, 16 bytes at once through the vector register X0
 MOVUPS  net/netip a16+16(SP), X0
 MOVUPS  X0, net/netip addr(SP)
; CX = netip.z6noz
 MOVQ    net/netip z6noz(SB), CX
; Unpack: output.addr.hi = byteorder.BEUint64(addr[:8])
;         output.addr.lo = byteorder.BEUint64(addr[8:])
 MOVBEQ  net/netip addr(SP), AX
 MOVBEQ  net/netip addr+8(SP), BX
end:
 ADDQ    $32, SP
 POPQ    BP
 RET
// return value = Addr hi: AX, lo: BX, z: CX 
The compiler does a decent job on the byte shuffling: the eight byte stores of BEPutUint64() become a single MOVBEQ, which stores a register byte-swapped. The eight byte loads of BEUint64() become a single MOVBEQ the other way round.6 Three groups of instructions remain: a pack, a copy, and an unpack.

Hacking the Go compiler The Go compiler has several phases:
Parsing
The compiler tokenizes and parses the source code. It builds a syntax tree for each source file.
Type checking
The compiler maps each identifier to the object it denotes, folds constants, and infers the type of every expression.
IR construction
The compiler converts the syntax tree and its types into its own intermediate representation (IR). This process, called noding, goes through a serialization format named unified IR.
Middle end
The compiler performs several optimization passes on the IR, such as devirtualization, function call inlining, and escape analysis.
Walk
This phase runs two steps: order of evaluation decomposes complex statements into simpler ones, and desugaring transforms higher-level Go constructs, like switch or channels, into more primitive instructions or calls to the runtime.
Generic SSA
The compiler converts the IR into Static Single Assignment (SSA) form, a lower-level intermediate representation suited for machine-independent optimizations and rewrite rules.
Machine code generation
The compiler rewrites the SSA form into machine-specific variants, allocates registers, and applies more optimization passes. At the end, the assembler turns the generated instructions into machine code.

The hammer My first idea is to replace occurrences of netip.AddrFrom16(ip.As16()) with netip.Addr addr: ip.addr, z: netip.z6noz as early as possible, during the noding process. Before that, the type checking phase prevents us from accessing unexported struct fields. Go 1.27 introduced a convenient debug option to dump the IR of a function at interesting points during compilation:
$ GOTOOLCHAIN=go1.27.1 GOAMD64=v3 go build -a -gcflags="-d=astdump=AddrTo6Safe" .
Writing text ast output for AddrTo6Safe to AddrTo6Safe.ast
Writing html ast output for AddrTo6Safe to AddrTo6Safe.html
Writing html syntax output for AddrTo6Safe to AddrTo6Safe.syntax.html
In the HTML file, the first column shows the IR as it comes out of noding:
DCLFUNC addrto6.AddrTo6Safe ABI:ABIInternal FUNC-func(netip.Addr) netip.Addr
DCLFUNC-Dcl
. NAME-addrto6.ip Class:PPARAM Offset:0 OnStack Used netip.Addr
. NAME-addrto6.~r0 Class:PPARAMOUT Offset:0 OnStack netip.Addr
DCLFUNC-body
. IF # ipv6_safe.go:11:2
. IF-Cond
. . CALLFUNC bool
. . CALLFUNC-Fun
. . . METHEXPR addrto6.Is4 FUNC-func(netip.Addr) bool
. . . . TYPE netip.Addr Class:PEXTERN Offset:0 type netip.Addr
. . CALLFUNC-Args
. . . NAME-addrto6.ip Class:PPARAM Offset:0 OnStack Used netip.Addr
. IF-Body
. . AS # ipv6_safe.go:12:6
. . . NAME-addrto6.ip Class:PPARAM Offset:0 OnStack Used netip.Addr
. . . CALLFUNC netip.Addr
. . . CALLFUNC-Fun
. . . . NAME-netip.AddrFrom16 Class:PFUNC Offset:0 Used FUNC-func([16]byte) netip.Addr
. . . CALLFUNC-Args
. . . . CALLFUNC ARRAY-[16]byte
. . . . CALLFUNC-Fun
. . . . . METHEXPR addrto6.As16 FUNC-func(netip.Addr) [16]byte
. . . . . . TYPE netip.Addr Class:PEXTERN Offset:0 type netip.Addr
. . . . CALLFUNC-Args
. . . . . NAME-addrto6.ip Class:PPARAM Offset:0 OnStack Used netip.Addr
. RETURN # ipv6_safe.go:14:2
. RETURN-Results
. . NAME-addrto6.ip Class:PPARAM Offset:0 OnStack Used netip.Addr
In the body of the if statement, we spot the calls to the method netip.Addr.As16() and to the function netip.AddrFrom16(). Our goal is to patch them with a struct literal:
IF-Body
. AS # ipv6_safe.go:12:6
. . NAME-addrto6.ip Class:PPARAM Offset:0 OnStack Used netip.Addr
. . STRUCTLIT netip.Addr
. . STRUCTLIT-List
. . . STRUCTKEY netip.addr
. . . . DOT netip.addr netip.uint128
. . . . . NAME-addrto6.ip Class:PPARAM Offset:0 OnStack Used netip.Addr
. . . STRUCTKEY netip.z
. . . . NAME-netip.z6noz Class:PEXTERN Offset:0 unique.Handle[net/netip.addrDetail]
In noder s reader.go, the expr() method builds the IR tree for an expression. At the end of the exprCall case, we add a call to a rewriteAddrFrom16As16() function. It takes the current node and returns the struct literal on success, or nil if the rewrite is not possible. First, we check that we have the expected pattern: a call to the netip.AddrFrom16() function with a call to the netip.Addr.As16() method as its only argument:
func rewriteAddrFrom16As16(n ir.Node) ir.Node  
    call, ok := n.(*ir.CallExpr)
    if !ok   call.Op() != ir.OCALLFUNC  
        len(call.Args) != 1   len(call.Init()) != 0  
        !isNetipFunc(call.Fun, "AddrFrom16")  
        return nil
     
    inner, ok := call.Args[0].(*ir.CallExpr)
    if !ok   inner.Op() != ir.OCALLFUNC  
        len(inner.Args) != 1   len(inner.Init()) != 0  
        !isNetipFunc(inner.Fun, "Addr.As16")  
        return nil
     
    x := inner.Args[0]
    // [...]
 
Then, we fetch netip.z6noz:
z6noz, err := lookupVar(ir.StaticCalleeName(call.Fun).Sym().Pkg, "z6noz")
if err != nil  
    return nil
 
And we build the struct literal:
typ := call.Type()
pos := call.Pos()
var list []ir.Node
for i, f := range typ.Fields()  
    var value ir.Node
    switch f.Sym.Name  
    case "addr":
        value = typecheck.DotField(pos, x, i)
    case "z":
        value = z6noz
    default:
        return nil
     
    list = append(list, ir.NewStructKeyExpr(pos, f, value))
 
lit := ir.NewCompLitExpr(pos, ir.OSTRUCTLIT, typ, list)
lit.SetTypecheck(1)
return lit
Have a look at the complete patch.7 We can test it with the following commands:
$ cd src
$ ./make.bash
Building Go cmd/dist using /usr/lib/go-1.27. (go1.27.1 linux/amd64)
Building Go toolchain1 and bootstrap cmd/go (go_bootstrap) using /usr/lib/go-1.27.
Building Go toolchain2 using go_bootstrap and Go toolchain1.
Building Go toolchain3 and commands using go_bootstrap and Go toolchain2.
Checking command staleness for linux/amd64.
---
Installed Go for linux/amd64 in /home/bernat/code/free/go
Installed commands in /home/bernat/code/free/go/bin
*** You need to add /home/bernat/code/free/go/bin to your PATH.
$ export PATH=$PWD/../bin:$PATH
$ go version
go version go1.28-devel_9834516e20 Sat Sep 12 08:23:11 2026 -0700 linux/amd64
$ go test net/netip/...
ok      net/netip   0.224s
$ cd ../../go-netip-addrto6
$ go test .
ok      github.com/vincentbernat/go-netip-addrto6   0.062s
The generated code for the helper is now the shortest possible version!
// AX = input.addr.hi, BX = input.addr.lo, CX = input.z
 CMPQ    net/netip z4(SB), CX     ; check "z" if this is an IPv4 address
 JNE     end                      ; if not, stop here
 MOVQ    net/netip z6noz(SB), CX  ; CX = netip.z6noz
end:
 RET
// return value = Addr hi: AX, lo: BX, z: CX 
Go maintainers are unlikely to accept this change. It relies on the internal structure of net/netip.Addr. It s an ugly hack in the noder, whose job is to faithfully translate the type-checked AST into the IR. And it s harder to maintain than adding a To6() method.

The screwdriver The right place for such an optimization is the generic SSA phase. One of the last machine-independent passes is memcombine. With the appropriate debug flag, the compiler dumps the SSA form after this pass:8
$ GOTOOLCHAIN=go1.26.8 GOAMD64=v3 \
> go build -a -gcflags='-d=ssa/memcombine/dump=AddrTo6Safe' .
$ head -5 AddrTo6Safe_01__memcombine.dump
AddrTo6Safe func(netip.Addr) netip.Addr
  b2:
    (?) v1 = InitMem <mem>
    (?) v2 = SP <uintptr>
    (?) v3 = SB <uintptr>
The result of the memcombine pass follows the same structure as the assembly code for AddrTo6Safe() we looked at earlier: two stores, one move, and two loads we would like to optimize away.
; [ ]
  v502 = ArgIntReg <uint64>  ip+0  [0]              ; input.addr.hi
  v490 = ArgIntReg <uint64>  ip+8  [1]              ; input.addr.lo
  v466 = ArgIntReg <*netip.addrDetail>  ip+16  [2]  ; input.z
; [ ]
  v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
  v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
  v442 = Bswap64 <uint64> v490                      ; bswap(input.addr.lo)
  v542 = Bswap64 <uint64> v502                      ; bswap(input.addr.hi)
  v161 = Store <mem>  uint64  v22 v542 v23          ; a16[:8] = bswap(hi)
  v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
  v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
  v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
  v415 = OffPtr <*byte> [8] v285                    ; &addr[8]
  v416 = Load <uint64> v285 v286                    ; addr[:8]
  v299 = Bswap64 <uint64> v416                      ; output.addr.hi
  v174 = Load <uint64> v415 v286                    ; addr[8:]
  v39  = Bswap64 <uint64> v174                      ; output.addr.lo
; [ ]
Each line features a value identifier (v442), an operation with its type (Bswap64 <uint64>), and its arguments (v490).9 Values are the basic building blocks of SSA and are defined exactly once. Square brackets enclose integer parameters ([8]) and curly braces contain auxiliary arguments ( netip.addr ). Operations writing to memory produce a new memory state. Every memory operation takes the current state as its last argument, which keeps them in order.

On paper Let s focus on output.addr.lo, aka v39:
  v490 = ArgIntReg <uint64>  ip+8  [1]              ; input.addr.lo
  v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
  v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
  v442 = Bswap64 <uint64> v490                      ; bswap(input.addr.lo)
  v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
  v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
  v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
  v415 = OffPtr <*byte> [8] v285                    ; &addr[8]
  v174 = Load <uint64> v415 v286                    ; addr[8:]
  v39  = Bswap64 <uint64> v174                      ; output.addr.lo
To simplify this code, we could apply three rewriting rules:
  1. The first one adds a shortcut when loading through a move: (Load (OffPtr [o] p) (Move p src mem)) => (Load (OffPtr [o] src) mem). This matches v174 with its arguments v415 and v286 and creates a new value v600:
      v490 = ArgIntReg <uint64>  ip+8  [1]              ; input.addr.lo
      v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
      v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v442 = Bswap64 <uint64> v490                      ; bswap(input.addr.lo)
      v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
      v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
      v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
      v415 = OffPtr <*byte> [8] v285                    ; &addr[8]
      v600 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v174 = Load <uint64> v600 v282                    ; a16[8:]
      v39  = Bswap64 <uint64> v174                      ; output.addr.lo
    
  2. The second one simplifies a load following a store: (Load p (Store p x _)) => x. The load is forwarded: the stored value replaces it and no memory access remains. It matches v174. It notices that v600 and v173 are the same address and replaces v174 with a copy of v442:
      v490 = ArgIntReg <uint64>  ip+8  [1]              ; input.addr.lo
      v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
      v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v442 = Bswap64 <uint64> v490                      ; bswap(input.addr.lo)
      v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
      v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
      v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
      v415 = OffPtr <*byte> [8] v285                    ; &addr[8]
      v600 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v174 = Copy <uint64> v442                         ; bswap(input.addr.lo)
      v39  = Bswap64 <uint64> v174                      ; output.addr.lo
    
  3. The last step cancels the two byte swaps: (Bswap64 (Bswap64 x)) => x. v39 becomes a copy of v490:
      v490 = ArgIntReg <uint64>  ip+8  [1]              ; input.addr.lo
      v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
      v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v442 = Bswap64 <uint64> v490                      ; bswap(input.addr.lo)
      v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
      v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
      v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
      v415 = OffPtr <*byte> [8] v285                    ; &addr[8]
      v600 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v174 = Copy <uint64> v442                         ; bswap(input.addr.lo)
      v39  = Copy <uint64> v490                         ; output.addr.lo = input.addr.lo
    
If we ignore the values not needed to compute v39, only this SSA form remains:
  v490 = ArgIntReg <uint64>  ip+8  [1]  ; input.addr.lo
  v39  = Copy <uint64> v490             ; output.addr.lo = input.addr.lo
Let s switch to output.addr.hi, aka v299:
  v502 = ArgIntReg <uint64>  ip+0  [0]              ; input.addr.hi
  v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
  v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
  v542 = Bswap64 <uint64> v502                      ; bswap(input.addr.hi)
  v161 = Store <mem>  uint64  v22 v542 v23          ; a16[:8] = bswap(hi)
  v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
  v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
  v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
  v416 = Load <uint64> v285 v286                    ; addr[:8]
  v299 = Bswap64 <uint64> v416                      ; output.addr.hi
To optimize it away, we also apply three rewriting rules:
  1. The first one also adds a shortcut when loading through a move, but without an offset: (Load p (Move p src mem)) => (Load src mem). This rewrites v416 to use arguments from v286:
      v502 = ArgIntReg <uint64>  ip+0  [0]              ; input.addr.hi
      v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
      v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v542 = Bswap64 <uint64> v502                      ; bswap(input.addr.hi)
      v161 = Store <mem>  uint64  v22 v542 v23          ; a16[:8] = bswap(hi)
      v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
      v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
      v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
      v416 = Load <uint64> v22 v282                     ; a16[:8]
      v299 = Bswap64 <uint64> v416                      ; output.addr.hi
    
  2. The second rule forwards a value stored one step earlier, skipping over a store to another address: (Load p (Store q _ (Store p x _))) => x. This matches v416: x is v542, p is v22 (&a16), q is v173 (&a16[8]), and p and q do not overlap for uint64.
      v502 = ArgIntReg <uint64>  ip+0  [0]              ; input.addr.hi
      v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
      v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v542 = Bswap64 <uint64> v502                      ; bswap(input.addr.hi)
      v161 = Store <mem>  uint64  v22 v542 v23          ; a16[:8] = bswap(hi)
      v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
      v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
      v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
      v416 = Copy <uint64> v542                         ; bswap(input.addr.hi)
      v299 = Bswap64 <uint64> v416                      ; output.addr.hi
    
  3. The third rule cancels two byte swaps: (Bswap64 (Bswap64 x)) => x. v299 becomes a copy of v502:
      v502 = ArgIntReg <uint64>  ip+0  [0]              ; input.addr.hi
      v22 = LocalAddr <*[16]byte>  netip.a16  v2 v1     ; &a16
      v173 = OffPtr <*byte> [8] v22                     ; &a16[8]
      v542 = Bswap64 <uint64> v502                      ; bswap(input.addr.hi)
      v161 = Store <mem>  uint64  v22 v542 v23          ; a16[:8] = bswap(hi)
      v282 = Store <mem>  uint64  v173 v442 v161        ; a16[8:] = bswap(lo)
      v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
      v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
      v416 = Copy <uint64> v542                         ; bswap(input.addr.hi)
      v299 = Copy <uint64> v502                         ; output.addr.hi = input.addr.hi
    
If we remove the values not used to compute v299, we get this SSA form:
  v502 = ArgIntReg <uint64>  ip+0  [0] ; input.addr.hi
  v299 = Copy <uint64> v502            ; output.addr.hi = input.addr.hi

In practice Most of these rules already exist in generic.rules. They use conditions to validate their context: ssa.IsSamePtr() for the same address, ssa.Disjoint() for addresses that do not overlap. The rule forwarding a stored value to a load already exists with three variants looking through several other stores. Here are the two we need:
(Load <t1> p1 (Store  t2  p2 x _))
    && ssa.IsSamePtr(p1, p2)
    && copyCompatibleType(t1, x.Type)
    && t1.Size() == t2.Size()
    => x
(Load <t1> p1 (Store  t2  p2 _ (Store  t3  p3 x _)))
    && ssa.IsSamePtr(p1, p3)
    && copyCompatibleType(t1, x.Type)
    && t1.Size() == t3.Size()
    && ssa.Disjoint(p3, t3, p2, t2)
    => x
Go 1.27 added the rule loading through a move with CL 748200 to fix issue #77720:
(Load <t1> op1:(OffPtr [o1] p1) move:(Move [n] p2 src mem))
    && o1 >= 0 && o1+t1.Size() <= n && ssa.IsSamePtr(p1, p2)
    && !ssa.IsVolatile(src)
    => @move.Block (Load <t1> (OffPtr <op1.Type> [o1] src) mem)
It lacks a variant without an offset:
(Load <t1> p1 move:(Move [n] p2 src mem))
    && p1.Op != ssaop.OpOffPtr
    && t1.Size() <= n && ssa.IsSamePtr(p1, p2)
    && !ssa.IsVolatile(src)
    => @move.Block (Load <t1> (OffPtr <p1.Type> [0] src) mem)
There is no generic rule to cancel two byte swaps, but the AMD64 lowering pass includes this rule:
(BSWAP(Q L) (BSWAP(Q L) p)) => p
After switching to Go s development branch and adding the missing rule, the generated assembly code is worse than with Go 1.26.8, even though our additional rule slightly improves the situation at the end:
// AX = input.addr.hi, BX = input.addr.lo, CX = input.z
; Push the stack (16 bytes):
;    0(SP) a16 [16]byte
 PUSHQ   BP
 MOVQ    SP, BP
 SUBQ    $16, SP
 CMPQ    net/netip z4(SB), CX       ; check "z" if this is an IPv4 address
 JNE     end                        ; if not, stop here
; The four forwarded bytes: the low half of input.addr.lo is taken apart and
; put back together in registers
 MOVQ    BX, DX                     ; DX = input.addr.lo
 SHRQ    $24, BX                    ; BX = input.addr.lo >> 24
 MOVQ    DX, SI                     ; SI = input.addr.lo
 SHRQ    $16, DX                    ; DX = input.addr.lo >> 16
 MOVQ    SI, DI                     ; DI = input.addr.lo, kept for the pack
 SHRQ    $8, SI                     ; SI = input.addr.lo >> 8
 MOVBLZX DIB, R8                    ; R8 = byte(input.addr.lo)
 MOVBLZX SIB, SI                    ; SI = byte(input.addr.lo >> 8)
 SHLQ    $8, SI
 ORQ     R8, SI                     ; SI = two low bytes of input.addr.lo
 MOVBLZX DL, DX                     ; DX = byte(input.addr.lo >> 16)
 SHLQ    $16, DX
 ORQ     SI, DX
 MOVBLZX BL, BX                     ; BX = byte(input.addr.lo >> 24)
 SHLQ    $24, BX
 ORQ     DX, BX                     ; BX = input.addr.lo & 0xffffffff
; Pack: byteorder.BEPutUint64(a16[:8], input.addr.hi)
;       byteorder.BEPutUint64(a16[8:], input.addr.lo)
 MOVBEQ  AX, net/netip a16(SP)
 MOVBEQ  DI, net/netip a16+8(SP)
; The four other bytes of input.addr.lo, read one by one from a16
 MOVBLZX net/netip a16+11(SP), DX   ; a16[11]
 SHLQ    $32, DX
 ORQ     DX, BX
 MOVBLZX net/netip a16+10(SP), DX   ; a16[10]
 SHLQ    $40, DX
 ORQ     DX, BX
 MOVBLZX net/netip a16+9(SP), DX    ; a16[9]
 SHLQ    $48, DX
 ORQ     DX, BX
 MOVBLZX net/netip a16+8(SP), DX    ; a16[8]
 SHLQ    $56, DX
; output.z = netip.z6noz
 MOVQ    net/netip z6noz(SB), CX
; output.addr.hi = byteorder.BEUint64(a16[:8])
 MOVBEQ  net/netip a16(SP), AX
; output.addr.lo assembled from the previous steps
 ORQ     DX, BX
end:
 LEAVEQ
 RET
// return value = Addr hi: AX, lo: BX, z: CX 
The rule loading through a move, added in Go 1.27, introduced this regression.

Out of order Let s not give up now! In reality, the rewriting rules run before memcombine, notably in the late opt pass. At this point, the inlined versions of BEPutUint64() and BEUint64() still expand to sixteen byte stores and sixteen byte loads, matching their source code:
func BEUint64(b []byte) uint64  
    _ = b[7] // bounds check hint to compiler; see golang.org/issue/14808
    return uint64(b[7])   uint64(b[6])<<8   uint64(b[5])<<16   uint64(b[4])<<24  
        uint64(b[3])<<32   uint64(b[2])<<40   uint64(b[1])<<48   uint64(b[0])<<56
 
Let s follow two bytes of output.addr.lo: addr[15] and addr[11]. Here is a simplified SSA form before late opt:
  v273 = Trunc64to8 <byte> v490                     ; byte(input.addr.lo)
  v226 = Trunc64to8 <byte> v225                     ; byte(input.addr.lo >> 32)
; [ ]
  v235 = Store <mem>  byte  v233 v226 v223          ; a16[11] = byte(lo >> 32)
  v247 = Store <mem>  byte  v245 v238 v235          ; a16[12] =  
  v259 = Store <mem>  byte  v257 v250 v247          ; a16[13] =  
  v271 = Store <mem>  byte  v269 v262 v259          ; a16[14] =  
  v282 = Store <mem>  byte  v280 v273 v271          ; a16[15] = byte(lo)
  v285 = LocalAddr <*[16]byte>  netip.addr  v2 v282 ; &addr
  v286 = Move <mem>  [16]byte  [16] v285 v22 v282   ; addr = a16
; [ ]
  v433 = OffPtr <*byte> [15] v285                   ; &addr[15]
  v435 = Load <byte> v433 v286                      ; addr[15]
  v479 = OffPtr <*byte> [11] v285                   ; &addr[11]
  v481 = Load <byte> v479 v286                      ; addr[11]
The first rule loads through the move: (Load (OffPtr [o] p) (Move p src mem)) => (Load (OffPtr [o] src) mem). It matches both loads, which now read a16 with the memory state before the copy:
  v600 = OffPtr <*byte> [15] v22 ; &a16[15]
  v435 = Load <byte> v600 v282   ; a16[15]
  v601 = OffPtr <*byte> [11] v22 ; &a16[11]
  v481 = Load <byte> v601 v282   ; a16[11]
The second rule shortcuts a load following a store: (Load p (Store p x _)) => x. It matches v435, as v282 stores a16[15]. It does not match v481: v235 stores a16[11] four stores earlier in the chain, while the variants of this rule look through three stores at most.
  v435 = Copy <byte> v273        ; byte(input.addr.lo)
  v601 = OffPtr <*byte> [11] v22 ; &a16[11]
  v481 = Load <byte> v601 v282   ; a16[11]
The same happens to the other bytes: the rule forwards the four bytes stored last, a16[12] to a16[15]. The twelve other loads now read a16 instead of addr. BEUint64() becomes a chain of Or64, each one adding a byte shifted into place. memcombine is a pass written in Go, not a set of rewrite rules. It starts from the last Or64 of the chain and collects up to eight terms. If each term is a byte load, extended to 64 bits and shifted, and if the eight loads read consecutive addresses from the same pointer with the same memory state, it replaces the whole chain with a single 64-bit load and a byte swap. Otherwise, it tries again with four, then two terms, and from each intermediate Or64. Here is the loop checking each term in a simplified version of combineLoads():
for i := int64(0); i < n; i++  
    v := a[i]
    shift := int64(0)
    if v.Op == shiftOp  
        v, shift = peelShift(v)
     
    if v.Op != extOp  
        return false
     
    load := v.Args[0]
    if load.Op != ssaop.OpLoad  
        return false
     
    if load.Args[1] != mem  
        return false
     
    p, off := splitPtr(load.Args[0])
    if p != base  
        return false
     
    r[i] = LoadRecord load: load, offset: off, shift: shift 
 
For output.addr.hi, the eight loads read a16 with the same memory state v282:
  v13  = Load <byte> v22 v282               ; a16[0]
  v530 = Load <byte> v14 v282               ; a16[1]
  v488 = Load <byte> v504 v282              ; a16[2]
  v405 = Load <byte> v537 v282              ; a16[3]
  v385 = Load <byte> v397 v282              ; a16[4]
  v361 = Load <byte> v373 v282              ; a16[5]
  v196 = Load <byte> v63 v282               ; a16[6]
  v432 = Load <byte> v315 v282              ; a16[7]
  v319 = ZeroExt8to64 <uint64> v432         ; uint64(a16[7])
  v329 = ZeroExt8to64 <uint64> v196         ; uint64(a16[6])
  v330 = Lsh64x64 <uint64> [true] v329 v138 ; uint64(a16[6]) << 8
  v331 = Or64 <uint64> v319 v330            ; a16[7]   a16[6] << 8
; [ ] same for a16[5] to a16[1]
  v401 = ZeroExt8to64 <uint64> v13          ; uint64(a16[0])
  v402 = Lsh64x64 <uint64> [true] v401 v55  ; uint64(a16[0]) << 56
  v403 = Or64 <uint64> v402 v391            ;   a16[0] << 56 = output.addr.hi
memcombine merges them into one load and a swap:
  v286 = Load <uint64> v22 v282   ; a16[:8]
  v285 = Bswap64 <uint64> v286    ; output.addr.hi
For output.addr.lo, here is the chain memcombine sees after late opt:
  v436 = ZeroExt8to64 <uint64> v273 ; addr[15], forwarded
  v448 = Or64 <uint64> v436 v447    ;   addr[14] << 8, forwarded
  v460 = Or64 <uint64> v459 v448    ;   addr[13] << 16, forwarded
  v472 = Or64 <uint64> v471 v460    ;   addr[12] << 24, forwarded
  v484 = Or64 <uint64> v483 v472    ;   a16[11] << 32, loaded
  v496 = Or64 <uint64> v495 v484    ;   a16[10] << 40, loaded
  v508 = Or64 <uint64> v507 v496    ;   a16[9] << 48, loaded
  v520 = Or64 <uint64> v519 v508    ;   a16[8] << 56, loaded
From v520, four of the eight terms are forwarded bytes, not loads from memory, and memcombine can t combine them. It doesn t merge the four remaining loads either, as they sit on top of the forwarded bytes.

Back in order In summary, the rewriting rules run too early to be effective. A quick workaround exists: run an earlier round of memcombine before late opt. After this change, the generated code for the helper is back to the shortest possible version:
// AX = input.addr.hi, BX = input.addr.lo, CX = input.z
 CMPQ    net/netip z4(SB), CX     ; check "z" if this is an IPv4 address
 JNE     end                      ; if not, stop here
 MOVQ    net/netip z6noz(SB), CX  ; CX = netip.z6noz
end:
 RET
// return value = Addr hi: AX, lo: BX, z: CX 
And the benchmark confirms it!
goos: linux
goarch: amd64
pkg: github.com/vincentbernat/go-netip-addrto6
cpu: AMD Ryzen 5 5600X 6-Core Processor
                       Go 1.26.8                  Our branch               
                         sec/op          sec/op     vs base                
AddrTo6/safe          6.5470n    0%   0.8944n   4%  -86.34% (p=0.002 n=6)
AddrTo6/unsafe        0.9071n    3%   0.8682n   1%   -4.28% (p=0.002 n=6)
AddrTo6/builtin       0.8871n    2%   0.8785n   1%        ~ (p=0.310 n=6)

Next steps I think Go maintainers would reject this change because of the additional memcombine pass. Instead, I plan to publish this blog post and bring up the subject again as a follow-up to issue #54365. Either the sheer complexity and the Go 1.27 regression convince the maintainers that adding a To6() method is simpler and more efficient, or they advise me on how to move forward. Either way, digging into this subject taught me a lot about the Go compiler!

  1. IPv4-mapped IPv6 addresses let you handle only IPv6 addresses in your code and keep conversions at a few well-defined boundaries. I use them in Akvorado.
  2. This is not strictly equivalent. The zero value becomes :: while it would make more sense to leave it untouched.
  3. To avoid catastrophic bugs when netip.Addr s layout changes, you must add tests to detect it. This is more dangerous if you put this code in a package. Either ask users to run the tests themselves, or detect the change at run time and panic. Hiding this optimization behind a build tag would make users aware of this potential trap.
  4. I produced the assembly code with GOTOOLCHAIN=go1.26.8 GOAMD64=v3 ./go-asm '\.asm' from the companion repository, then edited it a bit to keep this article from turning into an endless rabbit hole. Due to an unfortunate sequence of events, we switch between versions: Go 1.27 introduced a regression that blurs the point of this article.
  5. The function is short enough for the compiler to inline it, so the assembly code may vary depending on the surrounding code.
  6. MOVBEQ requires GOAMD64=v3, matching the x86-64-v3 microarchitecture from 2013. Otherwise, the compiler translates BEPutUint64() to BSWAPQ+MOVQ and BEUint64() to MOVQ+BSWAPQ.
  7. When the call is used as a statement, a struct literal alone is invalid. The patch then turns it into _ = netip.Addr .
  8. The compiler can also write an HTML file with the result of each pass:
    $ GOSSAFUNC=AddrTo6Safe \
    > GOTOOLCHAIN=go1.26.8 \
    > GOAMD64=v3 go build -a .
    dumped SSA for AddrTo6Safe,1 to ./ssa.html
    
  9. Source line numbers in parentheses follow value identifiers, but I removed them from the examples. The SSA form also features branches, but we don t need them to understand our optimizations.

28 September 2026

Otto Kek l inen: Using multiple git remotes for true distributed version control

Featured image of post Using multiple git remotes for true distributed version controlOne of the primary design principles for Linus Torvalds when creating Git is that it should be a distributed system, capable of working with multiple remotes. However, most people seem to use Git with just one remote, typically having GitHub or GitLab as the only origin. Version control systems before Git relied on a centralized model. For example in Subversion or CVS you could only sync with one single remote server, which was considered the primary host of the source code. Git however is not just a VCS, but a DVCS, for distributed version control system. If you currently use Git with just one single remote as if it was a centralized version control system, now is the time to change that and learn how to add multiple remotes, and configure more flexible git pull and git push rules. The first concept to grasp is that Git can have multiple remotes. For example, after running a basic clone command such as git clone https://github.com/ottok/debcraft.git you would end up with a single remote origin pointing to GitHub:
$ git remote --verbose
origin https://github.com/ottok/debcraft.git (fetch)
origin https://github.com/ottok/debcraft.git (push)
You can however configure multiple remotes with the command git remote:
$ git remote rename origin github
$ git remote add gitlab https://gitlab.com/ottok/debcraft.git
$ git remote --verbose
github https://github.com/ottok/debcraft.git (fetch)
github https://github.com/ottok/debcraft.git (push)
gitlab https://gitlab.com/ottok/debcraft.git (fetch)
gitlab https://gitlab.com/ottok/debcraft.git (push)
You can push and pull from these individually, or from all at once:
$ git pull --all
Fetching github
Fetching gitlab
Already up to date.
When you review the git history, note the labels gitlab/main and github/main which tell which commit the branch main points to on various remotes. In this case they are all in sync and point to the same 5d1815c:
$ git log --oneline
5d1815c (HEAD -> main, gitlab/main, github/main) Bump Debhelper version from 13 to 14
ca518a7 Temporarily disable automatic copyright year bumping due to frequent bugs
d6e201e Exclude .pm from codespell to decrease false positives (Closes: #1140488)
708ee35 Exclude debian/copyright from codespell due to frequent false positives
When pushing, you can choose what remote to push to. For example, if I am working on branch dev and I only want to push it to GitLab to trigger a CI run there, I can run git push gitlab dev. You can also configure a default remote by running once git push --set-upstream gitlab dev and thereafter simply run git push and it will automatically push the branch dev only to that remote. A related setting is remote.pushDefault, which tells git which remote to push to when a branch does not define one of its own, and it applies to every branch that lacks a [branch] section in .git/config. Setting it once is what lets a repository have a per-branch pull remote, like the debcraft example below, and still have a single, predictable git push target. To see which remote git will use for each of your branches, run git branch -vv, and to refresh the remote-tracking branches of all remotes at once, run git fetch --all --prune. If you want to have multiple remotes, but automatically push and pull to all of them at once, you configure one single remote to have multiple URLs with git remote set-url --add. Since git prints one line per push URL, git remote -v then shows the same remote several times, once for each URL it pushes to. As an illustration, in my actual local Debcraft development project I have all these configured:
$ git remote -v
github-pull-requests git@github.com:ottok/debcraft.git (fetch)
github-pull-requests git@github.com:ottok/debcraft.git (push)
gitlab-merge-requests git@gitlab.com:ottok/debcraft.git (fetch)
gitlab-merge-requests git@gitlab.com:ottok/debcraft.git (push)
origin git@salsa.debian.org:debian/debcraft.git (fetch)
origin git@salsa.debian.org:debian/debcraft.git (push)
origin git@gitlab.com:ottok/debcraft.git (push)
origin git@github.com:ottok/debcraft.git (push)
otto git@salsa.debian.org:otto/debcraft.git (fetch)
otto git@salsa.debian.org:otto/debcraft.git (push)
otto git@gitlab.com:ottok/debcraft.git (push)
otto git@github.com:ottok/debcraft.git (push)
otto git@git.sr.ht:~ottok/debcraft (push)
otto ssh://git@codeberg.org/ottok/Debcraft.git (push)
salsa-merge-requests git@salsa.debian.org:debian/debcraft.git (fetch)
salsa-merge-requests git@salsa.debian.org:debian/debcraft.git (push)
The settings can also be viewed directly in the config file:
$ cat .git/config
...
[remote "origin"]
url = git@salsa.debian.org:debian/debcraft.git
fetch = +refs/heads/*:refs/remotes/origin/*
pushurl = git@salsa.debian.org:debian/debcraft.git
pushurl = git@gitlab.com:ottok/debcraft.git
pushurl = git@github.com:ottok/debcraft.git
[remote "otto"]
url = git@salsa.debian.org:otto/debcraft.git
fetch = +refs/heads/*:refs/remotes/otto/*
pushurl = git@salsa.debian.org:otto/debcraft.git
pushurl = git@gitlab.com:ottok/debcraft.git
pushurl = git@github.com:ottok/debcraft.git
pushurl = git@git.sr.ht:~ottok/debcraft
pushurl = ssh://git@codeberg.org/ottok/Debcraft.git
...
[branch "main"]
remote = origin
merge = refs/heads/main
[branch "dev"]
remote = otto
merge = refs/heads/dev
...
On branch main: On branch dev: The command output will have the same message three times, once for each remote (assuming they were all already up-to-date):
$ git push
Everything up-to-date
Everything up-to-date
Everything up-to-date

Use cases for distributed version control The most obvious use case for any distributed system is improved availability. In this example, the salsa.debian.org is often overloaded/unavailable, so pushing to GitLab and GitHub as well allows collaborators to use them to fetch git commits if the primary code hosting site is unresponsive. Once it comes back online again, the next git push/pull will automatically bring it up to the same content as what backup hosts had. The second main benefit is that having the code live on multiple code forges allows collaborators to use their own favorite host. Debcraft itself is a great example of this, as collaborators who don t have a Salsa account can - and have - submitted Merge Requests on GitLab.com and Pull Requests on GitHub.com. A third use case is code hosting migrations. If you for example want to gradually phase out GitHub.com and replace it with something else, you could configure git to pull from the old location and push to both, ensuring that other collaborators can start using the new code hosting location without disruptions to those who have not yet updated their remotes or done a fresh git clone from the new location.

Automating setting up a project on multiple code forges While I don t push all projects I work on to all Salsa/GitLab/GitHub, I do set up multiple remotes for enough git projects that I have this script to automate configuring a git repository that is cloned from Salsa to also push to GitLab and GitHub. It accepts the repository whether it was cloned over SSH or HTTPS, and it adds the push URLs and then pushes the current branch, all branches, and tags for you:
#!/bin/bash
# Add GitLab and GitHub push URLs to an existing git remote, so that a plain
# "git push" writes the same commits to all three code forges.
#
# Usage: ./git-multipush-salsa.sh
#
# Environment:
# SALSA_REMOTE remote to turn into a mirror, default origin
# SALSA_USER your Salsa user, only used to detect that the source
# remote is somebody else's project
# GITLAB_USER your GitLab user, default ottok
# GITHUB_USER your GitHub user, default ottok
# PROTOCOL ssh (default) or https, for the push URLs
set -euo pipefail
SCRIPT=$(basename "$0")
SALSA_REMOTE=$ SALSA_REMOTE:-origin 
SALSA_USER=$ SALSA_USER:-otto 
GITLAB_USER=$ GITLAB_USER:-ottok 
GITHUB_USER=$ GITHUB_USER:-ottok 
PROTOCOL=$ PROTOCOL:-ssh 
die()   echo "$SCRIPT: $*" >&2; exit 1;  
# A failing command leaves the push URLs half configured behind, so say how
# to get back to where we started
fail()
 
echo "$SCRIPT: '$*' failed, the push URLs may already have been added" >&2
echo " git config --unset-all remote.$ SALSA_REMOTE .pushurl" >&2
echo " git remote set-url --add --push $ SALSA_REMOTE  $ SALSA_URL " >&2
exit 1
 
git rev-parse --git-dir > /dev/null 2>&1   die "not inside a git repository"
git remote   grep -qx "$SALSA_REMOTE"   die "no remote named '$SALSA_REMOTE'"
# Example: git@salsa.debian.org:otto/salsa-ci-pipeline.git
SALSA_URL=$(git remote get-url "$SALSA_REMOTE")
# The source remote may use any of the URL forms salsa.debian.org accepts,
# for example git@salsa.debian.org:otto/salsa-ci-pipeline.git or
# https://salsa.debian.org/otto/salsa-ci-pipeline.git
case "$SALSA_URL" in
git@salsa.debian.org:*) SALSA_PATH=$ SALSA_URL#git@salsa.debian.org:  ;;
ssh://git@salsa.debian.org/*) SALSA_PATH=$ SALSA_URL#ssh://git@salsa.debian.org/  ;;
https://salsa.debian.org/*) SALSA_PATH=$ SALSA_URL#https://salsa.debian.org/  ;;
http://salsa.debian.org/*) SALSA_PATH=$ SALSA_URL#http://salsa.debian.org/  ;;
*) die "unexpected source URL '$SALSA_URL', expected a salsa.debian.org URL" ;;
esac
SALSA_PATH=$ SALSA_PATH%/ 
SALSA_PATH=$ SALSA_PATH%.git 
SOURCE_USER=$ SALSA_PATH%%/* 
PROJECT=$ SALSA_PATH##*/ 
# Write the push URLs in one and the same protocol, no matter how the
# repository happens to have been cloned
if [ "$PROTOCOL" = "https" ]
then
SALSA_URL="https://salsa.debian.org/$ SALSA_PATH .git"
GITLAB_URL="https://gitlab.com/$ GITLAB_USER /$ PROJECT .git"
GITHUB_URL="https://github.com/$ GITHUB_USER /$ PROJECT .git"
else
SALSA_URL="git@salsa.debian.org:$ SALSA_PATH .git"
GITLAB_URL="git@gitlab.com:$ GITLAB_USER /$ PROJECT .git"
GITHUB_URL="git@github.com:$ GITHUB_USER /$ PROJECT .git"
fi
# Mirroring somebody else's project is fine, but it is usually not what you
# want: you most likely want to mirror your own fork instead
if [ "$SOURCE_USER" != "$SALSA_USER" ]
then
echo "Note: $SALSA_REMOTE points to $SOURCE_USER's project, not your own."
echo "To mirror your own fork, run this with SALSA_REMOTE set to its name."
echo
fi
# Bail out instead of adding the same push URLs twice
EXISTING=$(git remote get-url --push --all "$SALSA_REMOTE")
if [ "$(printf '%s\n' "$EXISTING"   wc -l)" -gt 1 ]
then
die "remote '$SALSA_REMOTE' already has multiple push URLs:
$EXISTING"
fi
echo "Mirroring $SALSA_URL to $GITLAB_URL and $GITHUB_URL"
git remote set-url --add --push "$SALSA_REMOTE" "$SALSA_URL"
git remote set-url --add --push "$SALSA_REMOTE" "$GITLAB_URL"
git remote set-url --add --push "$SALSA_REMOTE" "$GITHUB_URL"
# Push the branch you have checked out first, and never with --force: the
# first branch a GitLab or GitHub project receives becomes its default branch,
# the one you then protect
DEFAULT_BRANCH=$(git symbolic-ref --short HEAD)   die "not on a branch, check out a branch first"
git push -u "$SALSA_REMOTE" "$DEFAULT_BRANCH"
git push "$SALSA_REMOTE" --all
git push "$SALSA_REMOTE" --tags
# The push above creates the GitLab and GitHub projects, but GitLab projects
# are private by default, so make the new mirror public with glab if installed.
if command -v glab > /dev/null
then
echo "Make the GitLab project public and describe it as a mirror:"
glab api -X PUT "projects/$ GITLAB_USER %2F$ PROJECT " \
-f visibility=public \
-f description="Mirror of $ SALSA_URL " \
-f notification_email=disabled
else
echo "Install glab to do the same automatically, or visit"
echo "https://gitlab.com/$ GITLAB_USER /$ PROJECT /edit to make the project public"
fi
echo "To undo, drop all push URLs and add back only the original one:"
echo " git config --unset-all remote.$ SALSA_REMOTE .pushurl"
echo " git remote set-url --add --push $ SALSA_REMOTE  $ SALSA_URL "
If you prefer not to install glab, the last part simply reduces to visiting the GitLab project settings once and ticking the project public, and it is also worth setting a description like Mirror of https://salsa.debian.org/debian/debcraft and disabling notification email there, as nobody wants a mirror sending out a flood of emails every time you push. There are a few caveats worth knowing about before mirroring everything everywhere. Every push to a remote with multiple push URLs writes to all of them, so a project with continuous integration configured on three forges will run its CI three times and cost you roughly three times as much. If one of the push URLs fails, say because the host is momentarily unreachable, git prints the error and stops there, leaving the remotes listed after the failing one without the new commits. Simply re-run the push once the host is reachable again; the remotes that did get the commits will just respond with Everything up-to-date. And you should never force-push to only one of the remotes, as that leaves the mirrors permanently out of sync with your local repository.

Avoid pulling too much Related to multiple remotes, you should also be aware that git allows one to configure which branches to pull. By default a git clone will track all branches from the remote and pull everything, which in a typical open source project will bring in a lot of temporary development branches in vain. Thus it is better to run git clone with the --single-branch and --branch parameters to fetch only the branch that matters, which in most cases is the main branch. That can be accomplished with:
git clone --single-branch --branch main https://github.com/ottok/debcraft.git
If a repository was already cloned, it can be configured to track only one branch with:
git config remote.upstream.fetch "+refs/heads/main:refs/remotes/upstream/main"
git fetch upstream
git config --get-all remote.upstream.fetch
+refs/heads/main:refs/remotes/upstream/main
If you later need to track more branches, you can configure them with commands such as:
git config --add remote.upstream.fetch "+refs/heads/3.2.y:refs/remotes/upstream/3.2.y"
git fetch upstream
git checkout 3.2.y
For additional details about any of the tips in this post I recommend reading the git man pages.

Now go and spread your code around Distributing your code over multiple code forges costs you almost nothing in configuration, and in return you get availability, a choice of host for your collaborators, and freedom to migrate without a big bang. Add the push URLs to the remotes you already have, push once, and you are done. The rest of the git fundamentals are covered in my other posts. If your commits are not yet polished, start with what makes a good git commit message and git commit messages by example. If you work on Debian packaging, Git-based collaboration in Debian explains why the Salsa merge request workflow is built the way it is, and Salsa merge request best practices covers the review process itself.

24 September 2026

Russell Coker: Links September 2026

Bjorn Stahl of the Arcan project wrote an insightful blog post The Day of a new Command-Line Interface: Shell [1]. He does a really good job of identifying problems and strategies for dealing with them, the UI of the results isn t suitable to what I do though. Using sqlite as an executable format (replacement for ELF) is one of the wildest ideas I ve seen in a while, it might actually have some good use cases too [2]. Andrew Dana Hudson wrote an interesting LongNow article about SciFi s focus on space travel when it seems unlikely [3]. TheDriven has an informative article about the Hands Off Our Fuel astroturf campaign that uses farmers as the face of an attempt to give tax exemptions to mining companies [4]. The Conversation has an interesting article about the new Chinese regulations restricting access to AI systems to prevent emotional dependence and prevent minors from having virtual partners or relatives [5]. Elana Hashman wrote an informative blog post about Python virtualenvs, has useful information for people who aren t Python experts and just need to get stuff done [6]. We need more systems in the NTP pool, I would consider doing this if I had a server with an IP address that won t change and no risk of bandwidth throttling [7]. Cory Doctorow has some interesting thoughts on the CEO fetish for AI even though it is almost never doing any good [8]. Steve Rose wrote an insightful article for The Guardian about the tech fascists of Silicon Valley [9]. Jacqui Lambie calls Pauline Hanson an angry little woman and a bloody coward , One Nation hate the rule of law [10]. The Conversation has an interesting article about Regime Change, the book about Trump by Maggie Haberman and Jonathan Swan [11]. Elvira Barry wrote an insightful article about the many failures of the Russian legal system, it s interesting to note that ALL those failures match things that the Trump regime is doing [12]. Pyotr Kurzin Geopolitics YouTube channel has an interesting interview about continental vs maritime powers in the context of what the US and Russia are doing [13]. Maxinomica has an interesting video about how China obtained a monopoly on rare earth metals and what happens next [14]. Anarcat wrote an insightful blog post The people vs the AI overlords about the problems that AI software development is bringing [15]. John Goerzen wrote an interesting blog post discussing the issues related to LLM use in FOSS projects [16]. Cybernews has an article about an exploit for Samsung, Xiaomi, Oppo, and OnePlus phones due to bad OEM kernel drivers and bad OEM API proxies, no company should release devices with proprietry drivers [17]. Scott Santens wrote an insightful article about how retraining fails laid-off workers and why UBI is needed when workers get replaced by LLMs [18]. libroot has some information on the Snowden archive and why so little of it has been used by journalists, we need more answers about this [19]. Drew Devault s list of Weird little guys of FOSS is interesting history about some people who are best avoided [20].

20 September 2026

Andrew Cater: Debian 11 is at end of life from Long Term Support

Lots of posts in the debian-user mailing list complaining about updates with Debian 11.11 suddenly failing.

See Debian 11 Long Term Support reaches end-of-lifeAugust 31st, 2026 The Debian Long Term Support (LTS) Team hereby announces that Debian 11 bullseye support has reached its end-of-life today, 31 August 2026, five years after its initial release on 14 August 2021. Starting in September, Debian will not provide further security updates for Debian 11. A subset of bullseye packages will be supported by external parties. Detailed information can be found at Extended LTS. The Debian LTS Team is currently providing security support for Debian 12 bookworm, the current oldstable release. Thanks to the combined efforts of different teams including the Security Team, the Release Team, and the LTS Team, the Debian 12 life cycle encompasses five years. Debian 12 will receive Long Term Support until 30 June 2028. The supported architectures in Debian 12 LTS are amd64, i386, arm64, armhf and ppc64el. For further information about using bookworm LTS and upgrading from bullseye LTS, please refer to LTS/Using. Debian and its LTS Team would like to thank all contributing users, developers, sponsors and other Debian teams who are making it possible to extend the life of previous stable releases, and who have made Bullseye LTS a success. If you rely on Debian LTS, please consider joining the team, providing patches, testing or funding the efforts.

Freexian Collaborators: Monthly report about Debian Long Term Support, August 2026 (by Thorsten Alteholz)

The Debian LTS Team, funded by Freexian s Debian LTS offering, is pleased to report its activities for August.

Activity summary During the month of August, 19 contributors have been paid to work on Debian LTS (links to individual contributor reports are located below). The team released 58 DLAs fixing 1885 CVEs. Debian 11 ( bullseye ), which has reached the end of its Long Term Support on 31 August 2026, will now get security support from Freexian under the Extended LTS offer. The team published several notable updates:
  • chromium (DLA 4710-1), uploaded by Emilio, to fix 375 security flaws in bookworm, including issues that could lead to arbitrary code execution. Further DLA 4728-1, uploaded by Emilio as well, fixed additional 41 security issues in bookworm and DLA 4739-1 fixed 5 issues. Last but not least, DLA 4749-1 fixed another 15 issues and DLA 4758-1 fixed another 7 issues.
  • ruby2.7 (DLA 4716-1), uploaded by Abhijith, to fix four security flaws in bookworm, including issues that could lead to arbitrary code execution.
  • several DLAs (DLA 4717-1, DLA 4720-1, DLA 4723-1, DLA 4724-1, DLA 4745-1) have been uploaded by Ben and Emilio to fix myriad security flaws in different versions of the linux kernel (5.10.262-1, 6.1.180-1, 6.12.100-1~deb12u1, 6.12.101-1~deb12u1) in bullseye and bookworm.
  • 7zip (DLA 4718-1) and p7zip (DLA 4719-1), uploaded by Sylvain, to fix multiple security flaws in bookworm and bullseye, including issues that could yield to remote code execution.
  • ca-certificates (DLA 4726-1), uploaded by Bastien to add some new trusted certificates to bookworm and bullseye, but also remove some untrusted ones.
  • thunderbird (DLA 4727-1 and DLA 4754-1), uploaded by Emilio to fix 35 and 31 issues in bookworm and bullseye.
  • nss (DLA 4729-1), uploaded by Jochen to fix a vulnerability in bookworm and bullseye that could yield to arbitrary code execution.
  • libgd2 (DLA 4731-1), uploaded by Guilhem to fix a vulnerability in bookworm and bullseye that could yield to arbitrary code execution if a malformed GIF file is processed.
  • xorg-server (DLA 4737-1 and DLA 4738-1), uploaded by Arnaud to fix several vulnerabilities in bookworm and bullseye.
  • postgresql-15 (DLA 4740-1), uploaded by Carlos Henrique Lima Melara to fix 26 vulnerabilities in bookworm.
  • unzip (DLA 4741-1), uploaded by Andrej to fix a vulnerability in bookworm and bullseye that could yield to arbitrary code execution.
  • firefox-esr (DLA 4750-1), uploaded by Emilio to fix 31 vulnerabilities in bookworm and bullseye that could potentially result in arbitrary code execution, privilege escalation or information disclosure.
  • nvidia-graphics-drivers (DLA 4752-1 and DLA 4753-1), uploaded by Tobias to fix lots of vulnerabilities in bookworm and bullseye.
  • roundcube (DLA 4760-1), uploaded by Guilhem to fix ten vulnerabilities in bookworm and bullseye that could potentially result in remote code execution or information disclosure.
Contributions from outside the LTS Team: We are greatly thankful for the contributions from people outside the LTS Team:
  • Salvatore Bonaccorso released a libyaml-syck-perl security update (DLA 4730-1), to fix a denial of service and potentially arbitrary code execution.
  • Thomas Goirand released a neutron security update (DLA 4735-1).
  • Thomas Goirand released an ironic security update (DLA 4743-1).
  • Thomas Goirand released a designate security update (DLA 4751-1), to fix a denial of service or DNS hijacking.
The LTS Team has also contributed with updates to the latest Debian releases:
  • xrdp (DSA 6469-1), prepared by Abhijith to address privilege escalation and arbitrary code execution related flaws.
Other contributions: Besides the work on security updates, different documentation and tooling changes were needed. This work was mainly done by Sylvain.

Individual Debian LTS contributor reports

Thanks to our sponsors Sponsors that joined recently are in bold.

15 September 2026

Paul Tagliamonte: DESFire EV3

I ve long been interested in hardware key material storage devices. I ve been a fan of yubikeys (I still remember when my fancy new NEO-N showed up), PIV (and its associated smattering of additional fields), SaaS HSMs, the kernel keyring, some tooling I ve fairly satisfied with the design of at prior companies, and of course, our dear friend, the TPM. All that is not even to mention the scores of exotic hardware security modules one generally comes across from time to time when you re keeping a sharp eye out that you wind up playing with. The concept of storing private key material on a disk, or even having it in RAM has always skeeved me out, so I have a natural inclination to hardware modules, and how shifting keying material around can change your risks and threat model(s) in interesting ways. I don t remember when I first came across the MIFARE DESFire EV3, but a few weeks ago I did a deep-dive into the state of the art of authentication schemes using ID cards. My complete overview of what tradeoffs exist is pretty extensive (and likely not interesting to the vast majority of the world), but the tl;dr wound up being one of use PIV or use MIFARE DESFire EV3 . I wound up picking DESFire for a recent project, and figured it s worth talking a bit about what I learned, share some thoughts, and some code. That code is published on crates.io/desox, and docs, as is our custom, may be found at docs.rs/desox DESFire supports DES (I m sure most readers saw that one coming), 3DES (I didn t bother playing with 3DES at all) or AES-128 (AFAICT always use this?) keying material. It s worth noting that the DESFire only supports symmetric keys and is not designed for public key cryptography, and operates exclusively using shared symmetric key material. The DESFire EV series use those keys and related authentication schemes to interact with files stored on the on-chip EEPROM (2k, 4k, 8k, and 16k versions exist), or applications (groups of files and authentication keys).

Talking to a DESFire EV3 Interactions with the card are done over NFC (ISO/IEC 14443 Type A), and commands to/from the card may be in the usual ISO/IEC 7816-4 APDU format, or unencapsulated bytes sent to/from the card are sent using a fixed instruction set and return code structure saving a few bytes per message. I ve opted to use their undocumented and proprietary format I found it easier to work with and with a maximum message of 60 bytes, the savings matter a lot. While powered via NFC, the card maintains a small amount of state about the connection between the reader and the card in its RAM, including if the session is authenticated or unauthenticated. I ll dig into how authentication happens later, but it s worth knowing that sessions can become authenticated using one of the symmetric keys shared by the card and the reader. The vast majority of the DESFire commands I know about tend to work while either authenticated or unauthenticated, with a few exceptions (GetUid, ChangeKey, and ChangeKeySettings for example). In general, I found working with this card particularly pleasant. There is a fair amount of backwards-compatible behavior and multiple methods of communication that confuse things a bit, but overall, it was better than average to integrate with. Kudos to the NXP team. If the docs on this chip were public, things would be orders of magnitude easier it s not entirely clear to my why they re keeping so much of the interface documentation under NDA, but it s the largest knock against the chip, by far.

Authentication I found a lot of really great resources outlining how the handshake and protocol works for a DESFire EV3, especially from Ridrix, some public datasheets ThrRealRevK and posts from AndroidCrypto. The gist here is that, because the DESFire only does symmetric key operations, the key exchange (a type of SKA Symmetric Key Agreement) uses symmetric keys to establish a unique session key which is used to sign or encrypt data exchanged between the reader and the card. I m not going to get too in-depth here, since there s a ton of other resources out there to dig into but I will do a quick high-level description to keep this post mostly self-contained. The authentication protocol serves two main functions to verify that both parties know the same shared secret, as well as to act as a SKA to construct a new session shared secret key. Here s a quick overview of how a shared session key is derived between the reader and the card using our symmetric keys (AES-128 in the case below).
  1. the reader requests to start authentication with the card (something like AA 00 to start an AES Authentication handshake with keyslot 0x00).
  2. The card will then reply with AF (a status code that indicates more data is to follow), followed by 16 bytes (in the case of AES-128) of encrypted (using CBC) data.
  3. The hosts then decrypts this block with the symmetric key from keyslot 0, returning the card s session nonce.
  4. The host generates 16 bytes (usually random) for its session nonce.
  5. The host sends an instruction of AF (indicating a continuation of the previous command), followed by 32 bytes of encrypted data. When decrypted, the first 16 bytes are our nonce generated in step #4, followed by the 16 bytes provided by the card, decrypted in step #3, except where every byte is shifted to the left by one place (the 0th byte is copied to the end).
  6. The card will reply with 00 indicating a successful operation, followed by 16 bytes, which when decrypted, is our session nonce from step #4, shifted to the left by one byte in the same way that we did in step #5 with the card s nonce.
  7. At this point, both the reader and card have confirmed the other party has the same symmetric secret key. The session is now authenticated and a session key is derived using the two nonce blocks. Two hashing keys (K1 and K2) are derived from this key, which is used to maintain an ongoing CMAC hash of the messages coming and going to/from the card.
From here on out, the session is authenticated , and responses from the card which were previously plain will now contain a 8-byte CMAC signature, which can be used to ensure that the replies in question come from the active session. In my implementation of the handshake I opted to encode the handshake state into rust types, just so I wouldn t make any mistakes. The Handshake type contains the session internals (session nonce values, keying state, to include IV, etc). This means the authentication flow (from within my code) uses the Handshake struct to generate the commands to send to the card in order:
/// Create a new  Handshake , and return the
/// start auth command (something like  AA 00 )
fn Handshake::<Initial>::begin(
 output: &mut [u8],
 key: [u8; 16],
 key_id: u8,
) -> (Self, &[u8]);
After we get a reply back from the card (the encrypted version of the card s session nonce, sometimes called Rnd_B in code I ve seen), we transition states from Initial into HalfOpen.
/// Given the card's encrypted response, generate
/// our session nonce and generate a reply
/// (something that starts with  AF  followed by
/// 32 bytes of encrypted data).
fn Handshake::<Initial>::rnd_b(
 self,
 output: &mut [u8],
 input: &[u8]
) -> (Handshake::<HalfOpen>, &[u8]);
Now that we re HalfOpen , we re waiting to hear back from the card to ensure that it, too, can byte-shift our provided nonce. Once we have the card s reply, we can check it using our complete helper, transitioning from HalfOpen to Successful.
/// Check to ensure that the card replied with
/// our nonce byte-shifted by one place, indicating
/// that they know the symmetric secret in
/// this key slot.
fn Handshake::<HalfOpen>::complete(
 self,
 input: &[u8]
) -> Handshake::<Successful>;
Once the Handshake is successful, the only thing left to do is consume the Handshake struct and turn it into the shared session key by running it through the key derivation function.
/// Consume the  Handshake  struct and return the
/// new shared session secret key.
fn Handshake::<Successful>::into_key(self) -> [u8; 16];
From here on out we can use this session key for the remainder of our interactions with the card signing messages from (and sometimes to!) the card, or encrypted messages to and from the card. This key is used in CBC block mode, where the session IV is updated with the last block of the encrypted data.

Unit Testing A nice proprietary of the SKA scheme we re using as part of DESFire is that the derived session key is actually deterministic if you control your nonce RNG (ok, actually, pretty true for most key agreements, but anyway), which means it is possible to capture traffic over the NFC interface, and replay the NFC I/O with cooked RNGs and ensure byte-identical messages and keys are generated. Within desox-rs this is called replay (I m creative), and I ve got a few replay sessions checked into VCS, which exercise a signficant amount fo the API surface. All were derived from an actual session with a real DESFire card, and can be updated with a live card and a --cfg flag. Each replay file is a set of lines (request-response transactions), each containing two space-delimited hex encoded NFC messages. For instance, here s an authentication handshake in replay format:
1a00 afc7bbd82ff8fefae8
afc6dab54df2278d2952d560821be7e4c3 007d9abe94a9b14748
The code that generated that exchange came from the test stored adjacent to that file a handshake with the default DES key (all zeros), and an RndA value hardcoded to 32c28fdafd3960de.
let mut card = card
 .authenticate_with_rnd_a(
 0x00,
 Key::Des([0; 8]),
 Key::Des(hex_literal::hex!("32 c2 8f da fd 39 60 de")),
 )
 .await
 .unwrap();
Since the card s RndB is similarly unchanging (I m replaying this file every time), this will always derive the same session key, which means messages (including encrypted ones or CMAC signed responses) will be identical, as well. If you re playing with the DESFire yourself, feel free to grab my replay files if you need a known good baseline. By default this will run using the MockBackend, replaying each file expecting a byte-identical request, and responding with the harcoded customary reply. If the code (or test!) needs to change, updating the tests is done by swapping the MockBackend out for a real one. Since I had to do this a bunch during development, running cargo test with RUSTFLAGS="--cfg desox_replay_rw" will, on run, overwrite the replay file(s) for the executed test(s), ensuring all line-protocol changes are explicitly caught and reviewed.

Observations Most commands, even ones which require authentication, are transmitted without CMAC signature(s) or encryption. CMAC signatures from the reader to the card are not really used (except for writes to a file which specifies communication must be CMAC signed), ditto for encryption (although that one is used for key change operations, in addition to file writes on files that specify encrypted communication must be used). The vast majority of commands take a plain request from the reader, and return a CMAC signed response. By my eye, this means that a malicious reader, or something otherwise capable of holding the card online after communication with an authentic reader is complete are able to execute privilaged commands (since one can simply ignore the CMAC signatures on responses), so long as the command doesn t require the reader to provide CMAC signatures (or encryption), or allow the card to power down.

Fun with DESFire I ve played around a bit with ways to use the DESFire cards in interesting configurations, given what they re capable of. Here s some half-baked thoughts I had while mucking around with the cards these are all poorly thought out sketches of some things we can do given the specific tradeoffs I see with the DESFire card. It s also worth noting that I don t have any of the actual documentation, and am not a cryptographic grown-up, so take these sketches with a massive grain of salt. The first thing that came to mind when implementing this is how the authentication scheme can shift the boundary of what is and is not trusted (assuming good secure keying, and provided the key slots and card/application permissions are configured correctly). Rather than push the key material out to the machine connected to the NFC reader ( reader machine ), I instead tried turning the NFC reader and computer into something psuedo-untrusted by merely having it pass messages from the card to a trusted remote system ( remote machine ). This means that the reader machine is exchanging NFC data with the card, but that data is being decrypted, encrypted and processed by the trusted remote machine the reader is unable to derive the session key. For each of these, I wind up needing to authenticate so there s still a few latent risks, but these can mostly be mitigated by asking for a readbacks of any changed file(s), setting key permissions carefully, and requesting the card s UID via the encrypted channel all of which would require the symmetric secrets (which undermine the whole security model if comprimised). This general construction is also subject to a hostile takeover of the untrusted reader machine , since most commands (including destructive ones!) are sent in PLAIN mode the reader machine can wait until authentication is complete and then inject commands into the card and simply ignore the CMAC signatures on responses, severing ties with the remote machine. As such, we also need to take steps to ensure that the key being used is not one that allows any access beyond what is allowed. Here were some ideas I sketched out off the back of this theory.

The second-factor Given some established (and authenticated) connection, part of the initial authentication flow may use the DESFire card to prove physical control over it as part of a handshake. This can serve as a second factor during some authentication flow, requiring physical card presence at a reader to fully initialize a connection. This does have one glaring downside, however it s phishable. To use this for real , we d need to take some steps to prevent obvious MITM flows (XOR the NFC messages with the URI as seen by the client?), but maybe there s something interesting there. This also has a second interesting attribute when used as part of a physical system authentication flow, this becomes a logical place to inject access control, being able to determine if some person is permitted to operate some device at that particular time (Is Joe current on his Laser Cutter certifications?) I think of the ideas I landed on, while conceptually interesting (using an employee id card as a 2FA token, it s very fast), this one is the least likely to turn into something real.

The takeover This time, let s say the computer attached to the NFC reader ( reader machine ) is semi-trusted. For this scheme, our trusted remote machine and the reader machine pass messages over the network to handle authentication to the card (as above), where the handshake data is being decrypted, encrypted and processed by the trusted remote machine as usual. However, once the authentication handshake is complete and a session key has been derived, the remote system return the session key to the reader machine , giving it a one-time-use key and authenticated session to the card. We need to be careful about global/application permissions and key access control to files but in this construction, we can allow the reader machine to take over privileged actions using a scope-limited DESFire key without handing over the card s true keying material (preventing cloning of the card). This can be helpful to ensure messages to/from the card are truely from the card (verifying CMAC signatures), enables the reader machine to directly read/write to/from encrypted file(s), but allows the symmetric key material to remain in as few places as possible which is critical given compromising that secret will undermine the security of the entire system.

11 September 2026

Reproducible Builds: Reproducible Builds in August 2026

Welcome to the August 2026 report from the Reproducible Builds project! In our reports, we try to outline the most important things that we have been up to over the past month. As a quick recap about what problem our project intends to solve, whilst anyone may inspect the source code of free software for malicious flaws, almost all software is distributed to end users as pre-compiled binaries. The motivation behind the reproducible builds effort is to ensure no flaws have been introduced during this compilation process by promising identical results are always generated from a given source, thus allowing multiple third-parties to come to a consensus on whether a build was compromised or not. In this month s report, we cover:

  1. New updated SBOM specification from CISA.gov
  2. LWN on Bootstrappable builds at FOSSY 2026
  3. What s missing to have reproducible builds on PyPI?
  4. Distribution work
  5. Unreproducible builds under EROFS filesystem fixed
  6. Tool and documentation development
  7. Six new scholarly papers
  8. Patches

New updated SBOM specification from CISA.gov CISA, the Cybersecurity and Infrastructure Security Agency of the U.S. government published some the joint guidance entitled Minimum Elements for a Software Bill of Materials (SBOM), which updates and supersedes the baseline 2021 version covered in previous editions of these reports. Whilst the PDF is worth skimming, the interesting changes include that the specification now mandates standard cryptographic hashes: unlike earlier standards that allowed hash omission or manifest-only parsing, hashes must be computed from the output. This is is important for reproducible builds, as it ensures the recording of the metadata required to demonstrate the shipped software matches the build output precisely where applicable. In addition, where the top-level only dependency limitation that was present in the 2021 version has been removed in favour of complete coverage with no minimum depth. That is, SBOMs are expected to reflect all linked libraries, vendored dependencies and other build-time inclusions.

LWN on Bootstrappable builds at FOSSY 2026 In the Toolchains and Other Development Tools track at Software Freedom Conservancy s FOSSY 2026 in British Columbia, Canada, Timothy Sample gave a presentation on bootstrappable builds. This presentation was then covered in a Linux Weekly News article by Jake Edge entitled Bootstrappable builds: how and why, which serves as an excellent introduction to the concept:
The basic idea behind bootstrappable builds is to create a system that can be built without relying on pre-built artifacts. Can we go from zero to the modern day without having to just assume the existence of these already-built-for-us artifacts? The classic recipe for yogurt requires some yogurt to start the process, which is like how we normally build a C compiler today we start with an existing C compiler binary. You might think about making sourdough bread with your grandmother s starter brought over from the old country; we re basically making C compilers with Dennis Ritchie s starter carried over from Bell Labs .
The article, which goes on to cover GNU Mes and other projects that overlap with Reproducible Builds, also has a number of thought-provoking comments.

What s missing to have reproducible builds on PyPI? Core Python developer, Brett Cannon wrote an interesting blog post this month addressing What s missing to have reproducible builds on PyPI, the official public repository for third-party Python software packages:
The reason I like the idea of making reproducible builds work is that I think it can be done in such a way as to not require any work on the part of the producer of a distribution (which is a technical term for sdists or wheels, i.e., the people who upload stuff to PyPI), and thus make reproducible builds very low-friction for people to opt into supporting. [ ]
Brett goes on to outline What s missing from the specs and how reproducibility might be visible on PyPI to consumers:
Assuming all of this comes to pass and we record the where the source code is that went into a distribution and the software used to make the distribution, how do we make it useful to people? Does every person who cares about having a secure supply chain have to rebuild everything they use themselves? Is there some way for even people who don t care about this stuff to benefit? [ ]

Distribution work In Debian this month, 23 reviews of Debian packages were added, 28 were updated and 27 were removed this month adding to our knowledge about identified issues. A number of issue types have been updated as well, such as the addition of a new toolchain issue related to python-traitlets [ ], and the note for an existing issue related to texi2html was updated as well [ ]. Lastly, Bernhard M. Wiedemann posted another openSUSE monthly update for their reproducibility work there.

Unreproducible builds under EROFS filesystem fixed Martin Pitt reported on Fosstodon that they had identified an issue where the mkfs ( make filesystem ) command for the EROFS (Enhanced Read-Only File System) subsystem of the Linux kernel did not have sorted extended file attributes, leading to reproducible builds. Thankfully, Martin also reported that they had fixed this in a commit to the kernel which order[s] each inode s xattrs by name so that images stay reproducible . [ ]

Tool and documentation development diffoscope is our in-depth and content-aware diff utility that can locate and diagnose reproducibility issues. This month, Chris Lamb made a number of changes, including preparing and uploading versions 327, 328 and 329 to Debian. In particular, he ensured that diffoscope did not require python3-guestfs in the autopkgtests on 32-bit architectures in order to fix Debian bug (#1144372) [ ]. Colin Watson made an additional change, handling a potentially missing openssh-client package when running the autopkgtests [ ], and Jochen Sprickerhof made a similar change to cope with missing cpio and qemu-img functionality [ ] whilst also updating the XML comparator to be considered when comparing SVG images [ ].
Yet again, there were a number of improvements made to our website this month as well. For example:
  • Chris Lamb added draft for a Gothenburg summit-related news article. [ ][ ]
  • Holger Levsen then published the same article. [ ][ ]
  • Lastly, a large number of commits were pushed comprising an interview with Reproducible Builds developer Jochen Sprickerhof to be published within the next week. [ ][ ][ ][ ][ ][ ][ ]

Six new scholarly papers Jens Dietrich, Spencer Sun, Tim W. White and Behnaz Hassanshahi (the result of a collaboration between Victoria University of Wellington and Oracle Australia published a paper this month entitled No Snake Oil: Verifying Python Package Builds. Drawing on the metaphor of snake oil , that is, a fake or ineffective medicine or solution sold with exaggerated claims of curing or fixing everything, the authors write that
Two tools that are designed to automate [PyPI] rebuilds and run them at scale are macaron and oss-rebuild. We study 12,180 popular releases from PyPI and find that the byte-for-byte equivalence rate is generally low. We analyse the reasons why they produce different wheels, and find that equivalence between the original and rebuilt wheels can often still be established, preserving most of the guarantees users expect from rebuildable releases. We present and evaluate daleq4py, a tool to establish the equivalence of Python wheels through the kernel of a normalisation function that is based on provenance-preserving datalog rules. Experimental results show that daleq4py substantially expands the set of rebuilds that can be accepted as equivalent.
The full PDF of their paper can be viewed online, and Jens Dietrich to our mailing list to announce the availability of both the paper and the daleq4py tool itself.
Dimitri Kokkonis, Micha l Marcozzi and Stefano Zacchiroli published an article this month titled Not In My Git Yard: Catching Backdoors at Commit and Release Time on the topic of code-level backdoors that is, stealthy code changes that grant hidden privileges via secret triggers . These issues:
pose a persistent threat to opensource software. Known attempts to inject such backdoors into widely used projects through malicious commits, tampered release packages, or compromised third-party dependencies, were stopped only by luck and manual review. Existing Continuous Integration (CI) pipelines cannot detect these attacks, and downstream binary analysis tools require substantial manual effort. In this work, we present Lily, an automated approach that strengthens open-source development and release processes against backdoor injection. Lily integrates a backdoor detection mechanism into (1) CI pipelines to block malicious commits, and (2) release vetting workflows to prevent tampered releases or compromised dependencies from entering large ecosystems, such as Linux distributions.
The full PDF can be read online.
Ranindya Paramitha and Laurie Williams of North Carolina State University along with Christian K stner of Carnegie Mellon University published a paper this month with the title of The Software Supply Chain as a Market for Lemons: A Multivocal Review of Trust Signal Collapse. (A lemon in American English, is a vehicle that turns out to have several manufacturing defects .) Their abstract is as follows:
Practitioners evaluating open-source dependencies rely on cheap trust signals, e.g., stars, download counts, and contributor activity, as substitutes for direct code inspection, assuming those signals reflect genuine trustworthiness. Prior work has documented individual signal gaming, but the landscape of collapses across all dependency-adoption signals, as well as the ecosystem s response, remains unexplored. The goal of this study is to aid software practitioners in understanding the reliability of dependency adoption trust signals, such as download counts and contributor activity, by conducting a multivocal review of 252 Google Search sources and 870 Reddit threads.
Worryingly, after their review, the authors conclude that cheap trust signals collapse under three simultaneous forces: adversarial manipulation, gaming techniques indistinguishable from legitimate behavior, and non-adversarial AI-driven inflation. The full PDF of the paper is available online.
Julien Malka, Aman Sharma, Martin Monperrus, Stefano Zacchiroli and Th o Zimmermann published a paper this month on Trusting-Trust Attack against an Entire Linux Distribution through Binary Manipulation:
Ken Thompson s trusting-trust attack, in which a compromised compiler backdoors the programs it builds and reproduces the backdoor in subsequent rebuilds of itself, is widely regarded as a threat specific to compilers. We show that it is not. We construct a complete trusting-trust attack around GNU strip, an ordinary build utility that neither inspects nor generates source code, using only manipulations of finished ELF files.
Scarily, in the authors example, a single tampered strip in the binary seed implants a payload that propagates from one generation of strip to the next and survives into the final standard environment after the seed leaves the dependency closure [ ] without failures and backdoors . A full PDF of the paper is available for download online.
Mehdi Keshanimm, Amirhossein Rahmati, Mohammad Hossein Aref and Abbas Heydarnoori published a paper that is currently under review at Emperical Software Engineering titled AROMA+: A Study of Factors Affecting Reproducible Builds in the Maven Ecosystem. (Maven is a/the build automation tool used for Java projects.) In their paper, the authors note that
[ ] reusing external software in a project presents a security risk when the source of the component is unknown or the consistency of a component cannot be verified. The SolarWinds attack serves as a popular example in which the injection of malicious code into a library affected thousands of customers and caused a loss of billions of dollars. [ ] Our research aims to support [reproducibility] efforts in the Maven ecosystem through automation. We investigate the feasibility of automatically finding the source code of a library from its Maven release and recovering information about the original release environment. Our tool, AROMA+, can obtain this critical information from the artifact and the source repository through several heuristics and we use the results for reproduction attempts of packages on Maven Central.
The full PDF of their article can be downloaded online.
Lastly, Oreofe Solarin, Kelechi Kalu, James C. Davis and Paschal Amusuo published a paper this month titled Reproducibility is Not Enough: Artifact Verifiability in Decentralized-Build Package Ecosystems:
[A]rtifact verification requires more than deterministic builds: a verifier must also recover the source state, build environment, dependencies, and build instructions that produced the artifact. Decentralized-build ecosystems make this difficult because artifacts are produced through heterogeneous tools, maintainer-controlled workflows, and fragmented metadata. As a result, it remains unclear how often artifacts in these ecosystems can be independently verified. This paper studies artifact verifiability across four popular decentralized-build package ecosystems. We define an independent verifier model that relies only on registry-derivable metadata and an artifact comparison model with tiered equivalence levels. We implement these models in an Artifact Verification Pipeline and use it to measure artifact verifiability across the target ecosystems.
The authors conclude that beyond build determinism, verifiability is limited by missing source and build metadata, implicit release transformations, and unconventional build practices . A PDF of their paper can be reviewed online.

Patches The Reproducible Builds project detects, dissects and attempts to fix as many currently-unreproducible packages as possible. We endeavour to send all of our patches upstream where applicable or possible. This month, we wrote a large number of such patches, including:

If you are interested in contributing to the project, please visit our Contribute page on our website.

10 September 2026

Matthias Klumpp: JPEG-XL as default in AppStream, and better media processing

Two weeks ago, I released AppStream 1.2.0. This release contains a lot of great changes, but one of the most important ones concerns how media are being handled, and AppStream s default image export format.

AppStream is a Freedesktop metadata standard to describe software components. That can be anything from system services over fonts to console and graphical applications. AppStream metadata is supposed to give users enough information to decide whether they want to install a piece of software, to represent that piece of software, and to give the operating system enough information to decide whether a software component should be installed automatically and (to some extent) what capabilities and relations it has, to provide the user with sensible options.

Especially for the first two goals, and especially for GUI applications, AppStream supports icons and screenshots, which are used to showcase applications. Today, AppStream is used by all kinds of services, from Linux distributions over firmware updates to Flatpak and desktops directly. AppStream s original design however comes from the perspective of Linux distributions in 2011, where you may want to browse the software catalog offline, without delay, and without pinging an external server (which could be a privacy concern).

Therefore, a common way to deploy an AppStream-enabled software repository is to ship all icons of all applications in the repository to the user as part of the repository metadata download. AppStream does support remote icon downloads nowadays, and for a while I thought that this would become the default eventually. However, especially in today s world, having a bandwidth-saving, instantly responsive, privacy-protecting application browsing experience seems more important that ever.

PNG images are great!

The only format that AppStream supports for icons and screenshots (which are downloaded on-demand from your distributor s CDN) has always been exclusively PNG. PNG images are perfect for icons, because they compress well (especially for common icon shapes), are fast and simple to load, and can be loaded anywhere, by any toolkit or webbrowser. They also ensure we deliver faithful screenshot images, even though we may have scaled or re-rendered them. Still though, PNG images are less great for screenshots, as they are not very efficient, which puts strain on any CDN that has to deliver them, as well as on people s internet connections when browsing screenshots. Having smaller thumbnails alleviates that problem a little, but does not fully solve it.

But even for icons, PNG could be improved upon: In many cases, icons are re-downloaded with the repository metadata again and again, so having a large icon tarball adds up to the data transferred during metadata refreshes. AppStream also now supports large 128x128px icons, which nobody in 2012 expected we would need, adding even more data that will be re-downloaded. Saving some space here translates directly to lower bandwidth costs as well as faster downloads for users.

To improve PNG file sizes, the AppStream Compose library, which handles all image processing and metadata catalog composition, was running optipng on all generated PNG images. That does create smaller PNG images, but they were still relatively large compared to other image formats.

For a long time though, there was no alternative to PNG images for icons: There was no lossless image compression format that could give us the same quality as PNG images and that was also widely supported.

JPEG-XL vs PNG in AppStream

Since 2021 we have JPEG-XL (JXL), which offers a true lossless mode with often better compression than PNG. The issue was that JPEG-XL wasn t widely supported. Then, in 2025, the PDF Association selected JPEG-XL as the preferred image format for HDR images in PDFs, and now we are finally getting browser support and more ubiquitous availability of the format (you can try it right now in Firefox!).

For screenshots, using JXL s lossy mode, it has obvious and extreme size advantages over PNG, so supporting JXL or WebP for screenshot images was an obvious choice. If JXL would support the lossless case very well as well though, we could serve many use cases with the same exported image format, which is very attractive to me.

So, the obvious next question was whether it was worth the pain of switching the icon format, so I did some measurements on real icons. For that I used the AppStream component icon pool that Debian Unstable ships, which is almost 5000 application icons of various sizes, and converted them to PNG:

Icon sizeIconsPNG totalJXL totalPool savedPNG avgJXL avgMedian savedMean saved Worst BestLarger as JXL
48 48 1544 3.7 MiB 3.0 MiB 17.8%2.4 KiB2.0 KiB 17.9% 16.7%-118.7%60.0% 206
64 64 2018 7.0 MiB 5.8 MiB 17.8%3.6 KiB2.9 KiB 18.0% 15.8%-112.7%70.0% 279
128 128 1411 11.2 MiB 8.7 MiB 22.0%8.1 KiB6.3 KiB 20.1% 17.5% -89.7%61.0% 209
TOTAL 4973 21.9 MiB 17.5 MiB 19.9%4.5 KiB3.6 KiB 18.6% 16.6%-118.7%70.0% 694
PNG images saved with libpng at effort=4, compression=9, then optimized using optipng -o2, JXL images encoded using vips jxlsave lossless=1 effort=7 strip=1 via VIPS/libjxl.

As the table shows, using lossless JXL images over size-optimized PNG images (using optipng s default settings) provides a roughly 20% gain. This does not look like much, until you consider how often these files are downloaded: A 20% file size reduction may only save 1-2 MiB of disk space, but if they are downloaded over and over again by many clients, it will save a lot of bandwidth.

Interesting JXL encoding findings

As a sidequest, I was curious why some images were larger than their PNG counterparts when encoded with JXL, and what the ones that were significantly smaller were.

In short, the biggest size reductions for JXL existed on images that were already small as PNG, and contained large, flat color surfaces with hard edges and simple shapes. They were not very interesting, and much of JXL s wins come from accumulating smaller gains across all files, which compound the bigger icons get (especially at 128x128px, where JXL truly shines).

The events were JXL loses to PNG are more interesting: For example, it does quite poorly with pixel-art images that have a lot of repeating patterns. Those are encoded well by PNG, but less efficiently by JXL. Take for example Vonsh:

Icon of Vonsh, an SDL-based snake game, which PNG compresses better than JXL

My guess is that while PNG can exploit the repeating pixel patterns for compression, JXL s predicts surrounding pixels from its neighbours, which fails too often and makes it pay almost full entropy per pixel. In this single rare case, the PNG is at 5.4 KiB, while the JXL is almost 8 KiB in size.

Other cases I looked at were arguably buggy input data, where color channels were hidden under the alpha channel of the input image. PNG could probably again exploit repeats, while we were forcing JXL to encode pixels that were invisible in the final image. This is arguably a problem with the original input data. Currently, AppStream does not make any changes to icons at all, but in future we might add a filter that removes invisible colors from images to solve this pathological case (it was only two icons out of 5000 though, so it is not a high priority).

The third case I found where JXL loses to PNG were icons with checkerboard-like patterns:

Icon of x3270, an IBM 3270 Terminal Emulator

For those, PNG can likely again exploit the repeating patterns, while a checkerboard layout is pretty bad for left/top predictors like JXL s. However, in this case the size difference (and loss for JXL) is only 450 bytes, so even though JXL loses to PNG, it does so not by much.

JXL in AppStream

Given these findings, JPEG-XL is the default image format starting with AppStream 1.2.0. AppStream Compose will encode all images losslessly as JXL, while screenshots are encoded in lossy mode at Q=90 effort=7. Since the optipng step does not happen for JXL images, this comes at no speed penalty and is even a bit faster on modern x86_64 CPUs (where libjxl can use SIMD). PNG is still available, and Compose can be told to switch between the two formats.

Upsides of JXL in AppStream right now

If you use JXL in Compose or the recent release of appstream-generator, you will get much smaller images and, for screenshots, will benefit from other JPEG-XL features such as progressive decoding, providing a far nicer user experience. libAppStream has supported JXL icons since version 1.1.3, so your clients will need that version or a newer one, and all software centers will have to support loading JXL images (which all of them do, provided the right plugins are installed).

Downsides of switching to JXL too quickly

JXL is a very new format, so web browsers might not yet display it if you are serving webpages. Your clients may also have bugs in processing JXL images, as the format is still new . For example, switching on JXL in Debian sent KDE Discover into an infinite loop on startup while trying to load the icons (an issue which has been fixed, but clients will need that patch first before JXL is switched on).

This currently makes JXL enablement only possible when you know that your clients can support it. This is the case for me in Debian Unstable and Debian 14, which are using JXL images for a few weeks now, but not for any older releases. Platforms like Flatpak have it even harder, because they do know even less about their clients. So, even though it has big advantages, you may want to hold off on using JXL right away, and force PNG by setting the ImageFormat key to png in appstream-generator s configuration, or passing --image-format=png to appstreamcli compose.

It is also worth mentioning that JPEG-XL is much, much slower on systems that do not have SIMD instructions or for which the libjxl/jxl-rs library does not have them (such as apparently riscv64 right now). If this is a concern, you might not want to switch to JXL right away.

Media pipeline improvements

Besides the JXL default change, AppStream 1.2.0 also comes with a complete overhaul of its media processing pipeline. While libappstream, AppStream s main library, does not do any media processing and comes with very minimal dependencies to be embedded in client applications and used on servers, the same can not be said about libappstream-compose, AppStream s library to build metadata generating applications (the server-side part, usually).

The compose library has to render fonts into font specimen cards, inspect translation files, render SVG images, decode all kinds of raster images, inspect video files, etc. Especially the fonts, and the fact that fonts can appear in SVG images, has caused issues in the past, as libappstream-compose is a heavily threaded library and most font libraries can only work from a single thread. This forced the library to essentially go into single-thread mode anytime anything that could touch a font was being processed.

AppStream also originally was created for a safe world where applications were vetted by the distributors before their metadata was processed. This is increasingly not the case, so it made sense to put at least a few guardrails on the most complex part of the pipeline: The media processing. As part of the change, media processing was split out into a separate worker process. This solved two problems at once: Font handling was isolated in a single-threaded binary if we wanted to handle fonts in parallel, we could simply spawn more workers. And, being in a separate process, the media processing could now be sandboxed.

As part of the multiprocess changes, Compose also switched from using GdkPixbuf to VIPS for image processing. The latter allows for much more fine-grained control over the image output and encoding, and comes with a lot of well-maintained filters and operations, which made it possible to eliminate a fair chunk of AppStream s hand-rolled image processing operations. As part of this transition, we unfortunately lost the ability to read XPM images, which dropped about 20-30 applications from the pool at Debian. But in the name of security, this is a sensible choice, especially since most XPM icons were very small and low-resolution, and applications using them could benefit from adding a high-quality PNG icon anyway. With VIPS, we also now restrict the amount of image formats we can load to a sensible set, so extremely niche or unexpected formats will be outright rejected (this includes sane-but-unusual formats for screenshots and icons, such as TIFF images).

The Compose library, with all of these changes, will now just request high-level operations (e.g. render a font card for this font to a JXL image ) from the worker, and provide it with input data in sealed memfds and output locations as FDs as well. On Linux systems, the worker will use Landlock if available, to block all write access to the filesystem, deny device access and deny TCP and UDP as well. The sandbox can certainly be tightened a fair bit in future, but this was a good and safe start to gain some experience with it without having things break too easily, given the many places Compose is used in (also, Landlock s API is surprisingly nice to use, so it was easier than I thought to add in this early version).

With all of these changes, the libappstream-compose library is now also officially marked API-stable, so you should be able to rely on it in future to build new things (its API has barely changed in the past, and now with the new media API and defaults change in place, it was time to declare it stable).

I want to see / try this!

Currently, the easiest way to have a look at the new data is to check out Debian Unstable. If you have a JXL-enabled browser, you can also see the icons in AppStream Generator s HTML pages for Debian Sid. If you are using appstream-generator for your distribution, you will also get much more pleasant statistics and HTML pages, as well as fully deterministic media output and a whole bunch of security updates, so, update to its recent 1.0 release.

Please keep in mind that if you switch to JXL, the client tools receiving the image data have to support it. Support varies depending on the Linux distribution, so, test it first and switch the default back to PNG in case you encounter any issues.

What s next?

With so many features and changes landed, the next changes in AppStream will focus on improving what already exists and fixing any issues (there will be more blogposts about the other features 1.2.x delivers!). Testing with the entire Debian archive as data source makes me fairly confident though that there will not be many problems. In the longer term, tightening the media processing sandbox will also be something we might want to do, e.g. by hiding parts of the filesystem tree or filtering syscalls.

For JPEG-XL, one obvious question is Will you add support for it to the Freedesktop icon-theme specification as supported format alongside PNG, SVG(Z), and XPM? . For on-disk icon repositories, JXL s space-savings are less compelling, and it being HDR-capable is also not necessarily a killer feature (PNG can go a long way!). However, JPEG-XL s ability to immediately decode larger images at reduced resolution without resampling could legitimately be very powerful here, as applications could ship a single large image and quickly decode it at 1/2, 1/4 or 1/8 the size for different purposes in their UI. JPEG-XL also supports spot-color extra channels, which applications could use as masks to recolor raster icons at render time. This could be incredibly nice to color symbolic icons on-the-fly without any SVG and CSS. JXL also provides richer metadata, which might be neat for (license/author) documentation. So, the answer here is: Maybe it makes sense to allow another format, but this will have to be discussed first, as it would force JXL into every toolkit and desktop, which is a much bigger ask than supporting it only in AppStream.

As always, let me know what you think and please report any issues or bugs directly against AppStream or AppStream Generator if you encounter problems that are with the tools, and not with a project s metadata.

8 September 2026

Dirk Eddelbuettel: RcppArmadillo 15.6.0-1 on CRAN: New Upstream Minor

armadillo image Armadillo is a powerful and expressive C++ template library for linear algebra and scientific computing. It aims towards a good balance between speed and ease of use, has a syntax deliberately close to Matlab, and is useful for algorithm development directly in C++, or quick conversion of research code into production environments. RcppArmadillo integrates this library with the R environment and language and is widely used by (currently) 1331 other packages on CRAN, downloaded 48.5 million times (per the partial logs from the cloud mirrors of CRAN), and the CSDA paper (preprint / vignette) by Conrad and myself has been cited 727 times according to Google Scholar. This versions updates to the 15.6.0 upstream Armadillo release made yesterday. It extends solver options for poorly conditioned systems, and brings some updates and extension to the cube data type. For this release, we once again ran the usual complete reverse-dependency check which came back spotless, and did CRAN so no email exchange needed despite nearly 1300 reverse dependencies (but it ended up taking more than a single business day). Still, automation can be helpful when used with a well-maintained software stack. The package has also already been updated for Debian, built for r2u and r-universe, and will build shortly at CRAN for the different binary releases. All changes since the last CRAN release follow.

Changes in RcppArmadillo version 15.6.0-1 (2026-09-07)
  • Upgraded to Armadillo release 15.6.0 (Medium Roast Cortado)
    • Expanded solve() with solve_opts::scale_thresh option to widen detection of poorly conditioned systems
    • Expanded trans() and .t() to handle cubes
    • Added permute() to rearrange dimensions of cubes (generalised transpose)
    • Added cubemul() for batched matrix multiplication of cube slices

Courtesy of my CRANberries, there is a diffstat report relative to previous release. More detailed information is on the RcppArmadillo page. Questions, comments etc should go to the rcpp-devel mailing list off the Rcpp R-Forge page.

This post by Dirk Eddelbuettel originated on his Thinking inside the box blog. If you like this or other open-source work I do, you can sponsor me at GitHub.

7 September 2026

Freexian Collaborators: Debusine can now hand you debug symbols! (by Jugal Patel)

Contributor: Jugal Patel (Jugal59)
Organization: Debian
Project: Provide debuginfod server
Mentor: Colin Watson

About the project and me Your program crashes. You open gdb and get ?? instead of a stack trace. So you go find the right -dbgsym package, for the right version, for the right architecture, install it, and start again. Debuginfod removes that entire detour: gdb asks a server for symbols by the build-ID baked into the binary. Debusine already built packages, already produced -dbgsym files, and already hosted the archives; it just couldn t answer the question. This summer I made it answer. My project was to add debuginfod server functionality to Debusine so that it not only hosts -dbgsym packages, but also serves their debug symbols over the debuginfod(8) protocol. Debian developers can then debug binaries by setting a single URL that gdb uses to fetch the matching debug symbols. This project took me through design, backend work, an extraction pipeline on the worker, HTTP serving, documentation, and testing from the first blueprint all the way to a live demo on debusine.debian.net.

Initial planning and design changes A design first, in !3030. The proposal submitted for GSoC 2026 was just an overview of how things will work, but in reality there were a lot of design questions which needed to be answered before starting with contribution. Debusine keeps development blueprints in its docs tree, reviewed like code, it s basically a blueprint of what feature or new changes are we going to make. I was assigned the work item #957, which was basically about how the idea of implementing a debuginfod server functionality inside Debusine was initially proposed by a fellow member which later became a project idea under GSoC 2026. My developer blueprint pinned down the four decisions everything else depends on: extraction happens on the worker after the build, symbols are stored as artifacts keyed by build-ID, they re published into suites alongside their binaries, and they re served from the archive root rather than per-suite. Settling that up front meant the design discussions happened in a document instead of across three merged branches. Provide debuginfod server work item and all my merged PRs till now One of those arguments became its own fix. My wording implied symbols were unpacked inside the isolated sbuild environment (the consequence was I was handed a bug to be solved in the first week of contribution period), when they re actually extracted afterwards on the worker, where the build output already sits, a distinction that matters, because doing work inside the unshare environment means extra tooling in the chroot and more ways to affect the build. !3119 corrected it before the wrong model spread into the code. Bug raised for inconsistent wordings in developer blueprint

A new artifact type Artifacts are a major concept in Debusine overall, so as per the developer blueprint we introduced a new artifact which was debian:debug-symbols. It holds every .debug file from one -dbgsym package. Its data is a validated list of lowercase 40-character build-IDs, and each file is stored under its build-ID as the path, so answering what are the symbols for this ID? is a direct lookup, with no path translation in the request handler. One artifact per package rather than per file: a util-linux build would otherwise spray hundreds of artifacts, collection items and relations across the database for no benefit. For implementing debian:debug-symbols artifact, I changed the main models.py file, along with that since it s a norm to write unit tests, all mentioned under !3088. sbuild task output showing the new debian:debug-symbols artifact

Publishing workflow and solving a bug Extracting symbols is only useful if they reach the archive people actually install from, so !3180 taught package_publish to follow the relates-to relation: copying binaries into a suite now brings their debug symbols along automatically, with nothing extra for the publisher to configure. Each build-ID becomes its own collection item, for example debugsym:hello_2.10-5_amd64_fcc9064 each carrying the package name, version and architecture copied from the binary, so the item is meaningful on its own without dereferencing anything. Uniqueness is enforced at both the suite and archive level, because the serving URLs are archive-wide and two suites must never disagree about what a build-ID means: republishing an identical file is accepted quietly, while two different files claiming the same ID is an error worth failing on. A partial index on the build-ID keeps the eventual HTTP lookup fast. That looked finished until symbols started arriving in target suites disconnected from their binaries published, but unfindable, because copying items between collections silently dropped their artifact relations, and that relation is the only thing tying the two together. The fix sat one level above my feature, in the generic CopyCollectionItems task that does the copying, and since it was reusable infrastructure rather than anything debuginfod-specific, Colin implemented it himself in !3228. My project needed it to work at all; every other Debusine feature that copies items now gets it for free.

Endpoint and CI tests With symbols in the archive, !3212 added the part users actually touch: GET / scope / workspace /buildid/<build-id>/debuginfo looks the ID up across every suite in that workspace s archive, streams the file, and sets the X-DEBUGINFOD-FILE and X-DEBUGINFOD-SIZE headers the protocol expects. It also handles the two things gdb actually does: a HEAD probe before committing to a download, and ranged requests to pull individual ELF sections instead of the whole file. Scoping it to the archive rather than the suite is what lets one URL cover a whole workspace, so the developer never has to know which suite their binary came from. Fetching debug files from debusine.debian.net Every merge request above landed with unit tests, but those only tell you that the pieces behave correctly. What Colin and I wanted was a real gdb fetching real symbols from a real instance, so !3261 adds an autopkgtest that builds a package, publishes it, checks the HTTP headers, then sets DEBUGINFOD_URLS and makes gdb go and get the symbols, wired into the CI integration tests so it runs on every change. It took me a day to learn that skipping the signing worker doesn t simplify that test, it just hangs until the 30-minute timeout, because update_suites needs signing to produce a usable repository. The last piece, !3301 covers the new artifact, the suite and archive changes, the new archive URL, and a how-to for using it. My first how-to draft explained how everything worked and offered four ways to set DEBUGINFOD_URLS; the version that shipped gives one recommended setup and gets out of the way. The same pass trimmed the blueprint down to only what s still unimplemented, since a design document describing merged code is just an obstacle for the next reader. Setting debuginfod url for gdb and debugging session!

What s left Only one item on my original plan didn t land: an archive-level build_debug_symbols switch, modelled on Launchpad s equivalent, letting an archive skip building -dbgsym packages entirely by passing DEB_BUILD_OPTIONS=noautodbgsym to sbuild. It was always the stretch goal rather than core scope, landing the extract-publish-serve path solidly mattered more than landing it broadly. The design is written up in the blueprint, and I intend to implement it myself. The other gaps were deliberately out of scope from the start, and the blueprint says so. DWZ supplement files aren t ingested, so packages using compressed debug info may render without the alternate strings table; debugging still works, it s just less complete. Source-file serving runs into the same Debian packaging limits that constrain debuginfod.debian.net today, making it a design question rather than a coding one. Executable serving, the metrics and metadata endpoints, and federation to upstream debuginfod servers were excluded for similar reasons, none of them are needed for Debusine s core use case, and each would have crowded out the parts that are. One open bug is left too. On the last day of the coding period, Stefano Rivera found that publishing ledger and linux was failing, because I had told the database that a build-ID identifies one exact debug file which isn t true in Debian, since dh_dwz runs once per binary package, so when one object ships in two binary packages their .debug files differ while describing identical code. How to fix it is still an open discussion #1582, though it may not land before the formal end of the project. None of that is a handoff. GSoC s timeline is ending, my involvement isn t, I m carrying on with Debusine until both the build_debug_symbols switch and DWZ supplement support are merged, and I expect to keep contributing beyond that. This project got me familiar with a codebase I enjoy working in, and the remaining pieces are mine to finish.

Thanks! The biggest thanks go to my mentor, Colin Watson, whose reviews consistently found the thing I hadn t thought about. He also gave me room to get things wrong first and understand why, which taught me more than being handed the answer would have. Thanks as well to Rapha l Hertzog, Enrico Zini, Stefano Rivera, Carles Pina i Estany and Helmut Grohne and everyone else around Debusine and Freexian for reviews, comments and patience with my questions. Special thanks to Freexian for developing Debusine in the open and for giving me access to test on debusine.debian.net. Finally, thanks to the wider Debian community, whose build-ID and -dbgsym conventions did most of the hard work before I arrived and to Google Summer of Code for providing a platform and the time to do this properly.

6 September 2026

Michael Stapelberg: Debian Code Search: Fast TurboPFor with Go SIMD

This August, I accomplished what I wanted for many years: I deleted the last cgo dependency in Debian Code Search! This was made possible by Go s recently introduced SIMD support, because now we can implement the TurboPFor integer compression format as efficiently more efficiently, in fact, by using the newer AVX512 instruction set! as the reference implementation.

Background: Why does DCS need a fast Integer Codec? Debian Code Search (DCS) is a search engine that allows searching all the Open Source source code within Debian, with either literal search expressions or regular expression search queries. A search engine uses an inverted index: a map from term to documents containing the term. Each document is typically represented most efficiently by using an id, so the index consists of many lists of document ids. When searching, it is important to quickly decode these lists to answer the search query. However, there is a point of diminishing returns where the decoding speed, even though it can still be measurably improved quite a bit, no longer influences the overall query duration. From 2012 (its inception) to 2019, Debian Code Search used to use a small index format, and queries were fast because the index was kept entirely in RAM. In 2019, I implemented the new index format, which adds an on-disk positional index. For literal queries (78.2% of DCS queries), querying the positional index on disk is faster than querying the non-positional index in RAM. The efficient encoding of the TurboPFor format makes it possible to fit such an index on a mid-sized Hetzner server, which I rent with two 1 TB SSD disks. The optimized decoder of the C TurboPFor library is what made decoding fast at query time. If you want to dive deeper into the algorithm, see this blog post from February 2019: If you want to learn more about the positional index, see this blog post from September 2019:

SIMD in Go For many years, you had the following options for using SIMD instructions in Go:
  1. Hand-writing Go assembler code. This is only doable for small functions, for example bytes.IndexByte is implemented with hand-written Go assembly (including AVX2).
  2. Generating Go assembler code with tools like Michael McLoughlin s Avo . This is how crypto/internal/fips140/sha256 uses AVX2. While Avo generator code definitely is higher-level than hand-written assembly, it is still too close to assembly for my taste.
  3. Use a C library via cgo so gcc or clang compiles SIMD code. Debian Code Search used to use the powturbo/TurboPFor C library via cgo for the last 7 years.
The C TurboPFor library has served us well, but Debian Code Search was always intended to be a project using Go, so I would prefer it if I did not have any C code in the project. Go 1.26 (released in February 2026) introduced the simd/archsimd package:
Go 1.26 introduces a new experimental simd/archsimd package, which can be enabled by setting the environment variable GOEXPERIMENT=simd at build time. This package provides access to architecture-specific SIMD operations. It is currently available on the amd64 architecture and supports 128-bit, 256-bit, and 512-bit vector types, such as Int8x16 and Float64x8, with operations such as Int8x16.Add. The API is not yet considered stable. Go 1.26 Release Notes
For my 2019 TurboPFor analysis, I implemented goturbopfor, a native Go teaching decoder (without any SIMD), because I find Go code easier to follow than C code, especially optimized C code. My implementation was intentionally not optimized so that the code was easier to study. The TurboPFor format/algorithm has a vector-optimized part: bitpacking comes in a scalar variant (bitunpack32) and a vector variant (bitunpack256v32), where the vector variant is used for full blocks (256 values) and the scalar variant is used for remainder blocks (< 256 values). When Go 1.26 was released, I used Claude Code to explore whether my native Go decoder s bitunpack256v32 function (for the vertical vector layout) could be implemented using Go SIMD, and the answer was yes, it was possible and it was faster than without SIMD, but not quite at the level of C TurboPFor. If you let Claude Code try for long enough, it eventually finds enough optimizations (about 10) to match C performance. I don t want to vibe-code Debian Code Search, though, so I figured I would find some time to review the SIMD code at some point and see if I could implement something similar myself. Before I found enough time and motivation to complete said review, I discovered that to not regress real-life query performance by more than 10 to 100 milliseconds (which seems acceptable), I don t actually need to add SIMD code to my teaching decoder at all; it would be sufficient to reduce allocations in my teaching decoder and specialize it per bit width. Encouraged by the possibility of using the optimized native Go decoder in Debian Code Search, I explored whether I could also implement a native Go encoder so that I could get rid of the C TurboPFor dependency entirely. The answer is yes, it is doable in a few days, and it isn t even that much slower: Go is at 76% of C, see Debian/dcs commit e920dc7. The goal I set myself at that point was to see if I could learn enough SIMD to optimize the native Go encoder such that its performance would match how DCS uses C TurboPFor (via cgo). Beating C TurboPFor was possible in 2-3 commits (SIMD and bit width specialization). To my surprise, Claude Fable 5 pointed out that the encoder s block scanning could be done more efficiently using a technique called positional popcount, and that is another 2x speed-up! To be clear: I am not saying the Go compiler beats C here. Certainly, the C compiler can also produce fast AVX512 code and can be used to implement positional popcount. When comparing apples to apples, i.e. backporting the AVX512 kernels and positional popcount technique to C TurboPFor, Go benchmarks a little slower at 1.4x C. This spectacular result (much faster than what DCS had before) got me curious how far I could push the decoder with SIMD after all. I ended up matching/exceeding the cgo version here, too! The rest of this article explains a few classes of optimizations I encountered along the way.

Starting Point When I wrote my goturbopfor teaching decoder, I named its functions to match the upstream C TurboPFor library, but now I want to get away from names like p4ndec256v32 they make sense from the TurboPFor perspective, but for Debian Code Search, we can use cleaner names. Before writing any code, I audited how DCS uses integer compression / decompression.

API design: BlockEncoder, BlockDecoder and streaming In Debian Code Search, we have the following usage patterns:
  • Partial Indexing: When a new package (or package version) enters Debian, all of its (text) files are indexed. If the hello-2.12.3-1 package (hypothetically) contained only hello.c with printf("hello!\n");, we would assign document ID 1 to hello.c and store in the partial index that trigrams pri, rin, int, ntf, etc. are all found in doc 1 (hello.c).
  • Full Index Merging: The many thousands of partial index files (for each Debian package) are combined into a small handful of large index files: When searching, it would be expensive to consult thousands of indexes. To merge multiple partial index files into one larger index (which can then be efficiently queried), we need to re-encode the partial index files: what used to be document ID 1 in the partial index might be document ID 2531 in the full index.
  • Querying (searching): When users enter search queries, these queries need to be answered as quickly as possible. The relevant entries in the full indexes are decoded (in parallel).
For reading the index, we do keep the decoded uint32s fully in memory, so we only need DecodeN(input []byte, output []uint32) (read int), a function that reads len(output) values (uint32) from input and returns how many bytes it consumed. For writing the index (both in partial indexing, and when merging), keeping the entire index in memory is prohibitively expensive, so we need a streaming API, for decoding and for encoding. Ultimately, I converged on the following API:
package pforenc

type BlockEncoder struct  
    // scratch buffers can go here
 

// EncodeBlock encodes len(vals)<=256 uint32s into dest (one TurboPFor block).
func (*BlockEncoder) EncodeBlock(dest []byte, vals []uint32) []byte  

// EncodeN calls EncodeBlock in a loop.
func (*BlockEncoder) EncodeN(dest []byte, vals []uint32) []byte  

type StreamEncoder struct  
  be   BlockEncoder
  vals [256]uint32
  // scratch buffers
 

// if full, you need to call [EncodeBlock]
func (*StreamEncoder) Add(val uint32) (full bool)

// EncodeBlock must be called after all data was [Add]ed.
//
// Write the returned buffer to file or send it over the network;
// it is only valid until the next [EncodeBlock] call.
func (*StreamEncoder) EncodeBlock() []byte  
  if se.n == 0   return nil   // turn an extra EncodeBlock into a no-op
  //  
 
This API (the decoder works similarly) allows us to process data in TurboPFor format without any memory allocations. The types are not safe for concurrent use by multiple goroutines. The zero value is ready to be used. For the streaming API, the result only stays valid until the next call.

Initial Implementation Before we can optimize anything, we need a working decoder and encoder. The decoder already exists: my goturbopfor teaching decoder. Next up, I needed an encoder. Writing a TurboPFor encoder has a delightfully simple starting point: You can encode all values at bit width 32, in little endian, at which point you only need to add a one-byte TurboPFor block header every 256 values and you re done:
func (be *BlockEncoder) EncodeN(dest []byte, vals []uint32) []byte  
  for len(vals) > 0  
    chunk := min(len(vals), 256)
    dest = be.EncodeBlock(dest, vals[:chunk])
    vals = vals[chunk:]
   
  return dest
 

func (be *BlockEncoder) EncodeBlock(dest []byte, vals []uint32) []byte  
  const bitWidth = 32
  dest = append(dest, bitWidth)
  for _, val := range vals  
    dest = binary.LittleEndian.AppendUint32(dest, val)
   
  return dest
 
Of course, this is a terribly inefficient compressor, so after the first commit, the real work starts: implement each block type until the compression matches the original C TurboPFor implementation (same output file size), or in other words: do the reverse of the decoder.
  1. The TurboPFor bitpacking block type (bitpacking implementation commit) encodes a bit stream of variable bit width (where the bit width is in range 0 bitWidth 32) in little endian byte order. By scanning all values and choosing the smallest bit width that allows representing all values, this technique saves disk space (compresses).
  2. The bitpacking with exceptions block type (bitpacking with exceptions implementation commit) determines two bit widths: one for values, the other bit width for encoding exceptions. This allows choosing a lower bit width (that does not cover all values) compared to the bitpacking block type. A bitmap encodes whether a value has an exception or not.
  3. The bitpacking with VB exceptions block type (bitpacking with VB exceptions implementation commit) is a variant which does not use an exception bitmap and encodes exceptions using a variable byte integer encoding. This is more efficient when there are few exceptions (less than 20) or the exceptions are very different in bit width compared to the other values.
  4. Lastly, the constant block type (constant implementation commit) stores just one value on disk. This is useful for all-zero or all-one blocks, for example.
I found it interesting to realize that the main work of the encoder is to scan the input values and choose the optimal block type, whereas the actual encoding itself is cheap in comparison. At this point, we can look at performance and see that the Go encoder is at 76% of the C encoder. In all honesty, I could have probably stopped here, but now that the milestone of a viable replacement was reached, I got curious to see how far it would be possible to push the encoder (how much work to reach C speeds?) and afterwards, the decoder, too.

Setup

The microarchitecture level: set GOAMD64 The microarchitecture of a CPU determines which instructions it provides, and that includes not just SIMD instruction sets (like AVX2), but also other useful instructions like LZCNT (Leading Zero Count), which can be used to implement math/bits.Len32 more efficiently, which the TurboPFor encoder needs to call on every input value to determine the ideal bit width. Let s walk through how to set the microarchitecture level when using Go on 64-bit x86 (x86-64). Go uses the GOARCH environment variable to configure the target compilation architecture, and I am using the value amd64 to select 64-bit x86 (AVX2 and AVX512 are instruction sets found on x86-64 CPUs). With GOARCH=amd64, the architecture-specific variable GOAMD64 configures the microarchitecture level for which to compile and Go 1.18 introduced these 4 different levels:
GOAMD64=v1 (default): The baseline.
Exclusively generates instructions that all 64-bit x86 processors can execute. GOAMD64=v2: all v1 instructions,
plus CMPXCHG16B, LAHF, SAHF, POPCNT, SSE3, SSE4.1, SSE4.2, SSSE3. GOAMD64=v3: all v2 instructions,
plus AVX, AVX2, BMI1, BMI2, F16C, FMA, LZCNT, MOVBE, OSXSAVE. GOAMD64=v4: all v3 instructions,
plus AVX512F, AVX512BW, AVX512CD, AVX512DQ, AVX512VL.
In 2026, I generally recommend compiling with GOAMD64=v3 so that functions like bits.OnesCount8 are compiled into intrinsics (POPCNT) instead of using a lookup table. For Intel CPUs, setting GOAMD64=v3 means your programs will only start on Haswell CPUs (2013) or newer; for AMD CPUs that means Zen 1 (2017) or newer. In this specific case (DCS), I am even compiling with GOAMD64=v4. The v4 microarchitecture level requires AVX512, which means AMD Zen 4, Zen 5 or newer (Intel s story is complicated). Luckily, both my main development PC (Zen 5) and the Debian Code Search server (Zen 4) are recent enough. Setting GOAMD64=v4 has little effect on Go 1.27 itself: the only change is that maps use one less instruction (VPBROADCASTB instead of PSHUFB). But compiling with GOAMD64=v4 allows us to move one more feature check from runtime to compile time, see SIMD build tags. It makes sense to set the microarchitecture level in your benchmark setup so that you don t measure the slow fallback implementations. I use export GOAMD64=v4 in my Makefile.

Benchmarking setup Go s built-in testing package contains support for benchmarks which are written in functions of the form func BenchmarkXxx(b *testing.B). The simplest way to run such benchmarks is go test -bench=., but I ended up configuring a few convenience make targets, which write results to bench.txt and compare against baseline.txt (the previous commit s results, usually), using the very useful benchstat tool.
GOTEST=go test

# -count=6 gives p 0.002 in benchstat:
# https://pkg.go.dev/golang.org/x/perf/cmd/benchstat
BENCHFLAGS=-run=^$$ -bench=. -benchtime=200000x -count=6

# use taskset -c1 to always pin to the same single core,
# avoiding accidental scheduling on different cores on
# mixed-core CPUs like the Ryzen 9 9950X3D.
TASKSET=taskset -c 1
BENCH=$(TASKSET) $(GOTEST) $(BENCHFLAGS)

.PHONY: all test bench bench-baseline bench-relative

all: test

bench: test
	$(BENCH)   tee bench.txt
# Compares compression ratio between C and Go implementation
	benchstat -col /impl -row '/n /vals' -filter '-/impl:go-stream .unit:(encoded-bytes)' bench.txt
# Compares performance between C (cgo) and Go implementation
	benchstat -col /impl -row '/n /vals' -filter '.unit:(Mval/s)' bench.txt

bench-baseline: test
	$(BENCH)   tee baseline.txt

bench-relative: test
	$(BENCH)   tee bench.txt
	benchstat -filter '-/impl:go-stream .unit:(encoded-bytes)' baseline.txt bench.txt
	benchstat -filter '/impl:go .unit:(Mval/s)' baseline.txt bench.txt
The encoded-bytes and Mval/s units are custom metrics I am reporting from the various sub-benchmarks, which are arranged such that I can filter / report them with benchstat. The main encoder (and decoder) benchmarks compare 3 different implementations (cgo, Go, Go with the StreamEncoder API) with a number of benchmark cases that are designed to cover the different block types and contain a similar mix of values as what we see in Debian Code Search:
// reportMetrics adds Mval/s and encoded-bytes metrics to all benchmarks.
func reportMetrics(b *testing.B, n int, nencoded int)  
   b.ReportMetric(float64(nencoded), "encoded-bytes")
   b.ReportMetric(float64(b.N*n)/1e6/b.Elapsed().Seconds(), "Mval/s")
 

// BenchmarkEncode/n=<N>/vals=<testcase>/impl=<c go go-stream>
//
// e.g. BenchmarkEncode/n=2048/vals=one-constant/impl=go-stream
func BenchmarkEncode(b *testing.B)  
   for _, tc := range allBenchCases()  
     n := len(tc.vals)
     b.Run(fmt.Sprintf("n=%d/vals=%s", n, tc.name), func(b *testing.B)  
       b.Run("impl=c", func(b *testing.B)  
         b.ReportAllocs()
         var encoded []byte
         buf := make([]byte, turbopfor.EncodingSize(n))
         for b.Loop()  
           encoded = turbopfor.P4nenc256v32Buf(buf, tc.vals)
          
         reportMetrics(b, n, len(encoded))
        )
       b.Run("impl=go", func(b *testing.B)  
         b.ReportAllocs()
         var be BlockEncoder
         var encoded []byte
         buf := make([]byte, 0, turbopfor.EncodingSize(n))
         for b.Loop()  
           encoded = be.EncodeN(buf, tc.vals)
          
         reportMetrics(b, n, len(encoded))
        )
       b.Run("impl=go-stream", func(b *testing.B)  
         b.ReportAllocs()
         var se StreamEncoder
         var encoded int
         for b.Loop()  
           encoded = 0
           for _, val := range tc.vals  
             if se.Add(val)  
               encoded += len(se.EncodeBlock())
              
            
           encoded += len(se.EncodeBlock())
          
         reportMetrics(b, n, encoded)
        )
      )
    
 

CPU counters: perf Go has included excellent performance tooling for many years, see the Profiling Go Programs blog post (2011) for an example of how to use pprof, a sampling profiler. This profiler can help track down which part of a program runs slow, or where memory allocations happen. Once you identified the slow part of a program, how do you know why it s slow? To learn more about the specific bottlenecks your program encounters, you can consult your CPU s hardware performance counters. For example, you could check the branch predictor counters to see if your program is slow due to a high number of branch mispredicts. On Linux, the perf tool is the best way to access the CPU hardware performance counters. A good starting point for working with perf is the documentation on Top-down analysis with the perf tool , which describes the optimization method that Intel established. In my Makefile, I set up two perf targets:
# GOTEST and TASKSET like shown in the earlier benchmarking setup section:
GOTEST=go test -pgo=encode.cpuprof
TASKSET=taskset -c 1
PERFBENCHFLAGS=-test.bench='Encode/n=2048/vals=debian-mix/impl=go$$' -test.benchtime=200000x

# Use perf(1) to capture AMD IBS (the equivalent to Intel PEBS)
# PipelineL1 is roughly equivalent to Intel TopdownL1
perf:
	$(GOTEST) -c
	$(TASKSET) perf stat -M PipelineL1 ./pforenc.test -test.run=^$$ $(PERFBENCHFLAGS)
	sudo perf record -F 4999 -e ibs_op// --call-graph fp ./pforenc.test -test.run=^$$ $(PERFBENCHFLAGS)
	sudo chmod 644 perf.data

# 488281 iterations   2048 values = 1.000e9 values, so counter/1e9 = per value.
perf-per-value:
	$(GOTEST) -c
	$(TASKSET) perf stat -x, -e cycles:u,instructions:u,branches:u,branch-misses:u ./pforenc.test -test.run=^$$ -test.bench='Encode/n=2048/vals=debian-mix/impl=go$$' -test.benchtime=488281x 2>&1 >/dev/null   awk -F, ' printf "%-16s %6.2f /val\n", $$3, $$1/1e9 '
The perf-per-value numbers are high level numbers that indicate how much work the implementation is doing. Reducing the number usually increases speed. To see the counters for each instruction (and source code lines), I use make perf, followed by perf report. A quick shortcut is perf annotate, which directly shows the hottest function.

Optimizations (scalar) Let s first see how far we can get without reaching for SIMD instructions. (The examples are not necessarily in commit order, but cherry-picked for clarity.)

Profile-Guided Optimization (PGO) PGO stands for Profile-Guided Optimization and is a feature that Go introduced as a preview in Go 1.20 (released in February 2023) and shipped as ready for general production use in Go 1.21 (released in August 2023). The idea is to capture a CPU profile that records where your program spends most of its CPU time, which you then provide to the Go compiler to give it more data to make better decisions. Most importantly, this way the Go compiler can inline functions much more aggressively than its usual heuristics allow, which does have a measurably positive effect in my series of optimization commits. Another optimization that a PGO profile allows the compiler to do is conditional devirtualization but our TurboPFor code does not use any interfaces. My strategy is to enable PGO before doing any other optimizations, so that we have the full inlining budget available that PGO gives us, and can measure the effect of other commits clearly. Surprisingly, turning on PGO actually decreases our performance (-13% geomean), but a closer investigation reveals that we just got unlucky. Let me explain. Aside from inlining and conditional devirtualization, PGO also influences alignment: The Go compiler sets PCALIGNMAX(64, 31) on the first block of a loop (the loop body ) for all loops in hot functions (per the PGO profile), i.e. Go will insert up to 31 bytes of padding to make the block land on a 64-byte boundary. Documentation like AMD s Software Optimization Guide for the AMD Zen5 Microarchitecture (2024, #58455) explicitly recommends aligning hot loops that way:
[ ] for hot loops, some further knowledge of trade-offs can be helpful. Because the processor can read an aligned 64-byte fetch block every cycle, it is suggested to either align the start of the loop to the beginning of a 64-byte cache line [ ]
Indeed, when compiling with -gcflags=all=-d=alignhot=0 to disable the alignment, performance remains as good as without PGO. How can the padding hurt more than help? The answer is: It s not the padding itself! It s a side-effect of the padding moving instructions to different addresses. In the unlucky arrangement, a macro-fused CMPQ+JGE instruction pair now ends up exactly on a 32-byte boundary. However, the Go compiler ensures fused branch sequences must never cross or end at a 32-byte boundary to fix Intel erratum SKX102 (discussion: Go issue #35881) by inserting NOPs. This NOP padding, unlike the loop alignment padding, is not free; these extra instructions slow down our otherwise dispatch-bound loops. Because the commits after the PGO enabling commit change the code, this unlucky situation is avoided for the rest of the optimization series (by chance).

Reducing memory allocations Memory allocations are quite expensive, at least in comparison to encoding/decoding integers, so I followed my usual strategy of first reducing memory allocations as much as possible. In my goturbopfor teaching decoder, whenever the code needed a scratch buffer, it would allocate it right then and there with make():
// p4dec32 decodes one block of TurboPFor-encoded 32 bit ints
func (d *decoder) p4dec32(input []byte, output []uint32) (read int)  
    //  
  switch blockType  
  case blockBitpackingExceptions:
    bx, input := input[0], input[1:]
    n := len(output)

    exmap := input
    nex := 0 // number of exceptions
    for i := 0; i < n; i++  
      if exmap[i/8]&(1<<uint(i%8)) != 0  
        nex++
       
     
    input = input[(n+7)/8:]

    exceptions := make([]uint32, nex)
    input = input[bitunpack32(input, exceptions, bx):]
    input = input[d.bitunpack(input, output, b):]

    for i := 0; i < n; i++  
      if exmap[i/8]&(1<<uint(i%8)) != 0  
        output[i] += exceptions[0] << b
        exceptions = exceptions[1:]
       
     

    return before - len(input)
   
 
The Go compiler can turn make(T, n) calls into stack allocations, if n is known at compile-time. But, in this case nex is not known at compile-time. We can verify that Go calls into the runtime (runtime.makeslice) by dumping the object code (assembly) with source annotated (-S):
% cd ~/go/src/github.com/stapelberg/goturbopfor
% git reset --hard 49b7c05cc61e77f0257568eb73833467714d2b4a
% go test -c  # go1.27.0
% go tool objdump -S goturbopfor.test   perl -nlE 'say if /p4dec32/ .. /^$/'
TEXT github.com/stapelberg/goturbopfor.(*decoder).p4dec32(SB) /home/michael/go/src/github.com/stapelberg/goturbopfor/goturbopfor.go
func (d *decoder) p4dec32(input []byte, output []uint32) (read int)  
  0x549f60		4c8da42460ffffff	LEAQ 0xffffff60(SP), R12
  0x549f68		4d3b6610		CMPQ R12, 0x10(R14)
  0x549f6c		0f86d9070000		JBE 0x54a74b
  0x549f72		55			PUSHQ BP
  0x549f73		4889e5			MOVQ SP, BP
  0x549f76		4881ec18010000		SUBQ $0x118, SP
  0x549f7d		48899c2430010000	MOVQ BX, 0x130(SP)
  0x549f85		4889b42448010000	MOVQ SI, 0x148(SP)
	if len(output) == 0  
  0x549f8d		4d85c0			TESTQ R8, R8
  0x549f90		0f84a7030000		JE 0x54a33d
  0x549f96		660f1f840000000000	NOPW 0(AX)(AX*1)
  0x549f9f		90			NOPL
[ ]
		exceptions := make([]uint32, nex)
  0x54a4be		488d057bec1700		LEAQ 0x17ec7b(IP), AX
  0x54a4c5		4c89fb			MOVQ R15, BX
  0x54a4c8		4889d9			MOVQ BX, CX
  0x54a4cb		e8f0ddf3ff		CALL runtime.makeslice(SB)
[ ]
An easy speed-up was to avoid allocations through reuse (in goturbopfor). In the DCS pfordec package (with the improved API design), I ended up with a vals [256]uint32 field in the StreamDecoder type, which brings us from 773 Mval/s to 858 Mval/s on the debian-mix:
% benchstat -filter '/impl:go /vals:debian-mix .unit:(Mval/s)' \
  baseline.txt bench.txt
goos: linux
goarch: amd64
pkg: github.com/Debian/dcs/internal/turbopfor/pfordec
cpu: AMD Ryzen 9 9950X3D 16-Core Processor
             baseline.txt               bench.txt               
                Mval/s        Mval/s     vs base                
n=2048        1.089k   1%   1.175k   0%   +7.85% (p=0.002 n=6)
n=2039         974.7   0%   1046.0   0%   +7.32% (p=0.002 n=6)
n=160          434.9   1%    513.6   5%  +18.11% (p=0.002 n=6)
geomean        772.9         857.7       +10.98%
Aside from the speed-up, avoiding memory allocations is generally nice in benchmarks because it removes the garbage collector from the equation and makes it less likely that your benchmarks get other processes OOM-killed on the same machine.

Generics for bit width specialization In general, we want to make it easy for the compiler to understand as much as possible about our algorithm. Consider this bitpack implementation:
func bitpack(dest []byte, vals []uint32, bitWidth int) []byte  
  mask := uint32(1<<bitWidth - 1)
  var acc uint64
  var have int
  for _, val := range vals  
    acc  = uint64(val&mask) << have
    have += bitWidth
    for have >= 32  
      dest = binary.LittleEndian.AppendUint32(dest, uint32(acc))
      acc >>= 32
      have -= 32
     
   
  for have > 0  
    dest = append(dest, byte(acc))
    acc >>= 8
    have -= 8
   
  return dest
 
Let s think through what determines the iterations and control flow this function uses:
  1. The number of input values (vals), but not their actual value.
  2. The bit width to pack into (bitWidth).
With a bit of careful rearrangement, we can provide the compiler with both, a fixed number of input values (say, 32), and a bit width, both known at compile time. Why is this worthwhile? Because we can manually unroll the loop, let the compiler eliminate much of the repetition and get much faster compiled code as a result! Let s first fix the number of input values to 32 and rewrite the loop to calculate the position offsets within dest instead of changing dest on each value (with AppendUint32):
func bitpack32Unrolled(dest []byte, vals *[32]uint32, bitWidth int)  
  // only one bounds check for 32 values
  dest = dest[: 4*bitWidth : 4*bitWidth]
  mask := uint32(1<<bitWidth - 1)
  var acc uint64
  var have, pos int
  // Manually unrolled loop starts here.
  // Each iteration is identical except for the vals[x] index.
  acc  = uint64(vals[0]&mask) << have
  have += bitWidth
  if have >= 32  
    binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
    pos += 4
    acc >>= 32
    have -= 32
   

  // vals[1] .. vals[30] elided for brevity

  // Each loop iteration is 8 lines of Go code, so for 32 input values,
  // bitpack32Unrolled contains 8*32 = 256 lines of code.

  acc  = uint64(vals[31]&mask) << have
  have += bitWidth
  if have >= 32  
    binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
    pos += 4
    acc >>= 32
    have -= 32
   

  // have == 0; for all bitWidths
 
Next, we want to specialize not just for 32 input values, but also for each of the 32 bit widths. Can we do better than hand-copying bitpack32Unrolled 32 times (= 8192 lines of Go code)? Yes, we can use Go generics to help us with the code generation! In Go, array types like [4]byte (not slices like []byte!) contain the length of the array as part of their type, meaning [1]byte (an array of length 1) is a different type than [2]byte. Instead of passing the bit width as a function parameter, we can declare 32 different types (one for each bit width) and recover the bit width (at compile time!) from the type system:
type bitWidthT interface  
  [1]byte   [2]byte   [3]byte   [4]byte   [5]byte  
  [6]byte   [7]byte   [8]byte   [9]byte   [10]byte  
  [11]byte   [12]byte   [13]byte   [14]byte   [15]byte  
  [16]byte   [17]byte   [18]byte   [19]byte   [20]byte  
  [21]byte   [22]byte   [23]byte   [24]byte   [25]byte  
  [26]byte   [27]byte   [28]byte   [29]byte   [30]byte  
  [31]byte   [32]byte
 

func bitpack32Unrolled[T bitWidthT](dest []byte, vals *[32]uint32)  
  var zero T
  bitWidth := len(zero)                  // known at compile time
  dest = dest[: 4*bitWidth : 4*bitWidth] // make cap known at compile time
  mask := uint32(1<<bitWidth - 1)
  var acc uint64
  var have, pos int
  // Manually unrolled loop starts here.
  // Each iteration is identical except for the vals[x] index.
  acc  = uint64(vals[0]&mask) << have
  have += bitWidth
  if have >= 32  
    binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
    pos += 4
    acc >>= 32
    have -= 32
   

  // vals[1] .. vals[31] elided for brevity
 
When we instantiate bitpack32Unrolled[bitWidthT] with all 32 different types ([1]byte, [2]byte, , [32]byte), the compiler substitutes the bitWidthT type parameter and produces 32 copies of the function, which we can find in our compiled executable with names like github.com/Debian/dcs/internal/turbopfor/pforenc.bitpack32Unrolled[go.shape.[12]uint8]. The shape of a generic type is based on its memory layout, so a shape for [1]byte must be different than the shape for [2]byte. Because the bitWidth is now known at compile time, the Go compiler can generate close to the optimal machine code for each bit width, which we can confirm using go tool objdump. The code is branchless (after the one bounds check per 32 values) and aside from the loads and stores (from/to memory) consists only of shifts and bit operations, all with constant operands:
% go test -c && go tool objdump -S pforenc.test
[ ]
TEXT github.com/Debian/dcs/internal/turbopfor/pforenc.bitpack32Unrolled[go.shape.[28]uint8](SB) /home/michael/dcs/internal/turbopfor/pforenc/bitpackunroll.go
func bitpack32Unrolled[T bitWidthT](dest []byte, vals *[32]uint32)  
  0x660580              55                      PUSHQ BP
  0x660581              4889e5                  MOVQ SP, BP
  0x660584              48895c2418              MOVQ BX, 0x18(SP)
        dest = dest[: 4*bitWidth : 4*bitWidth] // make cap known at compile time
  0x660589              4883ff70                CMPQ DI, $0x70
  0x66058d              0f820b030000            JB 0x66089e
        acc  = uint64(vals[0]&mask) << have
  0x660593              8b06                    MOVL 0(SI), AX
  0x660595              25ffffff0f              ANDL $0xfffffff, AX
        acc  = uint64(vals[1]&mask) << have
  0x66059a              8b4e04                  MOVL 0x4(SI), CX
  0x66059d              81e1ffffff0f            ANDL $0xfffffff, CX
  0x6605a3              48c1e11c                SHLQ $0x1c, CX
  0x6605a7              4809c8                  ORQ CX, AX
                acc >>= 32
  0x6605aa              4889c1                  MOVQ AX, CX
  0x6605ad              48c1e820                SHRQ $0x20, AX
                binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
  0x6605b1              90                      NOPL
        b[0] = byte(v)
  0x6605b2              890b                    MOVL CX, 0(BX)
        acc  = uint64(vals[2]&mask) << have
  0x6605b4              8b4e08                  MOVL 0x8(SI), CX
  0x6605b7              81e1ffffff0f            ANDL $0xfffffff, CX
  0x6605bd              48c1e118                SHLQ $0x18, CX
  0x6605c1              4809c1                  ORQ AX, CX
                acc >>= 32
  0x6605c4              4889c8                  MOVQ CX, AX
  0x6605c7              48c1e920                SHRQ $0x20, CX
                binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
  0x6605cb              90                      NOPL
        b[0] = byte(v)
  0x6605cc              894304                  MOVL AX, 0x4(BX)
Now we need to actually call bitpack32 from the general bitpack function:
func bitpack(dest []byte, vals []uint32, bitWidth int) []byte  
  if bitWidth == 0  
    return dest // no payload, sparse block with only exceptions
   
  if len(vals) >= 32  
    size := 4 * bitWidth
    for len(vals) >= 32  
      existing := len(dest)
      dest = slices.Grow(dest, size)[:existing+size]
      bitpack32(dest[existing:] /*append*/, (*[32]uint32)(vals), bitWidth)
      vals = vals[32:]
     
   
  mask := uint32(1<<bitWidth - 1)
  var acc uint64
  var have int
  for _, val := range vals  
    acc  = uint64(val&mask) << have
    have += bitWidth
    for have >= 32  
      dest = binary.LittleEndian.AppendUint32(dest, uint32(acc))
      acc >>= 32
      have -= 32
     
   
  for have > 0  
    dest = append(dest, byte(acc))
    acc >>= 8
    have -= 8
   
  return dest
 

func bitpack32(dest []byte, vals *[32]uint32, bitWidth int)  
  switch bitWidth  
  case 1: bitpack32Unrolled[[1]byte](dest, vals)
  case 2: bitpack32Unrolled[[2]byte](dest, vals)
  case 3: bitpack32Unrolled[[3]byte](dest, vals)
  case 4: bitpack32Unrolled[[4]byte](dest, vals)
  case 5: bitpack32Unrolled[[5]byte](dest, vals)
  case 6: bitpack32Unrolled[[6]byte](dest, vals)
  case 7: bitpack32Unrolled[[7]byte](dest, vals)
  case 8: bitpack32Unrolled[[8]byte](dest, vals)
  case 9: bitpack32Unrolled[[9]byte](dest, vals)
  case 10: bitpack32Unrolled[[10]byte](dest, vals)
  case 11: bitpack32Unrolled[[11]byte](dest, vals)
  case 12: bitpack32Unrolled[[12]byte](dest, vals)
  case 13: bitpack32Unrolled[[13]byte](dest, vals)
  case 14: bitpack32Unrolled[[14]byte](dest, vals)
  case 15: bitpack32Unrolled[[15]byte](dest, vals)
  case 16: bitpack32Unrolled[[16]byte](dest, vals)
  case 17: bitpack32Unrolled[[17]byte](dest, vals)
  case 18: bitpack32Unrolled[[18]byte](dest, vals)
  case 19: bitpack32Unrolled[[19]byte](dest, vals)
  case 20: bitpack32Unrolled[[20]byte](dest, vals)
  case 21: bitpack32Unrolled[[21]byte](dest, vals)
  case 22: bitpack32Unrolled[[22]byte](dest, vals)
  case 23: bitpack32Unrolled[[23]byte](dest, vals)
  case 24: bitpack32Unrolled[[24]byte](dest, vals)
  case 25: bitpack32Unrolled[[25]byte](dest, vals)
  case 26: bitpack32Unrolled[[26]byte](dest, vals)
  case 27: bitpack32Unrolled[[27]byte](dest, vals)
  case 28: bitpack32Unrolled[[28]byte](dest, vals)
  case 29: bitpack32Unrolled[[29]byte](dest, vals)
  case 30: bitpack32Unrolled[[30]byte](dest, vals)
  case 31: bitpack32Unrolled[[31]byte](dest, vals)
  case 32: bitpack32Unrolled[[32]byte](dest, vals)
   
 
Encoding remainder blocks is quite a bit faster (full blocks use the vertical layout anyway):
% benchstat -filter '/impl:go /n:160 .unit:(Mval/s)' baseline.txt bench.txt
goos: linux
goarch: amd64
pkg: github.com/Debian/dcs/internal/turbopfor/pforenc
cpu: AMD Ryzen 9 9950X3D 16-Core Processor
                           baseline.txt               bench.txt               
                              Mval/s        Mval/s     vs base                
vals=bitpacking-bw1          751.2   3%   1120.5   0%  +49.15% (p=0.002 n=6)
vals=bitpacking-bw2          716.8   2%   1176.0   0%  +64.07% (p=0.002 n=6)
vals=bitpacking-bw7          700.0   1%   1078.5   0%  +54.08% (p=0.002 n=6)
vals=bitpacking-bw1-exc      524.8   1%    736.8   0%  +40.40% (p=0.002 n=6)
vals=bitpacking-bw2-exc      543.7   1%    758.2   0%  +39.46% (p=0.002 n=6)
vals=bitpacking-bw7-exc      566.7   1%    787.7   0%  +38.99% (p=0.002 n=6)
vals=bitpacking-vb-exc       442.6   1%    616.5   0%  +39.29% (p=0.002 n=6)
vals=sparse-exc              532.4   0%    787.8   0%  +47.97% (p=0.002 n=6)
vals=sparse-vb-exc           408.9   1%    597.8   0%  +46.20% (p=0.002 n=6)
vals=debian-mix              559.5   0%    783.8   9%  +40.09% (p=0.002 n=6)
This performance win comes at the cost of binary size increase. In this case, the .text section (executable code) grows by about 20 KB and the .gopclntab section grows by another 26 KB. Definitely a price I am very willing to pay, but the case might not be as clear in all circumstances.

Optimization: Bigger strides with SIMD Even without reaching for SIMD instructions, a TurboPFor implementation can be made faster by making it work bigger strides. Take this code from the goturbopfor teaching decoder which counts the number of exceptions by checking if each value s bit is set in the exception bitmap:
case blockBitpackingExceptions:
  bx, input := input[0], input[1:]
  n := len(output)

  exmap, input := input, input[(n+7)/8:]
  nex := 0 // number of exceptions
  for i := range n  
    if exmap[i/8]&(1<<uint(i%8)) != 0  
      nex++
     
   
  exceptions := d.scratch[:nex]
We can use the bits.OnesCount64 functions to count ones bits in the exception bitmap, 64 values at a time. For remainder blocks, the rest is processed 8 values (1 byte) at a time:
i := 0
for ; i+8 <= n/8; i += 8  
  xm8 := binary.LittleEndian.Uint64(exmap[i:])
  nex += bits.OnesCount64(xm8)
 
for ; i < (n+7)/8; i++  
  xmb := exmap[i]
  // Clear the bits which do not belong to the exception map:
  if rem := n - i*8; rem < 8  
    xmb &= 1<<rem - 1
   
  // Go compiles OnesCount32 into an intrinsic,
  // but not OnesCount8, so we convert to uint32:
  nex += bits.OnesCount32(uint32(xmb))
 
OnesCount64 uses a 64-bit register. For comparison, AVX2 SIMD instructions use 256-bit registers (= 8 uint32) and AVX512 SIMD instructions use 512-bit registers. In the following sections, we will first set up our build tags for conditional compilation to use a trivial SIMD instruction, then walk through an AVX2 and AVX512 SIMD kernel.

SIMD build tags Let s assume we have the following scalar code: constant.go:
package pfordec

func fillConstant(output []uint32, val uint32)  
  for i := range output  
    output[i] = val
   
 
To increase throughput, we can use AVX2 instructions if they are available on the CPU on which the program runs, i.e. using runtime dispatch. We ll first rename fillConstant to fillConstantScalar (it s now the fallback path): constant.go:
package pfordec

func fillConstantScalar(output []uint32, val uint32)  
  for i := range output  
    output[i] = val
   
 
Next, we ll supply two different implementations (constant_nosimd.go and constant_amd64.go), the latter of which is selected when compiling for GOARCH=amd64 with GOEXPERIMENT=simd (the latter will hopefully be dropped in a later version of Go). The nosimd variant just dispatches to the fillConstantScalar, which will likely be inlined:
//go:build !goexperiment.simd   !amd64

package pfordec

func fillConstant(output []uint32, val uint32)  
  fillConstantScalar(output, val)
 
The constant_amd64.go variant assigns the hasAVX2 global variable by doing a CPUID check and then jumps to the scalar fallback if !hasAVX2, i.e. the CPU is too old:
//go:build goexperiment.simd && amd64

package pfordec

import "simd/archsimd"

var hasAVX2 = archsimd.X86.AVX2()

func fillConstant(output []uint32, val uint32)  
  if !hasAVX2  
    fillConstantScalar(output, val)
    return
   
  val8 := archsimd.BroadcastUint32x8(val)
  i := 0
  for ; i+8 <= len(output); i += 8  
    val8.StoreArray((*[8]uint32)(output[i : i+8]))
   
  // use the scalar implementation for the last <= 7 elements
  fillConstantScalar(output[i:], val)
 
We can go one step further by conditionally compiling const hasAVX2 = true when GOAMD64 is set to v3 or higher (i.e. the amd64.v3 build tag is set). As a practical example from Debian Code Search, we currently need the following checks / dispatches:
code function vector instruction set GOAMD64
encoder bitpack256v AVX2 GOAMD64=v3
encoder exbitmap AVX512 GOAMD64=v4
encoder scan AVX512+VBMI+GFNI+BITALG n/a
decoder bitunpack AVX2 GOAMD64=v3
decoder bitunpack256v32 AVX2 GOAMD64=v3
decoder bitunpack256v32Ex AVX512 GOAMD64=v4
In DCS, the effect is measurably positive, but small.

The 256 uint32 vertical layout First, here is the layout explanation from my 2019 TurboPFor analysis blog post:
In regular (non-SIMD) bitpacking, integers are stored on disk one after the other, padded to a full byte, as a byte is the smallest addressable unit when reading data from disk. For example, if you bitpack only one 3 bit int, you will end up with 5 bits of padding. SIMD bitpacking works like regular bitpacking, but processes 8 uint32 little-endian values at the same time, leveraging the AVX instruction set. The following illustration shows the order in which 3-bit integers are decoded from disk:
The scalar implementation uses an array of 8 uint64 to process 8 values at a time:
func bitunpack256v32(input []byte, dest []uint32, bitWidth int) (read int)  
  mask := uint64(1)<<bitWidth - 1
  orig := len(input)
  var bits uint
  var acc [8]uint64 // accumulator: current+next bits
  for op := 0; op < len(dest);  
    if bits < uint(bitWidth)  
      // read 8 more uint32s
      for i := range 8  
        acc[i]  = uint64(binary.LittleEndian.Uint32(input)) << bits
        input = input[4:]
       
      bits += 32
     
    for i := range 8  
      dest[op] = uint32(acc[i] & mask)
      op++
      acc[i] >>= bitWidth
     
    bits -= uint(bitWidth)
   
  return orig - len(input)
 
The SIMD version also processes 8 values, but without a for i := range 8 loop! One difference is that we no longer have the luxury of using uint64 for acc (holding rest and current bits); because AVX2 registers only fit 8 uint32 (not 8 uint64). Instead, we split acc into rest8 and cur8.
func bitunpack256v32(fullinput []byte, fulldest []uint32, bitWidth int) (read int)  
  dest := fulldest[:256]
  if bitWidth == 0  
    clear(dest)
    return 0
   
  n := 32 * int(bitWidth)
  input := fullinput[:n] // tell the Go compiler how long the input is
  mask8 := archsimd.BroadcastUint32x8(uint32(1)<<bitWidth - 1)
  bitWidth8 := archsimd.BroadcastUint32x8(uint32(bitWidth))
  var bits uint
  pos := 0
  // var acc [8]uint64
  var rest8 archsimd.Uint32x8
  var cur8 archsimd.Uint32x8
  for op := 0; op < 256; op += 8  
    if bits < uint(bitWidth)  
      // read 8 more uint32s
      // acc[i]  = uint64(binary.LittleEndian.Uint32(input)) << bits
      next := archsimd.LoadUint8x32(input[pos : pos+32]).ReshapeToUint32s()
      pos += 32  // input = input[4:]
      cur8 = rest8.Or(next.ShiftAllLeft(uint64(bits)))
      // acc[i] >>= bitWidth
      rest8 = next.ShiftAllRight(uint64(uint(bitWidth) - bits))
      bits += 32
      else  
      cur8 = rest8
      // acc[i] >>= bitWidth
      rest8 = rest8.ShiftRight(bitWidth8)
     
    // dest[op] = uint32(acc[i] & mask)
    cur8.And(mask8).Store(dest[op : op+8])
    bits -= uint(bitWidth)
   
  return n
 
The SIMD version benchmarks about 3x as fast as the scalar version. Another significant speedup is to use generics for bit width specialization for this SIMD kernel so that bitWidth becomes a compile-time constant and the compiler can generate better code.

Positional Popcount For my TurboPFor encoder, I implemented the same techniques as described above:
  1. Bitpack full blocks with SIMD (AVX2)
  2. Gather exceptions using SIMD (AVX512)
  3. Use generics to specialize per bit width
These changes are sufficient to roughly match the cgo performance, but then Claude Fable 5 found another 2x speed-up on top of that! The key observation is that once encoding blocks is fast, the preceding step of scanning the input values to decide which block type to use becomes the bottleneck. Here is the encoder s main encode function, which first does one pass over the input values (scan) and then prices all different block types at all relevant bit widths (requires fast access to the scan histogram):
func (be *BlockEncoder) encode(dest []byte, vals []uint32, layout blockLayout) []byte  
  var stats stats
  scan(&stats, vals) // gathers statistics from every value in vals
  bitWidth := bits.Len32(stats.or)
  if stats.or == stats.and  
    return be.encodeConstant(dest, vals, bitWidth)
   
  n := len(vals)
  // bitpacking is the default, unless we find a more efficient block type.
  bestType := blockBitpacking
  bestB := bitWidth
  best := priceBitpack(n, bitWidth, layout)

  // Walk from high bitWidths to low: to break ties, we prefer
  // the encoding with fewer exceptions (for faster decoding).
  for b := bitWidth - 1; b >= 0; b--   // up to 32 iterations
    nex := int(stats.cnt[b])
    size := priceBitpackExceptions(n, b, bitWidth, nex, layout)
    if size < best  
      bestType = blockBitpackingExceptions
      bestB = b
      best = size
     
    // Over-approximate the number of VB bytes.
    vb := nex + // exceptions using 1, 2, 3, 4, or 5 VB bytes
      int(stats.cnt[b+7]+ // exceptions using 2, 3, 4, or 5 VB bytes
        stats.cnt[b+14]+ // exceptions using 3, 4, or 5 VB bytes
        stats.cnt[b+19]+ // exceptions using 4 or 5 VB bytes
        stats.cnt[b+24]) // exceptions using 5 VB bytes
    size = headerBytes + headerExBytes + payloadBytes(n, b, layout) + vb + nex
    if size < best  
      bestType = blockBitpackingVBExceptions
      bestB = b
      best = size
     
   
  switch bestType  
  case blockBitpacking:
    return be.encodeBitpack(dest, vals, layout, bitWidth)
  case blockBitpackingExceptions:
    return be.encodeBitpackExc(dest, vals, layout, bestB, bitWidth-bestB)
  case blockBitpackingVBExceptions:
    return be.encodeBitpackVBExc(dest, vals, layout, bestB, int(stats.cnt[bestB]))
  default:
    panic("BUG: bestType not implemented")
   
 
I ll show you a slightly shortened version of scan, the function which is the bottleneck:
type stats struct  
  // cnt[n] = how many values where bits.Len32(val)>n,
  // i.e. how many exceptions are required for bitWidth=n.
  // Padded so that cnt[b+24] is always in bounds.
  cnt [32 + 24]uint32
 

func scan(output *stats, vals []uint32)  
  for _, val := range vals  
    for b := range bits.Len32(val)  
      output.cnt[b]++ // b bits are not enough to store val
     
   
 
Let s consider the following 3 example values to understand the resulting cnt:
input input (bin) bits.Len32
23 0b0000010111 5
5 0b0000000101 3
666 0b1010011010 10
The resulting cnt exception count histogram would contain (cnt shortened to c):
c[0] c[1] c[2] c[3] c[4] c[5] c[6] c[7] c[8] c[9] c[10]
3 3 3 2 2 1 1 1 1 1 0
In words, this means that at bit width 10, we could encode all the values without any exceptions. But most values do not need 10 bits, so a bit width of 5 would be more efficient, but requires storing one exception. Encoding at bit width 4 requires 2 exceptions, and so on. The scan function above is intentionally kept simple for illustration. We can make it faster by moving the per-bit-width loop outside the per-element loop. The fast version still needs about 12 instructions per value. With SIMD, we can reduce this to by 8x to only 1.5 instructions per value!

The trick: smear masks enable positional popcount The trick is to turn each input value into its smear mask (imagine taking the first 1 bit and smearing it across the remaining positions). Here are the smear masks for our example:
input input (bin) bits.Len32 smear mask
23 0b0000010111 5 0b0000011111
5 0b0000000101 3 0b0000000111
666 0b1010011010 10 0b1111111111
Turning a value into its smear mask is computationally cheap: Go implements BitLen(x) (functions like bits.Len32) by calculating 32 - LZCNT(x). We can calculate the smear mask of a value with ^uint32(0) >> LZCNT(x), i.e. starting with a 32-one-bits mask and shifting it by the number of leading zeros. Now, to obtain e.g. cnt[4], we can count the 1 bits at bit position 4 of all input values. The POPCNT instruction counts bits very efficiently, but it counts one bits within a register, so it counts rows, not columns. Counting columns is called Positional Population Count. I found the following papers that describe positional popcount with SIMD:

Positional Popcount: a visual explanation To understand the AVX512 implementation of positional popcount, I found it most helpful to visualize an AVX512 register (512 bits, i.e. 64 bytes). The graphic below uses the Uint64x8 layout, meaning it divides the register into 8 lanes of 64 bits (= 8 bytes) each. This illustration shows the whole process: how uint32s are loaded into an AVX512 register (all 4 of its bytes, in sequence) and where we end up, i.e. the 32 positional popcounts: Let s break down this process into its individual steps. First, we turn each loaded value into its smear mask as explained above. The VPOPCNTB vector instruction calculates POPCNT (1 byte) of 64 bytes at once, but first we need to shuffle the bytes inside the register: in load order, we have a full uint32 (4 bytes), followed by another uint32, per lane. First, we permute the bytes (VPERMB) such that all the first bytes of each value end up in one lane ( transpose the bytes ): Next, we transpose the bits using the GF2P8AFFINEQB instruction, which sounds scary but turns out to be quite flexible for bit manipulation of all kinds. The GF2P8AFFINEQB instruction is also the star of the show in Go s Green Tea Garbage Collector (2025). Here is the bit transpose, shown in the AVX512 register layout (see below for a different layout): I found it easier to understand the transpose step when arranging the 8 bytes of lane 0 from top-to-bottom (instead of left-to-right), because then it looks like a 90 degree clockwise rotation: Now we can use VPOPCNTB to count the bits in all 64 bytes at once: After all loop iterations (processing 16 values each) are done, we add the two groups (first 8 values, second 8 values) to obtain the 32 exception counts:

Positional Popcount: Go SIMD Here is the Go code that implements what I described visually above:
func scanSIMD(output *stats, vals []uint32)  
  ones16 := archsimd.BroadcastUint32x16(^uint32(0)) // 16 32-one-bits masks
  shuffle := archsimd.LoadUint8x64Array(&scanShuffle)
  units := archsimd.LoadUint8x64Array(&scanUnits)
  var acc archsimd.Uint8x64
  idx := 0
  for ; idx+16 <= len(vals); idx += 16  
    v := archsimd.LoadUint32x16(vals[idx : idx+16])
    // Replace all values with their smear masks.
    smear := ones16.ShiftRight(v.LeadingZeros()).ReshapeToUint8s()
    // Transpose: shuffle the bytes, then transpose the bits.
    matrices := smear.Permute(shuffle).ReshapeToUint64s()
    transposed := units.GaloisFieldAffineTransform(matrices, 0)
    // Popcount 64 bytes at once into the accumulator.
    acc = acc.Add(transposed.OnesCount())
   
  // Store the accumulator into output.cnt:
  // Widen the two groups of byte counts to uint16 lanes (so that
  // 128+128 = 256 fits), fold them into cnt[b] for b=0..31,
  // then widen again to the uint32 lanes of output.cnt.
  sum := acc.GetLo().ExtendToUint16().Add(acc.GetHi().ExtendToUint16())
  sum.GetLo().ExtendToUint32().Store(output.cnt[0:16])
  sum.GetHi().ExtendToUint32().Store(output.cnt[16:32])
  // scalar tail for the 0..15 remaining values
  for _, val := range vals[idx:]  
    for b := range bits.Len32(val)  
      output.cnt[b]++
     
   
 
Have a look at the commit introducing positional popcount to DCS for the full code (including shuffle tables and ISA checks) as well as the detailed benchmark results.

Go even faster? The SIMD optimizations I showed above beat the cgo TurboPFor library that Debian Code Search used before. When comparing apples to apples, i.e. backporting the AVX512 kernels and positional popcount technique to C TurboPFor, Go benchmarks a little slower at 1.4x C. Could we make my Go TurboPFor implementation even faster, to truly match the C speed? Yes! But also no. Let me explain:
  1. We could use more SIMD instructions to remove all code that still processes one value at a time. For example, in my encoder s encodeBitpackVBExc function. Or we could price all bit widths concurrently in encode. Or in the decoder s exception apply code path.
    But all of these SIMD instructions make understanding (and changing) the code harder, so I am cautious regarding which ones I introduce.
  2. A big part of the performance gap is due to Go s bounds checks. While it costs performance, bounds checking is great for safety, so I will not turn off bounds checking. The Go compiler eliminates a number of bounds checks when it understands it s safe to do so. One optimization avenue could be to make the prove pass in the Go compiler smarter to eliminate more bounds checks.
  3. When doing mid-stack inlining (proposal #19348) (2017), Go sometimes needs to put NOP instructions into the binary so that it can attach inlining markers. For dispatch-bound functions, these extra NOPs can measurable slow down execution.
  4. The Go compiler currently allows specifying the architecture (GOARCH=amd64) and microarchitecture (GOAMD64=v3), but not a specific CPU architecture (like AMD Zen 4). Therefore, CPU-specific workarounds for one vendor affect all the generated code. The specific one I encountered in my code is that the Go compiler emits XORL CX,CX before every POPCNT to break a false-output-dependency from the Intel Sandy Bridge Skylake era, which is unnecessary on AMD Zen CPUs.
    I suspect that Go intentionally does not offer this level of customizability.
  5. After all of the above points are addressed, what remains is better code generation in specific cases. To illustrate what I mean, consider the example of incrementing a loop variable, where Go re-derives an index every time:
    Go: POPCNTL; ADDQ DI,CX; LEAQ (base)(CX*4) (3 instructions)
    clang: popcnt; lea rax,[rax+4*rdi] (2 instructions)
    Depending on the specific case, improving the compiler might be easy or prohibitively complex. Often, such improvements are hard to measure conclusively.

Conclusion Go s SIMD support makes available in Go code without having to resort to cgo or assembly a powerful part of modern CPUs which allows speeding up the kind of computation that TurboPFor needs by an order of magnitude! I found it very valuable to use a coding agent (Claude Code, with Opus 5 and Fable 5 in this case) to help with the many tedious parts of such performance work (and still it took me weeks!). The LLM can read objdump output much faster than I can, can see patterns and correlations I might never identify, never becomes frustrated after a compiler error or runtime panic, and never runs out of patience to run one more experiment, as long as I give it measurable and reachable goals. The performance of the SIMD code which one can get from the Go compiler is pretty close to what a good C compiler like clang provides. The CPU performance counters show value decoding speeds of 7 instructions/cycle (IPC) on a machine where the maximum is 8 IPC. To me, SIMD support is a very welcome addition to Go.

Next.